kep-hack/engine/battle/move_effects/mist.asm

20 lines
455 B
NASM

MistEffect_:
ld hl, wPlayerBattleStatus2
ldh a, [hWhoseTurn]
and a
jr z, .mistEffect
ld hl, wEnemyBattleStatus2
.mistEffect
bit PROTECTED_BY_MIST, [hl] ; is mon protected by mist?
jr nz, .mistAlreadyInUse
set PROTECTED_BY_MIST, [hl] ; mon is now protected by mist
callfar PlayCurrentMoveAnimation
ld hl, ShroudedInMistText
jp PrintText
.mistAlreadyInUse
jpfar PrintButItFailedText_
ShroudedInMistText:
text_far _ShroudedInMistText
text_end