mirror of
https://github.com/thornAvery/kep-hack.git
synced 2025-09-17 02:40:50 +12:00

Instatext seems to have its own thing going on that I have issues sorting, so I'm just removing the frame delay on fast text. It doesn't look like much but it's surprisingly good. Also, this makes fast text the default option.
116 lines
1.7 KiB
NASM
116 lines
1.7 KiB
NASM
DebugMenu:
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IF DEF(_DEBUG)
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call ClearScreen
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ld hl, DebugPlayerName
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ld de, wPlayerName
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ld bc, NAME_LENGTH
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call CopyData
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ld hl, DebugRivalName
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ld de, wRivalName
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ld bc, NAME_LENGTH
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call CopyData
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call LoadFontTilePatterns
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call LoadHpBarAndStatusTilePatterns
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call ClearSprites
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call RunDefaultPaletteCommand
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hlcoord 5, 6
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ld b, 3
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ld c, 9
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call TextBoxBorder
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hlcoord 7, 7
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ld de, DebugMenuOptions
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call PlaceString
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ld a, TEXT_DELAY_FAST
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ld [wOptions], a
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ld a, A_BUTTON | B_BUTTON | START
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ld [wMenuWatchedKeys], a
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xor a
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ld [wMenuJoypadPollCount], a
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inc a
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ld [wMaxMenuItem], a
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ld a, 7
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ld [wTopMenuItemY], a
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dec a
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ld [wTopMenuItemX], a
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xor a
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ld [wCurrentMenuItem], a
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ld [wLastMenuItem], a
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ld [wMenuWatchMovingOutOfBounds], a
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call HandleMenuInput
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bit BIT_B_BUTTON, a
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jp nz, DisplayTitleScreen
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ld a, [wCurrentMenuItem]
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and a ; FIGHT?
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jp z, TestBattle
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; DEBUG
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ld hl, wd732
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set 1, [hl]
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jp StartNewGameDebug
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DebugPlayerName:
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db "Tom@"
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DebugRivalName:
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db "Juerry@"
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DebugMenuOptions:
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db "FIGHT"
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next "DEBUG@"
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ELSE
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ret
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ENDC
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TestBattle:
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.loop
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call GBPalNormal
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; Don't mess around
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; with obedience.
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ld a, 1 << BIT_EARTHBADGE
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ld [wObtainedBadges], a
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ld hl, wFlags_D733
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set BIT_TEST_BATTLE, [hl]
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; Reset the party.
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ld hl, wPartyCount
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xor a
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ld [hli], a
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dec a
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ld [hl], a
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; Give the player a
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; level 20 Rhydon.
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ld a, RHYDON
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ld [wcf91], a
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ld a, 20
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ld [wCurEnemyLVL], a
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xor a
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ld [wMonDataLocation], a
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ld [wCurMap], a
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call AddPartyMon
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; Fight against a
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; level 20 Rhydon.
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ld a, RHYDON
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ld [wCurOpponent], a
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predef InitOpponent
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; When the battle ends,
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; do it all again.
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ld a, 1
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ld [wUpdateSpritesEnabled], a
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ldh [hAutoBGTransferEnabled], a
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jr .loop
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