mirror of
				https://github.com/thornAvery/jep-hack.git
				synced 2025-11-04 21:01:01 +13:00 
			
		
		
		
	fix type matchup damage
This commit is contained in:
		
							parent
							
								
									8e9f9d8657
								
							
						
					
					
						commit
						0ae24ced3c
					
				| 
						 | 
				
			
			@ -130,124 +130,3 @@ TypeMatchups:
 | 
			
		|||
	db FIGHTING,	 GHOST,		  NO_EFFECT
 | 
			
		||||
 | 
			
		||||
	db -1 ; end
 | 
			
		||||
 | 
			
		||||
InverseTypeMatchups:
 | 
			
		||||
	;  attacker,	  defender,	  *=
 | 
			
		||||
	db NORMAL,		 ROCK,			SUPER_EFFECTIVE
 | 
			
		||||
	db NORMAL,		 STEEL,		  SUPER_EFFECTIVE
 | 
			
		||||
	db FIRE,		FIRE,			SUPER_EFFECTIVE
 | 
			
		||||
	db FIRE,		WATER,		  SUPER_EFFECTIVE
 | 
			
		||||
	db FIRE,		GRASS,		  NOT_VERY_EFFECTIVE
 | 
			
		||||
	db FIRE,		ICE,			 NOT_VERY_EFFECTIVE
 | 
			
		||||
	db FIRE,		BUG,			 NOT_VERY_EFFECTIVE
 | 
			
		||||
	db FIRE,		ROCK,			SUPER_EFFECTIVE
 | 
			
		||||
	db FIRE,		DRAGON,		 SUPER_EFFECTIVE
 | 
			
		||||
	db FIRE,		STEEL,		  NOT_VERY_EFFECTIVE
 | 
			
		||||
	db WATER,		FIRE,			NOT_VERY_EFFECTIVE
 | 
			
		||||
	db WATER,		WATER,		  SUPER_EFFECTIVE
 | 
			
		||||
	db WATER,		GRASS,		  SUPER_EFFECTIVE
 | 
			
		||||
	db WATER,		GROUND,		 NOT_VERY_EFFECTIVE
 | 
			
		||||
	db WATER,		ROCK,			NOT_VERY_EFFECTIVE
 | 
			
		||||
	db WATER,		DRAGON,		 SUPER_EFFECTIVE
 | 
			
		||||
	db ELECTRIC,	WATER,		  NOT_VERY_EFFECTIVE
 | 
			
		||||
	db ELECTRIC,	ELECTRIC,	  SUPER_EFFECTIVE
 | 
			
		||||
	db ELECTRIC,	GRASS,		  SUPER_EFFECTIVE
 | 
			
		||||
	db ELECTRIC,	GROUND,		 SUPER_EFFECTIVE
 | 
			
		||||
	db ELECTRIC,	FLYING,		 NOT_VERY_EFFECTIVE
 | 
			
		||||
	db ELECTRIC,	DRAGON,		 SUPER_EFFECTIVE
 | 
			
		||||
	db GRASS,		FIRE,			SUPER_EFFECTIVE
 | 
			
		||||
	db GRASS,		WATER,		  NOT_VERY_EFFECTIVE
 | 
			
		||||
	db GRASS,		 GRASS,		  SUPER_EFFECTIVE
 | 
			
		||||
	db GRASS,		 POISON,		 SUPER_EFFECTIVE
 | 
			
		||||
	db GRASS,		 GROUND,		 NOT_VERY_EFFECTIVE
 | 
			
		||||
	db GRASS,		 FLYING,		 SUPER_EFFECTIVE
 | 
			
		||||
	db GRASS,		 BUG,			 SUPER_EFFECTIVE
 | 
			
		||||
	db GRASS,		  ROCK,			NOT_VERY_EFFECTIVE
 | 
			
		||||
	db GRASS,		 DRAGON,		 SUPER_EFFECTIVE
 | 
			
		||||
	db GRASS,		 STEEL,		  SUPER_EFFECTIVE
 | 
			
		||||
	db ICE,			 WATER,		  SUPER_EFFECTIVE
 | 
			
		||||
	db ICE,			 GRASS,		  NOT_VERY_EFFECTIVE
 | 
			
		||||
	db ICE,			 ICE,			 SUPER_EFFECTIVE
 | 
			
		||||
	db ICE,			 GROUND,		 NOT_VERY_EFFECTIVE
 | 
			
		||||
	db ICE,			 FLYING,		 NOT_VERY_EFFECTIVE
 | 
			
		||||
	db ICE,			 DRAGON,		 NOT_VERY_EFFECTIVE
 | 
			
		||||
	db ICE,			 STEEL,		  SUPER_EFFECTIVE
 | 
			
		||||
	db ICE,			 FIRE,			SUPER_EFFECTIVE
 | 
			
		||||
	db FIGHTING,	  NORMAL,		 NOT_VERY_EFFECTIVE
 | 
			
		||||
	db FIGHTING,	  ICE,			 NOT_VERY_EFFECTIVE
 | 
			
		||||
	db FIGHTING,	  POISON,		 SUPER_EFFECTIVE
 | 
			
		||||
	db FIGHTING,	  FLYING,		 SUPER_EFFECTIVE
 | 
			
		||||
	db FIGHTING,	  PSYCHIC_TYPE, SUPER_EFFECTIVE
 | 
			
		||||
	db FIGHTING,	  BUG,			 SUPER_EFFECTIVE
 | 
			
		||||
	db FIGHTING,	  ROCK,			NOT_VERY_EFFECTIVE
 | 
			
		||||
	db FIGHTING,	  DARK,			NOT_VERY_EFFECTIVE
 | 
			
		||||
	db FIGHTING,	  STEEL,		  NOT_VERY_EFFECTIVE
 | 
			
		||||
	db POISON,		 GRASS,		  NOT_VERY_EFFECTIVE
 | 
			
		||||
	db POISON,		 POISON,		 SUPER_EFFECTIVE
 | 
			
		||||
	db POISON,		 GROUND,		 SUPER_EFFECTIVE
 | 
			
		||||
	db POISON,		 ROCK,			SUPER_EFFECTIVE
 | 
			
		||||
	db POISON,		 GHOST,		  SUPER_EFFECTIVE
 | 
			
		||||
	db POISON,		 STEEL,		  SUPER_EFFECTIVE
 | 
			
		||||
	db GROUND,		 FIRE,			NOT_VERY_EFFECTIVE
 | 
			
		||||
	db GROUND,		 ELECTRIC,	  NOT_VERY_EFFECTIVE
 | 
			
		||||
	db GROUND,		 GRASS,		  SUPER_EFFECTIVE
 | 
			
		||||
	db GROUND,		 POISON,		 NOT_VERY_EFFECTIVE
 | 
			
		||||
	db GROUND,		 FLYING,		 SUPER_EFFECTIVE
 | 
			
		||||
	db GROUND,		 BUG,			 SUPER_EFFECTIVE
 | 
			
		||||
	db GROUND,		 ROCK,			NOT_VERY_EFFECTIVE
 | 
			
		||||
	db GROUND,		 STEEL,		  NOT_VERY_EFFECTIVE
 | 
			
		||||
	db FLYING,		 ELECTRIC,	  SUPER_EFFECTIVE
 | 
			
		||||
	db FLYING,		 GRASS,		  NOT_VERY_EFFECTIVE
 | 
			
		||||
	db FLYING,		 FIGHTING,	  NOT_VERY_EFFECTIVE
 | 
			
		||||
	db FLYING,		 BUG,			 NOT_VERY_EFFECTIVE
 | 
			
		||||
	db FLYING,		 ROCK,			SUPER_EFFECTIVE
 | 
			
		||||
	db FLYING,		 STEEL,		  SUPER_EFFECTIVE
 | 
			
		||||
	db PSYCHIC_TYPE, FIGHTING,	  NOT_VERY_EFFECTIVE
 | 
			
		||||
	db PSYCHIC_TYPE, POISON,		 NOT_VERY_EFFECTIVE
 | 
			
		||||
	db PSYCHIC_TYPE, PSYCHIC_TYPE, SUPER_EFFECTIVE
 | 
			
		||||
	db PSYCHIC_TYPE, DARK,			SUPER_EFFECTIVE
 | 
			
		||||
	db PSYCHIC_TYPE, STEEL,		  SUPER_EFFECTIVE
 | 
			
		||||
	db BUG,			 FIRE,			SUPER_EFFECTIVE
 | 
			
		||||
	db BUG,			 GRASS,		  NOT_VERY_EFFECTIVE
 | 
			
		||||
	db BUG,			 FIGHTING,	  SUPER_EFFECTIVE
 | 
			
		||||
	db BUG,			 POISON,		 SUPER_EFFECTIVE
 | 
			
		||||
	db BUG,			 FLYING,		 SUPER_EFFECTIVE
 | 
			
		||||
	db BUG,			 PSYCHIC_TYPE, NOT_VERY_EFFECTIVE
 | 
			
		||||
	db BUG,			 GHOST,		  SUPER_EFFECTIVE
 | 
			
		||||
	db BUG,			 DARK,			NOT_VERY_EFFECTIVE
 | 
			
		||||
	db BUG,			 STEEL,		  SUPER_EFFECTIVE
 | 
			
		||||
	db ROCK,			FIRE,			NOT_VERY_EFFECTIVE
 | 
			
		||||
	db ROCK,			ICE,			 NOT_VERY_EFFECTIVE
 | 
			
		||||
	db ROCK,			FIGHTING,	  SUPER_EFFECTIVE
 | 
			
		||||
	db ROCK,			GROUND,		 SUPER_EFFECTIVE
 | 
			
		||||
	db ROCK,			FLYING,		 NOT_VERY_EFFECTIVE
 | 
			
		||||
	db ROCK,			BUG,			 NOT_VERY_EFFECTIVE
 | 
			
		||||
	db ROCK,			STEEL,		  SUPER_EFFECTIVE
 | 
			
		||||
	db GHOST,		  NORMAL,		 SUPER_EFFECTIVE
 | 
			
		||||
	db GHOST,		  PSYCHIC_TYPE, NOT_VERY_EFFECTIVE
 | 
			
		||||
	db GHOST,		  DARK,			SUPER_EFFECTIVE
 | 
			
		||||
	db GHOST,		  STEEL,		  SUPER_EFFECTIVE
 | 
			
		||||
	db GHOST,		  GHOST,		  NOT_VERY_EFFECTIVE
 | 
			
		||||
	db DRAGON,		 DRAGON,		 NOT_VERY_EFFECTIVE
 | 
			
		||||
	db DRAGON,		 STEEL,		  SUPER_EFFECTIVE
 | 
			
		||||
	db DARK,			FIGHTING,	  SUPER_EFFECTIVE
 | 
			
		||||
	db DARK,			PSYCHIC_TYPE, NOT_VERY_EFFECTIVE
 | 
			
		||||
	db DARK,			GHOST,		  NOT_VERY_EFFECTIVE
 | 
			
		||||
	db DARK,			DARK,			SUPER_EFFECTIVE
 | 
			
		||||
	db DARK,			STEEL,		  SUPER_EFFECTIVE
 | 
			
		||||
	db STEEL,		  FIRE,			SUPER_EFFECTIVE
 | 
			
		||||
	db STEEL,		  WATER,		  SUPER_EFFECTIVE
 | 
			
		||||
	db STEEL,		  ELECTRIC,	  SUPER_EFFECTIVE
 | 
			
		||||
	db STEEL,		  ICE,			 NOT_VERY_EFFECTIVE
 | 
			
		||||
	db STEEL,		  ROCK,			NOT_VERY_EFFECTIVE
 | 
			
		||||
	db STEEL,		  STEEL,		  SUPER_EFFECTIVE
 | 
			
		||||
	db NORMAL,		 GHOST,		  SUPER_EFFECTIVE
 | 
			
		||||
	db FIGHTING,	  GHOST,		  SUPER_EFFECTIVE
 | 
			
		||||
	db FAIRY,		FIRE,			SUPER_EFFECTIVE
 | 
			
		||||
	db FAIRY,		BUG,			NOT_VERY_EFFECTIVE
 | 
			
		||||
	db FAIRY,		FIGHTING,	  	NOT_VERY_EFFECTIVE
 | 
			
		||||
	db FAIRY,		ICE,			SUPER_EFFECTIVE
 | 
			
		||||
	db FAIRY,	  	DRAGON,		 	NOT_VERY_EFFECTIVE
 | 
			
		||||
	db FAIRY,		DARK,			NOT_VERY_EFFECTIVE
 | 
			
		||||
	db FAIRY,	  	STEEL,		  	SUPER_EFFECTIVE
 | 
			
		||||
	db -1 ; end
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
| 
						 | 
				
			
			@ -1263,10 +1263,10 @@ INCLUDE "data/battle/critical_hit_chances.asm"
 | 
			
		|||
 | 
			
		||||
INCLUDE "engine/battle/move_effects/triple_kick.asm"
 | 
			
		||||
 | 
			
		||||
GetNextTypeMatchupsByte:
 | 
			
		||||
   ld a, BANK(TypeMatchups)
 | 
			
		||||
   call GetFarByte
 | 
			
		||||
   ret
 | 
			
		||||
;GetNextTypeMatchupsByte:
 | 
			
		||||
;   ld a, BANK(TypeMatchups)
 | 
			
		||||
;   call GetFarByte
 | 
			
		||||
;   ret
 | 
			
		||||
 | 
			
		||||
BattleCommand_Stab:
 | 
			
		||||
; STAB = Same Type Attack Bonus
 | 
			
		||||
| 
						 | 
				
			
			@ -1352,9 +1352,9 @@ BattleCommand_Stab:
 | 
			
		|||
	ld hl, TypeMatchups
 | 
			
		||||
 | 
			
		||||
.TypesLoop:
 | 
			
		||||
;	ld a, [hli]
 | 
			
		||||
	call GetNextTypeMatchupsByte
 | 
			
		||||
	inc hl
 | 
			
		||||
	ld a, [hli]
 | 
			
		||||
;	call GetNextTypeMatchupsByte
 | 
			
		||||
;	inc hl
 | 
			
		||||
 | 
			
		||||
	cp -1
 | 
			
		||||
	jr z, .end
 | 
			
		||||
| 
						 | 
				
			
			@ -1372,8 +1372,8 @@ BattleCommand_Stab:
 | 
			
		|||
.SkipForesightCheck:
 | 
			
		||||
	cp b
 | 
			
		||||
	jr nz, .SkipType
 | 
			
		||||
;	ld a, [hl]
 | 
			
		||||
	call GetNextTypeMatchupsByte
 | 
			
		||||
	ld a, [hl]
 | 
			
		||||
;	call GetNextTypeMatchupsByte
 | 
			
		||||
	cp d
 | 
			
		||||
	jr z, .GotMatchup
 | 
			
		||||
	cp e
 | 
			
		||||
| 
						 | 
				
			
			@ -1478,9 +1478,9 @@ CheckTypeMatchup:
 | 
			
		|||
	ld [wTypeMatchup], a
 | 
			
		||||
	ld hl, TypeMatchups
 | 
			
		||||
.TypesLoop:
 | 
			
		||||
;	ld a, [hli]
 | 
			
		||||
	call GetNextTypeMatchupsByte
 | 
			
		||||
	inc hl
 | 
			
		||||
	ld a, [hli]
 | 
			
		||||
;	call GetNextTypeMatchupsByte
 | 
			
		||||
;	inc hl
 | 
			
		||||
	cp -1
 | 
			
		||||
	jr z, .End
 | 
			
		||||
	cp -2
 | 
			
		||||
| 
						 | 
				
			
			@ -1494,9 +1494,9 @@ CheckTypeMatchup:
 | 
			
		|||
.Next:
 | 
			
		||||
	cp d
 | 
			
		||||
	jr nz, .Nope
 | 
			
		||||
;	ld a, [hli]
 | 
			
		||||
	call GetNextTypeMatchupsByte
 | 
			
		||||
	inc hl
 | 
			
		||||
	ld a, [hli]
 | 
			
		||||
;	call GetNextTypeMatchupsByte
 | 
			
		||||
;	inc hl
 | 
			
		||||
	cp b
 | 
			
		||||
	jr z, .Yup
 | 
			
		||||
	cp c
 | 
			
		||||
| 
						 | 
				
			
			@ -1514,9 +1514,9 @@ CheckTypeMatchup:
 | 
			
		|||
	ldh [hDividend + 0], a
 | 
			
		||||
	ldh [hMultiplicand + 0], a
 | 
			
		||||
	ldh [hMultiplicand + 1], a
 | 
			
		||||
;	ld a, [hli]
 | 
			
		||||
	call GetNextTypeMatchupsByte
 | 
			
		||||
	inc hl
 | 
			
		||||
	ld a, [hli]
 | 
			
		||||
;	call GetNextTypeMatchupsByte
 | 
			
		||||
;	inc hl
 | 
			
		||||
	ldh [hMultiplicand + 2], a
 | 
			
		||||
	ld a, [wTypeMatchup]
 | 
			
		||||
	ldh [hMultiplier], a
 | 
			
		||||
| 
						 | 
				
			
			@ -1558,7 +1558,7 @@ BattleCommand_ResetTypeMatchup:
 | 
			
		|||
 | 
			
		||||
INCLUDE "engine/battle/ai/switch.asm"
 | 
			
		||||
 | 
			
		||||
;INCLUDE "data/types/type_matchups.asm"
 | 
			
		||||
INCLUDE "data/types/type_matchups.asm"
 | 
			
		||||
 | 
			
		||||
BattleCommand_DamageVariation:
 | 
			
		||||
; Modify the damage spread between 85% and 100%.
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
| 
						 | 
				
			
			@ -511,9 +511,6 @@ INCLUDE "data/tilesets/nihon_west_collision.asm"
 | 
			
		|||
TilesetNihonBirdonAttr::
 | 
			
		||||
INCBIN "data/tilesets/nihon_birdon_attributes.bin"
 | 
			
		||||
 | 
			
		||||
TilesetNihonFontAttr::
 | 
			
		||||
INCBIN "data/tilesets/nihon_font_attributes.bin"
 | 
			
		||||
 | 
			
		||||
TilesetNihonHighTechAttr::
 | 
			
		||||
INCBIN "data/tilesets/nihon_hightech_attributes.bin"
 | 
			
		||||
 | 
			
		||||
| 
						 | 
				
			
			@ -659,3 +656,15 @@ INCBIN "data/tilesets/players_room_metatiles.bin"
 | 
			
		|||
 | 
			
		||||
TilesetPlayersRoomColl::
 | 
			
		||||
INCLUDE "data/tilesets/players_room_collision.asm"
 | 
			
		||||
 | 
			
		||||
TilesetNihonFontMeta::
 | 
			
		||||
INCBIN "data/tilesets/nihon_font_metatiles.bin"
 | 
			
		||||
 | 
			
		||||
TilesetNihonFontColl::
 | 
			
		||||
INCLUDE "data/tilesets/nihon_font_collision.asm"
 | 
			
		||||
 | 
			
		||||
TilesetNihonFontAttr::
 | 
			
		||||
INCBIN "data/tilesets/nihon_font_attributes.bin"
 | 
			
		||||
 | 
			
		||||
TilesetNihonFontGFX::
 | 
			
		||||
INCBIN "gfx/tilesets/nihon_font.2bpp.lz"
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
		Loading…
	
		Reference in a new issue