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Winner's Path modifications
- Added a Strength Switch puzzle to floor 2, which took an unhealthy amount of time to do. This is possible in GSC but requires a lot of extremely hacky solutions. There is a glitch that causes the boulder not to move once on the switch if you reload the map but I have been doing this for 3-4 hours, shush. - Added a depressed switch tile to accomodate the new functionality. - New switch collision type for boulder puzzles. - Removed a lot of unused/unreferenced stuff that isn't necessary in Crystal to save space.
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16 changed files with 108 additions and 48 deletions
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@ -62,7 +62,7 @@ DEF COLL_PIT EQU $60
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DEF COLL_VIRTUAL_BOY EQU $61 ; garbage
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DEF COLL_64 EQU $64 ; garbage
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DEF COLL_65 EQU $65 ; garbage
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DEF COLL_PIT_68 EQU $68 ; unused
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DEF COLL_SWITCH EQU $68 ; Previously PIT_68, changed to make a non-warping equivalent to the pit, allowing for RBY cave switch mechanics
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DEF COLL_WARP_CARPET_DOWN EQU $70
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DEF COLL_DOOR EQU $71
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DEF COLL_LADDER EQU $72
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@ -1503,7 +1503,10 @@
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const EVENT_RADIO_TOWER_5F_ULTRA_BALL
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const EVENT_DARK_CAVE_VIOLET_ENTRANCE_DIRE_HIT
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const EVENT_BATTLE_TOWER_OPEN_CIVILIANS
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; Unused: next 48 events
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const EVENT_WINNERS_PATH_ITEM1
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const EVENT_WINNERS_PATH_ITEM2
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const EVENT_WINNERS_PATH_SWITCH_PRESSED
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; Unused: next 45 events
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; Nihon Trainers
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const EVENT_BEAT_BUG_CATCHER_ELWYN
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