Winner's Path modifications

- Added a Strength Switch puzzle to floor 2, which took an unhealthy amount of time to do. This is possible in GSC but requires a lot of extremely hacky solutions. There is a glitch that causes the boulder not to move once on the switch if you reload the map but I have been doing this for 3-4 hours, shush.
- Added a depressed switch tile to accomodate the new functionality.
- New switch collision type for boulder puzzles.
- Removed a lot of unused/unreferenced stuff that isn't necessary in Crystal to save space.
This commit is contained in:
Llinos Evans 2024-07-19 11:48:04 +01:00
parent 980b8dc47a
commit 13a253073b
16 changed files with 108 additions and 48 deletions

View file

@ -62,7 +62,7 @@ DEF COLL_PIT EQU $60
DEF COLL_VIRTUAL_BOY EQU $61 ; garbage
DEF COLL_64 EQU $64 ; garbage
DEF COLL_65 EQU $65 ; garbage
DEF COLL_PIT_68 EQU $68 ; unused
DEF COLL_SWITCH EQU $68 ; Previously PIT_68, changed to make a non-warping equivalent to the pit, allowing for RBY cave switch mechanics
DEF COLL_WARP_CARPET_DOWN EQU $70
DEF COLL_DOOR EQU $71
DEF COLL_LADDER EQU $72

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@ -1503,7 +1503,10 @@
const EVENT_RADIO_TOWER_5F_ULTRA_BALL
const EVENT_DARK_CAVE_VIOLET_ENTRANCE_DIRE_HIT
const EVENT_BATTLE_TOWER_OPEN_CIVILIANS
; Unused: next 48 events
const EVENT_WINNERS_PATH_ITEM1
const EVENT_WINNERS_PATH_ITEM2
const EVENT_WINNERS_PATH_SWITCH_PRESSED
; Unused: next 45 events
; Nihon Trainers
const EVENT_BEAT_BUG_CATCHER_ELWYN