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Winner's Path modifications
- Added a Strength Switch puzzle to floor 2, which took an unhealthy amount of time to do. This is possible in GSC but requires a lot of extremely hacky solutions. There is a glitch that causes the boulder not to move once on the switch if you reload the map but I have been doing this for 3-4 hours, shush. - Added a depressed switch tile to accomodate the new functionality. - New switch collision type for boulder puzzles. - Removed a lot of unused/unreferenced stuff that isn't necessary in Crystal to save space.
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@ -77,7 +77,7 @@
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tilecoll FLOOR, FLOOR, WALL, FLOOR ; 4c
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tilecoll UP_WALL, UP_WALL, FLOOR, FLOOR ; 4d
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tilecoll UP_WALL, UP_WALL, FLOOR, FLOOR ; 4e
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tilecoll FLOOR, FLOOR, FLOOR, FLOOR ; 4f
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tilecoll FLOOR, SWITCH, FLOOR, FLOOR ; 4f
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tilecoll FLOOR, WALL, FLOOR, FLOOR ; 50
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tilecoll WALL, FLOOR, FLOOR, FLOOR ; 51
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tilecoll WALL, FLOOR, FLOOR, LADDER ; 52
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@ -85,4 +85,6 @@
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tilecoll WATER, WATER, WATER, WATER ; 54
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tilecoll WATER, WALL, WATER, WALL ; 55
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tilecoll WATER, WALL, WALL, WALL ; 56
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tilecoll WALL, WALL, FLOOR, WARP_CARPET_DOWN ; 57
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tilecoll WALL, WALL, WALL, FLOOR ; 57
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tilecoll FLOOR, WALL, FLOOR, WARP_CARPET_DOWN ; 58
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tilecoll FLOOR, SWITCH, FLOOR, FLOOR ; 59
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