Winner's Path modifications

- Added a Strength Switch puzzle to floor 2, which took an unhealthy amount of time to do. This is possible in GSC but requires a lot of extremely hacky solutions. There is a glitch that causes the boulder not to move once on the switch if you reload the map but I have been doing this for 3-4 hours, shush.
- Added a depressed switch tile to accomodate the new functionality.
- New switch collision type for boulder puzzles.
- Removed a lot of unused/unreferenced stuff that isn't necessary in Crystal to save space.
This commit is contained in:
Llinos Evans 2024-07-19 11:48:04 +01:00
parent 980b8dc47a
commit 13a253073b
16 changed files with 108 additions and 48 deletions

View file

@ -82,9 +82,6 @@ LoadMapObjects:
farcall InitializeVisibleSprites
ret
MapSetup_DummyFunction: ; unreferenced
ret
ResetPlayerObjectAction:
ld hl, wPlayerSpriteSetupFlags
set PLAYERSPRITESETUP_RESET_ACTION_F, [hl]

View file

@ -3,8 +3,6 @@ CheckWarpCollision::
ld a, [wPlayerTile]
cp COLL_PIT
jr z, .warp
cp COLL_PIT_68
jr z, .warp
and $f0
cp HI_NYBBLE_WARPS
jr z, .warp