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Winner's Path modifications
- Added a Strength Switch puzzle to floor 2, which took an unhealthy amount of time to do. This is possible in GSC but requires a lot of extremely hacky solutions. There is a glitch that causes the boulder not to move once on the switch if you reload the map but I have been doing this for 3-4 hours, shush. - Added a depressed switch tile to accomodate the new functionality. - New switch collision type for boulder puzzles. - Removed a lot of unused/unreferenced stuff that isn't necessary in Crystal to save space.
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16 changed files with 108 additions and 48 deletions
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@ -153,7 +153,7 @@ CheckCounterTile::
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CheckPitTile::
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cp COLL_PIT
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ret z
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cp COLL_PIT_68
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cp COLL_SWITCH
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ret
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CheckIceTile::
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@ -519,16 +519,6 @@ _GetMovementIndex::
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ld a, h
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ret
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SetVramState_Bit0:: ; unreferenced
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ld hl, wVramState
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set 0, [hl]
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ret
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ResetVramState_Bit0:: ; unreferenced
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ld hl, wVramState
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res 0, [hl]
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ret
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UpdateSprites::
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ld a, [wVramState]
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bit 0, a
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