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Winner's Path modifications
- Added a Strength Switch puzzle to floor 2, which took an unhealthy amount of time to do. This is possible in GSC but requires a lot of extremely hacky solutions. There is a glitch that causes the boulder not to move once on the switch if you reload the map but I have been doing this for 3-4 hours, shush. - Added a depressed switch tile to accomodate the new functionality. - New switch collision type for boulder puzzles. - Removed a lot of unused/unreferenced stuff that isn't necessary in Crystal to save space.
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16 changed files with 108 additions and 48 deletions
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@ -282,17 +282,17 @@ BurnedTower1F_MapEvents:
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warp_event 9, 15, ECRUTEAK_CITY, 13
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warp_event 10, 15, ECRUTEAK_CITY, 13
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warp_event 10, 9, BURNED_TOWER_B1F, 1
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warp_event 5, 5, BURNED_TOWER_B1F, 1 ; inaccessible, left over from G/S
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warp_event 5, 6, BURNED_TOWER_B1F, 1 ; inaccessible, left over from G/S
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warp_event 4, 6, BURNED_TOWER_B1F, 1 ; inaccessible, left over from G/S
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warp_event 15, 4, BURNED_TOWER_B1F, 2 ; inaccessible, left over from G/S
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warp_event 15, 5, BURNED_TOWER_B1F, 2 ; inaccessible, left over from G/S
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warp_event 10, 7, BURNED_TOWER_B1F, 3 ; inaccessible, left over from G/S
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warp_event 5, 14, BURNED_TOWER_B1F, 4 ; inaccessible, left over from G/S
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warp_event 4, 14, BURNED_TOWER_B1F, 4 ; inaccessible, left over from G/S
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warp_event 14, 14, BURNED_TOWER_B1F, 5 ; inaccessible, left over from G/S
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warp_event 15, 14, BURNED_TOWER_B1F, 5 ; inaccessible, left over from G/S
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warp_event 7, 15, BURNED_TOWER_B1F, 6 ; inaccessible, left over from G/S
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; warp_event 5, 5, BURNED_TOWER_B1F, 1 ; inaccessible, left over from G/S
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; warp_event 5, 6, BURNED_TOWER_B1F, 1 ; inaccessible, left over from G/S
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; warp_event 4, 6, BURNED_TOWER_B1F, 1 ; inaccessible, left over from G/S
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; warp_event 15, 4, BURNED_TOWER_B1F, 2 ; inaccessible, left over from G/S
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; warp_event 15, 5, BURNED_TOWER_B1F, 2 ; inaccessible, left over from G/S
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; warp_event 10, 7, BURNED_TOWER_B1F, 3 ; inaccessible, left over from G/S
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; warp_event 5, 14, BURNED_TOWER_B1F, 4 ; inaccessible, left over from G/S
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; warp_event 4, 14, BURNED_TOWER_B1F, 4 ; inaccessible, left over from G/S
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; warp_event 14, 14, BURNED_TOWER_B1F, 5 ; inaccessible, left over from G/S
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; warp_event 15, 14, BURNED_TOWER_B1F, 5 ; inaccessible, left over from G/S
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; warp_event 7, 15, BURNED_TOWER_B1F, 6 ; inaccessible, left over from G/S
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def_coord_events
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coord_event 11, 9, SCENE_BURNEDTOWER1F_RIVAL_BATTLE, BurnedTowerRivalBattleScript
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