Winner's Path modifications

- Added a Strength Switch puzzle to floor 2, which took an unhealthy amount of time to do. This is possible in GSC but requires a lot of extremely hacky solutions. There is a glitch that causes the boulder not to move once on the switch if you reload the map but I have been doing this for 3-4 hours, shush.
- Added a depressed switch tile to accomodate the new functionality.
- New switch collision type for boulder puzzles.
- Removed a lot of unused/unreferenced stuff that isn't necessary in Crystal to save space.
This commit is contained in:
Llinos Evans 2024-07-19 11:48:04 +01:00
parent 980b8dc47a
commit 13a253073b
16 changed files with 108 additions and 48 deletions

View file

@ -282,17 +282,17 @@ BurnedTower1F_MapEvents:
warp_event 9, 15, ECRUTEAK_CITY, 13
warp_event 10, 15, ECRUTEAK_CITY, 13
warp_event 10, 9, BURNED_TOWER_B1F, 1
warp_event 5, 5, BURNED_TOWER_B1F, 1 ; inaccessible, left over from G/S
warp_event 5, 6, BURNED_TOWER_B1F, 1 ; inaccessible, left over from G/S
warp_event 4, 6, BURNED_TOWER_B1F, 1 ; inaccessible, left over from G/S
warp_event 15, 4, BURNED_TOWER_B1F, 2 ; inaccessible, left over from G/S
warp_event 15, 5, BURNED_TOWER_B1F, 2 ; inaccessible, left over from G/S
warp_event 10, 7, BURNED_TOWER_B1F, 3 ; inaccessible, left over from G/S
warp_event 5, 14, BURNED_TOWER_B1F, 4 ; inaccessible, left over from G/S
warp_event 4, 14, BURNED_TOWER_B1F, 4 ; inaccessible, left over from G/S
warp_event 14, 14, BURNED_TOWER_B1F, 5 ; inaccessible, left over from G/S
warp_event 15, 14, BURNED_TOWER_B1F, 5 ; inaccessible, left over from G/S
warp_event 7, 15, BURNED_TOWER_B1F, 6 ; inaccessible, left over from G/S
; warp_event 5, 5, BURNED_TOWER_B1F, 1 ; inaccessible, left over from G/S
; warp_event 5, 6, BURNED_TOWER_B1F, 1 ; inaccessible, left over from G/S
; warp_event 4, 6, BURNED_TOWER_B1F, 1 ; inaccessible, left over from G/S
; warp_event 15, 4, BURNED_TOWER_B1F, 2 ; inaccessible, left over from G/S
; warp_event 15, 5, BURNED_TOWER_B1F, 2 ; inaccessible, left over from G/S
; warp_event 10, 7, BURNED_TOWER_B1F, 3 ; inaccessible, left over from G/S
; warp_event 5, 14, BURNED_TOWER_B1F, 4 ; inaccessible, left over from G/S
; warp_event 4, 14, BURNED_TOWER_B1F, 4 ; inaccessible, left over from G/S
; warp_event 14, 14, BURNED_TOWER_B1F, 5 ; inaccessible, left over from G/S
; warp_event 15, 14, BURNED_TOWER_B1F, 5 ; inaccessible, left over from G/S
; warp_event 7, 15, BURNED_TOWER_B1F, 6 ; inaccessible, left over from G/S
def_coord_events
coord_event 11, 9, SCENE_BURNEDTOWER1F_RIVAL_BATTLE, BurnedTowerRivalBattleScript