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Winner's Path modifications
- Added a Strength Switch puzzle to floor 2, which took an unhealthy amount of time to do. This is possible in GSC but requires a lot of extremely hacky solutions. There is a glitch that causes the boulder not to move once on the switch if you reload the map but I have been doing this for 3-4 hours, shush. - Added a depressed switch tile to accomodate the new functionality. - New switch collision type for boulder puzzles. - Removed a lot of unused/unreferenced stuff that isn't necessary in Crystal to save space.
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16 changed files with 108 additions and 48 deletions
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@ -502,7 +502,7 @@ DebugRoom_MapEvents:
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warp_event 19, 34, BLUE_FOREST, 1 ; southern warp
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warp_event 33, 33, BLUE_FOREST, 1 ; southeast warp
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warp_event 5, 3, AZALEA_TOWN, 1
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warp_event 34, 11, WINNERS_PATH_OUTSIDE, 1
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warp_event 34, 11, WINNERS_PATH, 3
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def_coord_events
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