Winner's Path modifications

- Added a Strength Switch puzzle to floor 2, which took an unhealthy amount of time to do. This is possible in GSC but requires a lot of extremely hacky solutions. There is a glitch that causes the boulder not to move once on the switch if you reload the map but I have been doing this for 3-4 hours, shush.
- Added a depressed switch tile to accomodate the new functionality.
- New switch collision type for boulder puzzles.
- Removed a lot of unused/unreferenced stuff that isn't necessary in Crystal to save space.
This commit is contained in:
Llinos Evans 2024-07-19 11:48:04 +01:00
parent 980b8dc47a
commit 13a253073b
16 changed files with 108 additions and 48 deletions

View file

@ -502,7 +502,7 @@ DebugRoom_MapEvents:
warp_event 19, 34, BLUE_FOREST, 1 ; southern warp
warp_event 33, 33, BLUE_FOREST, 1 ; southeast warp
warp_event 5, 3, AZALEA_TOWN, 1
warp_event 34, 11, WINNERS_PATH_OUTSIDE, 1
warp_event 34, 11, WINNERS_PATH, 3
def_coord_events