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Winner's Path modifications
- Added a Strength Switch puzzle to floor 2, which took an unhealthy amount of time to do. This is possible in GSC but requires a lot of extremely hacky solutions. There is a glitch that causes the boulder not to move once on the switch if you reload the map but I have been doing this for 3-4 hours, shush. - Added a depressed switch tile to accomodate the new functionality. - New switch collision type for boulder puzzles. - Removed a lot of unused/unreferenced stuff that isn't necessary in Crystal to save space.
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16 changed files with 108 additions and 48 deletions
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@ -420,9 +420,6 @@ IlexForestHiddenSuperPotion:
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IlexForestHiddenFullHeal:
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hiddenitem FULL_HEAL, EVENT_ILEX_FOREST_HIDDEN_FULL_HEAL
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IlexForestBoulder: ; unreferenced
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jumpstd StrengthBoulderScript
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IlexForestSignpost:
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jumptext IlexForestSignpostText
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