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Winner's Path outside & connected
This makes and connects Winner's Path Outside to Victory Road Gate. Also fixes bugs in Winner's Path that caused signs to crash the game. Next, making the route that connects to Silent Hills, and reintegrating Mt. Silver!
This commit is contained in:
parent
85ed8efe18
commit
157bfdc15b
18 changed files with 253 additions and 63 deletions
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@ -502,7 +502,7 @@ DebugRoom_MapEvents:
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warp_event 19, 34, BLUE_FOREST, 1 ; southern warp
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warp_event 33, 33, BLUE_FOREST, 1 ; southeast warp
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warp_event 5, 3, AZALEA_TOWN, 1
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warp_event 34, 11, WINNERS_PATH, 1
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warp_event 34, 11, WINNERS_PATH_OUTSIDE, 1
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def_coord_events
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@ -77,7 +77,9 @@ VictoryRoadGateEightBadgesText:
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VictoryRoadGateLeftBlackBeltText:
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text "This way leads to"
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line "MT.SILVER."
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line "WINNER'S PATH,"
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cont "which leads to"
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cont "NIHON."
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para "You'll see scary-"
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line "strong #MON out"
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@ -105,8 +107,8 @@ VictoryRoadGate_MapEvents:
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warp_event 10, 17, ROUTE_26, 1
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warp_event 9, 0, VICTORY_ROAD, 1
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warp_event 10, 0, VICTORY_ROAD, 1
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warp_event 1, 7, ROUTE_28, 2
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warp_event 2, 7, ROUTE_28, 2
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warp_event 1, 7, WINNERS_PATH_OUTSIDE, 1
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warp_event 2, 7, WINNERS_PATH_OUTSIDE, 2
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def_coord_events
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coord_event 10, 11, SCENE_VICTORYROADGATE_BADGE_CHECK, VictoryRoadGateBadgeCheckScript
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@ -86,59 +86,57 @@ CoolTrainerAndyAfterBattleText:
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line "fault!"
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done
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TrainerCoolTrainerSteve:
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trainer COOLTRAINERM, STEVE, EVENT_BEAT_COOLTRAINERM_STEVE, CoolTrainerSteveSeenText, CoolTrainerSteveBeatenText, 0, .AfterScript
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TrainerBeautyJaclyn:
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trainer BEAUTY, JACLYN, EVENT_BEAT_BEAUTY_JACLYN, BeautyJaclynSeenText, BeautyJaclynBeatenText, 0, .AfterScript
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.AfterScript:
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endifjustbattled
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opentext
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writetext CoolTrainerSteveAfterBattleText
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writetext BeautyJaclynAfterBattleText
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waitbutton
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closetext
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end
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CoolTrainerSteveSeenText:
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text "NIHON is a great"
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line "place! But do"
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cont "you have what it"
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cont "takes to get"
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cont "there?"
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BeautyJaclynSeenText:
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text "Oh, a cute"
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line "TRAINER! Let's"
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cont "see how you"
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cont "got here!"
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done
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CoolTrainerSteveBeatenText:
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text "Haha! Whoa!"
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BeautyJaclynBeatenText:
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text "Hey, take it"
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line "easy! You won"
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cont "already!"
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prompt
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CoolTrainerSteveAfterBattleText:
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text "WINNER'S PATH is"
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line "known for having"
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cont "some of the stro-"
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cont "-ngest #MON of"
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cont "all!"
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BeautyJaclynAfterBattleText:
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text "I love meeting"
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line "the strong"
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cont "TRAINERs here."
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para "Obvious when"
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line "you think about"
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cont "it, right?"
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para "Many used to be"
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line "CHAMPIONs! Eek!"
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done
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WinnersPath_MapEvents:
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db 0, 0 ; filler
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def_warp_events
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warp_event 3, 49, DEBUG_ROOM, 1 ; Will be...Indigo Plateau?
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warp_event 3, 49, WINNERS_PATH_OUTSIDE, 3
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warp_event 17, 39, WINNERS_PATH, 3
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warp_event 17, 29, WINNERS_PATH, 2
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warp_event 3, 21, WINNERS_PATH, 5
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warp_event 3, 11, WINNERS_PATH, 4
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warp_event 17, 5, DEBUG_ROOM, 3 ; Some Route...
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warp_event 17, 5, WINNERS_PATH_OUTSIDE, 4 ; Some Route...
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def_coord_events
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def_bg_events
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bg_event 2, 48, BGEVENT_READ, WinnersPathSign1Text
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bg_event 16, 4, BGEVENT_READ, WinnersPathSign2Text
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bg_event 2, 48, BGEVENT_READ, WinnersPathSign1Script
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bg_event 16, 4, BGEVENT_READ, WinnersPathSign2Script
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def_object_events
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object_event 9, 43, SPRITE_COOLTRAINER_M, SPRITEMOVEDATA_STANDING_LEFT, 0, 0, -1, -1, 0, OBJECTTYPE_TRAINER, 2, TrainerCoolTrainerErick, -1
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object_event 5, 22, SPRITE_COOLTRAINER_M, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, 0, OBJECTTYPE_TRAINER, 2, TrainerCoolTrainerAndy, -1
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object_event 7, 8, SPRITE_COOLTRAINER_M, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, 0, OBJECTTYPE_TRAINER, 2, TrainerCoolTrainerSteve, -1
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object_event 7, 8, SPRITE_BEAUTY, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, 0, OBJECTTYPE_TRAINER, 2, TrainerBeautyJaclyn, -1
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1
maps/WinnersPathOutside.ablk
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1
maps/WinnersPathOutside.ablk
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@ -0,0 +1 @@
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<05>WWWWWW<02>WWWWWW<05>WWWWWW<01><02>WWWWWWEk))))("l**‚<>%"l**&l**&l**&„l**&l***(l***&l***&l***&j<>''%EWWa<02>mC99„WWWpttt…<02>rq{{…E
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122
maps/WinnersPathOutside.asm
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122
maps/WinnersPathOutside.asm
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@ -0,0 +1,122 @@
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object_const_def
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WinnersPathOutside_MapScripts:
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def_scene_scripts
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def_callbacks
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WinnersPathOutsideSign1Script:
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jumptext WinnersPathOutsideSign1Text
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WinnersPathOutsideSign2Script:
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jumptext WinnersPathOutsideSign2Text
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WinnersPathOutsideSign3Script:
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jumptext WinnersPathOutsideSign3Text
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WinnersPathOutsideSign1Text:
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text "#MON LEAGUE"
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line "RECEPTION"
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done
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WinnersPathOutsideSign2Text:
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text "WINNER'S PATH"
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line "Warning: Strong"
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cont "#MON ahead!"
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done
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WinnersPathOutsideSign3Text:
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text "WINNER'S PATH"
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line "NORTH: NIHON"
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cont "SOUTH: KANTO"
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done
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TrainerEngineerDashu:
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trainer ENGINEER, DASHU, EVENT_BEAT_ENGINEER_DASHU, EngineerDashuSeenText, EngineerDashuBeatenText, 0, .AfterScript
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.AfterScript:
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endifjustbattled
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opentext
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writetext EngineerDashuAfterBattleText
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waitbutton
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closetext
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end
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EngineerDashuSeenText:
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text "Whoa! We don't"
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line "see many folks"
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cont "from JOHTO in"
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cont "these parts!"
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done
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EngineerDashuBeatenText:
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text "Gahaha! And you're"
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line "always strong!"
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prompt
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EngineerDashuAfterBattleText:
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text "There's a huge"
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line "POWER PLANT"
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cont "near NEW TYPE." ; Change name when necessary.
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para "Why aren't I"
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line "there right"
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cont "now? Aren't"
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cont "you a nosy"
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cont "one, eh?"
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done
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TrainerCoolTrainerSteve:
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trainer COOLTRAINERM, STEVE, EVENT_BEAT_COOLTRAINERM_STEVE, CoolTrainerSteveSeenText, CoolTrainerSteveBeatenText, 0, .AfterScript
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.AfterScript:
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endifjustbattled
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opentext
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writetext CoolTrainerSteveAfterBattleText
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waitbutton
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closetext
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end
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CoolTrainerSteveSeenText:
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text "NIHON is a great"
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line "place! But do"
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cont "you have what it"
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cont "takes to get"
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cont "there?"
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done
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CoolTrainerSteveBeatenText:
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text "Haha! Whoa!"
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prompt
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CoolTrainerSteveAfterBattleText:
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text "WINNER'S PATH is"
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line "known for having"
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cont "some of the stro-"
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cont "-ngest #MON of"
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cont "all!"
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para "Obvious when"
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line "you think about"
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cont "it, right?"
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done
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WinnersPathOutside_MapEvents:
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db 0, 0 ; filler
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def_warp_events
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warp_event 12, 53, VICTORY_ROAD_GATE, 7
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warp_event 13, 53, VICTORY_ROAD_GATE, 8
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warp_event 4, 41, WINNERS_PATH, 1
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warp_event 10, 23, WINNERS_PATH, 6
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def_coord_events
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def_bg_events
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bg_event 14, 54, BGEVENT_READ, WinnersPathOutsideSign1Script
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bg_event 6, 42, BGEVENT_READ, WinnersPathOutsideSign2Script
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bg_event 6, 16, BGEVENT_READ, WinnersPathOutsideSign3Script
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def_object_events
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object_event 6, 48, SPRITE_COOLTRAINER_M, SPRITEMOVEDATA_SPINCLOCKWISE, 0, 0, -1, -1, 0, OBJECTTYPE_TRAINER, 2, TrainerCoolTrainerSteve, -1
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object_event 10, 12, SPRITE_POKEFAN_M, SPRITEMOVEDATA_STANDING_LEFT, 0, 0, -1, -1, 0, OBJECTTYPE_TRAINER, 2, TrainerEngineerDashu, -1
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