Winner's Path outside & connected

This makes and connects Winner's Path Outside to Victory Road Gate. Also fixes bugs in Winner's Path that caused signs to crash the game.

Next, making the route that connects to Silent Hills, and reintegrating Mt. Silver!
This commit is contained in:
Llinos Evans 2024-07-18 16:15:40 +01:00
parent 85ed8efe18
commit 157bfdc15b
18 changed files with 253 additions and 63 deletions

View file

@ -502,7 +502,7 @@ DebugRoom_MapEvents:
warp_event 19, 34, BLUE_FOREST, 1 ; southern warp
warp_event 33, 33, BLUE_FOREST, 1 ; southeast warp
warp_event 5, 3, AZALEA_TOWN, 1
warp_event 34, 11, WINNERS_PATH, 1
warp_event 34, 11, WINNERS_PATH_OUTSIDE, 1
def_coord_events

View file

@ -77,7 +77,9 @@ VictoryRoadGateEightBadgesText:
VictoryRoadGateLeftBlackBeltText:
text "This way leads to"
line "MT.SILVER."
line "WINNER'S PATH,"
cont "which leads to"
cont "NIHON."
para "You'll see scary-"
line "strong #MON out"
@ -105,8 +107,8 @@ VictoryRoadGate_MapEvents:
warp_event 10, 17, ROUTE_26, 1
warp_event 9, 0, VICTORY_ROAD, 1
warp_event 10, 0, VICTORY_ROAD, 1
warp_event 1, 7, ROUTE_28, 2
warp_event 2, 7, ROUTE_28, 2
warp_event 1, 7, WINNERS_PATH_OUTSIDE, 1
warp_event 2, 7, WINNERS_PATH_OUTSIDE, 2
def_coord_events
coord_event 10, 11, SCENE_VICTORYROADGATE_BADGE_CHECK, VictoryRoadGateBadgeCheckScript

View file

@ -86,59 +86,57 @@ CoolTrainerAndyAfterBattleText:
line "fault!"
done
TrainerCoolTrainerSteve:
trainer COOLTRAINERM, STEVE, EVENT_BEAT_COOLTRAINERM_STEVE, CoolTrainerSteveSeenText, CoolTrainerSteveBeatenText, 0, .AfterScript
TrainerBeautyJaclyn:
trainer BEAUTY, JACLYN, EVENT_BEAT_BEAUTY_JACLYN, BeautyJaclynSeenText, BeautyJaclynBeatenText, 0, .AfterScript
.AfterScript:
endifjustbattled
opentext
writetext CoolTrainerSteveAfterBattleText
writetext BeautyJaclynAfterBattleText
waitbutton
closetext
end
CoolTrainerSteveSeenText:
text "NIHON is a great"
line "place! But do"
cont "you have what it"
cont "takes to get"
cont "there?"
BeautyJaclynSeenText:
text "Oh, a cute"
line "TRAINER! Let's"
cont "see how you"
cont "got here!"
done
CoolTrainerSteveBeatenText:
text "Haha! Whoa!"
BeautyJaclynBeatenText:
text "Hey, take it"
line "easy! You won"
cont "already!"
prompt
CoolTrainerSteveAfterBattleText:
text "WINNER'S PATH is"
line "known for having"
cont "some of the stro-"
cont "-ngest #MON of"
cont "all!"
BeautyJaclynAfterBattleText:
text "I love meeting"
line "the strong"
cont "TRAINERs here."
para "Obvious when"
line "you think about"
cont "it, right?"
para "Many used to be"
line "CHAMPIONs! Eek!"
done
WinnersPath_MapEvents:
db 0, 0 ; filler
def_warp_events
warp_event 3, 49, DEBUG_ROOM, 1 ; Will be...Indigo Plateau?
warp_event 3, 49, WINNERS_PATH_OUTSIDE, 3
warp_event 17, 39, WINNERS_PATH, 3
warp_event 17, 29, WINNERS_PATH, 2
warp_event 3, 21, WINNERS_PATH, 5
warp_event 3, 11, WINNERS_PATH, 4
warp_event 17, 5, DEBUG_ROOM, 3 ; Some Route...
warp_event 17, 5, WINNERS_PATH_OUTSIDE, 4 ; Some Route...
def_coord_events
def_bg_events
bg_event 2, 48, BGEVENT_READ, WinnersPathSign1Text
bg_event 16, 4, BGEVENT_READ, WinnersPathSign2Text
bg_event 2, 48, BGEVENT_READ, WinnersPathSign1Script
bg_event 16, 4, BGEVENT_READ, WinnersPathSign2Script
def_object_events
object_event 9, 43, SPRITE_COOLTRAINER_M, SPRITEMOVEDATA_STANDING_LEFT, 0, 0, -1, -1, 0, OBJECTTYPE_TRAINER, 2, TrainerCoolTrainerErick, -1
object_event 5, 22, SPRITE_COOLTRAINER_M, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, 0, OBJECTTYPE_TRAINER, 2, TrainerCoolTrainerAndy, -1
object_event 7, 8, SPRITE_COOLTRAINER_M, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, 0, OBJECTTYPE_TRAINER, 2, TrainerCoolTrainerSteve, -1
object_event 7, 8, SPRITE_BEAUTY, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, 0, OBJECTTYPE_TRAINER, 2, TrainerBeautyJaclyn, -1

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@ -0,0 +1 @@
<05>WWWWWW<02>WWWWWW<05>WWWWWW<01><02>WWWWWWEk))))("l**<>%"l**&l**&l**&l**&l***(l***&l***&l***&j<>''%EWWa<02>mC99„WWWpttt<02>rq{{E

122
maps/WinnersPathOutside.asm Normal file
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@ -0,0 +1,122 @@
object_const_def
WinnersPathOutside_MapScripts:
def_scene_scripts
def_callbacks
WinnersPathOutsideSign1Script:
jumptext WinnersPathOutsideSign1Text
WinnersPathOutsideSign2Script:
jumptext WinnersPathOutsideSign2Text
WinnersPathOutsideSign3Script:
jumptext WinnersPathOutsideSign3Text
WinnersPathOutsideSign1Text:
text "#MON LEAGUE"
line "RECEPTION"
done
WinnersPathOutsideSign2Text:
text "WINNER'S PATH"
line "Warning: Strong"
cont "#MON ahead!"
done
WinnersPathOutsideSign3Text:
text "WINNER'S PATH"
line "NORTH: NIHON"
cont "SOUTH: KANTO"
done
TrainerEngineerDashu:
trainer ENGINEER, DASHU, EVENT_BEAT_ENGINEER_DASHU, EngineerDashuSeenText, EngineerDashuBeatenText, 0, .AfterScript
.AfterScript:
endifjustbattled
opentext
writetext EngineerDashuAfterBattleText
waitbutton
closetext
end
EngineerDashuSeenText:
text "Whoa! We don't"
line "see many folks"
cont "from JOHTO in"
cont "these parts!"
done
EngineerDashuBeatenText:
text "Gahaha! And you're"
line "always strong!"
prompt
EngineerDashuAfterBattleText:
text "There's a huge"
line "POWER PLANT"
cont "near NEW TYPE." ; Change name when necessary.
para "Why aren't I"
line "there right"
cont "now? Aren't"
cont "you a nosy"
cont "one, eh?"
done
TrainerCoolTrainerSteve:
trainer COOLTRAINERM, STEVE, EVENT_BEAT_COOLTRAINERM_STEVE, CoolTrainerSteveSeenText, CoolTrainerSteveBeatenText, 0, .AfterScript
.AfterScript:
endifjustbattled
opentext
writetext CoolTrainerSteveAfterBattleText
waitbutton
closetext
end
CoolTrainerSteveSeenText:
text "NIHON is a great"
line "place! But do"
cont "you have what it"
cont "takes to get"
cont "there?"
done
CoolTrainerSteveBeatenText:
text "Haha! Whoa!"
prompt
CoolTrainerSteveAfterBattleText:
text "WINNER'S PATH is"
line "known for having"
cont "some of the stro-"
cont "-ngest #MON of"
cont "all!"
para "Obvious when"
line "you think about"
cont "it, right?"
done
WinnersPathOutside_MapEvents:
db 0, 0 ; filler
def_warp_events
warp_event 12, 53, VICTORY_ROAD_GATE, 7
warp_event 13, 53, VICTORY_ROAD_GATE, 8
warp_event 4, 41, WINNERS_PATH, 1
warp_event 10, 23, WINNERS_PATH, 6
def_coord_events
def_bg_events
bg_event 14, 54, BGEVENT_READ, WinnersPathOutsideSign1Script
bg_event 6, 42, BGEVENT_READ, WinnersPathOutsideSign2Script
bg_event 6, 16, BGEVENT_READ, WinnersPathOutsideSign3Script
def_object_events
object_event 6, 48, SPRITE_COOLTRAINER_M, SPRITEMOVEDATA_SPINCLOCKWISE, 0, 0, -1, -1, 0, OBJECTTYPE_TRAINER, 2, TrainerCoolTrainerSteve, -1
object_event 10, 12, SPRITE_POKEFAN_M, SPRITEMOVEDATA_STANDING_LEFT, 0, 0, -1, -1, 0, OBJECTTYPE_TRAINER, 2, TrainerEngineerDashu, -1