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WE BUILD AGAIN
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288ca6e58f
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3 changed files with 16 additions and 6 deletions
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@ -6121,7 +6121,13 @@ BattleCommand_DoubleUndergroundDamage:
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call GetBattleVar
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bit SUBSTATUS_UNDERGROUND, a
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ret z
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jr DoubleDamage
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BattleCommand_DoubleUnderwaterDamage:
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; doubleunderwaterdamage
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ld a, BATTLE_VARS_SUBSTATUS4_OPP
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call GetBattleVar
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bit SUBSTATUS_UNDERWATER, a
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; fallthrough
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DoubleDamage:
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@ -6136,6 +6142,10 @@ DoubleDamage:
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ld [hl], a
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.quit
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ret
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BattleCommand_Unused3C:
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BattleCommand_Unused5D: ; Just stuffing these here for now because I'm unsure of if I can just axe them from the effect command pointers?? Probably can but :V
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ret
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INCLUDE "engine/battle/move_effects/mimic.asm"
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@ -2115,7 +2115,7 @@ WaterSportFunction:
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.FailWaterSport:
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ld hl, CantWaterSportText
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call MenuTextBoxBackup
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call MenuTextboxBackup
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ld a, $80
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ret
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@ -2176,7 +2176,7 @@ CanWaterSportText:
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AskWaterSportScript:
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opentext
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copybytetovar wPlayerStandingTile
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copybytetovar wPlayerTile
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ifequal COLL_DIVE_UP, .up
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writetext AskWaterSportDownText
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jump .continue
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