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Dex entry enhancements
Began the arduous process of giving old Pokemon new dex entries. Like KEP, the main aim is using media not from the mainline games, giving players new insights into the lore surrounding them. New Snap, Ranger, Carddass, TCG art, and more are all on the table. Carddass is prioritised for Gen 1 Pokemon considering its obscurity and...well, general insights into how the Pokemon act, it's pretty awesome. I've also taken to enhancing some of the existing dex entries!
This commit is contained in:
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@ -1,10 +1,10 @@
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db "PSI@" ; species name
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db "PSI@" ; species name
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dw 211, 430 ; height, weight
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dw 211, 430 ; height, weight
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db "It hypnotizes"
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db "Lives in urban" ; taken from a lot of other media, not much about this pokemon.
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next "itself so that it"
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next "areas. Even when"
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next "can teleport away"
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next "sleeping, it can"
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page "when it senses"
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page "control its PSI"
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next "danger, even"
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next "powers, letting it"
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next "if it is asleep.@"
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next "easily flee foes.@"
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@ -1,10 +1,10 @@
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db "FOSSIL@" ; species name
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db "FOSSIL@" ; species name
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dw 511, 1300 ; height, weight
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dw 511, 1300 ; height, weight
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db "In prehistoric"
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db "Its wings were ma-"
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next "times, this"
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next "de of a rocky mat-"
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next "#MON flew"
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next "erial, strengthen-"
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page "freely and"
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page "ing WING ATTACK."
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next "fearlessly through"
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next "Loves to eat GOLD"
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next "the skies.@"
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next "BERRIES.@" ; Referencing Carddass artwork https://archives.bulbagarden.net/media/upload/b/bd/Bandai_Aerodactyl_card.jpg and that one anime episode
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@ -1,10 +1,10 @@
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db "LONG TAIL@" ; species name
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db "LONG TAIL@" ; species name
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dw 207, 250 ; height, weight
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dw 207, 250 ; height, weight
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db "It uses its tail"
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db "While it loves ba-"
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next "to hang on to tree"
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next "nanas, AIPOM has"
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next "branches. It uses"
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next "been seen preying"
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page "its momentum to"
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page "on SUNKERN. It" ; This references the Ultra Moon dex entry where Bounsweet is said to be its favourite.
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next "swing from one"
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next "hunts them by pou-"
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next "branch to another.@"
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next "ncing wildly.@"
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@ -1,10 +1,10 @@
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db "PSI@" ; species name
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db "PSI@" ; species name
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dw 411, 1060 ; height, weight
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dw 411, 1060 ; height, weight
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db "It has an IQ of"
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db "5,000 IQ helps it"
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next "5000. It calcu-"
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next "find tactics its"
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next "lates many things"
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next "TRAINER misses."
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page "in order to gain"
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db "It defends its we-"
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next "the edge in every"
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next "ak body by using"
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next "battle.@"
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next "REFLECT.@" ; References Carddass artwork https://archives.bulbagarden.net/media/upload/c/c8/Bandai_Alakazam_card.jpg
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@ -1,10 +1,10 @@
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db "LIGHT@" ; species name
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db "LIGHT@" ; species name
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dw 407, 1360 ; height, weight
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dw 407, 1360 ; height, weight
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db "When it gets dark,"
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db "Thought to be a"
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next "the light from its"
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next "spacefaring drag-"
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next "bright, shiny tail"
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next "on, remnants of"
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page "can be seen from"
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page "draconic genes"
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next "far away on the"
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next "were found in"
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next "ocean's surface.@"
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next "its DNA.@" ; Referencing the Official Pokemon Fanbook, which brought in the rumours of Ampharos once being dragon-type, as well as Mega Ampharos's Pokedex entries.
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@ -1,10 +1,12 @@
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db "COBRA@" ; species name
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db "COBRA@" ; species name
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dw 1106, 1430 ; height, weight
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dw 1106, 1430 ; height, weight
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db "To intimidate"
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db "If its terrifying"
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next "foes, it spreads"
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next "visage doesn't de-"
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next "its chest wide and"
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next "ter foes, it spits"
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page "makes eerie sounds"
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page "ACID at the eyes"
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next "by expelling air"
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next "of its foe, blind-"
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next "from its mouth.@"
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next "ing them.@" ; Referencing Carddass artwork and Spitting Cobra ecology.
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; https://archives.bulbagarden.net/media/upload/0/06/Bandai_Arbok_card.jpg
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@ -1,10 +1,10 @@
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db "LEGENDARY@" ; species name
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db "LEGENDARY@" ; species name
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dw 603, 3420 ; height, weight
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dw 603, 3420 ; height, weight
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db "An ancient picture"
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db "While rarely seen"
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next "scroll shows that"
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next "in praries, it is"
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next "people were"
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next "easier to find in"
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page "attracted to its"
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page "volcanoes, where"
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next "movement as it ran"
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next "it sleeps in lava" ; Referencing Pokemon Snap.
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next "through prairies.@"
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next "pits.@"
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@ -1,10 +1,12 @@
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db "LONG LEG@" ; species name
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db "LONG LEG@" ; species name
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dw 307, 740 ; height, weight
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dw 307, 740 ; height, weight
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db "Rather than mak-"
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db "Its silk is extre-"
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next "ing a nest in one"
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next "mely strong. To"
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next "specific spot, it"
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next "avoid capture,"
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page "wanders in search"
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page "it spits from the"
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next "of food after"
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next "front or rear to"
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next "darkness falls.@"
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next "seal # BALLs.@"
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; The way Ariados hunts is contradicted like, all the time, it's kind of ridiculous.
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; So to avoid the issue entirely, I put together the lore about the silk it spits, among other things, to make this.
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@ -2,9 +2,9 @@
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dw 507, 1220 ; height, weight
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dw 507, 1220 ; height, weight
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db "Legendary bird"
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db "Legendary bird"
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next "#MON. As it"
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next "#MON. When"
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next "flies through the"
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next "discovered, it"
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page "sky, it cools the"
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page "whips up a blizz-" ; Referencing Pokemon Ranger: Guardian Signs and Carddass artwork. https://archives.bulbagarden.net/media/upload/4/46/Bandai_Articuno_card.jpg
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next "air, causing snow"
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next "ard, freezing"
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next "to fall.@"
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next "the foe forever.@" ; soft-reference to RBY too.
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@ -1,10 +1,12 @@
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db "AQUARABBIT@" ; species name
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db "AQUARABBIT@" ; species name
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dw 207, 630 ; height, weight
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dw 207, 630 ; height, weight
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db "The bubble-like"
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db "Its tail is sur-"
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next "pattern on its"
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next "prisingly heavy."
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next "stomach helps it"
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next "To defend its fa-"
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page "camouflage itself"
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page "mily, it will use"
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next "when it's in the"
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next "it as a mace, le-"
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next "water.@"
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next "aving a crater.@" ; could be rewritten for clarity, relies on someone knowing what a mace is.
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; Referencing TCG artwork from HeartGold SoulSilver 2
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; https://archives.bulbagarden.net/media/upload/a/aa/AzumarillHeartGoldSoulSilver2.jpg
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@ -1,10 +1,11 @@
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db "BALLOON@" ; species name
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db "BALLOON@" ; species name
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dw 503, 1210 ; height, weight - temp
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dw 503, 1210 ; height, weight - temp
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db "Pulling BALUMBA's"
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db "Lives near small"
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next "string causes it"
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next "villages. Pulling"
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next "great pain, maki-"
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next "BALUMBA's shriek"
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page "ng it shriek."
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page "causes it great"
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next "Lives near small"
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next "pain, making it"
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next "villages.@"
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next "shriek.@"
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@ -7,4 +7,4 @@
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page "allergic reactions"
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page "allergic reactions"
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next "in attackers. It"
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next "in attackers. It"
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next "loves nectar.@"
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next "loves nectar.@" ; could be made honey, and then integrated into other honey tree encounters
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@ -1,10 +1,10 @@
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db "LEAF@" ; species name
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db "LEAF@" ; species name
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dw 311, 350 ; height, weight
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dw 311, 350 ; height, weight
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db "The scent that"
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db "Its RAZOR LEAF can"
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next "wafts from the"
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next "demolish metal fe-" ; Pokemon Ranger Browser entry
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next "leaves on its neck"
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next "nces. The aroma"
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page "causes anyone who"
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page "it gives off will"
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next "smells it to"
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next "energise even sl-" ; Pokemon Sleep reference
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next "become energetic.@"
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next "eeping #MON.@"
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@ -1,10 +1,10 @@
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db "POISON BEE@" ; species name
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db "POISON BEE@" ; species name
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dw 303, 650 ; height, weight
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dw 303, 650 ; height, weight
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db "It uses sharp,"
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db "When faced with"
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next "poisonous stings"
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next "a fleeing #-"
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next "to defeat prey,"
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next "MON, it can shoot"
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page "then takes the"
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page "its stinger at t-"
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next "victim back to its"
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next "hem. It grows ba-"
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next "nest for food.@"
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next "ck very quickly.@" ; Referencing Carddass artwork of it using Pin Missile https://archives.bulbagarden.net/media/upload/3/30/Bandai_Beedrill_card.jpg
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@ -1,10 +1,12 @@
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db "FLOWER@" ; species name
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db "FLOWER@" ; species name
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dw 104, 130 ; height, weight
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dw 104, 130 ; height, weight
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db "When these dance"
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db "Hides in vegetati-" ; New Pokemon Snap
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next "together, their"
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next "on. If discovered," ; Ranger
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next "petals rub against"
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next "it defends itself"
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page "each other,"
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page "with a flurry of"
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next "making pretty,"
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next "leaves, vines,"
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next "relaxing sounds.@"
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next "and petals.@"
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; kind of sucks and there's definitely media from the anime or something that could be better
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; rewrite if based
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@ -1,10 +1,10 @@
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db "FLOWER@" ; species name
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db "FLOWER@" ; species name
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dw 204, 90 ; height, weight
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dw 204, 90 ; height, weight
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db "If it notices"
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db "To catch prey, it"
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next "anything that"
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next "extends its roots"
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next "moves, it"
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next "to constrict them." ; Referencing Carddass artwork https://archives.bulbagarden.net/media/upload/0/02/Bandai_Bellsprout_card.jpg
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page "immediately flings"
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page "It follows this"
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next "its vine at the"
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next "up with ACID and"
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next "object.@"
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next "VINE WHIP.@"
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db "SHELLFISH@" ; species name
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db "SHELLFISH@" ; species name
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dw 503, 1890 ; height, weight
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dw 503, 1890 ; height, weight
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db "It firmly plants"
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db "Its HYDRO PUMP"
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next "its feet on the"
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next "is so powerful,"
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next "ground before"
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next "it launches it"
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page "shooting water"
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page "backwards. Smart"
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next "from the jets on"
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next "BLASTOISE use th-"
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next "its back.@"
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next "is in battle.@"
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; Derived from Pokken Tournament. Bit shoddily written, feel free to enhance.
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next "must be bottle-fed"
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next "must be bottle-fed"
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next "before eating"
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next "before eating"
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page "solid food."
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page "solid food. it"
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next "It cries to expel"
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next "cries to expel"
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next "excess moisture.@"
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next "excess moisture.@"
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@ -5,6 +5,6 @@
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next "young in a bundle"
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next "young in a bundle"
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next "made of its own"
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next "made of its own"
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page "down. It is close"
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page "down. Its broody"
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next "with GUARDIA and"
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next "nature is loved"
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next "KANGASKHAN.@"
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next "by DAY CAREs.@"
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next "augmented by"
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next "augmented by"
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next "SILPH CO. to"
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next "SILPH CO. to"
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page "battle TYRANITAR." ; Like a sequel to Omegadge vs Gawarhed!
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page "battle GAWARHED."
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next "The three heads"
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next "The three heads"
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next "work in unison.@"
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next "work in unison.@"
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page "of explorers, much"
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page "of explorers, much"
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next "to their horror"
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next "to their horror"
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next "and disgust.@"
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next "and disgust.@" ; it's secretly a solifuge,,,
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db "SHRIEKING@" ; species name
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db "SHRIEKING@" ; species name
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dw 37, 1400 ; height, weight
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dw 37, 1400 ; height, weight
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db "It once fed on"
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db "It's weak, so its" ; this needs rewriting
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next "weaker mammals."
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next "mother has to"
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next "When hungry,"
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next "feed it. When it's"
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page "it lets out an"
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page "hungry, it lets"
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next "ear-piercing"
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next "out an ear-pier-"
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next "shriek.@"
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next "cing shriek.@"
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dw 311, 191 ; height, weight - temp
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dw 311, 191 ; height, weight - temp
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db "Popular amongst"
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db "Popular amongst"
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next "ringmaster for its"
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next "ringmasters for its"
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next "skillful juggling."
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next "skillful juggling."
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page "Training one is"
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page "Training one is"
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db "FLAME@" ; species name
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db "FLAME@" ; species name
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dw 607, 1320 ; height, weight
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dw 607, 1320 ; height, weight
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db "Legendary bird"
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db "Said to be a pho-"
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next "#MON. It is"
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next "enix. When its"
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next "said to migrate"
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next "home is threaten-"
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page "from the south"
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page "ed, it dive bombs"
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next "along with the"
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next "its foes using"
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next "spring.@"
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next "SKY ATTACK.@"
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; A lot of early media shows Moltres "dive bombing" foes, like the Fossil TCG card and Carddass artwork. This seems to be rooted in prototype media showing a Flying-type move called Dive Bomb, which later became Fly. Here, we use that old lore.
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; It's to the point that in GSC, it's the only Sky Attack-learning Pokemon!
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; https://archives.bulbagarden.net/media/upload/d/d2/Bandai_Moltres_card.jpg
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next "computers, but"
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next "computers, but"
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next "its corrupted"
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next "its corrupted"
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page "data can often"
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page "data causes severe"
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next "cause severe errors"
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next "errors, glitches,"
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next "or glitches.@"
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next "and data loss.@"
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@ -5,6 +5,6 @@
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next "enemy. They vie"
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next "enemy. They vie"
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next "for supremacy for"
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next "for supremacy for"
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page "the beaches by"
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page "the beaches by" ; do u think he is winston churchill
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next "commanding their"
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next "commanding their"
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next "underlings.@"
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next "underlings.@"
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@ -1,10 +1,10 @@
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db "ELECTRIC@" ; species name
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db "ELECTRIC@" ; species name
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dw 503, 1160 ; height, weight
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dw 503, 1160 ; height, weight
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db "Legendary bird"
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db "To catch prey, it"
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next "#MON. They say"
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next "electrifies its"
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next "lightning caused"
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next "talons before str-"
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page "by the flapping of"
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page "iking from the he-"
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next "its wings causes"
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next "avens. Nothing"
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next "summer storms.@"
|
next "survives.@" ; Referencing Carddass artwork https://archives.bulbagarden.net/media/upload/c/cd/Bandai_Zapdos_card.jpg
|
||||||
|
|
|
||||||
|
|
@ -11,9 +11,6 @@ PlayersHouse2F_MapScripts:
|
||||||
callback MAPCALLBACK_NEWMAP, PlayersHouse2FInitializeRoomCallback
|
callback MAPCALLBACK_NEWMAP, PlayersHouse2FInitializeRoomCallback
|
||||||
callback MAPCALLBACK_TILES, PlayersHouse2FSetUpTileDecorationsCallback
|
callback MAPCALLBACK_TILES, PlayersHouse2FSetUpTileDecorationsCallback
|
||||||
|
|
||||||
PlayersHouse2FNoopScene: ; unreferenced
|
|
||||||
end
|
|
||||||
|
|
||||||
PlayersHouse2FInitializeRoomCallback:
|
PlayersHouse2FInitializeRoomCallback:
|
||||||
special ToggleDecorationsVisibility
|
special ToggleDecorationsVisibility
|
||||||
setevent EVENT_TEMPORARY_UNTIL_MAP_RELOAD_8
|
setevent EVENT_TEMPORARY_UNTIL_MAP_RELOAD_8
|
||||||
|
|
@ -116,8 +113,11 @@ PlayersHouse2F_MapEvents:
|
||||||
db 0, 0 ; filler
|
db 0, 0 ; filler
|
||||||
|
|
||||||
def_warp_events
|
def_warp_events
|
||||||
|
IF DEF(_DEBUG)
|
||||||
warp_event 7, 0, DEBUG_ROOM, 1
|
warp_event 7, 0, DEBUG_ROOM, 1
|
||||||
;warp_event 7, 0, PLAYERS_HOUSE_1F, 3
|
else
|
||||||
|
warp_event 7, 0, PLAYERS_HOUSE_1F, 3
|
||||||
|
endc
|
||||||
|
|
||||||
def_coord_events
|
def_coord_events
|
||||||
|
|
||||||
|
|
|
||||||
|
|
@ -1,15 +1,15 @@
|
||||||
Exception: STATUS_ACCESS_VIOLATION at rip=00100401246
|
Exception: STATUS_ACCESS_VIOLATION at rip=00100401246
|
||||||
rax=FFFFFFF7FFF941B1 rbx=0000000000000352 rcx=0000000800000010
|
rax=FFFFFFF7FFF907E1 rbx=000000000000019D rcx=0000000800000010
|
||||||
rdx=0000000000000000 rsi=000000080005BDC1 rdi=0000000000000000
|
rdx=0000000000000000 rsi=000000080005C71B rdi=0000000000000000
|
||||||
r8 =00000000FFFFC7C4 r9 =0000000000000000 r10=0000000100000000
|
r8 =00000000FFFFC7C4 r9 =0000000000000000 r10=0000000100000000
|
||||||
r11=00000001004013C6 r12=000000080006BE50 r13=0000000100403148
|
r11=0000000100401282 r12=000000080006F820 r13=0000000100403148
|
||||||
r14=000000080005BDC0 r15=0000000000000001
|
r14=000000080005C71A r15=0000000000000001
|
||||||
rbp=0000000100403156 rsp=00000000FFFFCA60
|
rbp=0000000100403156 rsp=00000000FFFFCA60
|
||||||
program=C:\cygwin64\home\chipp\jep-hack\tools\scan_includes.exe, pid 4802, thread main
|
program=C:\cygwin64\home\chipp\jep-hack\tools\scan_includes.exe, pid 8821, thread main
|
||||||
cs=0033 ds=002B es=002B fs=0053 gs=002B ss=002B
|
cs=0033 ds=002B es=002B fs=0053 gs=002B ss=002B
|
||||||
Stack trace:
|
Stack trace:
|
||||||
Frame Function Args
|
Frame Function Args
|
||||||
00100403156 00100401246 (0080005BDC1, 00000000022, 00100403166, 000FFFFCB90)
|
00100403156 00100401246 (0080005C71B, 00000000022, 00100403166, 000FFFFCB90)
|
||||||
00100403156 00100401409 (00000000000, 00100000001, 00180227860, 00100407000)
|
00100403156 00100401409 (00000000000, 00100000001, 00180227860, 00100407000)
|
||||||
00100403178 00100401C87 (00000000020, 00000000000, 00180049B11, 00180048A70)
|
00100403178 00100401C87 (00000000020, 00000000000, 00180049B11, 00180048A70)
|
||||||
000FFFFCD30 00180049B7D (00000000000, 00000000000, 00000000000, 00000000000)
|
000FFFFCD30 00180049B7D (00000000000, 00000000000, 00000000000, 00000000000)
|
||||||
|
|
|
||||||
Loading…
Reference in a new issue