mirror of
https://github.com/thornAvery/jep-hack.git
synced 2025-11-11 16:04:49 +13:00
Merge branch 'master' of https://github.com/PlagueVonKarma/jep-hack
This commit is contained in:
commit
2b2a5617b8
|
|
@ -700,6 +700,7 @@ ENDM
|
||||||
newgroup SUNGLOW_CITY ; 40
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newgroup SUNGLOW_CITY ; 40
|
||||||
map_const ROUTE_57, 10, 27 ; 1
|
map_const ROUTE_57, 10, 27 ; 1
|
||||||
map_const SUNGLOW_CITY, 10, 9 ; 2
|
map_const SUNGLOW_CITY, 10, 9 ; 2
|
||||||
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map_const SUNGLOW_WELL, 10, 9 ; 2
|
||||||
endgroup
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endgroup
|
||||||
|
|
||||||
newgroup BLUE_FOREST ; 41
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newgroup BLUE_FOREST ; 41
|
||||||
|
|
|
||||||
|
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@ -927,6 +927,8 @@ ENDM
|
||||||
map_attributes SunglowCity, SUNGLOW_CITY, $03, SOUTH ; this is missing a route connection
|
map_attributes SunglowCity, SUNGLOW_CITY, $03, SOUTH ; this is missing a route connection
|
||||||
connection south, Route57, ROUTE_57, 0
|
connection south, Route57, ROUTE_57, 0
|
||||||
|
|
||||||
|
map_attributes SunglowWell, SUNGLOW_WELL, $03, SOUTH ; this is missing a route connection
|
||||||
|
|
||||||
map_attributes BlueForest, BLUE_FOREST, $00, 0 ; this is on its own for now. add connections later.
|
map_attributes BlueForest, BLUE_FOREST, $00, 0 ; this is on its own for now. add connections later.
|
||||||
|
|
||||||
map_attributes AventurineCity, AVENTURINE_CITY, $05, 0 ; this is on its own for now. add connections later.
|
map_attributes AventurineCity, AVENTURINE_CITY, $05, 0 ; this is on its own for now. add connections later.
|
||||||
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|
|
||||||
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@ -1342,6 +1342,9 @@ Route57_Blocks:
|
||||||
SunglowCity_Blocks:
|
SunglowCity_Blocks:
|
||||||
INCBIN "maps/SunglowCity.ablk"
|
INCBIN "maps/SunglowCity.ablk"
|
||||||
|
|
||||||
|
SunglowWell_Blocks:
|
||||||
|
INCBIN "maps/SunglowWell.ablk"
|
||||||
|
|
||||||
AventurineCity_Blocks:
|
AventurineCity_Blocks:
|
||||||
INCBIN "maps/AventurineCity.ablk"
|
INCBIN "maps/AventurineCity.ablk"
|
||||||
|
|
||||||
|
|
|
||||||
|
|
@ -769,6 +769,7 @@ MapGroup_SunglowCity:
|
||||||
table_width MAP_LENGTH, MapGroup_SunglowCity
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table_width MAP_LENGTH, MapGroup_SunglowCity
|
||||||
map Route57, TILESET_NIHON_BIRDON, ROUTE, LANDMARK_ROUTE_57, MUSIC_MOBILE_ADAPTER_MENU, FALSE, PALETTE_AUTO, FISHGROUP_SHORE
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map Route57, TILESET_NIHON_BIRDON, ROUTE, LANDMARK_ROUTE_57, MUSIC_MOBILE_ADAPTER_MENU, FALSE, PALETTE_AUTO, FISHGROUP_SHORE
|
||||||
map SunglowCity, TILESET_NIHON_BIRDON, TOWN, LANDMARK_SUNGLOW_CITY, MUSIC_MOBILE_ADAPTER_MENU, FALSE, PALETTE_AUTO, FISHGROUP_SHORE
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map SunglowCity, TILESET_NIHON_BIRDON, TOWN, LANDMARK_SUNGLOW_CITY, MUSIC_MOBILE_ADAPTER_MENU, FALSE, PALETTE_AUTO, FISHGROUP_SHORE
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||||||
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map SunglowWell, TILESET_UNDERWATER, ROUTE, LANDMARK_SUNGLOW_CITY, MUSIC_MOBILE_ADAPTER, FALSE, PALETTE_AUTO, FISHGROUP_SHORE
|
||||||
assert_table_length NUM_SUNGLOW_CITY_MAPS
|
assert_table_length NUM_SUNGLOW_CITY_MAPS
|
||||||
|
|
||||||
MapGroup_BlueForest:
|
MapGroup_BlueForest:
|
||||||
|
|
|
||||||
|
|
@ -656,3 +656,4 @@ INCLUDE "maps/RuddyTown.asm"
|
||||||
INCLUDE "maps/Route57.asm"
|
INCLUDE "maps/Route57.asm"
|
||||||
INCLUDE "maps/SunglowCity.asm"
|
INCLUDE "maps/SunglowCity.asm"
|
||||||
INCLUDE "maps/AventurineCity.asm"
|
INCLUDE "maps/AventurineCity.asm"
|
||||||
|
INCLUDE "maps/SunglowWell.asm"
|
||||||
|
|
@ -5060,12 +5060,12 @@ BattleAnim_WaterSport:
|
||||||
anim_2gfx ANIM_GFX_SAND, ANIM_GFX_WATER
|
anim_2gfx ANIM_GFX_SAND, ANIM_GFX_WATER
|
||||||
anim_if_param_equal $0, .hit
|
anim_if_param_equal $0, .hit
|
||||||
anim_if_param_equal $2, .fail
|
anim_if_param_equal $2, .fail
|
||||||
anim_call BattleAnim_FollowPlayerHead_0
|
anim_call BattleAnim_TargetObj_2Row
|
||||||
anim_bgeffect ANIM_BG_DIG, $0, $1, $1
|
anim_bgeffect ANIM_BG_DIG, $0, $1, $1
|
||||||
anim_obj ANIM_OBJ_DIVE_2, 72, 104, $0
|
anim_obj ANIM_OBJ_WATER_SPORT_2, 72, 104, $0
|
||||||
anim_sound 0, 0, SFX_BUBBLEBEAM
|
anim_sound 0, 0, SFX_BUBBLEBEAM
|
||||||
.loop
|
.loop
|
||||||
anim_obj ANIM_OBJ_DIVE_1, 56, 104, $0
|
anim_obj ANIM_OBJ_WATER_SPORT_1, 56, 104, $0
|
||||||
anim_wait 16
|
anim_wait 16
|
||||||
anim_loop 6, .loop
|
anim_loop 6, .loop
|
||||||
anim_wait 32
|
anim_wait 32
|
||||||
|
|
@ -5075,7 +5075,7 @@ BattleAnim_WaterSport:
|
||||||
anim_call BattleAnim_ShowMon_0
|
anim_call BattleAnim_ShowMon_0
|
||||||
anim_ret
|
anim_ret
|
||||||
.hit
|
.hit
|
||||||
anim_bgeffect ANIM_BG_30, $0, $0, $0
|
anim_bgeffect ANIM_BG_SHAKE_SCREEN_X, $0, $0, $0
|
||||||
anim_sound 0, 1, SFX_HYDRO_PUMP
|
anim_sound 0, 1, SFX_HYDRO_PUMP
|
||||||
anim_obj ANIM_OBJ_HYDRO_PUMP, 124, 72, $0
|
anim_obj ANIM_OBJ_HYDRO_PUMP, 124, 72, $0
|
||||||
anim_obj ANIM_OBJ_HYDRO_PUMP, 140, 72, $0
|
anim_obj ANIM_OBJ_HYDRO_PUMP, 140, 72, $0
|
||||||
|
|
|
||||||
Binary file not shown.
|
|
@ -34,11 +34,11 @@
|
||||||
tilecoll WALL, WALL, DOOR, WALL ; 21
|
tilecoll WALL, WALL, DOOR, WALL ; 21
|
||||||
tilecoll WALL, WALL, WALL, WALL ; 22
|
tilecoll WALL, WALL, WALL, WALL ; 22
|
||||||
tilecoll WALL, WALL, WALL, WALL ; 23
|
tilecoll WALL, WALL, WALL, WALL ; 23
|
||||||
tilecoll WALL, WALL, WALL, WALL ; 24
|
tilecoll WALL, WALL, WALL, DIVE_DOWN ; 24
|
||||||
tilecoll WALL, WALL, WALL, WALL ; 25
|
tilecoll WALL, WALL, WALL, WALL ; 25
|
||||||
tilecoll WALL, DOOR, FLOOR, FLOOR ; 26
|
tilecoll WALL, DOOR, FLOOR, FLOOR ; 26
|
||||||
tilecoll WALL, WALL, FLOOR, FLOOR ; 27
|
tilecoll WALL, WALL, FLOOR, FLOOR ; 27
|
||||||
tilecoll WALL, WALL, FLOOR, FLOOR ; 28
|
tilecoll WALL, FLOOR, FLOOR, FLOOR ; 28
|
||||||
tilecoll WALL, WALL, FLOOR, FLOOR ; 29
|
tilecoll WALL, WALL, FLOOR, FLOOR ; 29
|
||||||
tilecoll WALL, WALL, WALL, WALL ; 2a
|
tilecoll WALL, WALL, WALL, WALL ; 2a
|
||||||
tilecoll WALL, WALL, WALL, WALL ; 2b
|
tilecoll WALL, WALL, WALL, WALL ; 2b
|
||||||
|
|
|
||||||
Binary file not shown.
Binary file not shown.
|
|
@ -0,0 +1,32 @@
|
||||||
|
tilecoll WALL, WALL, WALL, WALL ; 00
|
||||||
|
tilecoll FLOOR, FLOOR, FLOOR, FLOOR ; 01
|
||||||
|
tilecoll WALL, WALL, WALL, WALL ; 02
|
||||||
|
tilecoll WALL, WALL, WALL, WALL ; 03
|
||||||
|
tilecoll DIVE_UP, DIVE_UP, DIVE_UP, DIVE_UP ; 04
|
||||||
|
tilecoll WALL, WALL, WALL, WALL ; 05
|
||||||
|
tilecoll WALL, WALL, WALL, WALL ; 06
|
||||||
|
tilecoll WALL, WALL, WALL, WALL ; 07
|
||||||
|
tilecoll FLOOR, FLOOR, FLOOR, DIVE_UP ; 08
|
||||||
|
tilecoll WALL, WALL, WALL, WALL ; 09
|
||||||
|
tilecoll WALL, WALL, WALL, WALL ; 0a
|
||||||
|
tilecoll WALL, WALL, WALL, WALL ; 0b
|
||||||
|
tilecoll FLOOR, FLOOR, FLOOR, FLOOR ; 0c
|
||||||
|
tilecoll WALL, WALL, WALL, WALL ; 0d
|
||||||
|
tilecoll WALL, WALL, WALL, WALL ; 0e
|
||||||
|
tilecoll WALL, WALL, WALL, WALL ; 0f
|
||||||
|
tilecoll FLOOR, FLOOR, FLOOR, FLOOR ; 10
|
||||||
|
tilecoll FLOOR, FLOOR, FLOOR, FLOOR ; 11
|
||||||
|
tilecoll FLOOR, FLOOR, FLOOR, FLOOR ; 12
|
||||||
|
tilecoll TALL_GRASS, TALL_GRASS, TALL_GRASS, TALL_GRASS ; 13
|
||||||
|
tilecoll FLOOR, FLOOR, FLOOR, FLOOR ; 14
|
||||||
|
tilecoll FLOOR, FLOOR, FLOOR, FLOOR ; 15
|
||||||
|
tilecoll FLOOR, FLOOR, FLOOR, FLOOR ; 16
|
||||||
|
tilecoll FLOOR, FLOOR, FLOOR, FLOOR ; 17
|
||||||
|
tilecoll FLOOR, FLOOR, FLOOR, FLOOR ; 18
|
||||||
|
tilecoll FLOOR, FLOOR, FLOOR, FLOOR ; 19
|
||||||
|
tilecoll FLOOR, FLOOR, FLOOR, FLOOR ; 1a
|
||||||
|
tilecoll WALL, WALL, WALL, WALL ; 1b
|
||||||
|
tilecoll WALL, WALL, WALL, WALL ; 1c
|
||||||
|
tilecoll WALL, WALL, WALL, WALL ; 1d
|
||||||
|
tilecoll WALL, WALL, WALL, WALL ; 1e
|
||||||
|
tilecoll WALL, WALL, WALL, WALL ; 1f
|
||||||
Binary file not shown.
|
|
@ -6121,7 +6121,13 @@ BattleCommand_DoubleUndergroundDamage:
|
||||||
call GetBattleVar
|
call GetBattleVar
|
||||||
bit SUBSTATUS_UNDERGROUND, a
|
bit SUBSTATUS_UNDERGROUND, a
|
||||||
ret z
|
ret z
|
||||||
|
jr DoubleDamage
|
||||||
|
|
||||||
|
BattleCommand_DoubleUnderwaterDamage:
|
||||||
|
; doubleunderwaterdamage
|
||||||
|
ld a, BATTLE_VARS_SUBSTATUS4_OPP
|
||||||
|
call GetBattleVar
|
||||||
|
bit SUBSTATUS_UNDERWATER, a
|
||||||
; fallthrough
|
; fallthrough
|
||||||
|
|
||||||
DoubleDamage:
|
DoubleDamage:
|
||||||
|
|
@ -6137,6 +6143,10 @@ DoubleDamage:
|
||||||
.quit
|
.quit
|
||||||
ret
|
ret
|
||||||
|
|
||||||
|
BattleCommand_Unused3C:
|
||||||
|
BattleCommand_Unused5D: ; Just stuffing these here for now because I'm unsure of if I can just axe them from the effect command pointers?? Probably can but :V
|
||||||
|
ret
|
||||||
|
|
||||||
INCLUDE "engine/battle/move_effects/mimic.asm"
|
INCLUDE "engine/battle/move_effects/mimic.asm"
|
||||||
|
|
||||||
INCLUDE "engine/battle/move_effects/leech_seed.asm"
|
INCLUDE "engine/battle/move_effects/leech_seed.asm"
|
||||||
|
|
|
||||||
|
|
@ -2115,7 +2115,7 @@ WaterSportFunction:
|
||||||
|
|
||||||
.FailWaterSport:
|
.FailWaterSport:
|
||||||
ld hl, CantWaterSportText
|
ld hl, CantWaterSportText
|
||||||
call MenuTextBoxBackup
|
call MenuTextboxBackup
|
||||||
ld a, $80
|
ld a, $80
|
||||||
ret
|
ret
|
||||||
|
|
||||||
|
|
@ -2176,7 +2176,7 @@ CanWaterSportText:
|
||||||
|
|
||||||
AskWaterSportScript:
|
AskWaterSportScript:
|
||||||
opentext
|
opentext
|
||||||
copybytetovar wPlayerStandingTile
|
copybytetovar wPlayerTile
|
||||||
ifequal COLL_DIVE_UP, .up
|
ifequal COLL_DIVE_UP, .up
|
||||||
writetext AskWaterSportDownText
|
writetext AskWaterSportDownText
|
||||||
jump .continue
|
jump .continue
|
||||||
|
|
|
||||||
|
|
@ -78,7 +78,7 @@ TilesetForestAnim:
|
||||||
|
|
||||||
TilesetJohtoAnim:
|
TilesetJohtoAnim:
|
||||||
dw vTiles2 tile $14, AnimateWaterTile
|
dw vTiles2 tile $14, AnimateWaterTile
|
||||||
dw NULL, WaitTileAnimation
|
dw vTiles2 tile $5b, AnimateDeepWaterTile
|
||||||
dw NULL, WaitTileAnimation
|
dw NULL, WaitTileAnimation
|
||||||
dw NULL, AnimateWaterPalette
|
dw NULL, AnimateWaterPalette
|
||||||
dw NULL, WaitTileAnimation
|
dw NULL, WaitTileAnimation
|
||||||
|
|
@ -237,7 +237,6 @@ TilesetTowerAnim:
|
||||||
dw NULL, DoneTileAnimation
|
dw NULL, DoneTileAnimation
|
||||||
|
|
||||||
TilesetNihon1Anim:
|
TilesetNihon1Anim:
|
||||||
TilesetNihonBirdonAnim:
|
|
||||||
TilesetNihonFontAnim:
|
TilesetNihonFontAnim:
|
||||||
TilesetNihonHighTechAnim:
|
TilesetNihonHighTechAnim:
|
||||||
TilesetNihonOldAnim:
|
TilesetNihonOldAnim:
|
||||||
|
|
@ -256,6 +255,19 @@ TilesetNihonWhiteCityAnim:
|
||||||
dw NULL, StandingTileFrame8
|
dw NULL, StandingTileFrame8
|
||||||
dw NULL, DoneTileAnimation
|
dw NULL, DoneTileAnimation
|
||||||
|
|
||||||
|
TilesetNihonBirdonAnim:
|
||||||
|
dw vTiles2 tile $14, AnimateWaterTile
|
||||||
|
dw NULL, WaitTileAnimation
|
||||||
|
dw vTiles2 tile $60, AnimateDeepWaterTile
|
||||||
|
dw NULL, WaitTileAnimation
|
||||||
|
dw NULL, AnimateWaterPalette
|
||||||
|
dw NULL, WaitTileAnimation
|
||||||
|
dw NULL, AnimateFlowerTile
|
||||||
|
dw NULL, WaitTileAnimation
|
||||||
|
dw NULL, WaitTileAnimation
|
||||||
|
dw NULL, StandingTileFrame8
|
||||||
|
dw NULL, DoneTileAnimation
|
||||||
|
|
||||||
TilesetForestKantoAnim:
|
TilesetForestKantoAnim:
|
||||||
dw NULL, WaitTileAnimation
|
dw NULL, WaitTileAnimation
|
||||||
dw NULL, WaitTileAnimation
|
dw NULL, WaitTileAnimation
|
||||||
|
|
|
||||||
|
|
@ -78,6 +78,11 @@ LoadSpecialMapPalette:
|
||||||
scf
|
scf
|
||||||
ret
|
ret
|
||||||
|
|
||||||
|
.underwater
|
||||||
|
call LoadUnderwaterPalette
|
||||||
|
scf
|
||||||
|
ret
|
||||||
|
|
||||||
.do_nothing
|
.do_nothing
|
||||||
and a
|
and a
|
||||||
ret
|
ret
|
||||||
|
|
@ -229,6 +234,38 @@ LoadDesertPalette:
|
||||||
|
|
||||||
INCLUDE "gfx/tilesets/desert.pal"
|
INCLUDE "gfx/tilesets/desert.pal"
|
||||||
|
|
||||||
|
LoadUnderwaterPalette:
|
||||||
|
ld a, [wTimeOfDay]
|
||||||
|
and $7
|
||||||
|
cp NITE_F
|
||||||
|
jr z, .nite
|
||||||
|
cp DAY_F
|
||||||
|
jr z, .day
|
||||||
|
scf
|
||||||
|
;morn
|
||||||
|
ld a, BANK(wBGPals1)
|
||||||
|
ld de, wBGPals1
|
||||||
|
ld hl, UnderwaterMornPalette
|
||||||
|
ld bc, 8 palettes
|
||||||
|
jp FarCopyWRAM
|
||||||
|
ret
|
||||||
|
.day
|
||||||
|
ld a, BANK(wBGPals1)
|
||||||
|
ld de, wBGPals1
|
||||||
|
ld hl, UnderwaterDayPalette
|
||||||
|
ld bc, 8 palettes
|
||||||
|
jp FarCopyWRAM
|
||||||
|
ret
|
||||||
|
.nite
|
||||||
|
ld a, BANK(wBGPals1)
|
||||||
|
ld de, wBGPals1
|
||||||
|
ld hl, UnderwaterNitePalette
|
||||||
|
ld bc, 8 palettes
|
||||||
|
jp FarCopyWRAM
|
||||||
|
ret
|
||||||
|
|
||||||
|
INCLUDE "gfx/tilesets/underwater.pal"
|
||||||
|
|
||||||
|
|
||||||
LoadSpecialMapObjectPalette:
|
LoadSpecialMapObjectPalette:
|
||||||
ld a, [wMapTileset]
|
ld a, [wMapTileset]
|
||||||
|
|
|
||||||
Binary file not shown.
|
Before Width: | Height: | Size: 3.4 KiB After Width: | Height: | Size: 3.4 KiB |
30
gfx/tilesets/underwater.pal
Normal file
30
gfx/tilesets/underwater.pal
Normal file
|
|
@ -0,0 +1,30 @@
|
||||||
|
UnderwaterMornPalette:
|
||||||
|
RGB 31,31,07, 19,18,23, 13,10,13, 03,07,10 ; gray
|
||||||
|
RGB 31,31,07, 25,16,16, 22,06,14, 03,07,10 ; red
|
||||||
|
RGB 19,18,23, 09,18,12, 05,11,05, 03,07,10 ; green
|
||||||
|
RGB 31,31,07, 13,17,31, 05,10,27, 03,07,10 ; water (just blue)
|
||||||
|
RGB 31,31,07, 12,24,11, 18,13,05, 03,07,10 ; yellow
|
||||||
|
RGB 31,31,07, 19,17,12, 14,08,11, 03,07,10 ; brown
|
||||||
|
RGB 31,31,07, 15,31,31, 05,17,31, 03,07,10 ; roof
|
||||||
|
RGB 31,31,16, 31,31,16, 14,09,00, 00,00,00 ; text
|
||||||
|
|
||||||
|
UnderwaterDayPalette:
|
||||||
|
RGB 18,28,27, 19,18,23, 13,10,13, 03,07,10 ; gray
|
||||||
|
RGB 18,28,27, 25,16,16, 22,06,14, 03,07,10 ; red
|
||||||
|
RGB 19,18,23, 09,18,12, 05,11,05, 03,07,10 ; green
|
||||||
|
RGB 18,28,27, 13,17,31, 05,10,27, 03,07,10 ; water (just blue)
|
||||||
|
RGB 18,28,27, 12,24,11, 18,13,05, 03,07,10 ; yellow
|
||||||
|
RGB 18,28,27, 19,17,12, 14,08,11, 03,07,10 ; brown
|
||||||
|
RGB 18,28,27, 15,31,31, 05,17,31, 03,07,10 ; roof
|
||||||
|
RGB 31,31,16, 31,31,16, 14,09,00, 00,00,00 ; text
|
||||||
|
|
||||||
|
UnderwaterNitePalette:
|
||||||
|
RGB 12,14,22, 10,10,13, 03,07,10, 00,00,00 ; gray
|
||||||
|
RGB 12,14,22, 14,06,14, 03,07,10, 00,00,00 ; red
|
||||||
|
RGB 10,10,13, 05,11,05, 03,07,10, 00,00,00 ; green
|
||||||
|
RGB 12,14,22, 05,10,22, 03,07,10, 00,00,00 ; water (just blue)
|
||||||
|
RGB 12,14,22, 13,13,05, 03,07,10, 00,00,00 ; yellow
|
||||||
|
RGB 12,14,22, 14,08,11, 03,07,10, 00,00,00 ; brown
|
||||||
|
RGB 12,14,22, 10,12,15, 03,07,10, 00,00,00 ; roof
|
||||||
|
RGB 31,31,16, 31,31,16, 14,09,00, 00,00,00 ; text
|
||||||
|
|
||||||
Binary file not shown.
|
Before Width: | Height: | Size: 1.2 KiB After Width: | Height: | Size: 2.4 KiB |
|
|
@ -8,12 +8,12 @@ DebugRoom_MapScripts:
|
||||||
|
|
||||||
DebugPokemon1Script:
|
DebugPokemon1Script:
|
||||||
opentext
|
opentext
|
||||||
getmonname STRING_BUFFER_3, MACHAMP
|
getmonname STRING_BUFFER_3, AZUMARILL
|
||||||
writetext ReceivedDebugPokemonText
|
writetext ReceivedDebugPokemonText
|
||||||
playsound SFX_CAUGHT_MON
|
playsound SFX_CAUGHT_MON
|
||||||
waitsfx
|
waitsfx
|
||||||
promptbutton
|
promptbutton
|
||||||
givepoke MACHAMP, 65, TM_ROCK_SMASH
|
givepoke AZUMARILL, 4, HM_WATER_SPORT
|
||||||
closetext
|
closetext
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
|
||||||
|
|
@ -5,11 +5,16 @@ SunglowCity_MapScripts:
|
||||||
|
|
||||||
def_callbacks
|
def_callbacks
|
||||||
callback MAPCALLBACK_NEWMAP, .Flypoint
|
callback MAPCALLBACK_NEWMAP, .Flypoint
|
||||||
|
callback MAPCALLBACK_NEWMAP, .DiveMap
|
||||||
|
|
||||||
.Flypoint:
|
.Flypoint:
|
||||||
setflag ENGINE_FLYPOINT_SUNGLOW_CITY
|
setflag ENGINE_FLYPOINT_SUNGLOW_CITY
|
||||||
return
|
return
|
||||||
|
|
||||||
|
.DiveMap:
|
||||||
|
divemap SUNGLOW_WELL
|
||||||
|
return
|
||||||
|
|
||||||
SunglowCity_MapEvents:
|
SunglowCity_MapEvents:
|
||||||
db 0, 0 ; filler
|
db 0, 0 ; filler
|
||||||
|
|
||||||
|
|
|
||||||
9
maps/SunglowWell.ablk
Normal file
9
maps/SunglowWell.ablk
Normal file
|
|
@ -0,0 +1,9 @@
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
18
maps/SunglowWell.asm
Normal file
18
maps/SunglowWell.asm
Normal file
|
|
@ -0,0 +1,18 @@
|
||||||
|
object_const_def
|
||||||
|
|
||||||
|
SunglowWell_MapScripts:
|
||||||
|
def_scene_scripts
|
||||||
|
|
||||||
|
def_callbacks
|
||||||
|
|
||||||
|
SunglowWell_MapEvents:
|
||||||
|
db 0, 0 ; filler
|
||||||
|
|
||||||
|
def_warp_events
|
||||||
|
|
||||||
|
def_coord_events
|
||||||
|
|
||||||
|
def_bg_events
|
||||||
|
|
||||||
|
def_object_events
|
||||||
|
|
||||||
Loading…
Reference in a new issue