Five + Six island maps with another RBY style remix

This commit is contained in:
Zeta_Null 2025-08-07 23:13:20 -04:00
parent 5e81a6ce3a
commit 5b4eb17c1e
12 changed files with 597 additions and 14 deletions

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@ -174,7 +174,7 @@ JEP-affiliated musicians require music to be used with direct credit for non-com
### Unaffiliated ### Unaffiliated
- FroggestSpirit: HGSS Poke Mart Demix - FroggestSpirit: HGSS Poke Mart Demix
- TempoQuill: Gen 1 Style Remixes of Lake of Rage and Azalea Town (used in the Sevii Islands) - TempoQuill: Gen 1 Style Remixes of Lake of Rage Azalea Town, and Violet City (used in the Sevii Islands)
## Other Sources ## Other Sources
- Nob Ogasawara (Many prototype Pokemon names) - Nob Ogasawara (Many prototype Pokemon names)

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@ -178,6 +178,7 @@ INCLUDE "audio/music/FortunaSF.asm"
INCLUDE "audio/music/JasperForest.asm" INCLUDE "audio/music/JasperForest.asm"
INCLUDE "audio/music/sevii.asm" INCLUDE "audio/music/sevii.asm"
INCLUDE "audio/music/FourIsland.asm" INCLUDE "audio/music/FourIsland.asm"
INCLUDE "audio/music/SixIsland.asm"
SECTION "Sound Effects", ROMX SECTION "Sound Effects", ROMX

577
audio/music/SixIsland.asm Normal file
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@ -0,0 +1,577 @@
; By TempoQuill, from https://github.com/TempoQuill/PokeGoldG1/blob/main/audio/music/violet.asm
; Minor tweaks by Zeta_Null to fix desync and one wrong note
Music_SixIsland:
channel_count 4
channel 1, Music_SixIsland_Ch1
channel 2, Music_SixIsland_Ch2
channel 3, Music_SixIsland_Ch3
channel 4, Music_SixIsland_Ch4
Music_SixIsland_Ch1:
tempo 156
volume 7, 7
vibrato 4, 3, 1
pitch_offset 1
duty_cycle 1
note_type 12, 6, 4
octave 2
note B_, 2
octave 3
note G#, 4
volume_envelope 10, 3
note B_, 10
volume_envelope 6, 4
octave 2
note B_, 2
octave 3
note F#, 4
volume_envelope 10, 3
note F#, 4
note E_, 2
note F#, 2
note D#, 2
volume_envelope 6, 4
octave 2
note B_, 2
octave 3
note C#, 2
note D#, 2
volume_envelope 10, 3
note B_, 10
volume_envelope 6, 4
note B_, 4
note B_, 2
volume_envelope 10, 5
note B_, 6
note A#, 4
.mainloop:
note B_, 2
octave 2
note B_, 4
octave 3
note D#, 4
octave 2
note B_, 2
octave 3
note F#, 4
note C#, 2
note G#, 4
note B_, 4
note G#, 4
note E_, 1
note F#, 1
octave 2
note A#, 2
octave 3
note G#, 4
note A#, 2
note G#, 2
note F#, 4
note G#, 1
note A#, 1
octave 2
note B_, 2
octave 3
note D#, 4
note F#, 4
note D#, 2
octave 2
note B_, 2
octave 3
note D#, 1
note E_, 1
note F#, 2
octave 2
note B_, 4
octave 3
note C#, 4
note D#, 4
note F#, 2
note B_, 4
note A#, 4
note G#, 4
note E_, 2
note F#, 2
octave 2
note B_, 4
octave 3
note G#, 4
note F#, 4
note E_, 4
note D#, 6
note E_, 6
note F#, 4
sound_call .sub1
note E_, 4
sound_call .sub1
note E_, 2
note B_, 1
octave 4
note C#, 1
note D_, 2
octave 3
note A_, 2
note F#, 2
note A_, 2
note F#, 2
note D_, 2
note F#, 2
note A_, 2
octave 4
note D#, 2
octave 3
note B_, 2
note A_, 2
note B_, 2
note A_, 2
note F#, 2
note A_, 2
note B_, 2
note E_, 2
note B_, 4
note G#, 4
note F#, 2
note E_, 2
note F#, 2
note C#, 4
note D#, 4
note E_, 4
note F#, 4
sound_jump .mainloop
.sub1:
note G_, 2
note D_, 4
octave 4
note D_, 2
note C#, 2
octave 3
note E_, 6
note F#, 6
note A_, 6
sound_ret
Music_SixIsland_Ch2:
duty_cycle 3
vibrato 11, 2, 2
note_type 12, 10, 2
octave 3
note G#, 2
note A#, 2
note B_, 2
volume_envelope 13, 3
octave 4
note D#, 4
volume_envelope 10, 2
note C#, 2
octave 3
note A#, 2
note G#, 2
note F#, 2
note G#, 2
note A#, 2
volume_envelope 13, 3
octave 4
note C#, 4
volume_envelope 10, 2
octave 3
note B_, 2
note A#, 2
note B_, 2
note G#, 2
note A#, 2
note B_, 2
volume_envelope 13, 3
note G#, 4
volume_envelope 10, 2
note A#, 2
note B_, 2
octave 4
note C#, 2
note D#, 2
octave 3
note F#, 2
octave 4
note D#, 2
volume_envelope 13, 6
note C#, 8
.mainloop:
volume_envelope 13, 4
octave 4
note D#, 1
note E_, 1
note F#, 6
note F#, 1
note G#, 1
note F#, 2
note E_, 2
note D#, 2
note F#, 2
volume_envelope 13, 5
note E_, 14
volume_envelope 13, 4
note C#, 1
note D#, 1
note E_, 6
note E_, 1
note F#, 1
note E_, 2
note D#, 2
note C#, 2
note E_, 2
volume_envelope 13, 5
note D#, 14
volume_envelope 13, 4
octave 3
note B_, 1
octave 4
note C#, 1
note D#, 6
note D#, 1
note E_, 1
note D#, 2
note C#, 2
octave 3
note B_, 2
octave 4
note C#, 2
note D#, 4
note G#, 4
note B_, 6
note C#, 1
note D#, 1
note E_, 2
octave 3
note G#, 2
note B_, 2
octave 4
note E_, 2
note D#, 4
note C#, 4
volume_envelope 13, 7
octave 3
note B_, 16
duty_cycle 2
sound_call .sub1
note D_, 6
duty_cycle 1
sound_call .sub1
note F#, 4
note D_, 1
note E_, 1
note F#, 14
note D_, 1
note E_, 1
note F#, 12
octave 3
note D#, 4
octave 4
note C#, 12
octave 3
note B_, 4
note A#, 14
duty_cycle 3
sound_jump .mainloop
.sub1:
rest 2
octave 3
note B_, 1
octave 4
note C#, 1
note D_, 2
note F#, 2
note E_, 2
note D_, 2
note C#, 2
octave 3
note B_, 2
note A_, 2
note F#, 2
note A_, 2
octave 4
note E_, 4
sound_ret
Music_SixIsland_Ch3:
note_type 12, 1, 1
rest 6
octave 4
note E_, 4
rest 12
note D#, 4
rest 10
octave 3
note G#, 2
octave 4
note D#, 4
note F#, 2
rest 2
note G#, 2
note F#, 2
note D#, 2
octave 3
note B_, 2
octave 4
note F#, 2
rest 2
.mainloop:
octave 3
note F#, 1
rest 1
note A#, 1
rest 1
octave 4
note C#, 1
rest 1
octave 3
note B_, 1
rest 1
octave 4
note F#, 1
rest 3
note B_, 1
rest 3
octave 5
note D#, 1
rest 1
octave 4
note B_, 1
rest 1
note F#, 1
rest 1
note E_, 1
rest 1
note G#, 1
rest 1
note E_, 1
rest 1
note G#, 1
rest 1
octave 5
note C#, 1
rest 1
note E_, 1
rest 1
note C#, 1
rest 1
octave 4
note G#, 1
rest 1
octave 3
note F#, 1
rest 1
octave 4
note C#, 1
rest 3
note F#, 1
rest 3
note A#, 1
rest 1
octave 5
note C#, 1
rest 1
octave 4
note A#, 1
rest 1
note B_, 1
rest 1
note F#, 1
rest 1
note B_, 1
rest 1
note F#, 1
rest 1
note B_, 1
rest 1
note A#, 1
rest 1
note F#, 1
rest 1
note D#, 1
rest 1
octave 3
note B_, 1
rest 1
octave 4
note F#, 1
rest 3
note A#, 1
rest 3
note B_, 1
rest 1
note F#, 1
rest 1
note D#, 1
rest 1
note E_, 1
rest 1
note G#, 1
rest 1
note B_, 1
rest 1
note E_, 1
note E_, 1
octave 5
note E_, 1
rest 3
octave 3
note B_, 1
rest 1
octave 4
note E_, 1
rest 1
note G#, 1
rest 1
octave 5
note E_, 1
rest 1
octave 4
note E_, 1
rest 1
note B_, 1
rest 1
note F#, 1
rest 1
note B_, 1
rest 1
note F#, 1
rest 1
note A#, 1
rest 1
note B_, 1
rest 1
note F#, 1
rest 3
note G#, 1
rest 3
note A#, 1
rest 1
note B_, 1
rest 1
octave 5
note C#, 1
rest 1
.loop1:
octave 4
note D_, 1
rest 1
note G_, 1
rest 3
note G_, 1
rest 1
note A_, 1
rest 3
note E_, 1
rest 1
note A_, 1
rest 1
octave 5
note D_, 1
rest 1
octave 4
note A_, 1
rest 1
note F#, 1
rest 1
note D_, 1
rest 1
note B_, 1
rest 1
note D_, 1
rest 1
note A_, 1
rest 1
note F#, 1
rest 1
sound_loop 2, .loop1
note A_, 1
rest 1
octave 5
note D_, 1
rest 3
note D_, 1
rest 3
octave 4
note A_, 1
rest 1
note B_, 1
rest 1
note F#, 1
rest 1
note A_, 1
rest 1
octave 5
note D#, 1
rest 3
note D#, 1
rest 3
octave 4
note A_, 1
rest 1
note B_, 1
rest 1
note D#, 1
rest 1
note B_, 1
rest 1
note F#, 1
rest 1
octave 5
note C#, 1
rest 1
octave 4
note F#, 1
rest 1
note B_, 1
rest 1
note F#, 1
rest 1
note G#, 1
rest 1
note F#, 1
rest 1
note A#, 1
rest 1
note F#, 1
rest 1
note B_, 1
rest 1
note F#, 1
rest 1
note C#, 1
rest 1
sound_jump .mainloop
Music_SixIsland_Ch4:
toggle_noise 1
drum_speed 12
.loop1:
drum_note 5, 2
drum_note 5, 4
drum_note 6, 10
drum_note 5, 2
drum_note 5, 4
drum_note 6, 6
drum_note 5, 4
sound_loop 2, .loop1
.mainloop:
drum_note 10, 6
drum_note 12, 4
drum_note 12, 2
drum_note 6, 4
drum_note 10, 2
drum_note 12, 4
drum_note 12, 4
drum_note 6, 2
drum_note 12, 4
sound_loop 7, .mainloop
drum_note 10, 6
drum_note 12, 4
drum_note 12, 2
drum_note 6, 4
drum_note 12, 2
drum_note 10, 4
drum_note 6, 6
drum_note 12, 4
sound_jump .mainloop

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@ -130,4 +130,5 @@ Music:
dba Music_JasperForest dba Music_JasperForest
dba Music_Sevii dba Music_Sevii
dba Music_FourIsland dba Music_FourIsland
dba Music_SixIsland
assert_table_length NUM_MUSIC_SONGS assert_table_length NUM_MUSIC_SONGS

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@ -598,7 +598,7 @@ ENDM
endgroup endgroup
newgroup FIVE_ISLAND ; 32 newgroup FIVE_ISLAND ; 32
map_const FIVE_ISLAND, 10, 10 ; 1 map_const FIVE_ISLAND, 10, 9 ; 1
map_const FIVE_ISLAND_MEADOW, 10, 10 ; 2 map_const FIVE_ISLAND_MEADOW, 10, 10 ; 2
map_const MEMORIAL_PILLAR, 10, 10 ; 3 map_const MEMORIAL_PILLAR, 10, 10 ; 3
map_const WATER_LABYRINTH, 10, 10 ; 4 map_const WATER_LABYRINTH, 10, 10 ; 4
@ -607,7 +607,7 @@ ENDM
endgroup endgroup
newgroup SIX_ISLAND ; 33 newgroup SIX_ISLAND ; 33
map_const SIX_ISLAND, 10, 10 ; 1 map_const SIX_ISLAND, 10, 18 ; 1
map_const WATER_PATH, 10, 10 ; 2 map_const WATER_PATH, 10, 10 ; 2
map_const RUIN_VALLEY, 10, 10 ; 3 map_const RUIN_VALLEY, 10, 10 ; 3
map_const DOTTED_HOLE, 10, 10 ; 4 map_const DOTTED_HOLE, 10, 10 ; 4

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@ -127,7 +127,8 @@
const MUSIC_FORTUNASF ; 7a const MUSIC_FORTUNASF ; 7a
const MUSIC_JASPERFOREST ; 7b const MUSIC_JASPERFOREST ; 7b
const MUSIC_SEVII ; 7c const MUSIC_SEVII ; 7c
const MUSIC_FOURISLAND ; 7d (We're coming up on $80, there's a fix in the pokecrystal design flaws section but that and above may be buggy) const MUSIC_FOURISLAND ; 7d
const MUSIC_SIXISLAND ; 7e
DEF NUM_MUSIC_SONGS EQU const_value DEF NUM_MUSIC_SONGS EQU const_value
; GetMapMusic picks music for these values (see home/map.asm) ; GetMapMusic picks music for these values (see home/map.asm)

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@ -660,17 +660,17 @@ MapGroup_FourIsland: ; 31
MapGroup_FiveIsland: ; 32 MapGroup_FiveIsland: ; 32
table_width MAP_LENGTH, MapGroup_FiveIsland table_width MAP_LENGTH, MapGroup_FiveIsland
map FiveIsland, TILESET_CAVE, TOWN, LANDMARK_FIVE_ISLAND, MUSIC_FOURISLAND, FALSE, PALETTE_AUTO, FISHGROUP_SHORE map FiveIsland, TILESET_SEVII, TOWN, LANDMARK_FIVE_ISLAND, MUSIC_FOURISLAND, FALSE, PALETTE_AUTO, FISHGROUP_SHORE
map FiveIslandMeadow, TILESET_CAVE, ROUTE, LANDMARK_FIVE_ISLAND, MUSIC_FOURISLAND, FALSE, PALETTE_AUTO, FISHGROUP_SHORE map FiveIslandMeadow, TILESET_CAVE, ROUTE, LANDMARK_FIVE_ISLAND, MUSIC_SEVII, FALSE, PALETTE_AUTO, FISHGROUP_SHORE
map MemorialPillar, TILESET_CAVE, ROUTE, LANDMARK_FIVE_ISLAND, MUSIC_FOURISLAND, FALSE, PALETTE_AUTO, FISHGROUP_SHORE map MemorialPillar, TILESET_CAVE, ROUTE, LANDMARK_FIVE_ISLAND, MUSIC_SEVII, FALSE, PALETTE_AUTO, FISHGROUP_SHORE
map WaterLabyrinth, TILESET_CAVE, ROUTE, LANDMARK_FIVE_ISLAND, MUSIC_FOURISLAND, FALSE, PALETTE_AUTO, FISHGROUP_SHORE map WaterLabyrinth, TILESET_CAVE, ROUTE, LANDMARK_FIVE_ISLAND, MUSIC_SEVII, FALSE, PALETTE_AUTO, FISHGROUP_SHORE
map ResortGorgeous, TILESET_CAVE, ROUTE, LANDMARK_FIVE_ISLAND, MUSIC_FOURISLAND, FALSE, PALETTE_AUTO, FISHGROUP_SHORE map ResortGorgeous, TILESET_CAVE, ROUTE, LANDMARK_FIVE_ISLAND, MUSIC_SEVII, FALSE, PALETTE_AUTO, FISHGROUP_SHORE
map LostCave, TILESET_CAVE, CAVE, LANDMARK_FIVE_ISLAND, MUSIC_FOURISLAND, TRUE, PALETTE_DAY, FISHGROUP_SHORE map LostCave, TILESET_CAVE, CAVE, LANDMARK_FIVE_ISLAND, MUSIC_FOURISLAND, TRUE, PALETTE_DAY, FISHGROUP_SHORE
assert_table_length NUM_FIVE_ISLAND_MAPS assert_table_length NUM_FIVE_ISLAND_MAPS
MapGroup_SixIsland: ; 33 MapGroup_SixIsland: ; 33
table_width MAP_LENGTH, MapGroup_SixIsland table_width MAP_LENGTH, MapGroup_SixIsland
map SixIsland, TILESET_CAVE, TOWN, LANDMARK_SIX_ISLAND, MUSIC_CHERRYGROVE_CITY, FALSE, PALETTE_AUTO, FISHGROUP_SHORE map SixIsland, TILESET_SEVII, TOWN, LANDMARK_SIX_ISLAND, MUSIC_SIXISLAND, FALSE, PALETTE_AUTO, FISHGROUP_SHORE
map WaterPath, TILESET_CAVE, ROUTE, LANDMARK_SIX_ISLAND, MUSIC_CHERRYGROVE_CITY, FALSE, PALETTE_AUTO, FISHGROUP_SHORE map WaterPath, TILESET_CAVE, ROUTE, LANDMARK_SIX_ISLAND, MUSIC_CHERRYGROVE_CITY, FALSE, PALETTE_AUTO, FISHGROUP_SHORE
map RuinValley, TILESET_CAVE, ROUTE, LANDMARK_SIX_ISLAND, MUSIC_CHERRYGROVE_CITY, FALSE, PALETTE_AUTO, FISHGROUP_SHORE map RuinValley, TILESET_CAVE, ROUTE, LANDMARK_SIX_ISLAND, MUSIC_CHERRYGROVE_CITY, FALSE, PALETTE_AUTO, FISHGROUP_SHORE
map DottedHole, TILESET_CAVE, CAVE, LANDMARK_SIX_ISLAND, MUSIC_CHERRYGROVE_CITY, FALSE, PALETTE_DAY, FISHGROUP_SHORE map DottedHole, TILESET_CAVE, CAVE, LANDMARK_SIX_ISLAND, MUSIC_CHERRYGROVE_CITY, FALSE, PALETTE_DAY, FISHGROUP_SHORE
@ -682,7 +682,7 @@ MapGroup_SixIsland: ; 33
MapGroup_SevenIsland: ; 34 MapGroup_SevenIsland: ; 34
table_width MAP_LENGTH, MapGroup_SevenIsland table_width MAP_LENGTH, MapGroup_SevenIsland
map SevenIsland, TILESET_CAVE, TOWN, LANDMARK_SEVEN_ISLAND, MUSIC_CHERRYGROVE_CITY, FALSE, PALETTE_AUTO, FISHGROUP_SHORE map SevenIsland, TILESET_CAVE, TOWN, LANDMARK_SEVEN_ISLAND, MUSIC_SIXISLAND, FALSE, PALETTE_AUTO, FISHGROUP_SHORE
map CanyonEntrance, TILESET_CAVE, ROUTE, LANDMARK_SIX_ISLAND, MUSIC_CHERRYGROVE_CITY, FALSE, PALETTE_AUTO, FISHGROUP_SHORE map CanyonEntrance, TILESET_CAVE, ROUTE, LANDMARK_SIX_ISLAND, MUSIC_CHERRYGROVE_CITY, FALSE, PALETTE_AUTO, FISHGROUP_SHORE
map SevaultCanyon, TILESET_CAVE, ROUTE, LANDMARK_SIX_ISLAND, MUSIC_CHERRYGROVE_CITY, FALSE, PALETTE_AUTO, FISHGROUP_SHORE map SevaultCanyon, TILESET_CAVE, ROUTE, LANDMARK_SIX_ISLAND, MUSIC_CHERRYGROVE_CITY, FALSE, PALETTE_AUTO, FISHGROUP_SHORE
map TanobyRuins, TILESET_CAVE, ROUTE, LANDMARK_SIX_ISLAND, MUSIC_CHERRYGROVE_CITY, FALSE, PALETTE_AUTO, FISHGROUP_SHORE map TanobyRuins, TILESET_CAVE, ROUTE, LANDMARK_SIX_ISLAND, MUSIC_CHERRYGROVE_CITY, FALSE, PALETTE_AUTO, FISHGROUP_SHORE

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@ -418,7 +418,7 @@ DebugRoom_MapEvents:
warp_event 35, 17, SUNGLOW_CITY, 1 ; east warp warp_event 35, 17, SUNGLOW_CITY, 1 ; east warp
warp_event 5, 35, LAVENDER_TOWN, 1 ; southwest warp warp_event 5, 35, LAVENDER_TOWN, 1 ; southwest warp
warp_event 19, 34, KANTO_SAFARI_ZONE_CENTER, 1 ; southern warp warp_event 19, 34, KANTO_SAFARI_ZONE_CENTER, 1 ; southern warp
warp_event 33, 33, FOUR_ISLAND, 1 ; southeast warp warp_event 33, 33, SIX_ISLAND, 1 ; southeast warp
warp_event 5, 3, HAUNTED_HOUSE_FOYER, 1 warp_event 5, 3, HAUNTED_HOUSE_FOYER, 1
warp_event 34, 11, WINNERS_PATH, 3 warp_event 34, 11, WINNERS_PATH, 3

Binary file not shown.

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@ -14,7 +14,8 @@ FiveIsland_MapEvents:
db 0, 0 ; filler db 0, 0 ; filler
def_warp_events def_warp_events
warp_event 8, 11, DEBUG_ROOM, 1
warp_event 9, 11, DEBUG_ROOM, 1
def_coord_events def_coord_events
def_bg_events def_bg_events

Binary file not shown.

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@ -14,7 +14,9 @@ SixIsland_MapEvents:
db 0, 0 ; filler db 0, 0 ; filler
def_warp_events def_warp_events
warp_event 6, 27, DEBUG_ROOM, 1
warp_event 7, 27, DEBUG_ROOM, 1
def_coord_events def_coord_events
def_bg_events def_bg_events