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Five + Six island maps with another RBY style remix
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parent
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@ -174,7 +174,7 @@ JEP-affiliated musicians require music to be used with direct credit for non-com
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### Unaffiliated
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- FroggestSpirit: HGSS Poke Mart Demix
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- TempoQuill: Gen 1 Style Remixes of Lake of Rage and Azalea Town (used in the Sevii Islands)
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- TempoQuill: Gen 1 Style Remixes of Lake of Rage Azalea Town, and Violet City (used in the Sevii Islands)
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## Other Sources
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- Nob Ogasawara (Many prototype Pokemon names)
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@ -178,6 +178,7 @@ INCLUDE "audio/music/FortunaSF.asm"
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INCLUDE "audio/music/JasperForest.asm"
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INCLUDE "audio/music/sevii.asm"
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INCLUDE "audio/music/FourIsland.asm"
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INCLUDE "audio/music/SixIsland.asm"
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SECTION "Sound Effects", ROMX
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577
audio/music/SixIsland.asm
Normal file
577
audio/music/SixIsland.asm
Normal file
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@ -0,0 +1,577 @@
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; By TempoQuill, from https://github.com/TempoQuill/PokeGoldG1/blob/main/audio/music/violet.asm
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; Minor tweaks by Zeta_Null to fix desync and one wrong note
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Music_SixIsland:
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channel_count 4
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channel 1, Music_SixIsland_Ch1
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channel 2, Music_SixIsland_Ch2
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channel 3, Music_SixIsland_Ch3
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channel 4, Music_SixIsland_Ch4
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Music_SixIsland_Ch1:
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tempo 156
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volume 7, 7
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vibrato 4, 3, 1
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pitch_offset 1
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duty_cycle 1
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note_type 12, 6, 4
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octave 2
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note B_, 2
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octave 3
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note G#, 4
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volume_envelope 10, 3
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note B_, 10
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volume_envelope 6, 4
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octave 2
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note B_, 2
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octave 3
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note F#, 4
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volume_envelope 10, 3
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note F#, 4
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note E_, 2
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note F#, 2
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note D#, 2
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volume_envelope 6, 4
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octave 2
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note B_, 2
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octave 3
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note C#, 2
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note D#, 2
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volume_envelope 10, 3
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note B_, 10
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volume_envelope 6, 4
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note B_, 4
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note B_, 2
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volume_envelope 10, 5
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note B_, 6
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note A#, 4
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.mainloop:
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note B_, 2
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octave 2
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note B_, 4
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octave 3
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note D#, 4
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octave 2
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note B_, 2
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octave 3
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note F#, 4
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note C#, 2
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note G#, 4
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note B_, 4
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note G#, 4
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note E_, 1
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note F#, 1
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octave 2
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note A#, 2
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octave 3
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note G#, 4
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note A#, 2
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note G#, 2
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note F#, 4
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note G#, 1
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note A#, 1
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octave 2
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note B_, 2
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octave 3
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note D#, 4
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note F#, 4
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note D#, 2
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octave 2
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note B_, 2
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octave 3
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note D#, 1
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note E_, 1
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note F#, 2
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octave 2
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note B_, 4
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octave 3
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note C#, 4
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note D#, 4
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note F#, 2
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note B_, 4
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note A#, 4
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note G#, 4
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note E_, 2
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note F#, 2
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octave 2
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note B_, 4
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octave 3
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note G#, 4
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note F#, 4
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note E_, 4
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note D#, 6
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note E_, 6
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note F#, 4
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sound_call .sub1
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note E_, 4
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sound_call .sub1
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note E_, 2
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note B_, 1
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octave 4
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note C#, 1
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note D_, 2
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octave 3
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note A_, 2
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note F#, 2
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note A_, 2
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note F#, 2
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note D_, 2
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note F#, 2
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note A_, 2
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octave 4
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note D#, 2
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octave 3
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note B_, 2
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note A_, 2
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note B_, 2
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note A_, 2
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note F#, 2
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note A_, 2
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note B_, 2
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note E_, 2
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note B_, 4
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note G#, 4
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note F#, 2
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note E_, 2
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note F#, 2
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note C#, 4
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note D#, 4
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note E_, 4
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note F#, 4
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sound_jump .mainloop
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.sub1:
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note G_, 2
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note D_, 4
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octave 4
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note D_, 2
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note C#, 2
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octave 3
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note E_, 6
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note F#, 6
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note A_, 6
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sound_ret
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Music_SixIsland_Ch2:
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duty_cycle 3
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vibrato 11, 2, 2
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note_type 12, 10, 2
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octave 3
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note G#, 2
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note A#, 2
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note B_, 2
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volume_envelope 13, 3
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octave 4
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note D#, 4
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volume_envelope 10, 2
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note C#, 2
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octave 3
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note A#, 2
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note G#, 2
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note F#, 2
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note G#, 2
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note A#, 2
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volume_envelope 13, 3
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octave 4
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note C#, 4
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volume_envelope 10, 2
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octave 3
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note B_, 2
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note A#, 2
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note B_, 2
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note G#, 2
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note A#, 2
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note B_, 2
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volume_envelope 13, 3
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note G#, 4
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volume_envelope 10, 2
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note A#, 2
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note B_, 2
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octave 4
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note C#, 2
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note D#, 2
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octave 3
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note F#, 2
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octave 4
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note D#, 2
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volume_envelope 13, 6
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note C#, 8
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.mainloop:
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volume_envelope 13, 4
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octave 4
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note D#, 1
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note E_, 1
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note F#, 6
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note F#, 1
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note G#, 1
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note F#, 2
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note E_, 2
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note D#, 2
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note F#, 2
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volume_envelope 13, 5
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note E_, 14
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volume_envelope 13, 4
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note C#, 1
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note D#, 1
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note E_, 6
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note E_, 1
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note F#, 1
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note E_, 2
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note D#, 2
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note C#, 2
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note E_, 2
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volume_envelope 13, 5
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note D#, 14
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volume_envelope 13, 4
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octave 3
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note B_, 1
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octave 4
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note C#, 1
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note D#, 6
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note D#, 1
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note E_, 1
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note D#, 2
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note C#, 2
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octave 3
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note B_, 2
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octave 4
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note C#, 2
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note D#, 4
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note G#, 4
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note B_, 6
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note C#, 1
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note D#, 1
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note E_, 2
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octave 3
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note G#, 2
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note B_, 2
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octave 4
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note E_, 2
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note D#, 4
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note C#, 4
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volume_envelope 13, 7
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octave 3
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note B_, 16
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duty_cycle 2
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sound_call .sub1
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note D_, 6
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duty_cycle 1
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sound_call .sub1
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note F#, 4
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note D_, 1
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note E_, 1
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note F#, 14
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note D_, 1
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note E_, 1
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note F#, 12
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octave 3
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note D#, 4
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octave 4
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note C#, 12
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octave 3
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note B_, 4
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note A#, 14
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duty_cycle 3
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sound_jump .mainloop
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.sub1:
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rest 2
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octave 3
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note B_, 1
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octave 4
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note C#, 1
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note D_, 2
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note F#, 2
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note E_, 2
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note D_, 2
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note C#, 2
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octave 3
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note B_, 2
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note A_, 2
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note F#, 2
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note A_, 2
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octave 4
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note E_, 4
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sound_ret
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Music_SixIsland_Ch3:
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note_type 12, 1, 1
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rest 6
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octave 4
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note E_, 4
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rest 12
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note D#, 4
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rest 10
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octave 3
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note G#, 2
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octave 4
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note D#, 4
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note F#, 2
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rest 2
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note G#, 2
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note F#, 2
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note D#, 2
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octave 3
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note B_, 2
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octave 4
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note F#, 2
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rest 2
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.mainloop:
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octave 3
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note F#, 1
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rest 1
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note A#, 1
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rest 1
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octave 4
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note C#, 1
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rest 1
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octave 3
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note B_, 1
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rest 1
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octave 4
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note F#, 1
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rest 3
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note B_, 1
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rest 3
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octave 5
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note D#, 1
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rest 1
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octave 4
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note B_, 1
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rest 1
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note F#, 1
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rest 1
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note E_, 1
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rest 1
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note G#, 1
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rest 1
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note E_, 1
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rest 1
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note G#, 1
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rest 1
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octave 5
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note C#, 1
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rest 1
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note E_, 1
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rest 1
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note C#, 1
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rest 1
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octave 4
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note G#, 1
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rest 1
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octave 3
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note F#, 1
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rest 1
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octave 4
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note C#, 1
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rest 3
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note F#, 1
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rest 3
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note A#, 1
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rest 1
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octave 5
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note C#, 1
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rest 1
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octave 4
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note A#, 1
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rest 1
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note B_, 1
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rest 1
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note F#, 1
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rest 1
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note B_, 1
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rest 1
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note F#, 1
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rest 1
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note B_, 1
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rest 1
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note A#, 1
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rest 1
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note F#, 1
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rest 1
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note D#, 1
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rest 1
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octave 3
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note B_, 1
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rest 1
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octave 4
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note F#, 1
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rest 3
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note A#, 1
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rest 3
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note B_, 1
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rest 1
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note F#, 1
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rest 1
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note D#, 1
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rest 1
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note E_, 1
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rest 1
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note G#, 1
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rest 1
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note B_, 1
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rest 1
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note E_, 1
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note E_, 1
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octave 5
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note E_, 1
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rest 3
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octave 3
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note B_, 1
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rest 1
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octave 4
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note E_, 1
|
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rest 1
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note G#, 1
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rest 1
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octave 5
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note E_, 1
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rest 1
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octave 4
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note E_, 1
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rest 1
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note B_, 1
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rest 1
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note F#, 1
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rest 1
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note B_, 1
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rest 1
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note F#, 1
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rest 1
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note A#, 1
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rest 1
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note B_, 1
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rest 1
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note F#, 1
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rest 3
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note G#, 1
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rest 3
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note A#, 1
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rest 1
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note B_, 1
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rest 1
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octave 5
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note C#, 1
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rest 1
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.loop1:
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octave 4
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note D_, 1
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rest 1
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note G_, 1
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rest 3
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note G_, 1
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rest 1
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note A_, 1
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rest 3
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note E_, 1
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rest 1
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note A_, 1
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rest 1
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octave 5
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note D_, 1
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rest 1
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octave 4
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note A_, 1
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rest 1
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note F#, 1
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rest 1
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note D_, 1
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||||
rest 1
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note B_, 1
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rest 1
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note D_, 1
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rest 1
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note A_, 1
|
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rest 1
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note F#, 1
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rest 1
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sound_loop 2, .loop1
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note A_, 1
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rest 1
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octave 5
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note D_, 1
|
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rest 3
|
||||
note D_, 1
|
||||
rest 3
|
||||
octave 4
|
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note A_, 1
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||||
rest 1
|
||||
note B_, 1
|
||||
rest 1
|
||||
note F#, 1
|
||||
rest 1
|
||||
note A_, 1
|
||||
rest 1
|
||||
octave 5
|
||||
note D#, 1
|
||||
rest 3
|
||||
note D#, 1
|
||||
rest 3
|
||||
octave 4
|
||||
note A_, 1
|
||||
rest 1
|
||||
note B_, 1
|
||||
rest 1
|
||||
note D#, 1
|
||||
rest 1
|
||||
note B_, 1
|
||||
rest 1
|
||||
note F#, 1
|
||||
rest 1
|
||||
octave 5
|
||||
note C#, 1
|
||||
rest 1
|
||||
octave 4
|
||||
note F#, 1
|
||||
rest 1
|
||||
note B_, 1
|
||||
rest 1
|
||||
note F#, 1
|
||||
rest 1
|
||||
note G#, 1
|
||||
rest 1
|
||||
note F#, 1
|
||||
rest 1
|
||||
note A#, 1
|
||||
rest 1
|
||||
note F#, 1
|
||||
rest 1
|
||||
note B_, 1
|
||||
rest 1
|
||||
note F#, 1
|
||||
rest 1
|
||||
note C#, 1
|
||||
rest 1
|
||||
sound_jump .mainloop
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||||
|
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Music_SixIsland_Ch4:
|
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toggle_noise 1
|
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drum_speed 12
|
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.loop1:
|
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drum_note 5, 2
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||||
drum_note 5, 4
|
||||
drum_note 6, 10
|
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drum_note 5, 2
|
||||
drum_note 5, 4
|
||||
drum_note 6, 6
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||||
drum_note 5, 4
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sound_loop 2, .loop1
|
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.mainloop:
|
||||
drum_note 10, 6
|
||||
drum_note 12, 4
|
||||
drum_note 12, 2
|
||||
drum_note 6, 4
|
||||
drum_note 10, 2
|
||||
drum_note 12, 4
|
||||
drum_note 12, 4
|
||||
drum_note 6, 2
|
||||
drum_note 12, 4
|
||||
sound_loop 7, .mainloop
|
||||
drum_note 10, 6
|
||||
drum_note 12, 4
|
||||
drum_note 12, 2
|
||||
drum_note 6, 4
|
||||
drum_note 12, 2
|
||||
drum_note 10, 4
|
||||
drum_note 6, 6
|
||||
drum_note 12, 4
|
||||
sound_jump .mainloop
|
|
@ -130,4 +130,5 @@ Music:
|
|||
dba Music_JasperForest
|
||||
dba Music_Sevii
|
||||
dba Music_FourIsland
|
||||
dba Music_SixIsland
|
||||
assert_table_length NUM_MUSIC_SONGS
|
||||
|
|
|
@ -598,7 +598,7 @@ ENDM
|
|||
endgroup
|
||||
|
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newgroup FIVE_ISLAND ; 32
|
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map_const FIVE_ISLAND, 10, 10 ; 1
|
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map_const FIVE_ISLAND, 10, 9 ; 1
|
||||
map_const FIVE_ISLAND_MEADOW, 10, 10 ; 2
|
||||
map_const MEMORIAL_PILLAR, 10, 10 ; 3
|
||||
map_const WATER_LABYRINTH, 10, 10 ; 4
|
||||
|
@ -607,7 +607,7 @@ ENDM
|
|||
endgroup
|
||||
|
||||
newgroup SIX_ISLAND ; 33
|
||||
map_const SIX_ISLAND, 10, 10 ; 1
|
||||
map_const SIX_ISLAND, 10, 18 ; 1
|
||||
map_const WATER_PATH, 10, 10 ; 2
|
||||
map_const RUIN_VALLEY, 10, 10 ; 3
|
||||
map_const DOTTED_HOLE, 10, 10 ; 4
|
||||
|
|
|
@ -127,7 +127,8 @@
|
|||
const MUSIC_FORTUNASF ; 7a
|
||||
const MUSIC_JASPERFOREST ; 7b
|
||||
const MUSIC_SEVII ; 7c
|
||||
const MUSIC_FOURISLAND ; 7d (We're coming up on $80, there's a fix in the pokecrystal design flaws section but that and above may be buggy)
|
||||
const MUSIC_FOURISLAND ; 7d
|
||||
const MUSIC_SIXISLAND ; 7e
|
||||
DEF NUM_MUSIC_SONGS EQU const_value
|
||||
|
||||
; GetMapMusic picks music for these values (see home/map.asm)
|
||||
|
|
|
@ -660,17 +660,17 @@ MapGroup_FourIsland: ; 31
|
|||
|
||||
MapGroup_FiveIsland: ; 32
|
||||
table_width MAP_LENGTH, MapGroup_FiveIsland
|
||||
map FiveIsland, TILESET_CAVE, TOWN, LANDMARK_FIVE_ISLAND, MUSIC_FOURISLAND, FALSE, PALETTE_AUTO, FISHGROUP_SHORE
|
||||
map FiveIslandMeadow, TILESET_CAVE, ROUTE, LANDMARK_FIVE_ISLAND, MUSIC_FOURISLAND, FALSE, PALETTE_AUTO, FISHGROUP_SHORE
|
||||
map MemorialPillar, TILESET_CAVE, ROUTE, LANDMARK_FIVE_ISLAND, MUSIC_FOURISLAND, FALSE, PALETTE_AUTO, FISHGROUP_SHORE
|
||||
map WaterLabyrinth, TILESET_CAVE, ROUTE, LANDMARK_FIVE_ISLAND, MUSIC_FOURISLAND, FALSE, PALETTE_AUTO, FISHGROUP_SHORE
|
||||
map ResortGorgeous, TILESET_CAVE, ROUTE, LANDMARK_FIVE_ISLAND, MUSIC_FOURISLAND, FALSE, PALETTE_AUTO, FISHGROUP_SHORE
|
||||
map FiveIsland, TILESET_SEVII, TOWN, LANDMARK_FIVE_ISLAND, MUSIC_FOURISLAND, FALSE, PALETTE_AUTO, FISHGROUP_SHORE
|
||||
map FiveIslandMeadow, TILESET_CAVE, ROUTE, LANDMARK_FIVE_ISLAND, MUSIC_SEVII, FALSE, PALETTE_AUTO, FISHGROUP_SHORE
|
||||
map MemorialPillar, TILESET_CAVE, ROUTE, LANDMARK_FIVE_ISLAND, MUSIC_SEVII, FALSE, PALETTE_AUTO, FISHGROUP_SHORE
|
||||
map WaterLabyrinth, TILESET_CAVE, ROUTE, LANDMARK_FIVE_ISLAND, MUSIC_SEVII, FALSE, PALETTE_AUTO, FISHGROUP_SHORE
|
||||
map ResortGorgeous, TILESET_CAVE, ROUTE, LANDMARK_FIVE_ISLAND, MUSIC_SEVII, FALSE, PALETTE_AUTO, FISHGROUP_SHORE
|
||||
map LostCave, TILESET_CAVE, CAVE, LANDMARK_FIVE_ISLAND, MUSIC_FOURISLAND, TRUE, PALETTE_DAY, FISHGROUP_SHORE
|
||||
assert_table_length NUM_FIVE_ISLAND_MAPS
|
||||
|
||||
MapGroup_SixIsland: ; 33
|
||||
table_width MAP_LENGTH, MapGroup_SixIsland
|
||||
map SixIsland, TILESET_CAVE, TOWN, LANDMARK_SIX_ISLAND, MUSIC_CHERRYGROVE_CITY, FALSE, PALETTE_AUTO, FISHGROUP_SHORE
|
||||
map SixIsland, TILESET_SEVII, TOWN, LANDMARK_SIX_ISLAND, MUSIC_SIXISLAND, FALSE, PALETTE_AUTO, FISHGROUP_SHORE
|
||||
map WaterPath, TILESET_CAVE, ROUTE, LANDMARK_SIX_ISLAND, MUSIC_CHERRYGROVE_CITY, FALSE, PALETTE_AUTO, FISHGROUP_SHORE
|
||||
map RuinValley, TILESET_CAVE, ROUTE, LANDMARK_SIX_ISLAND, MUSIC_CHERRYGROVE_CITY, FALSE, PALETTE_AUTO, FISHGROUP_SHORE
|
||||
map DottedHole, TILESET_CAVE, CAVE, LANDMARK_SIX_ISLAND, MUSIC_CHERRYGROVE_CITY, FALSE, PALETTE_DAY, FISHGROUP_SHORE
|
||||
|
@ -682,7 +682,7 @@ MapGroup_SixIsland: ; 33
|
|||
|
||||
MapGroup_SevenIsland: ; 34
|
||||
table_width MAP_LENGTH, MapGroup_SevenIsland
|
||||
map SevenIsland, TILESET_CAVE, TOWN, LANDMARK_SEVEN_ISLAND, MUSIC_CHERRYGROVE_CITY, FALSE, PALETTE_AUTO, FISHGROUP_SHORE
|
||||
map SevenIsland, TILESET_CAVE, TOWN, LANDMARK_SEVEN_ISLAND, MUSIC_SIXISLAND, FALSE, PALETTE_AUTO, FISHGROUP_SHORE
|
||||
map CanyonEntrance, TILESET_CAVE, ROUTE, LANDMARK_SIX_ISLAND, MUSIC_CHERRYGROVE_CITY, FALSE, PALETTE_AUTO, FISHGROUP_SHORE
|
||||
map SevaultCanyon, TILESET_CAVE, ROUTE, LANDMARK_SIX_ISLAND, MUSIC_CHERRYGROVE_CITY, FALSE, PALETTE_AUTO, FISHGROUP_SHORE
|
||||
map TanobyRuins, TILESET_CAVE, ROUTE, LANDMARK_SIX_ISLAND, MUSIC_CHERRYGROVE_CITY, FALSE, PALETTE_AUTO, FISHGROUP_SHORE
|
||||
|
|
|
@ -418,7 +418,7 @@ DebugRoom_MapEvents:
|
|||
warp_event 35, 17, SUNGLOW_CITY, 1 ; east warp
|
||||
warp_event 5, 35, LAVENDER_TOWN, 1 ; southwest warp
|
||||
warp_event 19, 34, KANTO_SAFARI_ZONE_CENTER, 1 ; southern warp
|
||||
warp_event 33, 33, FOUR_ISLAND, 1 ; southeast warp
|
||||
warp_event 33, 33, SIX_ISLAND, 1 ; southeast warp
|
||||
warp_event 5, 3, HAUNTED_HOUSE_FOYER, 1
|
||||
warp_event 34, 11, WINNERS_PATH, 3
|
||||
|
||||
|
|
Binary file not shown.
|
@ -14,7 +14,8 @@ FiveIsland_MapEvents:
|
|||
db 0, 0 ; filler
|
||||
|
||||
def_warp_events
|
||||
|
||||
warp_event 8, 11, DEBUG_ROOM, 1
|
||||
warp_event 9, 11, DEBUG_ROOM, 1
|
||||
def_coord_events
|
||||
|
||||
def_bg_events
|
||||
|
|
Binary file not shown.
|
@ -14,6 +14,8 @@ SixIsland_MapEvents:
|
|||
db 0, 0 ; filler
|
||||
|
||||
def_warp_events
|
||||
warp_event 6, 27, DEBUG_ROOM, 1
|
||||
warp_event 7, 27, DEBUG_ROOM, 1
|
||||
|
||||
def_coord_events
|
||||
|
||||
|
|
Loading…
Reference in a new issue