mirror of
https://github.com/thornAvery/jep-hack.git
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Jacky's House (& Jacky & Knuckles)
This adds various house tiles that allow the creation of the game house from SW97. It's been heavily altered to include the SNES (from RBY), Virtual Boy, and N64. Here, you can fight Jacky once a day to farm Gold Leaves, which will be currency for a Move Reminder. It should refresh just fine but definitely give it a closer look, I'm not exactly confident. I also made a start on a GSCified sofa but it looks kinda weird.
This commit is contained in:
parent
7114109368
commit
6d7f07292b
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@ -123,6 +123,8 @@
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const ENGINE_INDIGO_PLATEAU_RIVAL_FIGHT
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const ENGINE_INDIGO_PLATEAU_RIVAL_FIGHT
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const ENGINE_DAILY_MOVE_TUTOR
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const ENGINE_DAILY_MOVE_TUTOR
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const ENGINE_BUENAS_PASSWORD
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const ENGINE_BUENAS_PASSWORD
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; wJackyTimer
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const ENGINE_JACKY_TIMER
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; wSwarmFlags
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; wSwarmFlags
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const ENGINE_BUENAS_PASSWORD_2
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const ENGINE_BUENAS_PASSWORD_2
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const ENGINE_GOLDENROD_DEPT_STORE_SALE_IS_ON
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const ENGINE_GOLDENROD_DEPT_STORE_SALE_IS_ON
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@ -1121,7 +1121,7 @@
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const EVENT_BEAT_ARCHER2
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const EVENT_BEAT_ARCHER2
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const EVENT_BEAT_ARCHER3
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const EVENT_BEAT_ARCHER3
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const EVENT_BEAT_PROFBLUE
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const EVENT_BEAT_PROFBLUE
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const EVENT_BEAT_JACKY
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const EVENT_BEAT_SHINJUKU_JACKY_ONCE
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; Unused: next 76 events
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; Unused: next 76 events
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const_next 1600
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const_next 1600
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@ -650,11 +650,12 @@ ENDM
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map_const OLD_CITY_GYM, 6, 10 ; 8
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map_const OLD_CITY_GYM, 6, 10 ; 8
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map_const OLD_CITY_MUSEUM, 8, 3 ; 9
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map_const OLD_CITY_MUSEUM, 8, 3 ; 9
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map_const POKEMON_PAGODA_1F, 5, 5 ; 10
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map_const POKEMON_PAGODA_1F, 5, 5 ; 10
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map_const POKEMON_PAGODA_2F, 5, 5 ; 10
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map_const POKEMON_PAGODA_2F, 5, 5 ; 11
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map_const POKEMON_PAGODA_3F, 5, 5 ; 10
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map_const POKEMON_PAGODA_3F, 5, 5 ; 12
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map_const POKEMON_PAGODA_4F, 5, 5 ; 10
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map_const POKEMON_PAGODA_4F, 5, 5 ; 13
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map_const POKEMON_PAGODA_5F, 3, 3 ; 10
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map_const POKEMON_PAGODA_5F, 3, 3 ; 14
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map_const ROUTE_50, 15, 9 ; 10
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map_const ROUTE_50, 15, 9 ; 15
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map_const JACKYS_HOUSE, 4, 4 ; 16
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endgroup
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endgroup
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newgroup BLUE_FOREST ; 37
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newgroup BLUE_FOREST ; 37
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@ -305,6 +305,9 @@ DEF CELEBIEVENT_FOREST_IS_RESTLESS_F EQU 2
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const DAILYFLAGS2_MOVE_TUTOR_F ; 6
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const DAILYFLAGS2_MOVE_TUTOR_F ; 6
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const DAILYFLAGS2_BUENAS_PASSWORD_F ; 7
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const DAILYFLAGS2_BUENAS_PASSWORD_F ; 7
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; wJackyTimer::
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const DAILYFLAG_JACKY_TIMER
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; wSwarmFlags::
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; wSwarmFlags::
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const_def
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const_def
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const SWARMFLAGS_BUENAS_PASSWORD_F ; 0
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const SWARMFLAGS_BUENAS_PASSWORD_F ; 0
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@ -134,6 +134,8 @@ EngineFlags:
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engine_flag wDailyFlags2, DAILYFLAGS2_MOVE_TUTOR_F
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engine_flag wDailyFlags2, DAILYFLAGS2_MOVE_TUTOR_F
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engine_flag wDailyFlags2, DAILYFLAGS2_BUENAS_PASSWORD_F
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engine_flag wDailyFlags2, DAILYFLAGS2_BUENAS_PASSWORD_F
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engine_flag wJackyTimer, DAILYFLAG_JACKY_TIMER
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engine_flag wSwarmFlags, SWARMFLAGS_BUENAS_PASSWORD_F
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engine_flag wSwarmFlags, SWARMFLAGS_BUENAS_PASSWORD_F
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engine_flag wSwarmFlags, SWARMFLAGS_GOLDENROD_DEPT_STORE_SALE_F
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engine_flag wSwarmFlags, SWARMFLAGS_GOLDENROD_DEPT_STORE_SALE_F
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@ -847,6 +847,7 @@ ENDM
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map_attributes PokemonPagoda3F, POKEMON_PAGODA_3F, $00, 0
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map_attributes PokemonPagoda3F, POKEMON_PAGODA_3F, $00, 0
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map_attributes PokemonPagoda4F, POKEMON_PAGODA_4F, $00, 0
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map_attributes PokemonPagoda4F, POKEMON_PAGODA_4F, $00, 0
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map_attributes PokemonPagoda5F, POKEMON_PAGODA_5F, $00, 0
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map_attributes PokemonPagoda5F, POKEMON_PAGODA_5F, $00, 0
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map_attributes JackysHouse, JACKYS_HOUSE, $00, 0
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map_attributes BlueForest, BLUE_FOREST, $00, 0 ; this is on its own for now. add connections later.
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map_attributes BlueForest, BLUE_FOREST, $00, 0 ; this is on its own for now. add connections later.
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@ -1276,3 +1276,6 @@ PokemonPagoda5F_Blocks:
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Route50_Blocks:
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Route50_Blocks:
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INCBIN "maps/Route50.ablk"
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INCBIN "maps/Route50.ablk"
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JackysHouse_Blocks:
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INCBIN "maps/JackysHouse.ablk"
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@ -715,6 +715,7 @@ MapGroup_OldCity:
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map PokemonPagoda4F, TILESET_TOWER, INDOOR, LANDMARK_POKEMON_PAGODA, MUSIC_SPROUT_TOWER, FALSE, PALETTE_DAY, FISHGROUP_NONE
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map PokemonPagoda4F, TILESET_TOWER, INDOOR, LANDMARK_POKEMON_PAGODA, MUSIC_SPROUT_TOWER, FALSE, PALETTE_DAY, FISHGROUP_NONE
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map PokemonPagoda5F, TILESET_TOWER, INDOOR, LANDMARK_POKEMON_PAGODA, MUSIC_SPROUT_TOWER, FALSE, PALETTE_DAY, FISHGROUP_NONE
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map PokemonPagoda5F, TILESET_TOWER, INDOOR, LANDMARK_POKEMON_PAGODA, MUSIC_SPROUT_TOWER, FALSE, PALETTE_DAY, FISHGROUP_NONE
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map Route50, TILESET_NIHON_OLD, ROUTE, LANDMARK_ROUTE_50, MUSIC_ROUTE_30, TRUE, PALETTE_AUTO, FISHGROUP_NONE
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map Route50, TILESET_NIHON_OLD, ROUTE, LANDMARK_ROUTE_50, MUSIC_ROUTE_30, TRUE, PALETTE_AUTO, FISHGROUP_NONE
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map JackysHouse, TILESET_HOUSE, INDOOR, LANDMARK_ROUTE_50, MUSIC_VIOLET_CITY, FALSE, PALETTE_DAY, FISHGROUP_NONE
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assert_table_length NUM_OLD_CITY_MAPS
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assert_table_length NUM_OLD_CITY_MAPS
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MapGroup_BlueForest:
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MapGroup_BlueForest:
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@ -601,6 +601,7 @@ INCLUDE "maps/LavenderCryptSet2.asm"
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INCLUDE "maps/LavenderCryptSet3.asm"
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INCLUDE "maps/LavenderCryptSet3.asm"
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INCLUDE "maps/LavenderCryptDokuroarsRoom.asm"
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INCLUDE "maps/LavenderCryptDokuroarsRoom.asm"
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INCLUDE "maps/Route50.asm"
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INCLUDE "maps/Route50.asm"
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INCLUDE "maps/JackysHouse.asm"
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SECTION "Map Scripts 31", ROMX ; spillover
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SECTION "Map Scripts 31", ROMX ; spillover
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INCLUDE "maps/TanobyRuins.asm"
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INCLUDE "maps/TanobyRuins.asm"
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Binary file not shown.
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@ -50,15 +50,16 @@
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tilecoll FLOOR, WALL, FLOOR, WALL ; 31
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tilecoll FLOOR, WALL, FLOOR, WALL ; 31
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tilecoll WALL, WINDOW, WALL, WALL ; 32
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tilecoll WALL, WINDOW, WALL, WALL ; 32
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tilecoll FLOOR, FLOOR, FLOOR, FLOOR ; 33
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tilecoll FLOOR, FLOOR, FLOOR, FLOOR ; 33
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tilecoll FLOOR, FLOOR, FLOOR, FLOOR ; 34
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tilecoll WALL, FLOOR, FLOOR, FLOOR ; 34
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tilecoll FLOOR, FLOOR, FLOOR, FLOOR ; 35
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tilecoll WALL, FLOOR, FLOOR, FLOOR ; 35
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tilecoll FLOOR, FLOOR, FLOOR, FLOOR ; 36
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tilecoll WALL, WALL, WALL, WALL ; 36
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tilecoll FLOOR, FLOOR, FLOOR, FLOOR ; 37
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tilecoll WALL, WALL, FLOOR, FLOOR ; 37
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tilecoll FLOOR, FLOOR, FLOOR, FLOOR ; 38
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tilecoll WINDOW, WALL, FLOOR, FLOOR ; 38
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tilecoll FLOOR, FLOOR, FLOOR, FLOOR ; 39
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tilecoll WALL, WINDOW, FLOOR, FLOOR ; 39
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tilecoll FLOOR, FLOOR, FLOOR, FLOOR ; 3a
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tilecoll FLOOR, FLOOR, WARP_CARPET_DOWN, WARP_CARPET_DOWN ; 3a
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tilecoll FLOOR, FLOOR, FLOOR, FLOOR ; 3b
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tilecoll WALL, WALL, TV, FLOOR ; 3b
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tilecoll FLOOR, FLOOR, FLOOR, FLOOR ; 3c
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tilecoll WALL, WALL, FLOOR, RADIO ; 3c
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tilecoll FLOOR, FLOOR, FLOOR, FLOOR ; 3d
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tilecoll FLOOR, FLOOR, FLOOR, WALL ; 3d
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tilecoll FLOOR, FLOOR, FLOOR, FLOOR ; 3e
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tilecoll FLOOR, FLOOR, WALL, FLOOR ; 3e
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tilecoll FLOOR, FLOOR, FLOOR, FLOOR ; 3f
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tilecoll FLOOR, WALL, FLOOR, FLOOR ; 3f
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tilecoll WALL, FLOOR, FLOOR, FLOOR ; 40
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Binary file not shown.
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@ -7,6 +7,7 @@ ClearDailyTimers:
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ld [wLuckyNumberDayTimer], a
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ld [wLuckyNumberDayTimer], a
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ld [wSweetHoneyTimer], a
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ld [wSweetHoneyTimer], a
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ld [wDailyResetTimer], a
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ld [wDailyResetTimer], a
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ld [wJackyTimer], a ; This could use an engine flag I think but mehhhhhhhh
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ret
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ret
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InitCallReceiveDelay::
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InitCallReceiveDelay::
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Binary file not shown.
Before Width: | Height: | Size: 1.2 KiB After Width: | Height: | Size: 4 KiB |
1
maps/JackysHouse.ablk
Normal file
1
maps/JackysHouse.ablk
Normal file
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@ -0,0 +1 @@
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;;6<543333=>3:?@
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359
maps/JackysHouse.asm
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359
maps/JackysHouse.asm
Normal file
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@ -0,0 +1,359 @@
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; To paraphrase KEP:
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; Shinjuku Jacky was a famous Virtua Fighter player and the source of the famous "Jack" sprite.
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; He wrote the book "Virtua Fighter Maniax", the first to feature frame data for Virtua Fighter 1 and thus a very notable resource.
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; If you ever view a frame data resource, thank Jacky for popularising the concept.
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; At the time, many Virtua Fighter players had "geographical names", representing their residences. Shinjuku is notably within Tokyo, near to Shibuya.
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; Because Celadon City is based on Tokyo Metropolis, specifically Shinjuku and Shibuya, and there's a map called JISAN.MAP that featured N64s, in RG ROM Hacks, he's normally placed there.
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; In JEP, Jacky is a gamer near Sepia City who you can fight for Gold Leaves, which I want to serve as Heart Scales.
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object_const_def
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JackysHouse_MapScripts:
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def_scene_scripts
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def_callbacks
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; You can fight Shinjuku Jacky every day to get Gold Leaves, which serve as Heart Scale currency.
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JackysHouseJackyScript:
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faceplayer
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checkevent EVENT_BEAT_SHINJUKU_JACKY_ONCE
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opentext
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iftrue .beatOnce
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writetext JackyWelcomeText
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waitbutton
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closetext
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sjump .firstFight
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.beatOnce
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checkflag ENGINE_JACKY_TIMER
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iftrue .tuckeredOut
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opentext
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writetext JackyPostBeat
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waitbutton
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closetext
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; fallthrough
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.firstFight
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yesorno
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iffalse .No
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sjump .Yes
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.No
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opentext
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writetext JackyNo
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waitbutton
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closetext
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sjump .end
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.Yes
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opentext
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writetext JackyYes
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waitbutton
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closetext
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winlosstext JackyLossText, 0
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loadtrainer JACK, JACKY
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startbattle
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reloadmapafterbattle
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setevent EVENT_BEAT_SHINJUKU_JACKY_ONCE
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setflag ENGINE_JACKY_TIMER
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opentext
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writetext JackyAfterBattle
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promptbutton
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verbosegiveitem GOLD_LEAF
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iffalse .NoRoomForGoldLeaf
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writetext JackyGift
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waitbutton
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closetext
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sjump .end
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.tuckeredOut
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opentext
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writetext JackyTiredText
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waitbutton
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closetext
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; fallthrough
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.end
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end
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.NoRoomForGoldLeaf:
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writetext JackyNoRoomForGoldLeaf
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closetext
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end
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JackyWelcomeText:
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text "I am SHINJUKU"
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line "JACKY!"
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para "I know everything"
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line "about the world"
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cont "of #MON!"
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para "Hm? You think you"
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line "can take me?"
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done
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JackyYes:
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text "Let's see if you"
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line "can walk the"
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cont "walk! Come on!"
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done
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JackyNo:
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text "Maybe another"
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line "time…"
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done
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JackyLossText:
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text "I can't believe"
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line "I lost!"
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done
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JackyAfterBattle:
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text "It was like you"
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line "were fighting in"
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cont "slow motion…"
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para "Ok! I will give"
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line "you a gift to"
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cont "help you on your"
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cont "quest!"
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done
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JackyGift:
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text "There's a guy in"
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line "WEST CITY who"
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cont "loves these!"
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para "Go find him!"
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para "I look forward to"
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line "our next bout!"
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done
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JackyNoRoomForGoldLeaf:
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text "Whoa, dude! You've"
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line "got some loaded"
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cont "pockets!"
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para "Go make room!"
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done
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JackyPostBeat:
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text "Hey, it's you!"
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para "Wanna fight again?"
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line "I'm out of your"
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cont "league!"
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done
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JackyTiredText:
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text "Chawwww!"
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para "I'm tuckered out!"
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line "I gotta take my"
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cont "#MON to the"
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cont "CENTER in SEPIA!"
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para "Gimme a day,"
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line "would ya?"
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done
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JackyN64:
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jumptext JackyN64Text
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JackyN64Text:
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text "It's a NINTENDO"
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line "64! The latest"
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cont "game console!"
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done
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JackySNES:
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jumptext JackySNESText
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JackySNESText:
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text "It's a SNES!"
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para "Aren't these old"
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line "now?"
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para "JACKY: Hey! The"
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line "games are still"
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cont "fun! You're on a"
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cont "GAME BOY!"
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done
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JackyVirtualBoy:
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jumptext JackyVirtualBoy
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JackyVirtualBoyText:
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text "It's a VIRTUAL"
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line "BOY!"
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para "<PLAYER> looked"
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line "inside…"
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para "A plumber is" ; Mario's Tennis, arguably the best game on the system.
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line "playing tennis!" ; Ok, I guess Wario Land is better...
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para "Best not look" ; Safety is key, Kris!
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line "for too long…"
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done
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JackyTVFightersDestiny:
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||||||
|
jumptext JackyTVFightersDestiny
|
||||||
|
|
||||||
|
; Virtua Fighter 3 never made it to the N64, but Fighters Destiny is basically the same thing.
|
||||||
|
JackyTVFightersDestinyText:
|
||||||
|
text "Some characters"
|
||||||
|
line "are fighting in"
|
||||||
|
cont "3D! Wow!"
|
||||||
|
|
||||||
|
para "Isn't this too"
|
||||||
|
line "realistic?"
|
||||||
|
done
|
||||||
|
|
||||||
|
JackyTVStreetFighterII:
|
||||||
|
jumptext JackyTVStreetFighterII
|
||||||
|
|
||||||
|
; Jacky was a big Virtua Fighter nerd, so I imagine he'd have two fighting games running at once.
|
||||||
|
JackyTVStreetFighterIIText:
|
||||||
|
text "A man in a ban-"
|
||||||
|
line "dana is fighting"
|
||||||
|
cont "an American!"
|
||||||
|
|
||||||
|
para "Fiery projectiles"
|
||||||
|
line "and crazy kicks!"
|
||||||
|
|
||||||
|
para "A true classic!"
|
||||||
|
done
|
||||||
|
|
||||||
|
JackyMetalSlugPoster:
|
||||||
|
jumptext JackyMetalSlugPosterText
|
||||||
|
|
||||||
|
JackyMetalSlugPosterText:
|
||||||
|
text "It's a poster"
|
||||||
|
line "advertising a"
|
||||||
|
cont "game with huge"
|
||||||
|
cont "tanks and guns!"
|
||||||
|
done
|
||||||
|
|
||||||
|
JackyDDRPoster:
|
||||||
|
jumptext JackyDDRPoster
|
||||||
|
|
||||||
|
JackyDDRPosterText:
|
||||||
|
text "It's a poster"
|
||||||
|
line "advertising a"
|
||||||
|
cont "dancing game!"
|
||||||
|
done
|
||||||
|
|
||||||
|
JackyPCStarcraft:
|
||||||
|
jumptext JackyPCStarcraft
|
||||||
|
|
||||||
|
JackyPCStarcraftText: ; Brood War hadn't long come out, and was really popular in Korea at least. They made the Zerg rush!
|
||||||
|
text "There's an Eng-"
|
||||||
|
line "lish game on the"
|
||||||
|
cont "screen."
|
||||||
|
|
||||||
|
para "Tons of little"
|
||||||
|
line "creatures are"
|
||||||
|
cont "attacking some-"
|
||||||
|
cont "one's base!"
|
||||||
|
done
|
||||||
|
|
||||||
|
JackyDND:
|
||||||
|
jumptext JackyDNDText
|
||||||
|
|
||||||
|
JackyDNDText:
|
||||||
|
text "It's a book for"
|
||||||
|
line "a tabletop game."
|
||||||
|
|
||||||
|
para "It's called…"
|
||||||
|
|
||||||
|
para "MOUNTAINs and"
|
||||||
|
line "CHARIZARDs?"
|
||||||
|
done
|
||||||
|
|
||||||
|
SuperNerdAboutJacky:
|
||||||
|
jumptextfaceplayer SuperNerdAboutJackyText
|
||||||
|
|
||||||
|
SuperNerdAboutJackyText:
|
||||||
|
text "JACKY? He was in"
|
||||||
|
line "CELADON a few"
|
||||||
|
cont "years ago."
|
||||||
|
|
||||||
|
para "He was voice act-"
|
||||||
|
line "ing for the next"
|
||||||
|
cont "big fighting"
|
||||||
|
cont "game!" ; Shinjuku Jacky voice acted for Virtua Fighter 3!
|
||||||
|
|
||||||
|
para "But he seems more"
|
||||||
|
line "interested in a"
|
||||||
|
cont "kid he fought."
|
||||||
|
|
||||||
|
para "Weird, huh?"
|
||||||
|
done
|
||||||
|
|
||||||
|
JackySuperNerd2:
|
||||||
|
jumptextfaceplayer JackySuperNerd2Text
|
||||||
|
|
||||||
|
JackySuperNerd2Text:
|
||||||
|
text "The VIRTUAL BOY"
|
||||||
|
line "is so cool,"
|
||||||
|
cont "right?"
|
||||||
|
|
||||||
|
para "It'll catch on"
|
||||||
|
line "eventually."
|
||||||
|
done
|
||||||
|
|
||||||
|
JackySuperNerd3:
|
||||||
|
jumptextfaceplayer JackySuperNerd3Text
|
||||||
|
|
||||||
|
JackySuperNerd3Text:
|
||||||
|
text "JACKY still has"
|
||||||
|
line "that old SNES."
|
||||||
|
|
||||||
|
para "The games were"
|
||||||
|
line "awesome, though."
|
||||||
|
cont "I totally get it!"
|
||||||
|
done
|
||||||
|
|
||||||
|
JackySuperNerd4:
|
||||||
|
jumptextfaceplayer JackySuperNerd4Text
|
||||||
|
|
||||||
|
JackySuperNerd4Text: ; A legitimate talking point at the time, before console upgrades became common.
|
||||||
|
text "I don't get it."
|
||||||
|
line "Why do we need"
|
||||||
|
cont "to buy a new"
|
||||||
|
cont "game console?"
|
||||||
|
|
||||||
|
para "The SNES was"
|
||||||
|
line "fine. I want to"
|
||||||
|
cont "keep playing"
|
||||||
|
cont "my old games,"
|
||||||
|
cont "but they're not"
|
||||||
|
cont "compatible."
|
||||||
|
done
|
||||||
|
|
||||||
|
JackysHouse_MapEvents:
|
||||||
|
db 0, 0 ; filler
|
||||||
|
|
||||||
|
def_warp_events
|
||||||
|
warp_event 2, 7, ROUTE_50, 2
|
||||||
|
warp_event 3, 7, ROUTE_50, 2
|
||||||
|
|
||||||
|
def_coord_events
|
||||||
|
|
||||||
|
def_bg_events
|
||||||
|
bg_event 0, 2, BGEVENT_READ, JackyN64
|
||||||
|
bg_event 2, 2, BGEVENT_READ, JackySNES
|
||||||
|
bg_event 5, 1, BGEVENT_READ, JackyVirtualBoy
|
||||||
|
bg_event 3, 0, BGEVENT_READ, JackyMetalSlugPoster
|
||||||
|
bg_event 1, 0, BGEVENT_READ, JackyDDRPoster
|
||||||
|
bg_event 4, 1, BGEVENT_READ, JackyPCStarcraft
|
||||||
|
bg_event 0, 1, BGEVENT_READ, JackyTVFightersDestiny
|
||||||
|
bg_event 2, 1, BGEVENT_READ, JackyTVStreetFighterII
|
||||||
|
bg_event 5, 6, BGEVENT_READ, JackyDND
|
||||||
|
|
||||||
|
def_object_events
|
||||||
|
object_event 3, 4, SPRITE_BANCHOMAN, SPRITEMOVEDATA_STANDING_DOWN, 2, 2, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, JackysHouseJackyScript, -1 ; He has the Banchoman sprite for now, but this could absolutely change!
|
||||||
|
object_event 7, 6, SPRITE_SUPER_NERD, SPRITEMOVEDATA_STANDING_LEFT, 2, 2, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, SuperNerdAboutJacky, -1
|
||||||
|
object_event 7, 5, SPRITE_SUPER_NERD, SPRITEMOVEDATA_STANDING_LEFT, 2, 2, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, JackySuperNerd2, -1
|
||||||
|
object_event 5, 4, SPRITE_SUPER_NERD, SPRITEMOVEDATA_STANDING_DOWN, 2, 2, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, JackySuperNerd3, -1
|
||||||
|
object_event 4, 5, SPRITE_SUPER_NERD, SPRITEMOVEDATA_STANDING_RIGHT, 2, 2, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, JackySuperNerd4, -1
|
|
@ -118,7 +118,7 @@ Route50_MapEvents:
|
||||||
|
|
||||||
def_warp_events
|
def_warp_events
|
||||||
warp_event 6, 5, DEBUG_ROOM, 1 ; West Gate
|
warp_event 6, 5, DEBUG_ROOM, 1 ; West Gate
|
||||||
warp_event 15, 4, DEBUG_ROOM, 1 ; Game House
|
warp_event 15, 4, JACKYS_HOUSE, 1 ; Game House
|
||||||
|
|
||||||
def_coord_events
|
def_coord_events
|
||||||
|
|
||||||
|
|
|
@ -118,7 +118,7 @@ SilentHillsSign2:
|
||||||
|
|
||||||
SilentHillsSign2Text:
|
SilentHillsSign2Text:
|
||||||
text "SILENT HILLS"
|
text "SILENT HILLS"
|
||||||
line "Ever peaceful..."
|
line "Ever peaceful…"
|
||||||
done
|
done
|
||||||
|
|
||||||
SilentHillsSign3:
|
SilentHillsSign3:
|
||||||
|
@ -133,7 +133,7 @@ SilentHillsSign4:
|
||||||
|
|
||||||
SilentHillsSign4Text:
|
SilentHillsSign4Text:
|
||||||
text "Huh? The door is"
|
text "Huh? The door is"
|
||||||
line "closed..."
|
line "closed…"
|
||||||
done
|
done
|
||||||
|
|
||||||
SilentHillsSign5:
|
SilentHillsSign5:
|
||||||
|
|
|
@ -3207,7 +3207,8 @@ wDailyResetTimer:: dw
|
||||||
wDailyFlags1:: db
|
wDailyFlags1:: db
|
||||||
wDailyFlags2:: db
|
wDailyFlags2:: db
|
||||||
wSwarmFlags:: db
|
wSwarmFlags:: db
|
||||||
ds 2
|
wJackyTimer:: db
|
||||||
|
ds 1
|
||||||
wTimerEventStartDay:: db
|
wTimerEventStartDay:: db
|
||||||
ds 3
|
ds 3
|
||||||
|
|
||||||
|
|
Loading…
Reference in a new issue