This adds Route 50 to the game, as well as Jacky, albeit without the gate or house that you can warp to within.

I decided that the game house will be where Shinjuku Jacky hangs out this time! He'll battle the player and give them uhhh idfk you figure it out

Also I don't know what to call West City. It's a rather sea-blueish colour, sort of like duck egg blue. Sort of a Pacific Teal, right? I need another gay person to give colour ideas.
This commit is contained in:
Llinos Evans 2024-07-27 11:34:14 +01:00
parent b7099d8ee8
commit 7114109368
32 changed files with 286 additions and 42 deletions

View file

@ -777,8 +777,8 @@
const EVENT_BEAT_BEAUTY_JESSICA
const EVENT_BEAT_BEAUTY_RACHAEL
const EVENT_BEAT_BEAUTY_ANGELICA
const EVENT_BEAT_BEAUTY_KENDRA
const EVENT_BEAT_BEAUTY_VERONICA
; const EVENT_BEAT_BEAUTY_KENDRA
; const EVENT_BEAT_BEAUTY_VERONICA
const EVENT_BEAT_BEAUTY_JULIA
const EVENT_BEAT_BEAUTY_THERESA
const EVENT_BEAT_BEAUTY_VALERIE
@ -891,7 +891,7 @@
const EVENT_BEAT_LASS_DANA
const EVENT_BEAT_LASS_ELLEN
const EVENT_BEAT_LASS_CONNIE2
const EVENT_BEAT_LASS_CONNIE3
const EVENT_BEAT_LASS_LOWRI
const EVENT_BEAT_LASS_DANA2
const EVENT_BEAT_LASS_DANA3
const EVENT_BEAT_LASS_IKUE
@ -1061,6 +1061,8 @@
const EVENT_BEAT_YOUNGSTER_JIMMY
const EVENT_BEAT_YOUNGSTER_OWEN
const EVENT_BEAT_YOUNGSTER_JASON
const EVENT_BEAT_YOUNGSTER_LUC
const EVENT_BEAT_YOUNGSTER_HUW
; Teacher
const EVENT_BEAT_TEACHER_COLETTE
const EVENT_BEAT_TEACHER_HILLARY
@ -1119,7 +1121,8 @@
const EVENT_BEAT_ARCHER2
const EVENT_BEAT_ARCHER3
const EVENT_BEAT_PROFBLUE
; Unused: next 77 events
const EVENT_BEAT_JACKY
; Unused: next 76 events
const_next 1600
; Sprite visibility flags

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@ -133,6 +133,7 @@ DEF NIHON_LANDMARK EQU const_value
const LANDMARK_QUIET_CAVE
const LANDMARK_OLD_CITY
const LANDMARK_POKEMON_PAGODA
const LANDMARK_ROUTE_50
const LANDMARK_BLUE_FOREST
const LANDMARK_ROUTE_66
const LANDMARK_WHITE_CITY

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@ -654,6 +654,7 @@ ENDM
map_const POKEMON_PAGODA_3F, 5, 5 ; 10
map_const POKEMON_PAGODA_4F, 5, 5 ; 10
map_const POKEMON_PAGODA_5F, 3, 3 ; 10
map_const ROUTE_50, 15, 9 ; 10
endgroup
newgroup BLUE_FOREST ; 37

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@ -126,6 +126,8 @@ DEF KRIS EQU __trainer_class__
const JASON
const JOEY4
const JOEY5
const LUC
const HUW
trainerclass SCHOOLBOY ; 17
const JACK1
@ -192,7 +194,7 @@ DEF KRIS EQU __trainer_class__
const DANA1
const ELLEN
const CONNIE2 ; unused
const CONNIE3 ; unused
const LOWRI ; previously CONNIE3
const DANA2
const DANA3
const DANA4
@ -259,8 +261,8 @@ DEF KRIS EQU __trainer_class__
const JESSICA ; unused
const RACHAEL ; unused
const ANGELICA ; unused
const KENDRA ; unused
const VERONICA ; unused
; const KENDRA ; unused
; const VERONICA ; unused
const JULIA
const THERESA
const VALERIE
@ -809,6 +811,9 @@ DEF KRIS EQU __trainer_class__
trainerclass ELDER
const LI
const KONG
trainerclass JACK
const JACKY
DEF TOPAZ EQU __trainer_class__
DEF NUM_TRAINER_CLASSES EQU __trainer_class__ - 1

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@ -374,17 +374,6 @@ ENDM
map_attributes Route10South, ROUTE_10_SOUTH, $2c, NORTH | SOUTH
connection north, Route10North, ROUTE_10_NORTH, 0
connection south, LavenderTown, LAVENDER_TOWN, 0
map_attributes SilentHills, SILENT_HILLS, $05, EAST | WEST ; Add Prince connections later
connection west, Route49, ROUTE_49, 0
connection east, Route66, ROUTE_66, 0
map_attributes Route49, ROUTE_49, $05, EAST | WEST
connection east, SilentHills, SILENT_HILLS, $00, 0
connection west, Route49_2, ROUTE_49_2, $05, 0
map_attributes Route49_2, ROUTE_49_2, $05, 0, EAST
connection east, Route49, ROUTE_49, $05, 0
map_attributes Route23, ROUTE_23, $0f, 0
map_attributes SproutTower1F, SPROUT_TOWER_1F, $00, 0
@ -815,10 +804,21 @@ ENDM
map_attributes WinnersPathOutside, WINNERS_PATH_OUTSIDE, $05, NORTH
connection north, Route66, ROUTE_66, 0
map_attributes SilentHills, SILENT_HILLS, $05, EAST | WEST ; Add Prince connections later
connection west, Route49, ROUTE_49, 0
connection east, Route66, ROUTE_66, 0
map_attributes Route49, ROUTE_49, $05, EAST | WEST
connection east, SilentHills, SILENT_HILLS, $00, 0
connection west, Route49_2, ROUTE_49_2, $05, 0
map_attributes Route49_2, ROUTE_49_2, $05, 0, EAST
connection east, Route49, ROUTE_49, $05, 0
map_attributes Route66, ROUTE_66, $05, WEST | SOUTH
connection south, WinnersPathOutside, WINNERS_PATH_OUTSIDE, 0
connection west, SilentHills, SILENT_HILLS, 0
map_attributes QuietCave, QUIET_CAVE, $76, 0
map_attributes BlueLab, BLUE_LAB, $00, 0
map_attributes SilentHillsPokecenter1F, SILENT_HILLS_POKECENTER_1F, $00, 0
@ -826,7 +826,11 @@ ENDM
map_attributes CalsHouse1F, CALS_HOUSE_1F, $00, 0
map_attributes CalsHouse2F, CALS_HOUSE_2F, $00, 0
map_attributes OldCity, OLD_CITY, $00, 0 ; will have a west exit.
map_attributes OldCity, OLD_CITY, $00, WEST
connection west, Route50, ROUTE_50, 4
map_attributes Route50, ROUTE_50, $00, EAST
connection east, OldCity, OLD_CITY, -4
map_attributes Route49OldCityGate1F, ROUTE_49_OLD_CITY_GATE_1F, $00, 0
map_attributes Route49OldCityGate2F, ROUTE_49_OLD_CITY_GATE_2F, $00, 0

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@ -1273,3 +1273,6 @@ PokemonPagoda4F_Blocks:
PokemonPagoda5F_Blocks:
INCBIN "maps/PokemonPagoda5F.ablk"
Route50_Blocks:
INCBIN "maps/Route50.ablk"

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@ -137,6 +137,7 @@ Landmarks:
landmark 76, 108, QuietCaveName
landmark 76, 100, OldCityName
landmark 76, 100, PokemonPagodaName
landmark 60, 100, Route50Name
landmark 140, 60, BlueForestName
landmark 108, 108, Route66Name
landmark 124, 108, WhiteCityName
@ -250,6 +251,7 @@ SilentHillsName: db "SILENT¯HILLS@"
UnknownName: db "?????@"
Route66Name: db "ROUTE 66@"
Route49Name: db "ROUTE 49@"
Route50Name: db "ROUTE 50@"
QuietCaveName: db "QUIET¯CAVE@"
OldCityName: db "SEPIA¯CITY@"
PokemonPagodaName: db "#MON¯PAGODA@"

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@ -714,6 +714,7 @@ MapGroup_OldCity:
map PokemonPagoda3F, TILESET_TOWER, INDOOR, LANDMARK_POKEMON_PAGODA, MUSIC_SPROUT_TOWER, FALSE, PALETTE_DAY, FISHGROUP_NONE
map PokemonPagoda4F, TILESET_TOWER, INDOOR, LANDMARK_POKEMON_PAGODA, MUSIC_SPROUT_TOWER, FALSE, PALETTE_DAY, FISHGROUP_NONE
map PokemonPagoda5F, TILESET_TOWER, INDOOR, LANDMARK_POKEMON_PAGODA, MUSIC_SPROUT_TOWER, FALSE, PALETTE_DAY, FISHGROUP_NONE
map Route50, TILESET_NIHON_OLD, ROUTE, LANDMARK_ROUTE_50, MUSIC_ROUTE_30, TRUE, PALETTE_AUTO, FISHGROUP_NONE
assert_table_length NUM_OLD_CITY_MAPS
MapGroup_BlueForest:

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@ -741,7 +741,7 @@ OldCityGroupSprites:
db SPRITE_TWIN
db SPRITE_BUG_CATCHER
db SPRITE_YOUNGSTER
db SPRITE_BEAUTY
db SPRITE_SPACEWORLD_GIRL
db SPRITE_SUPER_NERD
db SPRITE_GRANNY
db SPRITE_MONSTER

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@ -600,6 +600,7 @@ INCLUDE "maps/LavenderCryptSet1.asm"
INCLUDE "maps/LavenderCryptSet2.asm"
INCLUDE "maps/LavenderCryptSet3.asm"
INCLUDE "maps/LavenderCryptDokuroarsRoom.asm"
INCLUDE "maps/Route50.asm"
SECTION "Map Scripts 31", ROMX ; spillover
INCLUDE "maps/TanobyRuins.asm"

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@ -64,3 +64,10 @@
tilecoll WALL, WALL, WALL, WALL ; 3f
tilecoll WALL, WALL, FLOOR, WALL ; 40
tilecoll HEADBUTT_TREE, FLOOR, FLOOR, FLOOR ; 41
tilecoll FLOOR, WALL, FLOOR, WALL ; 42
tilecoll HEADBUTT_TREE, HEADBUTT_TREE, HEADBUTT_TREE, HEADBUTT_TREE ; 43
tilecoll TALL_GRASS, TALL_GRASS, TALL_GRASS, TALL_GRASS ; 44
tilecoll WALL, DOOR, WALL, FLOOR ; 45
tilecoll WALL, WALL, FLOOR, FLOOR ; 46
tilecoll WALL, WALL, DOOR, WALL ; 47
tilecoll WALL, WALL, WALL, WALL ; 48

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@ -555,4 +555,10 @@ TrainerClassAttributes:
dw AI_BASIC | AI_SETUP | AI_TYPES | AI_CAUTIOUS | AI_STATUS | AI_RISKY
dw CONTEXT_USE | SWITCH_SOMETIMES
; Jack
db NO_ITEM, NO_ITEM ; items
db 10 ; base reward
dw AI_BASIC | AI_SETUP | AI_TYPES | AI_CAUTIOUS | AI_STATUS | AI_RISKY
dw CONTEXT_USE | SWITCH_SOMETIMES
assert_table_length NUM_TRAINER_CLASSES

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@ -93,4 +93,5 @@ TrainerClassNames::
li "EXECUTIVE"
li "PROFESSOR"
li "ELDER"
li "SHINJUKU" ; JACK
assert_list_length NUM_TRAINER_CLASSES

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@ -94,4 +94,5 @@ TrainerClassDVs:
dn 13, 12, 13, 13 ; ARCHER
dn 13, 12, 13, 13 ; PROF.BLUE
dn 12, 15, 13, 13 ; ELDER (HP Ground)
dn 12, 15, 13, 13 ; JACK (HP Ground)
assert_table_length NUM_TRAINER_CLASSES

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@ -96,4 +96,5 @@ TrainerEncounterMusic::
db MUSIC_ROCKET_ENCOUNTER ; ARCHER
db MUSIC_OFFICER_ENCOUNTER ; PROF.BLUE
db MUSIC_SAGE_ENCOUNTER ; ELDER
db MUSIC_HIKER_ENCOUNTER ; JACK
assert_table_length NUM_TRAINER_CLASSES + 1

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@ -37,6 +37,7 @@ MaleTrainers:
db SPORTSMAN
db AEROFOSSIL
db ELDER
db JACK
.End
FemaleTrainers:

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@ -95,4 +95,5 @@ BTTrainerClassGenders:
db FEMALE ; ARCHER
db MALE ; PROF.BLUE
db MALE ; ELDER
db MALE ; JACK
assert_table_length NUM_TRAINER_CLASSES

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@ -101,7 +101,8 @@ INCBIN "gfx/trainers/kurt.gbcpal", middle_colors
INCBIN "gfx/trainers/ariana.gbcpal", middle_colors
INCBIN "gfx/trainers/archer.gbcpal", middle_colors
INCBIN "gfx/trainers/blue_professor.gbcpal", middle_colors
INCBIN "gfx/trainers/elder.gbcpal", middle_colors ; elder
INCBIN "gfx/trainers/elder.gbcpal", middle_colors
INCBIN "gfx/trainers/jack.gbcpal", middle_colors
EnbyPalette:
INCLUDE "gfx/player/topaz.pal"

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@ -935,6 +935,26 @@ YoungsterGroup:
dw RATICATE
dw HYPER_BEAM, QUICK_ATTACK, HYPER_FANG, PURSUIT
db -1 ; end
next_list_item ; YOUNGSTER (14)
db "LUC@", TRAINERTYPE_MOVES
db 45
dw ARIADOS
dw SLUDGE_BOMB, PSYCHIC_M, PURSUIT, AGILITY
db 45
dw RATICATE
dw HYPER_FANG, QUICK_ATTACK, SUPER_FANG, SHADOW_BALL
db -1 ; end
next_list_item ; YOUNGSTER (14)
db "HUW@", TRAINERTYPE_MOVES
db 45
dw SANDSLASH
dw SWORDS_DANCE, EARTHQUAKE, ROCK_SLIDE, METAL_CLAW
db 45
dw QUAGSIRE
dw EARTHQUAKE, SURF, HEADBUTT, AMNESIA
db -1 ; end
end_list_items
@ -1903,17 +1923,17 @@ BeautyGroup:
dw SENTRET
db -1 ; end
next_list_item ; BEAUTY (12)
db "KENDRA@", TRAINERTYPE_NORMAL
db 15
dw SENTRET
db -1 ; end
; next_list_item ; BEAUTY (12)
; db "KENDRA@", TRAINERTYPE_NORMAL
; db 15
; dw SENTRET
; db -1 ; end
next_list_item ; BEAUTY (13)
db "VERONICA@", TRAINERTYPE_NORMAL
db 15
dw SENTRET
db -1 ; end
; next_list_item ; BEAUTY (13)
; db "VERONICA@", TRAINERTYPE_NORMAL
; db 15
; dw SENTRET
; db -1 ; end
next_list_item ; BEAUTY (14)
db "JULIA@", TRAINERTYPE_NORMAL

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@ -216,10 +216,12 @@ LassGroup:
dw MARILL
db -1 ; end
next_list_item ; LASS (13)
db "CONNIE@", TRAINERTYPE_NORMAL
db 21
dw MARILL
next_list_item ; LASS (13) - originally Connie 3
db "LOWRI@", TRAINERTYPE_NORMAL
db 45
dw BELLEDAM
db 45
dw RAITORA
db -1 ; end
next_list_item ; LASS (14)
@ -701,6 +703,24 @@ ElderGroup:
db -1 ; end
end_list_items
JackGroup:
next_list_item
db "JACKY@", TRAINERTYPE_MOVES
db 50
dw AMANOBI ; Kage-Maru
dw METAL_CLAW, SPIKES, FIRE_SPIN, PETAL_DANCE
db 50
dw ANNIHILAPE
dw CROSS_CHOP, ROCK_HEAD, MEDITATE, HEADBUTT
db 50
dw PORYGON_Z
dw LOCK_ON, ZAP_CANNON, RECOVER, TRI_ATTACK
db 50
dw HITMONCHAN
dw MACH_PUNCH, COUNTER, DETECT, HI_JUMP_KICK
db -1 ; end
end_list_items
; No rematches here, just a lot of unused dupes.
; Potential alt usage? rename a few?
; See spreadsheet for combinations.

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@ -95,4 +95,5 @@ TrainerGroups:
dba ArcherGroup
dba ProfBlueGroup
dba ElderGroup
dba JackGroup
assert_table_length NUM_TRAINER_CLASSES

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@ -95,4 +95,5 @@ TrainerPicPointers::
dba ArcherPic
dba ProfBluePic
dba ElderPic
dba JackPic
assert_table_length NUM_TRAINER_CLASSES

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@ -93,4 +93,5 @@ BTTrainerClassSprites:
db SPRITE_RED ; Archer
db SPRITE_RED ; Prof.Blue
db SPRITE_SAGE ; ELDER
db SPRITE_ROCKER ; JACK
assert_table_length NUM_TRAINER_CLASSES

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@ -171,5 +171,33 @@ NihonGrassWildMons:
dbw 32, MARILL
dbw 35, SKARMORY
end_grass_wildmons
def_grass_wildmons ROUTE_50
db 10 percent, 10 percent, 10 percent ; encounter rates: morn/day/nite
; morn
dbw 30, CATERPIE
dbw 31, METAPOD
dbw 30, CATERPIE
dbw 31, METAPOD
dbw 32, PIDGEY
dbw 32, CATERPIE
dbw 35, SUNFLORA
; day
dbw 30, CATERPIE
dbw 31, PIDGEY
dbw 30, RATTATA
dbw 31, RATTATA
dbw 32, RATTATA
dbw 32, CATERPIE
dbw 35, GIRAFARIG
; nite
dbw 30, RATTATA
dbw 31, HOOTHOOT
dbw 30, ODDISH
dbw 31, HOOTHOOT
dbw 32, ODDISH
dbw 32, ODDISH
dbw 35, SKARMORY
end_grass_wildmons
db -1 ; end

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@ -1048,3 +1048,4 @@ TeacherMPic: INCBIN "gfx/trainers/teacherm.2bpp.lz"
PainterPic: INCBIN "gfx/trainers/painter.2bpp.lz"
SoldierPic: INCBIN "gfx/trainers/soldier.2bpp.lz"
SportsmanPic: INCBIN "gfx/trainers/sportsman.2bpp.lz"
JackPic: INCBIN "gfx/trainers/jack.2bpp.lz"

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@ -23,14 +23,14 @@ HoneyGrandmaSignScript:
HoneyGrandmaSignText:
text "HONEY GRANDMA's"
line "house"
line "HOUSE"
done
OldCityEarlsHouseSignScript:
jumptext OldCityEarlsHouseSignText
OldCityEarlsHouseSignText:
text "EARL'S house"
text "EARL'S HOUSE"
done
OldCityTrainerSchoolSignScript:
@ -58,7 +58,7 @@ OldCitySouthSignScript:
jumptext OldCitySouthSignText
OldCitySouthSignText:
text "SOUTH: ROUTE 50"
text "SOUTH: ROUTE 49"
done
; Gets its name from sepia often being used to show the romantic old days, while doubling as an orangey, autumny colour.

BIN
maps/Route50.ablk Normal file

Binary file not shown.

132
maps/Route50.asm Normal file
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@ -0,0 +1,132 @@
object_const_def
Route50_MapScripts:
def_scene_scripts
def_callbacks
GameHouseSign:
jumptext GameHouseSignText
GameHouseSignText:
text "JACKY GEEK HOUSE"
done
Route50Sign:
jumptext Route50SignText
Route50SignText:
text "ROUTE 50"
para "EAST: SEPIA CITY"
line "WEST: fuck uh idk"
done
TrainerLassLowri:
trainer LASS, LOWRI, EVENT_BEAT_LASS_LOWRI, LassLowriSeenText, LassLowriBeatenText, 0, .AfterScript
.AfterScript:
endifjustbattled
opentext
writetext LassLowriAfterBattleText
waitbutton
closetext
end
LassLowriSeenText:
text "I'm not like"
line "other LASSes!" ; bwahahahaha
done
LassLowriBeatenText:
text "My cute fluffies!"
done
LassLowriAfterBattleText:
text "Isn't this place"
line "beautiful?"
para "I want to move"
line "here! Away from"
cont "the big city!" ; This implies she lives in West!
para "I wish HUW would"
line "understand!"
done
TrainerYoungsterLuc:
trainer YOUNGSTER, LUC, EVENT_BEAT_YOUNGSTER_LUC, YoungsterLucSeenText, YoungsterLucBeatenText, 0, .AfterScript
.AfterScript:
endifjustbattled
opentext
writetext YoungsterLucAfterBattleText
waitbutton
closetext
end
YoungsterLucSeenText:
text "Have you met"
line "JACKY?"
done
YoungsterLucBeatenText:
text "Urk!"
done
YoungsterLucAfterBattleText:
text "JACKY is a world-"
line "class gamer!"
para "You should stop"
line "by his place!"
done
TrainerYoungsterHuw:
trainer YOUNGSTER, HUW, EVENT_BEAT_YOUNGSTER_HUW, YoungsterHuwSeenText, YoungsterHuwBeatenText, 0, .AfterScript
.AfterScript:
endifjustbattled
opentext
writetext YoungsterHuwAfterBattleText
waitbutton
closetext
end
YoungsterHuwSeenText:
text "Passing through?"
para "Not without a"
line "battle, you're"
cont "not!"
done
YoungsterHuwBeatenText:
text "Awk!"
done
YoungsterHuwAfterBattleText:
text "I want to be as"
line "good at games"
cont "as JACKY."
para "But LOWRI keeps"
line "bothering me!"
done
Route50_MapEvents:
db 0, 0 ; filler
def_warp_events
warp_event 6, 5, DEBUG_ROOM, 1 ; West Gate
warp_event 15, 4, DEBUG_ROOM, 1 ; Game House
def_coord_events
def_bg_events
bg_event 14, 5, BGEVENT_READ, GameHouseSign
bg_event 24, 10, BGEVENT_READ, Route50Sign
def_object_events
object_event 23, 7, SPRITE_SPACEWORLD_GIRL, SPRITEMOVEDATA_SPINRANDOM_SLOW, 2, 2, -1, -1, 0, OBJECTTYPE_TRAINER, 2, TrainerLassLowri, -1
object_event 16, 9, SPRITE_YOUNGSTER, SPRITEMOVEDATA_SPINRANDOM_SLOW, 2, 2, -1, -1, 0, OBJECTTYPE_TRAINER, 4, TrainerYoungsterLuc, -1
object_event 10, 8, SPRITE_YOUNGSTER, SPRITEMOVEDATA_SPINRANDOM_SLOW, 2, 2, -1, -1, 0, OBJECTTYPE_TRAINER, 3, TrainerYoungsterHuw, -1

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@ -110,7 +110,7 @@ SilentHillsSign1:
jumptext SilentHillsSign1Text
SilentHillsSign1Text:
text "CAL's House"
text "CAL's HOUSE"
done
SilentHillsSign2:
@ -140,7 +140,7 @@ SilentHillsSign5:
jumptext SilentHillsSign5Text
SilentHillsSign5Text:
text "<RIVAL>'s House"
text "<RIVAL>'s HOUSE"
done
SilentHillsPokecenterSign: