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Route 50
This adds Route 50 to the game, as well as Jacky, albeit without the gate or house that you can warp to within. I decided that the game house will be where Shinjuku Jacky hangs out this time! He'll battle the player and give them uhhh idfk you figure it out Also I don't know what to call West City. It's a rather sea-blueish colour, sort of like duck egg blue. Sort of a Pacific Teal, right? I need another gay person to give colour ideas.
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32 changed files with 286 additions and 42 deletions
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@ -555,4 +555,10 @@ TrainerClassAttributes:
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dw AI_BASIC | AI_SETUP | AI_TYPES | AI_CAUTIOUS | AI_STATUS | AI_RISKY
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dw CONTEXT_USE | SWITCH_SOMETIMES
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; Jack
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db NO_ITEM, NO_ITEM ; items
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db 10 ; base reward
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dw AI_BASIC | AI_SETUP | AI_TYPES | AI_CAUTIOUS | AI_STATUS | AI_RISKY
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dw CONTEXT_USE | SWITCH_SOMETIMES
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assert_table_length NUM_TRAINER_CLASSES
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@ -93,4 +93,5 @@ TrainerClassNames::
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li "EXECUTIVE"
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li "PROFESSOR"
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li "ELDER"
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li "SHINJUKU" ; JACK
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assert_list_length NUM_TRAINER_CLASSES
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@ -94,4 +94,5 @@ TrainerClassDVs:
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dn 13, 12, 13, 13 ; ARCHER
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dn 13, 12, 13, 13 ; PROF.BLUE
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dn 12, 15, 13, 13 ; ELDER (HP Ground)
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dn 12, 15, 13, 13 ; JACK (HP Ground)
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assert_table_length NUM_TRAINER_CLASSES
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@ -96,4 +96,5 @@ TrainerEncounterMusic::
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db MUSIC_ROCKET_ENCOUNTER ; ARCHER
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db MUSIC_OFFICER_ENCOUNTER ; PROF.BLUE
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db MUSIC_SAGE_ENCOUNTER ; ELDER
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db MUSIC_HIKER_ENCOUNTER ; JACK
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assert_table_length NUM_TRAINER_CLASSES + 1
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@ -37,6 +37,7 @@ MaleTrainers:
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db SPORTSMAN
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db AEROFOSSIL
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db ELDER
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db JACK
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.End
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FemaleTrainers:
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@ -95,4 +95,5 @@ BTTrainerClassGenders:
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db FEMALE ; ARCHER
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db MALE ; PROF.BLUE
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db MALE ; ELDER
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db MALE ; JACK
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assert_table_length NUM_TRAINER_CLASSES
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@ -101,7 +101,8 @@ INCBIN "gfx/trainers/kurt.gbcpal", middle_colors
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INCBIN "gfx/trainers/ariana.gbcpal", middle_colors
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INCBIN "gfx/trainers/archer.gbcpal", middle_colors
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INCBIN "gfx/trainers/blue_professor.gbcpal", middle_colors
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INCBIN "gfx/trainers/elder.gbcpal", middle_colors ; elder
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INCBIN "gfx/trainers/elder.gbcpal", middle_colors
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INCBIN "gfx/trainers/jack.gbcpal", middle_colors
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EnbyPalette:
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INCLUDE "gfx/player/topaz.pal"
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@ -935,6 +935,26 @@ YoungsterGroup:
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dw RATICATE
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dw HYPER_BEAM, QUICK_ATTACK, HYPER_FANG, PURSUIT
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db -1 ; end
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next_list_item ; YOUNGSTER (14)
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db "LUC@", TRAINERTYPE_MOVES
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db 45
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dw ARIADOS
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dw SLUDGE_BOMB, PSYCHIC_M, PURSUIT, AGILITY
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db 45
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dw RATICATE
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dw HYPER_FANG, QUICK_ATTACK, SUPER_FANG, SHADOW_BALL
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db -1 ; end
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next_list_item ; YOUNGSTER (14)
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db "HUW@", TRAINERTYPE_MOVES
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db 45
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dw SANDSLASH
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dw SWORDS_DANCE, EARTHQUAKE, ROCK_SLIDE, METAL_CLAW
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db 45
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dw QUAGSIRE
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dw EARTHQUAKE, SURF, HEADBUTT, AMNESIA
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db -1 ; end
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end_list_items
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@ -1903,17 +1923,17 @@ BeautyGroup:
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dw SENTRET
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db -1 ; end
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next_list_item ; BEAUTY (12)
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db "KENDRA@", TRAINERTYPE_NORMAL
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db 15
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dw SENTRET
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db -1 ; end
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; next_list_item ; BEAUTY (12)
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; db "KENDRA@", TRAINERTYPE_NORMAL
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; db 15
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; dw SENTRET
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; db -1 ; end
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next_list_item ; BEAUTY (13)
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db "VERONICA@", TRAINERTYPE_NORMAL
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db 15
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dw SENTRET
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db -1 ; end
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; next_list_item ; BEAUTY (13)
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; db "VERONICA@", TRAINERTYPE_NORMAL
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; db 15
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; dw SENTRET
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; db -1 ; end
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next_list_item ; BEAUTY (14)
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db "JULIA@", TRAINERTYPE_NORMAL
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@ -216,10 +216,12 @@ LassGroup:
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dw MARILL
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db -1 ; end
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next_list_item ; LASS (13)
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db "CONNIE@", TRAINERTYPE_NORMAL
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db 21
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dw MARILL
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next_list_item ; LASS (13) - originally Connie 3
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db "LOWRI@", TRAINERTYPE_NORMAL
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db 45
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dw BELLEDAM
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db 45
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dw RAITORA
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db -1 ; end
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next_list_item ; LASS (14)
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@ -701,6 +703,24 @@ ElderGroup:
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db -1 ; end
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end_list_items
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JackGroup:
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next_list_item
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db "JACKY@", TRAINERTYPE_MOVES
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db 50
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dw AMANOBI ; Kage-Maru
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dw METAL_CLAW, SPIKES, FIRE_SPIN, PETAL_DANCE
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db 50
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dw ANNIHILAPE
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dw CROSS_CHOP, ROCK_HEAD, MEDITATE, HEADBUTT
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db 50
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dw PORYGON_Z
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dw LOCK_ON, ZAP_CANNON, RECOVER, TRI_ATTACK
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db 50
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dw HITMONCHAN
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dw MACH_PUNCH, COUNTER, DETECT, HI_JUMP_KICK
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db -1 ; end
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end_list_items
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; No rematches here, just a lot of unused dupes.
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; Potential alt usage? rename a few?
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; See spreadsheet for combinations.
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@ -95,4 +95,5 @@ TrainerGroups:
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dba ArcherGroup
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dba ProfBlueGroup
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dba ElderGroup
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dba JackGroup
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assert_table_length NUM_TRAINER_CLASSES
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@ -95,4 +95,5 @@ TrainerPicPointers::
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dba ArcherPic
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dba ProfBluePic
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dba ElderPic
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dba JackPic
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assert_table_length NUM_TRAINER_CLASSES
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@ -93,4 +93,5 @@ BTTrainerClassSprites:
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db SPRITE_RED ; Archer
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db SPRITE_RED ; Prof.Blue
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db SPRITE_SAGE ; ELDER
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db SPRITE_ROCKER ; JACK
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assert_table_length NUM_TRAINER_CLASSES
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