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Add translated Route 49 details
Used Minamitoku's translation of Nihon Route 1 to add substance to Route 49. Now very accurate. Sioned may be moved inside, given he wasn't originally there.
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@ -1,3 +1,6 @@
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; Text on this route uses translations from Minamitoku.
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; https://www.youtube.com/watch?v=Pe1vsKRl7_M&ab_channel=Minamitoku
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object_const_def
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const ROUTE_49_BUG_CATCHER
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@ -6,6 +9,47 @@ Route49_MapScripts:
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def_callbacks
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Route49Sign1:
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jumptext Route49Sign1Text
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Route49Sign1Text:
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text "ROUTE 49" ; Originally Route 1, but since Johto exists now, we use Route 49.
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line "SILENT HILLS -"
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cont "OLD CITY" ; Localisation TBD
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done
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Route49Sign2:
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jumptext Route49Sign2Text
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Route49Sign2Text:
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text "QUIET CAVE"
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para "Please be aware"
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line "of wild #MON!"
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done
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Route49Boy1:
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jumptextfaceplayer Route49Boy1Text
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; Minamitoku stated that the school the boy went to here is used to prepare for exams and the like, so this seems to be the best localisation.
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Route49Boy1Text:
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text "I saw a strange"
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line "#MON when I came"
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cont "back from prep"
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cont "school!"
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done
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Route49Boy2:
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jumptextfaceplayer Route49Boy2Text
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Route49Boy2Text:
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text "Hey, pal!" ; "Hey, boy!" originally, localised with gender-neutral pronouns to account for Crystal.
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para "You should use"
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line "# BALLs after"
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cont "you've weakened"
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cont "the #MON!"
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done
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TrainerBugCatcherSioned:
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trainer BUG_CATCHER, SIONED, EVENT_BEAT_BUG_CATCHER_SIONED, BugCatcherSionedSeenText, BugCatcherSionedBeatenText, 0, .Script
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@ -42,12 +86,16 @@ Route49_MapEvents:
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db 0, 0 ; filler
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def_warp_events
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;warp_event 8, 9, SILENT_CAVE, 1
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;warp_event 8, 8, SILENT_CAVE, 1
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;warp_event 8, 9, QUIET_CAVE, 1
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;warp_event 8, 8, QUIET_CAVE, 1
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def_coord_events
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def_bg_events
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bg_event 20, 8, BGEVENT_READ, Route49Sign1
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bg_event 12, 7, BGEVENT_READ, Route49Sign2
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def_object_events
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object_event 23, 7, SPRITE_BUG_CATCHER, SPRITEMOVEDATA_STANDING_LEFT, 0, 0, -1, -1, PAL_NPC_BROWN, OBJECTTYPE_TRAINER, 5, TrainerBugCatcherSioned, -1
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object_event 20, 5, SPRITE_COOLTRAINER_M, SPRITEMOVEDATA_WALK_LEFT_RIGHT, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, Route49Boy2, -1
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object_event 19, 12, SPRITE_YOUNGSTER, SPRITEMOVEDATA_WALK_UP_DOWN, 0, 1, -1, -1, PAL_NPC_GREEN, OBJECTTYPE_SCRIPT, 0, Route49Boy1, -1
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