Sepia School

Adds a prep-style school to Sepia City, which talks about all those super intricate GSC mechanics. It also gave it the May98 front porch and sign.

I like to imagine they all have their little Munchlaxes being trained up, maybe stockpiling on Ultra Balls to catch their first Zapdos too.
This commit is contained in:
Llinos Evans 2024-07-23 15:24:55 +01:00
parent e944e11479
commit 8ec7b027fd
15 changed files with 517 additions and 28 deletions

View file

@ -831,6 +831,7 @@ ENDM
map_attributes HoneyGrandmasHouse, HONEY_GRANDMAS_HOUSE, $00, 0
map_attributes OldCityEarlsHouse, OLD_CITY_EARLS_HOUSE, $00, 0
map_attributes OldCityFamilyHouse, OLD_CITY_FAMILY_HOUSE, $00, 0
map_attributes SepiaSchool, SEPIA_SCHOOL, $00, 0
map_attributes BlueForest, BLUE_FOREST, $00, 0 ; this is on its own for now. add connections later.

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@ -1232,3 +1232,6 @@ OldCity_Blocks:
HoneyGrandmasHouse_Blocks:
INCBIN "maps/HoneyGrandmasHouse.ablk"
SepiaSchool_Blocks:
INCBIN "maps/SepiaSchool.ablk"

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@ -701,6 +701,7 @@ MapGroup_OldCity:
map HoneyGrandmasHouse, TILESET_TRADITIONAL_HOUSE, INDOOR, LANDMARK_OLD_CITY, MUSIC_VIOLET_CITY, FALSE, PALETTE_DAY, FISHGROUP_NONE
map OldCityEarlsHouse, TILESET_TRADITIONAL_HOUSE, INDOOR, LANDMARK_OLD_CITY, MUSIC_VIOLET_CITY, FALSE, PALETTE_DAY, FISHGROUP_NONE
map OldCityFamilyHouse, TILESET_TRADITIONAL_HOUSE, INDOOR, LANDMARK_OLD_CITY, MUSIC_VIOLET_CITY, FALSE, PALETTE_DAY, FISHGROUP_NONE
map SepiaSchool, TILESET_LAB, INDOOR, LANDMARK_OLD_CITY, MUSIC_VIOLET_CITY, FALSE, PALETTE_DAY, FISHGROUP_NONE
assert_table_length NUM_OLD_CITY_MAPS
MapGroup_BlueForest:

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@ -584,6 +584,7 @@ INCLUDE "maps/OldMart.asm"
INCLUDE "maps/HoneyGrandmasHouse.asm"
INCLUDE "maps/OldCityEarlsHouse.asm"
INCLUDE "maps/OldCityFamilyHouse.asm"
INCLUDE "maps/SepiaSchool.asm"
SECTION "Map Scripts 30", ROMX ; spillover
INCLUDE "maps/TanobyRuins.asm"