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https://github.com/thornAvery/jep-hack.git
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Sepia School
Adds a prep-style school to Sepia City, which talks about all those super intricate GSC mechanics. It also gave it the May98 front porch and sign. I like to imagine they all have their little Munchlaxes being trained up, maybe stockpiling on Ultra Balls to catch their first Zapdos too.
This commit is contained in:
parent
e944e11479
commit
8ec7b027fd
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@ -642,6 +642,8 @@ ENDM
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map_const HONEY_GRANDMAS_HOUSE, 5, 5 ; 4
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map_const OLD_CITY_EARLS_HOUSE, 4, 4 ; 5
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map_const OLD_CITY_FAMILY_HOUSE, 4, 4 ; 6
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map_const SEPIA_SCHOOL, 4, 8 ; 7
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endgroup
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newgroup BLUE_FOREST ; 36
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@ -831,6 +831,7 @@ ENDM
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map_attributes HoneyGrandmasHouse, HONEY_GRANDMAS_HOUSE, $00, 0
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map_attributes OldCityEarlsHouse, OLD_CITY_EARLS_HOUSE, $00, 0
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map_attributes OldCityFamilyHouse, OLD_CITY_FAMILY_HOUSE, $00, 0
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map_attributes SepiaSchool, SEPIA_SCHOOL, $00, 0
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map_attributes BlueForest, BLUE_FOREST, $00, 0 ; this is on its own for now. add connections later.
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@ -1232,3 +1232,6 @@ OldCity_Blocks:
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HoneyGrandmasHouse_Blocks:
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INCBIN "maps/HoneyGrandmasHouse.ablk"
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SepiaSchool_Blocks:
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INCBIN "maps/SepiaSchool.ablk"
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@ -701,6 +701,7 @@ MapGroup_OldCity:
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map HoneyGrandmasHouse, TILESET_TRADITIONAL_HOUSE, INDOOR, LANDMARK_OLD_CITY, MUSIC_VIOLET_CITY, FALSE, PALETTE_DAY, FISHGROUP_NONE
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map OldCityEarlsHouse, TILESET_TRADITIONAL_HOUSE, INDOOR, LANDMARK_OLD_CITY, MUSIC_VIOLET_CITY, FALSE, PALETTE_DAY, FISHGROUP_NONE
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map OldCityFamilyHouse, TILESET_TRADITIONAL_HOUSE, INDOOR, LANDMARK_OLD_CITY, MUSIC_VIOLET_CITY, FALSE, PALETTE_DAY, FISHGROUP_NONE
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map SepiaSchool, TILESET_LAB, INDOOR, LANDMARK_OLD_CITY, MUSIC_VIOLET_CITY, FALSE, PALETTE_DAY, FISHGROUP_NONE
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assert_table_length NUM_OLD_CITY_MAPS
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MapGroup_BlueForest:
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@ -584,6 +584,7 @@ INCLUDE "maps/OldMart.asm"
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INCLUDE "maps/HoneyGrandmasHouse.asm"
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INCLUDE "maps/OldCityEarlsHouse.asm"
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INCLUDE "maps/OldCityFamilyHouse.asm"
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INCLUDE "maps/SepiaSchool.asm"
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SECTION "Map Scripts 30", ROMX ; spillover
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INCLUDE "maps/TanobyRuins.asm"
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Binary file not shown.
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@ -46,13 +46,13 @@
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tilecoll FLOOR, FLOOR, FLOOR, FLOOR ; 2d
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tilecoll FLOOR, FLOOR, WARP_CARPET_DOWN, WARP_CARPET_DOWN ; 2e
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tilecoll FLOOR, FLOOR, FLOOR, FLOOR ; 2f
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tilecoll FLOOR, FLOOR, FLOOR, FLOOR ; 30
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tilecoll FLOOR, FLOOR, FLOOR, FLOOR ; 31
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tilecoll FLOOR, FLOOR, FLOOR, FLOOR ; 32
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tilecoll FLOOR, FLOOR, FLOOR, FLOOR ; 33
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tilecoll FLOOR, FLOOR, FLOOR, FLOOR ; 34
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tilecoll FLOOR, FLOOR, FLOOR, FLOOR ; 35
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tilecoll FLOOR, FLOOR, FLOOR, FLOOR ; 36
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tilecoll WALL, WALL, FLOOR, FLOOR ; 30
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tilecoll FLOOR, FLOOR, FLOOR, WARP_CARPET_DOWN ; 31
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tilecoll FLOOR, FLOOR, WARP_CARPET_DOWN, FLOOR ; 32
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tilecoll WALL, WALL, FLOOR, FLOOR ; 33
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tilecoll WALL, WALL, FLOOR, FLOOR ; 34
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tilecoll WALL, WALL, FLOOR, FLOOR ; 35
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tilecoll FLOOR, WALL, FLOOR, FLOOR ; 36
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tilecoll FLOOR, FLOOR, FLOOR, FLOOR ; 37
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tilecoll FLOOR, FLOOR, FLOOR, FLOOR ; 38
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tilecoll FLOOR, FLOOR, FLOOR, FLOOR ; 39
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Binary file not shown.
Binary file not shown.
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@ -62,3 +62,4 @@
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tilecoll WALL, DOOR, FLOOR, FLOOR ; 3d
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tilecoll DOOR, WALL, WALL, WALL ; 3e
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tilecoll WALL, WALL, WALL, WALL ; 3f
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tilecoll WALL, WALL, FLOOR, WALL ; 40
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Binary file not shown.
Binary file not shown.
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@ -26,11 +26,19 @@ HoneyGrandmaSignText:
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line "house"
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done
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OldCityEarlsHouseSignScript:
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jumptext OldCityEarlsHouseSignText
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OldCityBillsHouseSignScript:
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jumptext OldCityBillsHouseSignText
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OldCityEarlsHouseSignText:
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text "EARL's house"
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OldCityBillsHouseSignText:
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text "BILL'S house"
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done
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OldCityTrainerSchoolSignScript:
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jumptext OldCityTrainerSchoolSignText
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OldCityTrainerSchoolSignText:
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text "SEPIA SCHOOL FOR"
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line "ADVANCED TRAINERS"
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done
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OldCityGymSignScript:
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@ -66,11 +74,11 @@ OldCitySignText:
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; TODO: What are they doing in the tower? Probably something to do with Shi-Shi, but what?
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; the five-story pagoda has different statues on each floor; growlithe, pikachu, tentacruel, ho-oh(fearow?), and abra. the pikachu floor specifically has mediums, otherwise sages. it's mainly a battle place, like sprout tower.
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; perhaps it's a test, link w/ the museum on having shi-shi's ball? how to integrate?
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GrowlitheTowerSignScript:
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jumptext GrowlitheTowerSignText
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PokemonPagodaSignScript:
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jumptext PokemonPagodaSignText
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GrowlitheTowerSignText:
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text "GROWLITHE PAGODA"
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PokemonPagodaSignText:
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text "#MON PAGODA"
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line "Comment to be"
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cont "written."
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done
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@ -98,7 +106,7 @@ OldCityOldManScript:
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jumptextfaceplayer OldCityOldManText
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OldCityOldManText:
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text "GROWLITHE PAGODA"
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text "The #MON PAGODA"
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line "is only open to"
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cont "citizens."
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@ -109,8 +117,13 @@ OldCityTwinScript:
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jumptextfaceplayer OldCityTwinText
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OldCityTwinText:
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text "Comment to be"
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line "written."
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text "EARL is the best"
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line "teacher ever!"
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para "WALKER had his"
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line "kid study under"
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cont "him!"
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done
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OldCityBugCatcherScript:
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@ -185,31 +198,32 @@ OldCity_MapEvents:
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def_warp_events
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warp_event 18, 31, ROUTE_49_OLD_CITY_GATE_1F, 3
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warp_event 19, 31, ROUTE_49_OLD_CITY_GATE_1F, 4
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warp_event 22, 26, DEBUG_ROOM, 1 ; Right-down house (Trainer School)
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warp_event 21, 26, SEPIA_SCHOOL, 1
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warp_event 3, 26, OLD_MART, 1 ; Mart
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warp_event 27, 12, DEBUG_ROOM, 1 ; gym right
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warp_event 26, 12, DEBUG_ROOM, 1 ; gym left
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warp_event 5, 12, DEBUG_ROOM, 1 ; Museum(?) right
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warp_event 4, 12, DEBUG_ROOM, 1 ; Museum(?) left
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warp_event 12, 16, DEBUG_ROOM, 1 ; Growlithe Tower right
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warp_event 11, 16, DEBUG_ROOM, 1 ; Growlithe Tower left
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warp_event 3, 31, HONEY_GRANDMAS_HOUSE, 1 ; southwest house (Honey Grandma)
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warp_event 27, 28, OLD_CITY_POKECENTER_1F, 1 ; pokecenter
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warp_event 30, 20, OLD_CITY_EARLS_HOUSE, 2 ; right-up house (Earl's House)
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warp_event 10, 26, OLD_CITY_FAMILY_HOUSE, 2 ; house by mart (Man with a daughter and son)
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warp_event 12, 16, DEBUG_ROOM, 1 ; Pokemon Pagoda right
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warp_event 11, 16, DEBUG_ROOM, 1 ; Pokemon Pagoda left
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warp_event 3, 31, HONEY_GRANDMAS_HOUSE, 1
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warp_event 27, 28, OLD_CITY_POKECENTER_1F, 1
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warp_event 30, 20, OLD_CITY_EARLS_HOUSE, 1
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warp_event 10, 26, OLD_CITY_FAMILY_HOUSE, 1
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; considering a tearoom where the waiters are passive-aggressive. classic kyoto.
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def_coord_events
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def_bg_events
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bg_event 20, 22, BGEVENT_READ, OldCitySignScript
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bg_event 4, 32, BGEVENT_READ, HoneyGrandmaSignScript
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bg_event 8, 14, BGEVENT_READ, GrowlitheTowerSignScript
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bg_event 26, 20, BGEVENT_READ, OldCityEarlsHouseSignScript ; Bill's House
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bg_event 28, 14, BGEVENT_READ, OldCityGymSignScript ; Gym Sign
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bg_event 8, 14, BGEVENT_READ, PokemonPagodaSignScript
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bg_event 26, 20, BGEVENT_READ, OldCityBillsHouseSignScript
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bg_event 28, 14, BGEVENT_READ, OldCityGymSignScript
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bg_event 8, 11, BGEVENT_READ, OldCityMuseumSignScript
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bg_event 28, 28, BGEVENT_READ, OldCityPokecenterSign
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bg_event 4, 26, BGEVENT_READ, OldCityMartSign
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bg_event 20, 30, BGEVENT_READ, OldCitySouthSignScript
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bg_event 23, 27, BGEVENT_READ, OldCityTrainerSchoolSignScript
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def_object_events
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object_event 24, 3, SPRITE_FRUIT_TREE, SPRITEMOVEDATA_STILL, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, OldCityFruitTree, -1
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1
maps/SepiaSchool.ablk
Normal file
1
maps/SepiaSchool.ablk
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@ -0,0 +1 @@
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345/6///00//00//00//00//////12/
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maps/SepiaSchool.asm
Normal file
465
maps/SepiaSchool.asm
Normal file
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@ -0,0 +1,465 @@
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; This acts as a more "advanced" version of the Trainer School in Violet.
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; Lots of GSC mechanical details, focused on what was "new" for the time.
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; It also visualises some GSC intricacies that aren't talked about.
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; Some of this was in Stadium 2.
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object_const_def
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const SEPIASCHOOL_EARL
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const SEPIASCHOOL_COOLTRAINER_F
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const SEPIASCHOOL_GAMEBOY_KID1
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const SEPIASCHOOL_GAMEBOY_KID2
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const SEPIASCHOOL_COOLTRAINER_M
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const SEPIASCHOOL_POKEDEX
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SepiaSchool_MapScripts:
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def_scene_scripts
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def_callbacks
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SepiaSchoolEarl:
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applymovement SEPIASCHOOL_EARL, SepiaSchoolEarlSpinMovement
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faceplayer
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opentext
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writetext SepiaSchoolEarlIntroText
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yesorno
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iffalse .Part1
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writetext SepiaSchoolEarlStatExpText
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yesorno
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iffalse .Done
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.Part1:
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writetext SepiaSchoolEarlTeachMoreText
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yesorno
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iffalse .Done
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writetext SepiaSchoolEarlDVsText
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waitbutton
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closetext
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end
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.Done:
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writetext SepiaSchoolEarlNoMoreToTeachText
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waitbutton
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closetext
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end
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SepiaSchoolCoolTrainerFScript:
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jumptextfaceplayer SepiaSchoolCoolTrainerFText
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SepiaSchoolGameboyKid1Script:
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faceplayer
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opentext
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writetext SepiaSchoolGameboyKid1Text
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waitbutton
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closetext
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turnobject SEPIASCHOOL_GAMEBOY_KID1, DOWN
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end
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SepiaSchoolGameboyKid2Script:
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faceplayer
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opentext
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writetext SepiaSchoolGameboyKid2Text
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waitbutton
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closetext
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turnobject SEPIASCHOOL_GAMEBOY_KID2, DOWN
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end
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SepiaSchoolCoolTrainerMScript:
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jumptextfaceplayer SepiaSchoolCoolTrainerMText
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SepiaSchoolBlackboard:
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opentext
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writetext SepiaSchoolBlackboardText
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.Loop:
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loadmenu .BlackboardMenuHeader
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_2dmenu
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closewindow
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ifequal 1, .Confusion
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ifequal 2, .MeanPass
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ifequal 3, .Nightmare
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ifequal 4, .Spikes
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ifequal 5, .PhysSpc
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closetext
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end
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.Confusion:
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writetext SepiaSchoolConfusionText
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waitbutton
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sjump .Loop
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.MeanPass:
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writetext SepiaSchoolMeanPassText
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waitbutton
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sjump .Loop
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.Nightmare:
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writetext SepiaSchoolNightmareText
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waitbutton
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sjump .Loop
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.Spikes:
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writetext SepiaSchoolSpikesText
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waitbutton
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sjump .Loop
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.PhysSpc:
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writetext SepiaSchoolPhysSpcText
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waitbutton
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sjump .Loop
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.BlackboardMenuHeader:
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db MENU_BACKUP_TILES ; flags
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menu_coords 0, 0, 11, 13
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dw .MenuData
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db 1 ; default option
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.MenuData:
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db STATICMENU_CURSOR ; flags
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dn 6, 1 ; rows, columns
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db 5 ; spacing
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dba .Text
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dbw BANK(@), NULL
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.Text:
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db "CONFUSION@"
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db "TRAPPING@"
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db "NIGHTMARE@"
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db "SPIKES@"
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db "ATK TYPE@"
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db "QUIT@"
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SepiaSchoolNotebook:
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opentext
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writetext SepiaSchoolNotebookText
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yesorno
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iffalse .Done
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writetext SepiaSchoolNotebookText1
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yesorno
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iffalse .Done
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writetext SepiaSchoolNotebookText2
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yesorno
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iffalse .Done
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writetext SepiaSchoolNotebookText3
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waitbutton
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.Done:
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closetext
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end
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SepiaSchoolBookshelf:
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jumpstd DifficultBookshelfScript
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SepiaSchoolEarlSpinMovement:
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turn_head DOWN
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turn_head LEFT
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turn_head UP
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turn_head RIGHT
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turn_head DOWN
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turn_head LEFT
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turn_head UP
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turn_head RIGHT
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turn_head DOWN
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turn_head LEFT
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turn_head UP
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turn_head RIGHT
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turn_head DOWN
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step_end
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SepiaSchoolEarlIntroText:
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text "Aha! <PLAYER>!"
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para "More I can teach,"
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line "there is!"
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para "Hear me, you"
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line "must!"
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done
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SepiaSchoolEarlStatExpText:
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text "Good! Teach you,"
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line "I will!"
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para "If your #MON"
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line "beats another, it"
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cont "gains STAT EXP.!"
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para "What it gets is"
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line "based on what"
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cont "that #MON was"
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cont "good at."
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para "Beat KADABRA,"
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line "gain much SPEED"
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cont "and SPCL.ATK!"
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para "Beat MANTINE,"
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line "gain much SPCL."
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cont "DEF!"
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para "More from me you"
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line "want to hear?"
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done
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SepiaSchoolEarlTeachMoreText:
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text "So, want to know"
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line "how to breed"
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cont "strong #MON?"
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done
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SepiaSchoolEarlDVsText:
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text "Fine! Teach you,"
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line "I will!"
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para "Each #MON have"
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line "genes."
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para "Determine the"
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line "stats of your"
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cont "#MON they will!"
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para "SPECIAL stats"
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line "will use the"
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cont "same gene."
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para "They can be pas-"
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line "sed down with"
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cont "EGGs, so good"
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cont "usage means"
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cont "strong #MON!"
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done
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SepiaSchoolEarlNoMoreToTeachText:
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text "Oh! Smart student"
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line "you are! Nothing"
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cont "more do I teach!"
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para "Good at #MON"
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line "you must be!"
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done
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SepiaSchoolCoolTrainerFText:
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text "Man, these are"
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line "really specific…"
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para "Will this be on"
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line "the test?"
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done
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SepiaSchoolGameboyKid1Text:
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text "We're trading"
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line "#MON so we can"
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cont "gain more EXP!"
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done
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SepiaSchoolGameboyKid2Text:
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text "Having a trusted"
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line "friend like this"
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cont "guy is great!"
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para "Alright, let's"
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line "beat up some"
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cont "#MON!"
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done
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SepiaSchoolCoolTrainerMText:
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text "A #MON with low"
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line "HP will deal"
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cont "more damage if"
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cont "it uses FLAIL"
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cont "or REVERSAL?"
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para "So if I use"
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line "ENDURE…"
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para "Whoa! That means"
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line "my DODRIO…"
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done
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||||
SepiaSchoolBlackboardText:
|
||||
text "The blackboard"
|
||||
line "describes #MON"
|
||||
cont "intricacies."
|
||||
done
|
||||
|
||||
SepiaSchoolConfusionText:
|
||||
text "If confused, a"
|
||||
line "#MON will hit"
|
||||
cont "itself half of"
|
||||
cont "the time."
|
||||
|
||||
para "If its ATTACK"
|
||||
line "was increased,"
|
||||
cont "it will take"
|
||||
cont "more damage!"
|
||||
|
||||
para "Cure it with a"
|
||||
line "BITTER BERRY!"
|
||||
done
|
||||
|
||||
SepiaSchoolMeanPassText:
|
||||
text "If a #MON is"
|
||||
line "affecting another"
|
||||
cont "with SPIDER WEB"
|
||||
cont "or MEAN LOOK,"
|
||||
|
||||
para "that #MON"
|
||||
line "can't switch out!"
|
||||
|
||||
para "BATON PASS will"
|
||||
line "also keep the"
|
||||
cont "#MON trapped!"
|
||||
|
||||
para "Use this to"
|
||||
line "your advantage!"
|
||||
done
|
||||
|
||||
SepiaSchoolNightmareText:
|
||||
text "If used against"
|
||||
line "a sleeping #-"
|
||||
cont "MON, NIGHTMARE"
|
||||
cont "deals a quarter"
|
||||
cont "of a #MON's HP"
|
||||
cont "every turn!"
|
||||
|
||||
para "The only cure"
|
||||
line "is to wake it"
|
||||
cont "up or switch"
|
||||
cont "out!"
|
||||
done
|
||||
|
||||
SepiaSchoolSpikesText:
|
||||
text "SPIKES will"
|
||||
line "deal a little"
|
||||
cont "damage to #-"
|
||||
cont "MON that switch"
|
||||
cont "into battle!"
|
||||
|
||||
para "FLYING type #-"
|
||||
line "MON are immune."
|
||||
|
||||
para "Remove SPIKES"
|
||||
line "with RAPID SPIN!"
|
||||
done
|
||||
|
||||
SepiaSchoolPhysSpcText:
|
||||
text "Moves are physical"
|
||||
line "or special based"
|
||||
cont "on type."
|
||||
|
||||
para "Physical attacks:"
|
||||
line "NORMAL, ROCK, BUG,"
|
||||
cont "FIGHTING, FLYING,"
|
||||
cont "GHOST, POISON, GR-"
|
||||
cont "OUND, and STEEL."
|
||||
|
||||
para "Special attacks:"
|
||||
line "FIRE, WATER, ICE,"
|
||||
cont "ELECTRIC, PSYCHIC,"
|
||||
cont "GRASS, DRAGON,"
|
||||
cont "DARK, and FAIRY."
|
||||
done
|
||||
|
||||
SepiaSchoolNotebookText:
|
||||
text "It's this kid's"
|
||||
line "notebook…"
|
||||
|
||||
; Hilarious glitch btw
|
||||
para "If a #MON"
|
||||
line "tries to use"
|
||||
cont "BELLY DRUM,"
|
||||
cont "but can't, it"
|
||||
cont "still gets an"
|
||||
cont "ATTACK boost!"
|
||||
|
||||
para "Keep reading?"
|
||||
done
|
||||
|
||||
SepiaSchoolNotebookText1:
|
||||
text "GUST and TWISTER"
|
||||
line "deal double damage"
|
||||
cont "to a FLYing"
|
||||
cont "#MON!"
|
||||
|
||||
para "EARTHQUAKE does"
|
||||
line "the same if it"
|
||||
cont "uses DIG!"
|
||||
|
||||
para "Keep reading?"
|
||||
done
|
||||
|
||||
SepiaSchoolNotebookText2:
|
||||
text "Some moves that"
|
||||
line "restore HP will"
|
||||
cont "vary by weather."
|
||||
|
||||
para "In the sun, SYN-"
|
||||
line "THESIS and MOR-"
|
||||
cont "NING SUN are best."
|
||||
|
||||
para "In the rain, use"
|
||||
line "MOONLIGHT!"
|
||||
|
||||
para "Sandstorms will"
|
||||
line "make most worse."
|
||||
|
||||
para "Keep reading?"
|
||||
done
|
||||
|
||||
SepiaSchoolNotebookText3:
|
||||
text "PROTECT and DETECT"
|
||||
line "will fail if used"
|
||||
cont "too often."
|
||||
|
||||
para "The chance halves"
|
||||
line "each time!"
|
||||
|
||||
para "The next page"
|
||||
line "is… Blank!"
|
||||
|
||||
para "GIRL: Hey!"
|
||||
|
||||
para "These notes are"
|
||||
line "mine! I want to"
|
||||
cont "succeed at the"
|
||||
cont "championship!"
|
||||
done
|
||||
|
||||
SepiaSchoolYoungsterScript:
|
||||
jumptextfaceplayer SepiaSchoolYoungsterText
|
||||
|
||||
SepiaSchoolYoungsterText:
|
||||
text "I was using my"
|
||||
line "best GUARDIA, but"
|
||||
cont "after it used"
|
||||
cont "SWORDS DANCE, it"
|
||||
cont "became weak all"
|
||||
cont "of a sudden!"
|
||||
|
||||
para "Gah! Was it so"
|
||||
line "strong it turned"
|
||||
cont "negative?!"
|
||||
|
||||
para "Surely not, right?"
|
||||
done
|
||||
|
||||
SepiaSchool_MapEvents:
|
||||
db 0, 0 ; filler
|
||||
|
||||
def_warp_events
|
||||
warp_event 3, 15, OLD_CITY, 3
|
||||
warp_event 4, 15, OLD_CITY, 3
|
||||
|
||||
def_coord_events
|
||||
|
||||
def_bg_events
|
||||
bg_event 0, 1, BGEVENT_READ, SepiaSchoolBookshelf
|
||||
bg_event 1, 1, BGEVENT_READ, SepiaSchoolBookshelf
|
||||
bg_event 3, 0, BGEVENT_READ, SepiaSchoolBlackboard
|
||||
bg_event 4, 0, BGEVENT_READ, SepiaSchoolBlackboard
|
||||
|
||||
def_object_events
|
||||
object_event 3, 1, SPRITE_FISHER, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_GREEN, OBJECTTYPE_SCRIPT, 0, SepiaSchoolEarl, 0
|
||||
object_event 4, 5, SPRITE_COOLTRAINER_F, SPRITEMOVEDATA_STANDING_UP, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, SepiaSchoolCoolTrainerFScript, -1
|
||||
object_event 2, 9, SPRITE_GAMEBOY_KID, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, SepiaSchoolGameboyKid1Script, -1
|
||||
object_event 3, 9, SPRITE_GAMEBOY_KID, SPRITEMOVEDATA_STANDING_LEFT, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, SepiaSchoolGameboyKid2Script, -1
|
||||
object_event 5, 7, SPRITE_COOLTRAINER_M, SPRITEMOVEDATA_STANDING_UP, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, SepiaSchoolCoolTrainerMScript, -1
|
||||
object_event 4, 4, SPRITE_POKEDEX, SPRITEMOVEDATA_STILL, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, SepiaSchoolNotebook, -1
|
||||
object_event 5, 11, SPRITE_YOUNGSTER, SPRITEMOVEDATA_STANDING_UP, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, SepiaSchoolYoungsterScript, -1
|
Loading…
Reference in a new issue