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revert 093bda0
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67 changed files with 94 additions and 1035 deletions
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@ -220,8 +220,6 @@ DEF BATTLEANIM_BASE_TILE EQU 7 * 7 ; Maximum size of a pokemon picture
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const ANIM_OBJ_PLAYERHEAD_2ROW
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const ANIM_OBJ_COIN_HURL
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const ANIM_OBJ_SHOOTING_MIST
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const ANIM_OBJ_WATER_SPORT_1
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const ANIM_OBJ_WATER_SPORT_2
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DEF NUM_ANIM_OBJS EQU const_value
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; DoBattleAnimFrame arguments (see engine/battle_anims/functions.asm)
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@ -195,7 +195,7 @@ DEF ALL_STATUS EQU (1 << PSN) | (1 << BRN) | (1 << FRZ) | (1 << PAR) | SLP_MASK
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const SUBSTATUS_X_ACCURACY
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const SUBSTATUS_MIST
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const SUBSTATUS_FOCUS_ENERGY
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const SUBSTATUS_UNDERWATER
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const_skip
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const SUBSTATUS_SUBSTITUTE
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const SUBSTATUS_RECHARGE
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const SUBSTATUS_RAGE
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@ -10,7 +10,6 @@ DEF COLL_FLOOR EQU $00
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DEF COLL_01 EQU $01 ; garbage
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DEF COLL_03 EQU $03 ; garbage
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DEF COLL_04 EQU $04 ; garbage
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DEF COLL_ROCKY_WALL EQU $06 ; added using this tutorial https://github.com/pret/pokecrystal/wiki/Rock-Climb
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DEF COLL_WALL EQU $07
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DEF COLL_CUT_08 EQU $08 ; unused
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DEF COLL_TALL_GRASS_10 EQU $10 ; unused
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@ -27,8 +26,7 @@ DEF COLL_WHIRLPOOL EQU $24
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DEF COLL_BUOY EQU $27
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DEF COLL_CUT_28 EQU $28 ; garbage
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DEF COLL_WATER EQU $29
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DEF COLL_DIVE_DOWN EQU $2a
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DEF COLL_DIVE_UP EQU $2b
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DEF COLL_ICE_2B EQU $2b ; unused
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DEF COLL_WHIRLPOOL_2C EQU $2c ; unused
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DEF COLL_WATERFALL_RIGHT EQU $30 ; unused
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DEF COLL_WATERFALL_LEFT EQU $31 ; unused
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@ -291,12 +291,6 @@ DEF HM01 EQU const_value
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add_hm FLASH ; f8
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add_hm WHIRLPOOL ; f9
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add_hm WATERFALL ; fa
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; nihon hms - Bounce is left out under the pretense of it being Waterfall. We are making it a field move, though.
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add_hm UPROOT
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add_hm WATER_SPORT
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add_hm STRONG_ARM
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add_hm BRIGHT_MOSS
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add_hm WIND_RIDE ; ADDME: this is impossible to add until 16bit items exist. add once it's there.
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DEF NUM_HMS EQU __tmhm_value__ - NUM_TMS - 1
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MACRO add_mt
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@ -55,11 +55,6 @@
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const MONMENUITEM_ROCKSMASH ; 12
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const MONMENUITEM_MILKDRINK ; 13
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const MONMENUITEM_SWEETSCENT ; 14
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const MONMENUITEM_UPROOT
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const MONMENUITEM_WATER_SPORT
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const MONMENUITEM_STRONG_ARM
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const MONMENUITEM_BRIGHT_MOSS
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const MONMENUITEM_WIND_RIDE
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; options
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const MONMENUITEM_STATS ; 15
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const MONMENUITEM_SWITCH ; 16
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@ -158,7 +158,4 @@
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const EFFECT_FLY
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const EFFECT_DEFENSE_CURL
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const EFFECT_COIN_HURL
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const EFFECT_SURF
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const EFFECT_WHIRLPOOL
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const EFFECT_BOUNCE
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DEF NUM_MOVE_EFFECTS EQU const_value
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@ -145,7 +145,6 @@
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const SPRITE_BALDING_GUY
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const SPRITE_GAMEBOY_GIRL
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const SPRITE_OVERWORLD_PIKACHU
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const SPRITE_DIVE
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DEF NUM_OVERWORLD_SPRITES EQU const_value - 1
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; SpriteMons indexes (see data/sprites/sprite_mons.asm)
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@ -267,13 +267,12 @@ DEF REGISTERED_POCKET EQU %11000000
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DEF REGISTERED_NUMBER EQU %00111111
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; wPlayerState::
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DEF PLAYER_NORMAL EQU 0
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DEF PLAYER_BIKE EQU 1
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DEF PLAYER_SKATE EQU 2
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DEF PLAYER_SURF EQU 4
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DEF PLAYER_SURF_PIKA EQU 8
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DEF PLAYER_RUN EQU 16
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DEF PLAYER_WATER_SPORT EQU 16
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DEF PLAYER_NORMAL EQU 0
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DEF PLAYER_BIKE EQU 1
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DEF PLAYER_SKATE EQU 2
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DEF PLAYER_SURF EQU 4
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DEF PLAYER_SURF_PIKA EQU 8
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DEF PLAYER_RUN EQU 16
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; wCelebiEvent::
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DEF CELEBIEVENT_FOREST_IS_RESTLESS_F EQU 2
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