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revert 093bda0
093bda0This commit is contained in:
parent
178cfd2f2d
commit
919250bd73
67 changed files with 94 additions and 1035 deletions
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@ -74,7 +74,7 @@ Moves1:
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move EFFECT_MIST, 0, ICE, 100, 30, 0 ;MIST
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move EFFECT_NORMAL_HIT, 40, WATER, 100, 25, 0 ;WATER_GUN
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move EFFECT_NORMAL_HIT, 120, WATER, 80, 5, 0 ;HYDRO_PUMP
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move EFFECT_SURF, 95, WATER, 100, 15, 0 ;SURF
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move EFFECT_NORMAL_HIT, 95, WATER, 100, 15, 0 ;SURF
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move EFFECT_FREEZE_HIT, 95, ICE, 100, 10, 10 ;ICE_BEAM
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move EFFECT_FREEZE_HIT, 120, ICE, 70, 5, 10 ;BLIZZARD
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move EFFECT_CONFUSE_HIT, 65, PSYCHIC_TYPE, 100, 20, 10 ;PSYBEAM
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@ -267,21 +267,21 @@ Moves1:
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move EFFECT_SP_DEF_DOWN_HIT, 80, GHOST, 100, 15, 20 ;SHADOW_BALL
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move EFFECT_FUTURE_SIGHT, 80, PSYCHIC_TYPE, 90, 15, 0 ;FUTURE_SIGHT
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move EFFECT_DEFENSE_DOWN_HIT, 20, FIGHTING, 100, 15, 50 ;ROCK_SMASH
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move EFFECT_WHIRLPOOL, 15, WATER, 70, 15, 0 ;WHIRLPOOL
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move EFFECT_TRAP_TARGET, 15, WATER, 70, 15, 0 ;WHIRLPOOL
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move EFFECT_BEAT_UP, 10, DARK, 100, 10, 0 ;BEAT_UP
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move EFFECT_FLINCH_HIT, 80, ROCK, 100, 15, 30 ;ROCK_HEAD
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move EFFECT_NORMAL_HIT, 140, ROCK, 70, 5, 0 ;ROCK_SLASH
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move EFFECT_NORMAL_HIT, 50, BUG, 100, 15, 0 ;CROSS_CUTTER
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move EFFECT_SP_ATK_DOWN, 0, NORMAL, 100, 40, 0 ;MEGAPHONE
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move EFFECT_FREEZE_HIT, 100, ICE, 95, 5, 30 ;MYSTIC_ICE
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move EFFECT_BOUNCE, 85, FLYING, 85, 5, 0 ; BOUNCE - with Water Sport now in the game, Bounce's SW97 Water typing is no longer necessary.
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move EFFECT_FLY, 85, WATER, 85, 5, 0 ; BOUNCE - went back and forth on type (making it modern or keeping it spaceworldy), chose spaceworld to diversify the "fly" move category
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move EFFECT_ACCURACY_UP, 85, GRASS, 0, 20, 0 ; BRIGHT_MOSS
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move EFFECT_COIN_HURL, 1, NORMAL, 100, 20, 0 ; COIN_HURL
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move EFFECT_NORMAL_HIT, 85, GROUND, 100, 10, 0 ; UPROOT
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move EFFECT_MIRROR_COAT, 1, PSYCHIC_TYPE, 100, 10, 0 ; SYNCHRONIZE - effect not implemented
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move EFFECT_ATTACK_UP_HIT, 70, STEEL, 90, 10, 10 ; STRONG_ARM
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move EFFECT_FLINCH_HIT, 55, FIGHTING, 80, 15, 30 ; UPPERCUT
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move EFFECT_FLY, 80, WATER, 100, 10, 0 ; WATER_SPORT - Now a Dive clone.
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move EFFECT_NORMAL_HIT, 1, WATER, 1, 15, 0 ; WATER_SPORT - effect not implemented
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move EFFECT_NORMAL_HIT, 55, FLYING, 95, 10, 0 ; WIND_RIDE
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move EFFECT_NORMAL_HIT, 80, FAIRY, 100, 10, 0 ; DAZZLING_GLEAM
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move EFFECT_ALWAYS_HIT, 40, FAIRY, 100, 15, 0 ; DISARMING_VOICE
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