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revert 093bda0
093bda0This commit is contained in:
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commit
919250bd73
67 changed files with 94 additions and 1035 deletions
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@ -387,8 +387,6 @@ AI_Smart_EffectHandlers:
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dbw EFFECT_SOLARBEAM, AI_Smart_Solarbeam
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dbw EFFECT_THUNDER, AI_Smart_Thunder
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dbw EFFECT_FLY, AI_Smart_Fly
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dbw EFFECT_SURF, AI_Smart_Surf
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dbw EFFECT_WHIRLPOOL, AI_Smart_Whirlpool
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db -1 ; end
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AI_Smart_Sleep:
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@ -1139,19 +1137,15 @@ AI_Smart_SpDefenseUp2:
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ret
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AI_Smart_Fly:
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; Fly, Dig, Dive, Bounce
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; Fly, Dig
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; Greatly encourage this move if the player is
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; flying or underground, and slower than the enemy.
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ld a, [wPlayerSubStatus3]
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and 1 << SUBSTATUS_FLYING | 1 << SUBSTATUS_UNDERGROUND
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jr nz, .player_hidden
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ld a, [wPlayerSubStatus4]
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and 1 << SUBSTATUS_UNDERWATER
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ret z
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.player_hidden
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call AICompareSpeed
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ret nc
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@ -1643,13 +1637,10 @@ AI_Smart_PriorityHit:
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call AICompareSpeed
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ret c
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; Dismiss this move if the player is flying, underwater, or underground.
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; Dismiss this move if the player is flying or underground.
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ld a, [wPlayerSubStatus3]
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and 1 << SUBSTATUS_FLYING | 1 << SUBSTATUS_UNDERGROUND
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jp nz, AIDiscourageMove
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ld a, [wPlayerSubStatus4]
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and 1 << SUBSTATUS_UNDERWATER
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jp nz, AIDiscourageMove
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; Greatly encourage this move if it will KO the player.
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ld a, 1
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@ -1672,31 +1663,6 @@ AI_Smart_PriorityHit:
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dec [hl]
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dec [hl]
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ret
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AI_Smart_Surf:
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AI_Smart_Whirlpool:
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; Greatly encourage this move if the player is underwater and the enemy is faster.
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ld a, [wLastPlayerCounterMove]
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ld bc, WATER_SPORT
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call CompareMove
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ret nz
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ld a, [wPlayerSubStatus4]
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bit SUBSTATUS_UNDERWATER, a
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jr z, .could_dive
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call AICompareSpeed
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ret nc
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dec [hl]
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dec [hl]
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ret
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.could_dive
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; Try to predict if the player will use Dive this turn.
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; 50% chance to encourage this move if the enemy is slower than the player.
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call AICompareSpeed
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ret c
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call AI_50_50
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ret c
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dec [hl]
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ret
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AI_Smart_Thief:
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; Don't use Thief unless it's the only move available.
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@ -2667,19 +2633,15 @@ AI_Smart_Gust:
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AI_Smart_FutureSight:
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; Greatly encourage this move if the player is
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; flying, underwater, or underground, and slower than the enemy.
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; flying or underground, and slower than the enemy.
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call AICompareSpeed
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ret nc
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ld a, [wPlayerSubStatus3]
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and 1 << SUBSTATUS_FLYING | 1 << SUBSTATUS_UNDERGROUND
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jr nz, .player_hidden
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ld a, [wPlayerSubStatus4]
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and 1 << SUBSTATUS_UNDERWATER
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ret z
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.player_hidden
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dec [hl]
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dec [hl]
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ret
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@ -1119,15 +1119,7 @@ ResidualDamage:
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ld a, BATTLE_VARS_SUBSTATUS3_OPP
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call GetBattleVar
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and 1 << SUBSTATUS_FLYING | 1 << SUBSTATUS_UNDERGROUND
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jr nz, .not_flying_or_underground
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call Call_PlayBattleAnim_OnlyIfVisible
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jr .called
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.not_flying_or_underground
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ld a, BATTLE_VARS_SUBSTATUS4_OPP
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call GetBattleVar
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and 1 << SUBSTATUS_UNDERWATER
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call z, Call_PlayBattleAnim_OnlyIfVisible
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.called
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call SwitchTurnCore
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call GetEighthMaxHP
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@ -1310,11 +1302,6 @@ HandleWrap:
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call GetBattleVar
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and 1 << SUBSTATUS_FLYING | 1 << SUBSTATUS_UNDERGROUND
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jr nz, .skip_anim
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ld a, BATTLE_VARS_SUBSTATUS4
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call GetBattleVar
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and 1 << SUBSTATUS_UNDERWATER
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jr nz, .skip_anim
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call SwitchTurnCore
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xor a
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@ -7107,11 +7094,6 @@ Call_PlayBattleAnim_OnlyIfVisible:
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call GetBattleVar
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and 1 << SUBSTATUS_FLYING | 1 << SUBSTATUS_UNDERGROUND
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ret nz
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ld a, BATTLE_VARS_SUBSTATUS4
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call GetBattleVar
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and 1 << SUBSTATUS_UNDERWATER
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ret nz
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Call_PlayBattleAnim:
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ld a, e
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@ -1,9 +1,3 @@
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; Heavily edited when adding Water Sport's effect.
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; If errors occur (especially involving Substitute), check https://github.com/Rangi42/pokecrystal/commit/c21561ea717feef9b2eb3785c2ea112cd0d19ba0#diff-88dbff1eb3920f69b17a3d5f613643e1a41096514706bc09f449e4aa637f20e4R5647
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; There is a high chance you will run out of memory and I am not sure how this is resolved.
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; I imagine bankswitches will be necessary.
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DoPlayerTurn:
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call SetPlayerTurn
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@ -366,9 +360,6 @@ CantMove:
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res SUBSTATUS_UNDERGROUND, [hl]
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res SUBSTATUS_FLYING, [hl]
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ld a, BATTLE_VARS_SUBSTATUS4
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call GetBattleVarAddr
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res SUBSTATUS_UNDERWATER, [hl]
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jp AppearUserRaiseSub
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OpponentCantMove:
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@ -533,17 +524,12 @@ CheckEnemyTurn:
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xor a
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ld [wNumHits], a
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; Flicker the monster pic unless flying, underwater, or underground.
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; Flicker the monster pic unless flying or underground.
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ld de, ANIM_HIT_CONFUSION
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ld a, BATTLE_VARS_SUBSTATUS3_OPP
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call GetBattleVar
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and 1 << SUBSTATUS_FLYING | 1 << SUBSTATUS_UNDERGROUND
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jr nz, .no_flicker
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ld a, BATTLE_VARS_SUBSTATUS4_OPP
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call GetBattleVar
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and 1 << SUBSTATUS_UNDERWATER
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call z, PlayFXAnimID
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.no_flicker
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ld c, TRUE
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call DoEnemyDamage
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@ -641,17 +627,12 @@ HitConfusion:
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xor a
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ld [wNumHits], a
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; Flicker the monster pic unless flying, underwater, or underground.
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; Flicker the monster pic unless flying or underground.
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ld de, ANIM_HIT_CONFUSION
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ld a, BATTLE_VARS_SUBSTATUS3_OPP
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call GetBattleVar
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and 1 << SUBSTATUS_FLYING | 1 << SUBSTATUS_UNDERGROUND
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jr nz, .no_flicker
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ld a, BATTLE_VARS_SUBSTATUS4_OPP
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call GetBattleVar
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and 1 << SUBSTATUS_UNDERWATER
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call z, PlayFXAnimID
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.no_flicker
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ld hl, UpdatePlayerHUD
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call CallBattleCore
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@ -1771,47 +1752,13 @@ BattleCommand_CheckHit:
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ret
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.FlyDigMoves:
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; Check for moves that can hit underground/flying opponents. And divers.
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; Check for moves that can hit underground/flying opponents.
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; Return z if the current move can hit the opponent.
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ld a, BATTLE_VARS_SUBSTATUS3_OPP
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call GetBattleVar
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and 1 << SUBSTATUS_FLYING | 1 << SUBSTATUS_UNDERGROUND
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jr nz, .flying_or_underground
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ld a, BATTLE_VARS_SUBSTATUS4_OPP
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call GetBattleVar
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and 1 << SUBSTATUS_UNDERWATER
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ret z
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ld a, BATTLE_VARS_MOVE_ANIM
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call GetBattleVar
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ld hl, SURF
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call GetMoveIDFromIndex
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ld a, h
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if HIGH(SURF)
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cp HIGH(SURF)
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else
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and a
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endc
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ld a, l
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pop hl
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ret nz
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cp LOW(SURF)
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ret z
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ld hl, WHIRLPOOL
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call GetMoveIDFromIndex
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ld a, h
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if HIGH(WHIRLPOOL)
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cp HIGH(WHIRLPOOL)
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else
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and a
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endc
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ld a, l
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pop hl
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ret nz
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cp LOW(WHIRLPOOL)
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ret
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.flying_or_underground
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bit SUBSTATUS_FLYING, a
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@ -2089,6 +2036,11 @@ BattleCommand_MoveAnimNoSub:
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ret nc
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jp AppearUserLowerSub
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.fly_dig_moves
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dw FLY
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dw DIG
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dw -1
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.alternate_anim
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ld a, [wBattleAnimParam]
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and 1
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@ -2200,12 +2152,14 @@ BattleCommand_FailureText:
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call GetBattleVarAddr
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res SUBSTATUS_UNDERGROUND, [hl]
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res SUBSTATUS_FLYING, [hl]
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ld a, BATTLE_VARS_SUBSTATUS4
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call GetBattleVarAddr
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res SUBSTATUS_UNDERWATER, [hl]
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call AppearUserRaiseSub
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jp EndMoveEffect
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.fly_dig_moves
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dw FLY
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dw DIG
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dw -1
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BattleCommand_ApplyDamage:
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ld a, BATTLE_VARS_SUBSTATUS1_OPP
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call GetBattleVar
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@ -3473,11 +3427,6 @@ FarPlayBattleAnimation:
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call GetBattleVar
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and 1 << SUBSTATUS_FLYING | 1 << SUBSTATUS_UNDERGROUND
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ret nz
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ld a, BATTLE_VARS_SUBSTATUS4
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call GetBattleVar
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and 1 << SUBSTATUS_UNDERWATER
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ret nz
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; fallthrough
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@ -3664,12 +3613,7 @@ DoSubstituteDamage:
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ld a, BATTLE_VARS_SUBSTATUS3
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call GetBattleVar
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and 1 << SUBSTATUS_FLYING | 1 << SUBSTATUS_UNDERGROUND
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jr nz, .dont_lower_sub
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ld a, BATTLE_VARS_SUBSTATUS4
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call GetBattleVar
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and 1 << SUBSTATUS_UNDERWATER
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call z, AppearUserLowerSub
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.dont_lower_sub
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call BattleCommand_SwitchTurn
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ld a, BATTLE_VARS_MOVE_EFFECT
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@ -5608,9 +5552,6 @@ BattleCommand_CheckCharge:
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res SUBSTATUS_CHARGED, [hl]
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res SUBSTATUS_UNDERGROUND, [hl]
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res SUBSTATUS_FLYING, [hl]
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ld a, BATTLE_VARS_SUBSTATUS4
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call GetBattleVarAddr
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res SUBSTATUS_UNDERWATER, [hl]
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ld b, charge_command
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jp SkipToBattleCommand
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@ -5644,58 +5585,20 @@ BattleCommand_Charge:
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call LoadMoveAnim
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ld a, BATTLE_VARS_MOVE_ANIM
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call GetBattleVar
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ld hl, WATER_SPORT
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call GetMoveIDFromIndex
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ld a, h
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if HIGH(WATER_SPORT)
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cp HIGH(WATER_SPORT)
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ld h, a
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ld bc, FLY
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call CompareMove
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ld a, 1 << SUBSTATUS_FLYING
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jr z, .got_move_type
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if HIGH(FLY) != HIGH(DIG)
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ld bc, DIG
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else
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and a
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ld c, LOW(DIG)
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endc
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ld a, l
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pop hl
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ret nz
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cp LOW(WATER_SPORT)
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jp z, .set_diving
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ld hl, FLY
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call GetMoveIDFromIndex
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ld a, h
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if HIGH(FLY)
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cp HIGH(FLY)
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else
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and a
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endc
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ld a, l
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pop hl
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ret nz
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cp LOW(FLY)
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jr z, .set_flying
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ld hl, BOUNCE
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call GetMoveIDFromIndex
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ld a, h
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if HIGH(BOUNCE)
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cp HIGH(BOUNCE)
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else
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and a
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endc
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ld a, l
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pop hl
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ret nz
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cp LOW(BOUNCE)
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jr z, .set_flying
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ld hl, DIG
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call GetMoveIDFromIndex
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ld a, h
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if HIGH(DIG)
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cp HIGH(DIG)
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else
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and a
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endc
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ld a, l
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pop hl
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ret nz
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cp LOW(DIG)
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jr z, .set_flying
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call CompareMove
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ld a, 1 << SUBSTATUS_UNDERGROUND
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jr z, .got_move_type
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call BattleCommand_RaiseSub
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jr .not_flying
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@ -5824,8 +5727,6 @@ BattleCommand_Charge:
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dw SKY_ATTACK, .BattleGlowingText
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dw FLY, .BattleFlewText
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dw DIG, .BattleDugText
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dw BOUNCE, .BattleFlewText
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dw WATER_SPORT, .BattleWaterSportText
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dw -1
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.BattleMadeWhirlwindText:
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@ -5852,10 +5753,9 @@ BattleCommand_Charge:
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text_far _BattleDugText
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text_end
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.BattleWaterSportText:
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; 'hid underwater!'
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text_jump HidUnderwaterText
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db "@"
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BattleCommand_Unused3C:
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; effect0x3c
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ret
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BattleCommand_TrapTarget:
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ld a, [wAttackMissed]
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@ -6619,6 +6519,10 @@ INCLUDE "engine/battle/move_effects/sandstorm.asm"
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INCLUDE "engine/battle/move_effects/rollout.asm"
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BattleCommand_Unused5D:
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; effect0x5d
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ret
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INCLUDE "engine/battle/move_effects/fury_cutter.asm"
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INCLUDE "engine/battle/move_effects/attract.asm"
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