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revert 161bc93
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@ -5055,4 +5055,3 @@ BattleAnim_ShowMon_1:
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anim_incobj 1
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anim_wait 1
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anim_ret
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@ -6125,15 +6125,6 @@ BattleCommand_DoubleUndergroundDamage:
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call GetBattleVar
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bit SUBSTATUS_UNDERGROUND, a
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ret z
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jr DoubleDamage
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BattleCommand_DoubleUnderwaterDamage:
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; doubleunderwaterdamage
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ld a, BATTLE_VARS_SUBSTATUS4_OPP
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call GetBattleVar
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bit SUBSTATUS_UNDERWATER, a
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ret z
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; fallthrough
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DoubleDamage:
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ld hl, wCurDamage + 1
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@ -6147,10 +6138,6 @@ DoubleDamage:
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ld [hl], a
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.quit
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ret
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BattleCommand_Unused3C:
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BattleCommand_Unused5D: ; Just stuffing these here for now because I'm unsure of if I can just axe them from the effect command pointers?? Probably can but :V
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ret
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INCLUDE "engine/battle/move_effects/mimic.asm"
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