zeta bug fixes

oops
This commit is contained in:
Llinos Evans 2024-07-28 17:36:00 +01:00
parent b897aa5cd9
commit cb86156311
2 changed files with 5 additions and 4 deletions

View file

@ -49,6 +49,7 @@ CutTreeBlockPointers:
; facing block, replacement block, animation ; facing block, replacement block, animation
db $03, $02, 1 ; grass db $03, $02, 1 ; grass
db $6d, $88, 0 ; tree db $6d, $88, 0 ; tree
db $11, $10, 0 ; tree
db -1 ; end db -1 ; end
.oldCity: .oldCity:

View file

@ -33,11 +33,11 @@ JackysHouseJackyScript:
closetext closetext
; fallthrough ; fallthrough
.firstFight .firstFight
opentext
yesorno yesorno
iffalse .No iffalse .No
sjump .Yes sjump .Yes
.No .No
opentext
writetext JackyNo writetext JackyNo
waitbutton waitbutton
closetext closetext
@ -180,7 +180,7 @@ JackySNESText:
done done
JackyVirtualBoy: JackyVirtualBoy:
jumptext JackyVirtualBoy jumptext JackyVirtualBoyText
JackyVirtualBoyText: JackyVirtualBoyText:
text "It's a VIRTUAL" text "It's a VIRTUAL"
@ -197,7 +197,7 @@ JackyVirtualBoyText:
done done
JackyTVFightersDestiny: JackyTVFightersDestiny:
jumptext JackyTVFightersDestiny jumptext JackyTVFightersDestinyText
; Virtua Fighter 3 never made it to the N64, but Fighters Destiny is basically the same thing. ; Virtua Fighter 3 never made it to the N64, but Fighters Destiny is basically the same thing.
JackyTVFightersDestinyText: JackyTVFightersDestinyText:
@ -210,7 +210,7 @@ JackyTVFightersDestinyText:
done done
JackyTVStreetFighterII: JackyTVStreetFighterII:
jumptext JackyTVStreetFighterII jumptext JackyTVStreetFighterIIText
; Jacky was a big Virtua Fighter nerd, so I imagine he'd have two fighting games running at once. ; Jacky was a big Virtua Fighter nerd, so I imagine he'd have two fighting games running at once.
JackyTVStreetFighterIIText: JackyTVStreetFighterIIText: