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zeta bug fixes
oops
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@ -49,6 +49,7 @@ CutTreeBlockPointers:
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; facing block, replacement block, animation
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db $03, $02, 1 ; grass
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db $6d, $88, 0 ; tree
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db $11, $10, 0 ; tree
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db -1 ; end
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.oldCity:
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@ -33,11 +33,11 @@ JackysHouseJackyScript:
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closetext
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; fallthrough
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.firstFight
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opentext
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yesorno
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iffalse .No
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sjump .Yes
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.No
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opentext
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writetext JackyNo
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waitbutton
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closetext
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@ -180,7 +180,7 @@ JackySNESText:
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done
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JackyVirtualBoy:
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jumptext JackyVirtualBoy
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jumptext JackyVirtualBoyText
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JackyVirtualBoyText:
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text "It's a VIRTUAL"
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@ -197,7 +197,7 @@ JackyVirtualBoyText:
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done
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JackyTVFightersDestiny:
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jumptext JackyTVFightersDestiny
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jumptext JackyTVFightersDestinyText
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; Virtua Fighter 3 never made it to the N64, but Fighters Destiny is basically the same thing.
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JackyTVFightersDestinyText:
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@ -210,7 +210,7 @@ JackyTVFightersDestinyText:
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done
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JackyTVStreetFighterII:
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jumptext JackyTVStreetFighterII
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jumptext JackyTVStreetFighterIIText
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; Jacky was a big Virtua Fighter nerd, so I imagine he'd have two fighting games running at once.
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JackyTVStreetFighterIIText:
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