Quiet Cave

This adds Quiet Cave, with all the relevant details. Wild Pokemon still don't appear, though.

I defined it as a route, as if it were a cave, the Pokemon would jump out anywhere, regardless of grass.
This commit is contained in:
Llinos Evans 2023-11-04 01:47:45 +00:00
parent 8de60fe1a8
commit e7fb81e28e
19 changed files with 359 additions and 69 deletions

View file

@ -1483,5 +1483,9 @@
const EVENT_BATTLE_TOWER_OPEN_CIVILIANS
; Unused: next 48 events
; Nihon Trainers
const EVENT_BEAT_BUG_CATCHER_ELWYN
const EVENT_BEAT_SCHOOLBOY_PERO
const_next 2048
DEF NUM_EVENTS EQU const_value ; 800

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@ -122,6 +122,7 @@ DEF KANTO_LANDMARK EQU const_value
DEF NIHON_LANDMARK EQU const_value
const LANDMARK_SILENT_HILLS
const LANDMARK_ROUTE_49
const LANDMARK_QUIET_CAVE
const LANDMARK_BLUE_FOREST
DEF NUM_LANDMARKS EQU const_value

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@ -518,7 +518,8 @@ ENDM
newgroup SILENT_HILLS ; 27
map_const SILENT_HILLS, 10, 10 ; 1
map_const DEBUG_ROOM, 20, 20 ; 2
map_const ROUTE_49, 15, 9 ; 3
map_const ROUTE_49, 15, 9 ; 3
map_const QUIET_CAVE, 27, 18 ; 4
endgroup
newgroup BLUE_FOREST ; 27

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@ -151,6 +151,7 @@ DEF KRIS EQU __trainer_class__
const ALAN5
const CHAD4
const CHAD5
const PERO
trainerclass BIRD_KEEPER ; 18
const ROD
@ -349,6 +350,7 @@ DEF KRIS EQU __trainer_class__
const ARNIE5
const WAYNE
const SIONED
const ELWYN
const BUG_CATCHER_DANE
const BUG_CATCHER_DION
const BUG_CATCHER_STACEY