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Quiet Cave
This adds Quiet Cave, with all the relevant details. Wild Pokemon still don't appear, though. I defined it as a route, as if it were a cave, the Pokemon would jump out anywhere, regardless of grass.
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19 changed files with 359 additions and 69 deletions
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@ -1483,5 +1483,9 @@
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const EVENT_BATTLE_TOWER_OPEN_CIVILIANS
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; Unused: next 48 events
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; Nihon Trainers
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const EVENT_BEAT_BUG_CATCHER_ELWYN
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const EVENT_BEAT_SCHOOLBOY_PERO
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const_next 2048
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DEF NUM_EVENTS EQU const_value ; 800
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@ -122,6 +122,7 @@ DEF KANTO_LANDMARK EQU const_value
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DEF NIHON_LANDMARK EQU const_value
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const LANDMARK_SILENT_HILLS
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const LANDMARK_ROUTE_49
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const LANDMARK_QUIET_CAVE
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const LANDMARK_BLUE_FOREST
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DEF NUM_LANDMARKS EQU const_value
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@ -518,7 +518,8 @@ ENDM
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newgroup SILENT_HILLS ; 27
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map_const SILENT_HILLS, 10, 10 ; 1
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map_const DEBUG_ROOM, 20, 20 ; 2
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map_const ROUTE_49, 15, 9 ; 3
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map_const ROUTE_49, 15, 9 ; 3
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map_const QUIET_CAVE, 27, 18 ; 4
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endgroup
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newgroup BLUE_FOREST ; 27
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@ -151,6 +151,7 @@ DEF KRIS EQU __trainer_class__
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const ALAN5
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const CHAD4
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const CHAD5
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const PERO
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trainerclass BIRD_KEEPER ; 18
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const ROD
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@ -349,6 +350,7 @@ DEF KRIS EQU __trainer_class__
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const ARNIE5
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const WAYNE
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const SIONED
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const ELWYN
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const BUG_CATCHER_DANE
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const BUG_CATCHER_DION
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const BUG_CATCHER_STACEY
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