Quiet Cave

This adds Quiet Cave, with all the relevant details. Wild Pokemon still don't appear, though.

I defined it as a route, as if it were a cave, the Pokemon would jump out anywhere, regardless of grass.
This commit is contained in:
Llinos Evans 2023-11-04 01:47:45 +00:00
parent 8de60fe1a8
commit e7fb81e28e
19 changed files with 359 additions and 69 deletions

View file

@ -715,3 +715,4 @@ ENDM
map_attributes CliffCave, CLIFF_CAVE, $00, 0
map_attributes Route49, ROUTE_49, $00, 0
map_attributes BlueForest, BLUE_FOREST, $00, 0 ; this is on its own for now. add connections later.
map_attributes QuietCave, QUIET_CAVE, $00, 0

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@ -1089,3 +1089,6 @@ BlueForest_Blocks:
Route49_Blocks:
INCBIN "maps/Route49.ablk"
QuietCave_Blocks:
INCBIN "maps/QuietCave.ablk"

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@ -110,6 +110,7 @@ Landmarks:
assert_table_length NIHON_LANDMARK
landmark 92, 108, SilentHillsName
landmark 91, 108, Route49Name ; probably not correct
landmark 91, 108, QuietCaveName ; probably not correct
landmark 140, 60, BlueForestName
assert_table_length NUM_LANDMARKS
@ -218,4 +219,5 @@ BattleTowerName: db "BATTLE¯TOWER@"
SpecialMapName: db "SPECIAL@"
SilentHillsName: db "SILENT¯HILLS@"
Route49Name: db "ROUTE 49@"
QuietCaveName: db "QUIET¯CAVE@"
BlueForestName: db "BLUE¯FOREST@"

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@ -558,6 +558,7 @@ MapGroup_SilentHills:
map SilentHills, TILESET_NIHON_01, TOWN, LANDMARK_SILENT_HILLS, MUSIC_NIHON_TOWN_01, TRUE, PALETTE_AUTO, FISHGROUP_SHORE
map DebugRoom, TILESET_NIHON_01, TOWN, LANDMARK_SILENT_HILLS, MUSIC_SINJOH_RUINS, TRUE, PALETTE_MORN, FISHGROUP_SHORE
map Route49, TILESET_NIHON_01, ROUTE, LANDMARK_ROUTE_49, MUSIC_ROUTE_30, TRUE, PALETTE_AUTO, FISHGROUP_POND
map QuietCave, TILESET_NIHON_01, ROUTE, LANDMARK_QUIET_CAVE, MUSIC_ROUTE_30, TRUE, PALETTE_AUTO, FISHGROUP_POND
assert_table_length NUM_SILENT_HILLS_MAPS
MapGroup_BlueForest:

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@ -673,3 +673,31 @@ CableClubGroupSprites:
db SPRITE_FISHING_GURU
db SPRITE_POKE_BALL
db SPRITE_POKEDEX
SilentHillsGroupSprites:
; 12 non-walking filler sprites
db SPRITE_SUICUNE
db SPRITE_SILVER_TROPHY
db SPRITE_FAMICOM
db SPRITE_POKEDEX
db SPRITE_WILL
db SPRITE_KAREN
db SPRITE_NURSE
db SPRITE_OLD_LINK_RECEPTIONIST
db SPRITE_BIG_LAPRAS
db SPRITE_BIG_ONIX
db SPRITE_SUDOWOODO
db SPRITE_BIG_SNORLAX
db SPRITE_RIVAL
db SPRITE_TEACHER
db SPRITE_FISHER
; 9 walking sprites
db SPRITE_COOLTRAINER_M
db SPRITE_YOUNGSTER
db SPRITE_MONSTER
db SPRITE_BEAUTY
db SPRITE_BUG_CATCHER
db SPRITE_ROCKER
; 2 non-walking sprites
db SPRITE_POKE_BALL
db SPRITE_FRUIT_TREE

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@ -502,3 +502,4 @@ INCLUDE "maps/DebugRoom.asm"
INCLUDE "maps/CliffCave.asm"
INCLUDE "maps/Route49.asm"
INCLUDE "maps/BlueForest.asm"
INCLUDE "maps/QuietCave.asm"