Quiet Cave

This adds Quiet Cave, with all the relevant details. Wild Pokemon still don't appear, though.

I defined it as a route, as if it were a cave, the Pokemon would jump out anywhere, regardless of grass.
This commit is contained in:
Llinos Evans 2023-11-04 01:47:45 +00:00
parent 8de60fe1a8
commit e7fb81e28e
19 changed files with 359 additions and 69 deletions

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@ -47,25 +47,25 @@
tilecoll FLOOR, FLOOR, WALL, WALL ; 2e
tilecoll FLOOR, FLOOR, WALL, WALL ; 2f
tilecoll WALL, WALL, FLOOR, WALL ; 30
tilecoll WALL, WALL, FLOOR, WALL ; 31
tilecoll BUOY, BUOY, WATER, BUOY ; 32
tilecoll FLOOR, FLOOR, FLOOR, WALL ; 31
tilecoll FLOOR, FLOOR, FLOOR, FLOOR ; 32
tilecoll FLOOR, FLOOR, WALL, WALL ; 33
tilecoll BUOY, WATER, BUOY, WATER ; 34
tilecoll WALL, HEADBUTT_TREE, FLOOR, WALL ; 34
tilecoll WATER, WATER, WATER, WATER ; 35
tilecoll WATER, BUOY, WATER, BUOY ; 36
tilecoll WALL, WALL, WALL, DOOR ; 37
tilecoll BUOY, WATER, BUOY, BUOY ; 38
tilecoll WATER, WATER, BUOY, BUOY ; 39
tilecoll WATER, BUOY, BUOY, BUOY ; 3a
tilecoll WALL, WALL, WALL, WALL ; 3b
tilecoll HEADBUTT_TREE, FLOOR, FLOOR, FLOOR ; 3c
tilecoll FLOOR, HEADBUTT_TREE, FLOOR, FLOOR ; 3d
tilecoll FLOOR, FLOOR, HEADBUTT_TREE, FLOOR ; 3e
tilecoll FLOOR, FLOOR, FLOOR, HEADBUTT_TREE ; 3f
tilecoll FLOOR, WALL, FLOOR, WALL ; 36
tilecoll FLOOR, FLOOR, FLOOR, WALL ; 37
tilecoll WALL, FLOOR, WALL, FLOOR ; 38
tilecoll FLOOR, FLOOR, HEADBUTT_TREE, HEADBUTT_TREE ; 39
tilecoll FLOOR, FLOOR, FLOOR, FLOOR ; 3a
tilecoll WALL, HEADBUTT_TREE, WALL, FLOOR ; 3b
tilecoll WALL, WALL, FLOOR, WALL ; 3c
tilecoll WALL, WALL, FLOOR, FLOOR ; 3d
tilecoll FLOOR, FLOOR, WARP_CARPET_RIGHT, FLOOR ; 3e
tilecoll FLOOR, HEADBUTT_TREE, FLOOR, HEADBUTT_TREE ; 3f
tilecoll WALL, WALL, WALL, FLOOR ; 40
tilecoll WALL, WALL, FLOOR, FLOOR ; 41
tilecoll WALL, WALL, FLOOR, WALL ; 42
tilecoll WATER, WATER, WATER, WATER ; 43
tilecoll HEADBUTT_TREE, HEADBUTT_TREE, FLOOR, HEADBUTT_TREE ; 43
tilecoll WALL, FLOOR, WALL, FLOOR ; 44
tilecoll WALL, FLOOR, FLOOR, FLOOR ; 45
tilecoll FLOOR, WALL, FLOOR, WALL ; 46
@ -88,22 +88,22 @@
tilecoll HOP_DOWN, HOP_DOWN, WALL, WALL ; 57
tilecoll WATER, WATER, WATER, WATER ; 58
tilecoll WATER, WATER, WATER, WATER ; 59
tilecoll HOP_DOWN, FLOOR, WALL, FLOOR ; 5a
tilecoll HEADBUTT_TREE, CUT_TREE, FLOOR, FLOOR ; 5b
tilecoll FLOOR, FLOOR, WALL, FLOOR ; 5a
tilecoll WALL, WALL, WALL, FLOOR ; 5b
tilecoll WALL, WALL, WALL, FLOOR ; 5c
tilecoll WALL, WALL, FLOOR, FLOOR ; 5d
tilecoll WALL, WALL, FLOOR, WALL ; 5e
tilecoll FLOOR, HEADBUTT_TREE, FLOOR, CUT_TREE ; 5f
tilecoll WALL, FLOOR, FLOOR, FLOOR ; 5f
tilecoll WALL, FLOOR, WALL, FLOOR ; 60
tilecoll HEADBUTT_TREE, HEADBUTT_TREE, HEADBUTT_TREE, HEADBUTT_TREE ; 61
tilecoll FLOOR, WALL, FLOOR, WALL ; 62
tilecoll FLOOR, FLOOR, CUT_TREE, HEADBUTT_TREE ; 63
tilecoll FLOOR, WALL, FLOOR, FLOOR ; 63
tilecoll WALL, FLOOR, WALL, WALL ; 64
tilecoll FLOOR, FLOOR, WALL, WALL ; 65
tilecoll FLOOR, WALL, WALL, WALL ; 66
tilecoll CUT_TREE, FLOOR, HEADBUTT_TREE, FLOOR ; 67
tilecoll WALL, FLOOR, WALL, FLOOR ; 68
tilecoll FLOOR, WALL, FLOOR, WALL ; 69
tilecoll FLOOR, WALL, FLOOR, FLOOR ; 67
tilecoll FLOOR, WARP_CARPET_RIGHT, FLOOR, FLOOR ; 68
tilecoll WARP_CARPET_UP, WARP_CARPET_UP, FLOOR, FLOOR ; 69
tilecoll WALL, UP_WALL, WALL, FLOOR ; 6a
tilecoll UP_WALL, WALL, FLOOR, WALL ; 6b
tilecoll WALL, FLOOR, WALL, WALL ; 6c

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