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Quiet Cave
This adds Quiet Cave, with all the relevant details. Wild Pokemon still don't appear, though. I defined it as a route, as if it were a cave, the Pokemon would jump out anywhere, regardless of grass.
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19 changed files with 359 additions and 69 deletions
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@ -47,25 +47,25 @@
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tilecoll FLOOR, FLOOR, WALL, WALL ; 2e
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tilecoll FLOOR, FLOOR, WALL, WALL ; 2f
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tilecoll WALL, WALL, FLOOR, WALL ; 30
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tilecoll WALL, WALL, FLOOR, WALL ; 31
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tilecoll BUOY, BUOY, WATER, BUOY ; 32
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tilecoll FLOOR, FLOOR, FLOOR, WALL ; 31
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tilecoll FLOOR, FLOOR, FLOOR, FLOOR ; 32
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tilecoll FLOOR, FLOOR, WALL, WALL ; 33
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tilecoll BUOY, WATER, BUOY, WATER ; 34
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tilecoll WALL, HEADBUTT_TREE, FLOOR, WALL ; 34
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tilecoll WATER, WATER, WATER, WATER ; 35
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tilecoll WATER, BUOY, WATER, BUOY ; 36
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tilecoll WALL, WALL, WALL, DOOR ; 37
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tilecoll BUOY, WATER, BUOY, BUOY ; 38
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tilecoll WATER, WATER, BUOY, BUOY ; 39
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tilecoll WATER, BUOY, BUOY, BUOY ; 3a
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tilecoll WALL, WALL, WALL, WALL ; 3b
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tilecoll HEADBUTT_TREE, FLOOR, FLOOR, FLOOR ; 3c
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tilecoll FLOOR, HEADBUTT_TREE, FLOOR, FLOOR ; 3d
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tilecoll FLOOR, FLOOR, HEADBUTT_TREE, FLOOR ; 3e
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tilecoll FLOOR, FLOOR, FLOOR, HEADBUTT_TREE ; 3f
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tilecoll FLOOR, WALL, FLOOR, WALL ; 36
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tilecoll FLOOR, FLOOR, FLOOR, WALL ; 37
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tilecoll WALL, FLOOR, WALL, FLOOR ; 38
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tilecoll FLOOR, FLOOR, HEADBUTT_TREE, HEADBUTT_TREE ; 39
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tilecoll FLOOR, FLOOR, FLOOR, FLOOR ; 3a
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tilecoll WALL, HEADBUTT_TREE, WALL, FLOOR ; 3b
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tilecoll WALL, WALL, FLOOR, WALL ; 3c
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tilecoll WALL, WALL, FLOOR, FLOOR ; 3d
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tilecoll FLOOR, FLOOR, WARP_CARPET_RIGHT, FLOOR ; 3e
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tilecoll FLOOR, HEADBUTT_TREE, FLOOR, HEADBUTT_TREE ; 3f
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tilecoll WALL, WALL, WALL, FLOOR ; 40
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tilecoll WALL, WALL, FLOOR, FLOOR ; 41
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tilecoll WALL, WALL, FLOOR, WALL ; 42
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tilecoll WATER, WATER, WATER, WATER ; 43
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tilecoll HEADBUTT_TREE, HEADBUTT_TREE, FLOOR, HEADBUTT_TREE ; 43
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tilecoll WALL, FLOOR, WALL, FLOOR ; 44
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tilecoll WALL, FLOOR, FLOOR, FLOOR ; 45
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tilecoll FLOOR, WALL, FLOOR, WALL ; 46
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@ -88,22 +88,22 @@
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tilecoll HOP_DOWN, HOP_DOWN, WALL, WALL ; 57
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tilecoll WATER, WATER, WATER, WATER ; 58
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tilecoll WATER, WATER, WATER, WATER ; 59
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tilecoll HOP_DOWN, FLOOR, WALL, FLOOR ; 5a
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tilecoll HEADBUTT_TREE, CUT_TREE, FLOOR, FLOOR ; 5b
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tilecoll FLOOR, FLOOR, WALL, FLOOR ; 5a
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tilecoll WALL, WALL, WALL, FLOOR ; 5b
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tilecoll WALL, WALL, WALL, FLOOR ; 5c
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tilecoll WALL, WALL, FLOOR, FLOOR ; 5d
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tilecoll WALL, WALL, FLOOR, WALL ; 5e
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tilecoll FLOOR, HEADBUTT_TREE, FLOOR, CUT_TREE ; 5f
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tilecoll WALL, FLOOR, FLOOR, FLOOR ; 5f
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tilecoll WALL, FLOOR, WALL, FLOOR ; 60
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tilecoll HEADBUTT_TREE, HEADBUTT_TREE, HEADBUTT_TREE, HEADBUTT_TREE ; 61
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tilecoll FLOOR, WALL, FLOOR, WALL ; 62
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tilecoll FLOOR, FLOOR, CUT_TREE, HEADBUTT_TREE ; 63
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tilecoll FLOOR, WALL, FLOOR, FLOOR ; 63
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tilecoll WALL, FLOOR, WALL, WALL ; 64
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tilecoll FLOOR, FLOOR, WALL, WALL ; 65
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tilecoll FLOOR, WALL, WALL, WALL ; 66
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tilecoll CUT_TREE, FLOOR, HEADBUTT_TREE, FLOOR ; 67
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tilecoll WALL, FLOOR, WALL, FLOOR ; 68
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tilecoll FLOOR, WALL, FLOOR, WALL ; 69
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tilecoll FLOOR, WALL, FLOOR, FLOOR ; 67
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tilecoll FLOOR, WARP_CARPET_RIGHT, FLOOR, FLOOR ; 68
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tilecoll WARP_CARPET_UP, WARP_CARPET_UP, FLOOR, FLOOR ; 69
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tilecoll WALL, UP_WALL, WALL, FLOOR ; 6a
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tilecoll UP_WALL, WALL, FLOOR, WALL ; 6b
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tilecoll WALL, FLOOR, WALL, WALL ; 6c
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