Quiet Cave

This adds Quiet Cave, with all the relevant details. Wild Pokemon still don't appear, though.

I defined it as a route, as if it were a cave, the Pokemon would jump out anywhere, regardless of grass.
This commit is contained in:
Llinos Evans 2023-11-04 01:47:45 +00:00
parent 8de60fe1a8
commit e7fb81e28e
19 changed files with 359 additions and 69 deletions

View file

@ -2,7 +2,8 @@
; https://www.youtube.com/watch?v=Pe1vsKRl7_M&ab_channel=Minamitoku
object_const_def
const ROUTE_49_BUG_CATCHER
const ROUTE_49_BOY1
const ROUTE_49_BOY2
Route49_MapScripts:
def_scene_scripts
@ -50,44 +51,12 @@ Route49Boy2Text:
cont "the #MON!"
done
TrainerBugCatcherSioned:
trainer BUG_CATCHER, SIONED, EVENT_BEAT_BUG_CATCHER_SIONED, BugCatcherSionedSeenText, BugCatcherSionedBeatenText, 0, .Script
.Script:
endifjustbattled
opentext
writetext BugCatcherSionedAfterText
waitbutton
closetext
end
BugCatcherSionedSeenText:
text "I haven't seen"
line "you around here"
cont "before!"
done
BugCatcherSionedBeatenText:
text "You're good,"
line "too!"
done
BugCatcherSionedAfterText:
text "Foreigners often"
line "say this place"
cont "feels familiar."
para "What's so special"
line "about this place,"
cont "anyhow?"
done
Route49_MapEvents:
db 0, 0 ; filler
def_warp_events
;warp_event 8, 9, QUIET_CAVE, 1
;warp_event 8, 8, QUIET_CAVE, 1
warp_event 8, 9, QUIET_CAVE, 1
warp_event 8, 8, QUIET_CAVE, 2
def_coord_events
@ -96,6 +65,5 @@ Route49_MapEvents:
bg_event 12, 7, BGEVENT_READ, Route49Sign2
def_object_events
object_event 23, 7, SPRITE_BUG_CATCHER, SPRITEMOVEDATA_STANDING_LEFT, 0, 0, -1, -1, PAL_NPC_BROWN, OBJECTTYPE_TRAINER, 5, TrainerBugCatcherSioned, -1
object_event 20, 5, SPRITE_COOLTRAINER_M, SPRITEMOVEDATA_WALK_LEFT_RIGHT, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, Route49Boy2, -1
object_event 19, 12, SPRITE_YOUNGSTER, SPRITEMOVEDATA_WALK_UP_DOWN, 0, 1, -1, -1, PAL_NPC_GREEN, OBJECTTYPE_SCRIPT, 0, Route49Boy1, -1