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Quiet Cave
This adds Quiet Cave, with all the relevant details. Wild Pokemon still don't appear, though. I defined it as a route, as if it were a cave, the Pokemon would jump out anywhere, regardless of grass.
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19 changed files with 359 additions and 69 deletions
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@ -2,7 +2,8 @@
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; https://www.youtube.com/watch?v=Pe1vsKRl7_M&ab_channel=Minamitoku
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object_const_def
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const ROUTE_49_BUG_CATCHER
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const ROUTE_49_BOY1
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const ROUTE_49_BOY2
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Route49_MapScripts:
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def_scene_scripts
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@ -50,44 +51,12 @@ Route49Boy2Text:
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cont "the #MON!"
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done
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TrainerBugCatcherSioned:
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trainer BUG_CATCHER, SIONED, EVENT_BEAT_BUG_CATCHER_SIONED, BugCatcherSionedSeenText, BugCatcherSionedBeatenText, 0, .Script
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.Script:
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endifjustbattled
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opentext
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writetext BugCatcherSionedAfterText
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waitbutton
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closetext
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end
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BugCatcherSionedSeenText:
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text "I haven't seen"
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line "you around here"
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cont "before!"
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done
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BugCatcherSionedBeatenText:
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text "You're good,"
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line "too!"
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done
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BugCatcherSionedAfterText:
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text "Foreigners often"
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line "say this place"
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cont "feels familiar."
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para "What's so special"
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line "about this place,"
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cont "anyhow?"
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done
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Route49_MapEvents:
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db 0, 0 ; filler
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def_warp_events
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;warp_event 8, 9, QUIET_CAVE, 1
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;warp_event 8, 8, QUIET_CAVE, 1
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warp_event 8, 9, QUIET_CAVE, 1
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warp_event 8, 8, QUIET_CAVE, 2
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def_coord_events
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@ -96,6 +65,5 @@ Route49_MapEvents:
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bg_event 12, 7, BGEVENT_READ, Route49Sign2
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def_object_events
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object_event 23, 7, SPRITE_BUG_CATCHER, SPRITEMOVEDATA_STANDING_LEFT, 0, 0, -1, -1, PAL_NPC_BROWN, OBJECTTYPE_TRAINER, 5, TrainerBugCatcherSioned, -1
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object_event 20, 5, SPRITE_COOLTRAINER_M, SPRITEMOVEDATA_WALK_LEFT_RIGHT, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, Route49Boy2, -1
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object_event 19, 12, SPRITE_YOUNGSTER, SPRITEMOVEDATA_WALK_UP_DOWN, 0, 1, -1, -1, PAL_NPC_GREEN, OBJECTTYPE_SCRIPT, 0, Route49Boy1, -1
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