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Old City is now Sepia City, two houses
Earl now lives in Sepia City and alludes to White City, family house added too. City renamed Sepia City.
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13 changed files with 214 additions and 27 deletions
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@ -26,25 +26,56 @@ HoneyGrandmaSignText:
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line "house"
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done
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OldCityEarlsHouseSignScript:
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jumptext OldCityEarlsHouseSignText
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OldCityEarlsHouseSignText:
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text "EARL's house"
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done
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OldCityGymSignScript:
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jumptext OldCityGymSignText
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OldCityGymSignText:
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text "OLD CITY"
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line "#MON GYM"
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para "LEADER: WALKER"
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para "The Cunning" ; Man I snapped here
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line "Corvid of the"
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cont "Skies!"
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done
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OldCitySouthSignScript:
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jumptext OldCitySouthSignText
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OldCitySouthSignText:
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text "SOUTH: ROUTE 50"
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done
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; Gets its name from sepia often being used to show the romantic old days, while doubling as an orangey, autumny colour.
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OldCitySignScript:
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jumptext OldCitySignText
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OldCitySignText:
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text "OLD CITY"
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text "SEPIA CITY"
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para "The city of gold-"
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line "en leaves." ; doubles as a HGSS ref. maybe have a gold/silver leaf maniac somewhere idfk they're in the game and totally useless
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done
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; TODO: What are they doing in the tower? Probably something to do with Shi-Shi, but what?
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; the five-story pagoda has different statues on each floor; growlithe, pikachu, tentacruel, ho-oh(fearow?), and abra. the pikachu floor specifically has mediums, otherwise sages. it's mainly a battle place, like sprout tower.
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; perhaps it's a test, link w/ the museum on having shi-shi's ball? how to integrate?
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GrowlitheTowerSignScript:
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jumptext GrowlitheTowerSignText
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; TODO: What are they doing in the tower? Probably something to do with Shi-Shi, but what?
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GrowlitheTowerSignText:
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text "GROWLITHE TOWER"
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text "GROWLITHE PAGODA"
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line "Comment to be"
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cont "written."
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done
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; museum could possibly be a collector trying to get certain objects. change when you give him certain things?
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OldCityMuseumSignScript:
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jumptext OldCityMuseumSignText
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@ -67,7 +98,7 @@ OldCityOldManScript:
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jumptextfaceplayer OldCityOldManText
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OldCityOldManText:
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text "GROWLITHE TOWER"
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text "GROWLITHE PAGODA"
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line "is only open to"
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cont "citizens."
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@ -154,7 +185,7 @@ OldCity_MapEvents:
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def_warp_events
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warp_event 18, 31, ROUTE_49_OLD_CITY_GATE_1F, 3
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warp_event 19, 31, ROUTE_49_OLD_CITY_GATE_1F, 4
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warp_event 22, 26, DEBUG_ROOM, 1 ; Right-down house
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warp_event 22, 26, DEBUG_ROOM, 1 ; Right-down house (Trainer School)
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warp_event 3, 26, OLD_MART, 1 ; Mart
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warp_event 27, 12, DEBUG_ROOM, 1 ; gym right
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warp_event 26, 12, DEBUG_ROOM, 1 ; gym left
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@ -164,8 +195,8 @@ OldCity_MapEvents:
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warp_event 11, 16, DEBUG_ROOM, 1 ; Growlithe Tower left
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warp_event 3, 31, HONEY_GRANDMAS_HOUSE, 1 ; southwest house (Honey Grandma)
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warp_event 27, 28, OLD_CITY_POKECENTER_1F, 1 ; pokecenter
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warp_event 30, 20, DEBUG_ROOM, 1 ; right-up house
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warp_event 10, 26, DEBUG_ROOM, 1 ; house by mart
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warp_event 30, 20, OLD_CITY_EARLS_HOUSE, 2 ; right-up house (Earl's House)
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warp_event 10, 26, OLD_CITY_FAMILY_HOUSE, 2 ; house by mart (Man with a daughter and son)
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; considering a tearoom where the waiters are passive-aggressive. classic kyoto.
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def_coord_events
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@ -173,11 +204,12 @@ OldCity_MapEvents:
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bg_event 20, 22, BGEVENT_READ, OldCitySignScript
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bg_event 4, 32, BGEVENT_READ, HoneyGrandmaSignScript
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bg_event 8, 14, BGEVENT_READ, GrowlitheTowerSignScript
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bg_event 26, 20, BGEVENT_READ, OldCityMuseumSignScript
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bg_event 28, 14, BGEVENT_READ, OldCityMuseumSignScript
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bg_event 26, 20, BGEVENT_READ, OldCityEarlsHouseSignScript ; Bill's House
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bg_event 28, 14, BGEVENT_READ, OldCityGymSignScript ; Gym Sign
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bg_event 8, 11, BGEVENT_READ, OldCityMuseumSignScript
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bg_event 28, 28, BGEVENT_READ, OldCityPokecenterSign
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bg_event 4, 26, BGEVENT_READ, OldCityMartSign
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bg_event 20, 30, BGEVENT_READ, OldCitySouthSignScript
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def_object_events
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object_event 24, 3, SPRITE_FRUIT_TREE, SPRITEMOVEDATA_STILL, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, OldCityFruitTree, -1
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