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Old City is now Sepia City, two houses
Earl now lives in Sepia City and alludes to White City, family house added too. City renamed Sepia City.
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13 changed files with 214 additions and 27 deletions
60
maps/OldCityFamilyHouse.asm
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60
maps/OldCityFamilyHouse.asm
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object_const_def
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const OLDCITY_FAMILYMAN
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const OLDCITY_FAMILYYOUNGSTER
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const OLDCITY_FAMILYGIRL
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OldCityFamilyHouse_MapScripts:
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def_scene_scripts
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def_callbacks
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OldCityFamilyManScript:
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jumptextfaceplayer OldCityFamilyManText
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OldCityFamilyManText:
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text "SEPIA CITY is"
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line "known for its"
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cont "traditional archi-"
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cont "tecture."
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done
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OldCityFamilyYoungsterScript:
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jumptextfaceplayer OldCityFamilyYoungsterText
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OldCityFamilyYoungsterText:
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text "My sister is"
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line "always telling"
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cont "tall tales!"
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para "A month ago, she"
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line "said she saw a"
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cont "bird with hands!"
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done
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OldCityFamilyLassScript:
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jumptextfaceplayer OldCityFamilyLassText
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OldCityFamilyLassText:
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text "Daddy! I saw a"
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line "huge lion-like"
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cont "#MON!"
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para "It rode on the"
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line "wind!"
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done
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OldCityFamilyHouse_MapEvents:
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db 0, 0 ; filler
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def_warp_events
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warp_event 4, 7, OLD_CITY, 14
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warp_event 3, 7, OLD_CITY, 14
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def_coord_events
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def_bg_events
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def_object_events
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object_event 2, 3, SPRITE_POKEFAN_M, SPRITEMOVEDATA_STANDING_RIGHT, 2, 2, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, OldCityFamilyManScript, -1
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object_event 5, 1, SPRITE_YOUNGSTER, SPRITEMOVEDATA_STANDING_DOWN, 2, 2, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, OldCityFamilyYoungsterScript, -1
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object_event 0, 4, SPRITE_LASS, SPRITEMOVEDATA_WALK_UP_DOWN, 2, 2, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, OldCityFamilyLassScript, -1
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