Route 49_2

This completes the SW97 demo content, featuring translated text!
This commit is contained in:
Llinos Evans 2023-11-04 02:54:06 +00:00
parent e7fb81e28e
commit ebab1da7b4
17 changed files with 175 additions and 35 deletions

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@ -10,7 +10,7 @@ QuietCave_MapScripts:
def_callbacks
QuietCaveSign1:
jumptext QuietCaveSign1Text
jumptext QuietCaveSign2Text ; swapped because im lazy and misplaced the signs
QuietCaveSign1Text:
text "SILENT HILLS"
@ -18,7 +18,7 @@ QuietCaveSign1Text:
done
QuietCaveSign2:
jumptext Route49Sign2Text
jumptext QuietCaveSign1Text
QuietCaveSign2Text:
text "OLD CITY"
@ -30,9 +30,9 @@ QuietCaveBoy1:
QuietCaveBoy1Text:
text "The wild #MON"
line "here are weak,"
cont "so my friends"
cont "train here!"
line "are weak, so my"
cont "friends come"
cont "here to train!"
para "Test your strength"
line "against them!"
@ -139,7 +139,7 @@ TrainerBugCatcherElwyn:
.Script:
endifjustbattled
opentext
writetext BugCatcherElwynBeatenText
writetext BugCatcherElwynAfterText
waitbutton
closetext
end
@ -208,8 +208,8 @@ QuietCave_MapEvents:
def_warp_events
warp_event 53, 29, ROUTE_49, 1
warp_event 53, 30, ROUTE_49, 2
; warp_event 8, 0, ROUTE_49_2, 1
; warp_event 9, 0, ROUTE_49_2, 2
warp_event 8, 0, ROUTE_49_2, 1
warp_event 9, 0, ROUTE_49_2, 2
def_coord_events
@ -219,7 +219,7 @@ QuietCave_MapEvents:
def_object_events
object_event 45, 28, SPRITE_ROCKER, SPRITEMOVEDATA_WALK_UP_DOWN, 0, 1, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, QuietCaveBoy1, -1
object_event 45, 19, SPRITE_BUG_CATCHER, SPRITEMOVEDATA_STANDING_LEFT, 0, 0, -1, -1, PAL_NPC_BROWN, OBJECTTYPE_TRAINER, 2, TrainerBugCatcherSioned, -1
object_event 45, 19, SPRITE_BUG_CATCHER, SPRITEMOVEDATA_STANDING_LEFT, 0, 0, -1, -1, PAL_NPC_BROWN, OBJECTTYPE_TRAINER, 3, TrainerBugCatcherSioned, -1
object_event 33, 26, SPRITE_BEAUTY, SPRITEMOVEDATA_SPINRANDOM_FAST, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_TRAINER, 5, TrainerBeautyJulie, -1
object_event 31, 6, SPRITE_FISHER, SPRITEMOVEDATA_SPINRANDOM_FAST, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_TRAINER, 3, TrainerFirebreatherDick, -1
object_event 11, 27, SPRITE_BUG_CATCHER, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, PAL_NPC_GREEN, OBJECTTYPE_TRAINER, 4, TrainerBugCatcherElwyn, -1

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@ -35,9 +35,9 @@ Route49Boy1:
; Minamitoku stated that the school the boy went to here is used to prepare for exams and the like, so this seems to be the best localisation.
Route49Boy1Text:
text "I saw a strange"
line "#MON when I came"
cont "back from prep"
cont "school!"
line "#MON when I was"
cont "coming back from"
cont "prep school!"
done
Route49Boy2:

1
maps/Route49_2.ablk Normal file
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@ -0,0 +1 @@
ptowxyrqs$$$$$$e$$$ennU`$bTnnn55Y`$bX55555Y`$bX555b]$$$^$b$Ek))b$lk)bm$k)*l*bul**l*bk **j'bj'''''b$]]]]]]]]

68
maps/Route49_2.asm Normal file
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@ -0,0 +1,68 @@
; Text on this route uses translations from Minamitoku.
; https://www.youtube.com/watch?v=Pe1vsKRl7_M&ab_channel=Minamitoku
object_const_def
const ROUTE_49_2_BEAUTY
Route49_2_MapScripts:
def_scene_scripts
def_callbacks
Route49Sign1_2:
jumptext Route49Sign1_2Text
Route49Sign1_2Text:
text "ROUTE 49" ; Originally Route 1, but since Johto exists now, we use Route 49.
line "OLD CITY -" ; Localisation TBD
cont "SILENT HILLS"
done
; Reusing previously unused Beauty here.
TrainerBeautyTheresa:
trainer BEAUTY, THERESA, EVENT_BEAT_BEAUTY_THERESA, BeautyTheresaSeenText, BeautyTheresaBeatenText, 0, .Script
.Script:
endifjustbattled
opentext
writetext BeautyTheresaAfterText
waitbutton
closetext
end
; Minamitoku didn't translate the text outside of the spotted text here too.
BeautyTheresaSeenText:
text "Oh! Such a cute"
line "TRAINER!"
para "Would you battle"
line "me?"
done
BeautyTheresaBeatenText:
text "Awhhh..."
done
BeautyTheresaAfterText:
text "Hm? The cave?"
para "I try to avoid"
line "it. The boys in"
cont "there are too"
cont "immature!"
done
Route49_2_MapEvents:
db 0, 0 ; filler
def_warp_events
warp_event 8, 27, QUIET_CAVE, 3
warp_event 9, 27, QUIET_CAVE, 4
def_coord_events
def_bg_events
bg_event 10, 20, BGEVENT_READ, Route49Sign1_2
def_object_events
object_event 7, 15, SPRITE_BEAUTY, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_TRAINER, 3, TrainerBeautyTheresa, -1