This commit is contained in:
Zeta_Null 2024-12-28 16:31:05 -05:00
commit fd7ae97fbd
83 changed files with 2106 additions and 91 deletions

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@ -181,4 +181,5 @@ BattleCommandPointers:
dw BattleCommand_StartLoop
dw BattleCommand_Curl
dw BattleCommand_CoinHurlPower
dw BattleCommand_DoubleUnderwaterDamage
assert_table_length NUM_EFFECT_COMMANDS

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@ -399,4 +399,6 @@ BattleAnimObjects:
battleanimobj ABSOLUTE_X, $ff, BATTLEANIMFRAMESET_75, BATTLEANIMFUNC_COINHURL, PAL_BATTLE_OB_BROWN, ANIM_GFX_STATUS
; ANIM_OBJ_SHOOTING_MIST
battleanimobj RELATIVE_X | X_FLIP, $90, BATTLEANIMFRAMESET_MIST, BATTLEANIMFUNC_USER_TO_TARGET_DISAPPEAR, PAL_BATTLE_OB_GRAY, ANIM_GFX_HAZE
battleanimobj RELATIVE_X | X_FLIP, $a8, BATTLEANIMFRAMESET_67, BATTLEANIMFUNC_26, PAL_BATTLE_OB_BLUE, $1a ; ANIM_OBJ_DIVE_1
battleanimobj RELATIVE_X | X_FLIP, $a8, BATTLEANIMFRAMESET_68, BATTLEANIMFUNC_00, PAL_BATTLE_OB_BLUE, $1a ; ANIM_OBJ_DIVE_2
assert_table_length NUM_ANIM_OBJS

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@ -7,7 +7,7 @@ TileCollisionTable::
db LAND_TILE ; COLL_03
db LAND_TILE ; COLL_04
db LAND_TILE ; 05
db LAND_TILE ; 06
db WALL_TILE ; COLL_ROCKY_WALL
db WALL_TILE ; COLL_WALL
db LAND_TILE ; COLL_CUT_08
db LAND_TILE ; 09
@ -43,8 +43,8 @@ TileCollisionTable::
db WALL_TILE ; COLL_BUOY
db WATER_TILE ; COLL_CUT_28
db WATER_TILE ; COLL_WATER
db WATER_TILE | TALK ; 2a
db LAND_TILE ; COLL_ICE_2B
db WATERTILE | TALK ; COLL_DIVE_DOWN
db LANDTILE | TALK ; COLL_DIVE_UP
db WATER_TILE | TALK ; COLL_WHIRLPOOL_2C
db WATER_TILE ; 2d
db WATER_TILE ; 2e

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@ -510,17 +510,17 @@ ItemAttributes:
item_attribute 0, HELD_NONE, 0, CANT_SELECT | CANT_TOSS, TM_HM, ITEMMENU_PARTY, ITEMMENU_NOUSE
; HM07
item_attribute 0, HELD_NONE, 0, CANT_SELECT | CANT_TOSS, TM_HM, ITEMMENU_PARTY, ITEMMENU_NOUSE
; HM08
item_attribute 0, HELD_NONE, 0, CANT_SELECT | CANT_TOSS, TM_HM, ITEMMENU_PARTY, ITEMMENU_NOUSE
; HM09
item_attribute 0, HELD_NONE, 0, CANT_SELECT | CANT_TOSS, TM_HM, ITEMMENU_PARTY, ITEMMENU_NOUSE
; HM10
item_attribute 0, HELD_NONE, 0, CANT_SELECT | CANT_TOSS, TM_HM, ITEMMENU_PARTY, ITEMMENU_NOUSE
; HM11
item_attribute 0, HELD_NONE, 0, CANT_SELECT | CANT_TOSS, TM_HM, ITEMMENU_PARTY, ITEMMENU_NOUSE
; HM12
item_attribute 0, HELD_NONE, 0, CANT_SELECT | CANT_TOSS, TM_HM, ITEMMENU_PARTY, ITEMMENU_NOUSE
assert_table_length NUM_ITEMS + NUM_TMS + NUM_HMS
; $fb
item_attribute $9999, HELD_NONE, 0, NO_LIMITS, ITEM, ITEMMENU_NOUSE, ITEMMENU_NOUSE
; $fc
item_attribute $9999, HELD_NONE, 0, NO_LIMITS, ITEM, ITEMMENU_NOUSE, ITEMMENU_NOUSE
; $fd
item_attribute $9999, HELD_NONE, 0, NO_LIMITS, ITEM, ITEMMENU_NOUSE, ITEMMENU_NOUSE
; $fe
item_attribute $9999, HELD_NONE, 0, NO_LIMITS, ITEM, ITEMMENU_NOUSE, ITEMMENU_NOUSE
; $ff
item_attribute $9999, HELD_NONE, 0, NO_LIMITS, ITEM, ITEMMENU_NOUSE, ITEMMENU_NOUSE
; $00
item_attribute $9999, HELD_NONE, 0, NO_LIMITS, ITEM, ITEMMENU_NOUSE, ITEMMENU_NOUSE
assert_table_length $100

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@ -252,11 +252,12 @@ ItemNames::
li "HM05"
li "HM06"
li "HM07"
li "HM08"
; nihon hms
li "HM09"
li "HM10" ; BUG: HMSs over 9 display numbers incorrectly. Need to account for more than 9 HMs in bag display. The bug isn't here, it should be in the bag script.
li "HM11"
li "HM12"
assert_list_length NUM_ITEMS + NUM_TMS + NUM_HMS
li "TERU-SAMA"
li "TERU-SAMA"
li "TERU-SAMA"
li "TERU-SAMA"
li "TERU-SAMA"
li "?"
assert_list_length $100

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@ -715,7 +715,7 @@ MapGroup_SilentHills:
MapGroup_OldCity:
table_width MAP_LENGTH, MapGroup_OldCity
map OldCity, TILESET_NIHON_OLD, TOWN, LANDMARK_OLD_CITY, MUSIC_VIOLET_CITY, TRUE, PALETTE_AUTO, FISHGROUP_POND
map OldCity, TILESET_NIHON_OLD, TOWN, LANDMARK_OLD_CITY, MUSIC_SEPIACITY, TRUE, PALETTE_AUTO, FISHGROUP_POND
map OldCityPokecenter1F, TILESET_POKECENTER, INDOOR, LANDMARK_OLD_CITY, MUSIC_POKEMON_CENTER, FALSE, PALETTE_DAY, FISHGROUP_NONE
map OldMart, TILESET_NIHON_MART, INDOOR, LANDMARK_OLD_CITY, MUSIC_MART, FALSE, PALETTE_DAY, FISHGROUP_NONE
map HoneyGrandmasHouse, TILESET_TRADITIONAL_HOUSE, INDOOR, LANDMARK_OLD_CITY, MUSIC_VIOLET_CITY, FALSE, PALETTE_DAY, FISHGROUP_NONE
@ -742,7 +742,7 @@ MapGroup_SavoyCity:
MapGroup_CoralCity:
table_width MAP_LENGTH, MapGroup_CoralCity
map CoralCity, TILESET_NIHON_HIGHTECH, TOWN, LANDMARK_CORAL_CITY, MUSIC_VERMILION_CITY, FALSE, PALETTE_AUTO, FISHGROUP_SHORE
map CoralCity, TILESET_NIHON_HIGHTECH, TOWN, LANDMARK_CORAL_CITY, MUSIC_CORALCITY, FALSE, PALETTE_AUTO, FISHGROUP_SHORE
map CoralCityPokecenter1F, TILESET_POKECENTER, INDOOR, LANDMARK_CORAL_CITY, MUSIC_POKEMON_CENTER, FALSE, PALETTE_DAY, FISHGROUP_NONE
map CoralMart, TILESET_NIHON_MART, INDOOR, LANDMARK_CORAL_CITY, MUSIC_MART, FALSE, PALETTE_DAY, FISHGROUP_NONE
map Route51, TILESET_NIHON_HIGHTECH, ROUTE, LANDMARK_ROUTE_51, MUSIC_LAKE_OF_RAGE, FALSE, PALETTE_AUTO, FISHGROUP_SHORE

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@ -14,8 +14,13 @@ MonMenuOptions:
dbbw MONMENU_FIELD_MOVE, MONMENUITEM_SOFTBOILED, SOFTBOILED
dbbw MONMENU_FIELD_MOVE, MONMENUITEM_HEADBUTT, HEADBUTT
dbbw MONMENU_FIELD_MOVE, MONMENUITEM_ROCKSMASH, ROCK_SMASH
dbbw MONMENU_FIELD_MOVE, MONMENUITEM_MILKDRINK, MILK_DRINK
dbbw MONMENU_FIELD_MOVE, MONMENUITEM_MILKDRINK, MILK_DRINK ; TESTME: Am I high or is this wrong?
dbbw MONMENU_FIELD_MOVE, MONMENUITEM_SWEETSCENT, SWEET_SCENT
dbbw MONMENU_FIELD_MOVE, MONMENUITEM_UPROOT, UPROOT
dbbw MONMENU_FIELD_MOVE, MONMENUITEM_WATER_SPORT, WATER_SPORT
dbbw MONMENU_FIELD_MOVE, MONMENUITEM_STRONG_ARM, STRONG_ARM
dbbw MONMENU_FIELD_MOVE, MONMENUITEM_BRIGHT_MOSS, BRIGHT_MOSS
dbbw MONMENU_FIELD_MOVE, MONMENUITEM_WIND_RIDE, WIND_RIDE
; options
dbbw MONMENU_MENUOPTION, MONMENUITEM_STATS, .stats
dbbw MONMENU_MENUOPTION, MONMENUITEM_SWITCH, .switch

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@ -291,7 +291,7 @@ BattleAnimations::
dw BattleAnim_Psybeam ; Synchronize
dw BattleAnim_StrongArm
dw BattleAnim_Uppercut
dw BattleAnim_WaterGun ; uhhh
dw BattleAnim_WaterSport
dw BattleAnim_Wind_Ride ; Wind Ride but real
dw BattleAnim_Flash ; Dazzling Gleam
dw BattleAnim_Sing ; Disarming Voice
@ -5055,3 +5055,40 @@ BattleAnim_ShowMon_1:
anim_incobj 1
anim_wait 1
anim_ret
BattleAnim_WaterSport:
anim_2gfx ANIM_GFX_SAND, ANIM_GFX_WATER
anim_if_param_equal $0, .hit
anim_if_param_equal $2, .fail
anim_call BattleAnim_FollowPlayerHead_0
anim_bgeffect ANIM_BG_DIG, $0, $1, $1
anim_obj ANIM_OBJ_DIVE_2, 72, 104, $0
anim_sound 0, 0, SFX_BUBBLEBEAM
.loop
anim_obj ANIM_OBJ_DIVE_1, 56, 104, $0
anim_wait 16
anim_loop 6, .loop
anim_wait 32
anim_bgeffect ANIM_BG_HIDE_MON, $0, $1, $0
anim_wait 8
anim_incbgeffect ANIM_BG_DIG
anim_call BattleAnim_ShowMon_0
anim_ret
.hit
anim_bgeffect ANIM_BG_30, $0, $0, $0
anim_sound 0, 1, SFX_HYDRO_PUMP
anim_obj ANIM_OBJ_HYDRO_PUMP, 124, 72, $0
anim_obj ANIM_OBJ_HYDRO_PUMP, 140, 72, $0
anim_bgeffect ANIM_BG_31, $30, $0, $0
anim_wait 12
anim_obj ANIM_OBJ_HYDRO_PUMP, 132, 72, $0
anim_bgeffect ANIM_BG_31, $1c, $0, $0
anim_wait 24
anim_bgeffect ANIM_BG_31, $8, $0, $0
anim_wait 24
anim_bgeffect ANIM_BG_32, $0, $0, $0
anim_wait 16
.fail
anim_bgeffect ANIM_BG_ENTER_MON, $0, $1, $0
anim_wait 32
anim_ret

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@ -1324,8 +1324,8 @@ UppercutDescription:
next "cause flinching.@"
WaterSportDescription:
db "Lowers FIRE move" ; I really want to change this tbh
next "power.@"
db "Lowers FIRE move"
next "power to attack.@"
DazzlingGleamDescription:
db "Flashes a bright"

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@ -2097,3 +2097,68 @@ CoinHurl: ; Identical to Return, except it calculates damage differently, and do
checkfaint
buildopponentrage
endmove
Surf:
checkobedience
usedmovetext
doturn
critical
damagestats
damagecalc
stab
damagevariation
doubleunderwaterdamage
checkhit
moveanim
failuretext
applydamage
criticaltext
supereffectivetext
buildopponentrage
kingsrock
endmove
Whirlpool:
checkobedience
usedmovetext
doturn
checkhit
critical
damagestats
damagecalc
stab
damagevariation
doubleunderwaterdamage
clearmissdamage
moveanim
failuretext
applydamage
criticaltext
supereffectivetext
buildopponentrage
traptarget
endmove
Bounce:
checkcharge
checkobedience
doturn
charge
usedmovetext
critical
damagestats
damagecalc
stab
damagevariation
checkhit
moveanimnosub
raisesub
failuretext
applydamage
criticaltext
supereffectivetext
checkfaint
buildopponentrage
paralyzetarget
kingsrock
endmove

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@ -159,4 +159,7 @@ MoveEffectsPointers:
dw Fly
dw DefenseCurl
dw CoinHurl
dw Surf
dw Whirlpool
dw Bounce
assert_table_length NUM_MOVE_EFFECTS

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@ -74,7 +74,7 @@ Moves1:
move EFFECT_MIST, 0, ICE, 100, 30, 0 ;MIST
move EFFECT_NORMAL_HIT, 40, WATER, 100, 25, 0 ;WATER_GUN
move EFFECT_NORMAL_HIT, 120, WATER, 80, 5, 0 ;HYDRO_PUMP
move EFFECT_NORMAL_HIT, 95, WATER, 100, 15, 0 ;SURF
move EFFECT_SURF, 95, WATER, 100, 15, 0 ;SURF
move EFFECT_FREEZE_HIT, 95, ICE, 100, 10, 10 ;ICE_BEAM
move EFFECT_FREEZE_HIT, 120, ICE, 70, 5, 10 ;BLIZZARD
move EFFECT_CONFUSE_HIT, 65, PSYCHIC_TYPE, 100, 20, 10 ;PSYBEAM
@ -267,21 +267,21 @@ Moves1:
move EFFECT_SP_DEF_DOWN_HIT, 80, GHOST, 100, 15, 20 ;SHADOW_BALL
move EFFECT_FUTURE_SIGHT, 80, PSYCHIC_TYPE, 90, 15, 0 ;FUTURE_SIGHT
move EFFECT_DEFENSE_DOWN_HIT, 20, FIGHTING, 100, 15, 50 ;ROCK_SMASH
move EFFECT_TRAP_TARGET, 15, WATER, 70, 15, 0 ;WHIRLPOOL
move EFFECT_WHIRLPOOL, 15, WATER, 70, 15, 0 ;WHIRLPOOL
move EFFECT_BEAT_UP, 10, DARK, 100, 10, 0 ;BEAT_UP
move EFFECT_FLINCH_HIT, 80, ROCK, 100, 15, 30 ;ROCK_HEAD
move EFFECT_NORMAL_HIT, 140, ROCK, 70, 5, 0 ;ROCK_SLASH
move EFFECT_NORMAL_HIT, 50, BUG, 100, 15, 0 ;CROSS_CUTTER
move EFFECT_SP_ATK_DOWN, 0, NORMAL, 100, 40, 0 ;MEGAPHONE
move EFFECT_FREEZE_HIT, 100, ICE, 95, 5, 30 ;MYSTIC_ICE
move EFFECT_FLY, 85, WATER, 85, 5, 0 ; BOUNCE - went back and forth on type (making it modern or keeping it spaceworldy), chose spaceworld to diversify the "fly" move category
move EFFECT_BOUNCE, 85, FLYING, 85, 5, 0 ; BOUNCE - with Water Sport now in the game, Bounce's SW97 Water typing is no longer necessary.
move EFFECT_ACCURACY_UP, 85, GRASS, 0, 20, 0 ; BRIGHT_MOSS
move EFFECT_COIN_HURL, 1, NORMAL, 100, 20, 0 ; COIN_HURL
move EFFECT_NORMAL_HIT, 85, GROUND, 100, 10, 0 ; UPROOT
move EFFECT_MIRROR_COAT, 1, PSYCHIC_TYPE, 100, 10, 0 ; SYNCHRONIZE - effect not implemented
move EFFECT_ATTACK_UP_HIT, 70, STEEL, 90, 10, 10 ; STRONG_ARM
move EFFECT_FLINCH_HIT, 55, FIGHTING, 80, 15, 30 ; UPPERCUT
move EFFECT_NORMAL_HIT, 1, WATER, 1, 15, 0 ; WATER_SPORT - effect not implemented
move EFFECT_FLY, 80, WATER, 100, 10, 0 ; WATER_SPORT - Now a Dive clone.
move EFFECT_NORMAL_HIT, 55, FLYING, 95, 10, 0 ; WIND_RIDE
move EFFECT_NORMAL_HIT, 80, FAIRY, 100, 10, 0 ; DAZZLING_GLEAM
move EFFECT_ALWAYS_HIT, 40, FAIRY, 100, 15, 0 ; DISARMING_VOICE

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@ -4,6 +4,7 @@ ChrisStateSprites:
db PLAYER_SURF, SPRITE_SURF
db PLAYER_SURF_PIKA, SPRITE_SURFING_PIKACHU
db PLAYER_RUN, SPRITE_CHRIS_RUN
db PLAYER_WATER_SPORT, SPRITE_CHRIS_WATER_SPORT
db -1 ; end
KrisStateSprites:
@ -12,6 +13,7 @@ KrisStateSprites:
db PLAYER_SURF, SPRITE_SURF
db PLAYER_SURF_PIKA, SPRITE_SURFING_PIKACHU
db PLAYER_RUN, SPRITE_KRIS_RUN
db PLAYER_WATER_SPORT, SPRITE_KRIS_WATER_SPORT
db -1 ; end
EnbyStateSprites:
@ -20,5 +22,6 @@ EnbyStateSprites:
db PLAYER_SURF, SPRITE_SURF
db PLAYER_SURF_PIKA, SPRITE_SURFING_PIKACHU
db PLAYER_RUN, SPRITE_TOPAZ_RUN
db PLAYER_WATER_SPORT, SPRITE_TOPAZ_WATER_SPORT
db -1 ; end

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@ -150,4 +150,5 @@ OverworldSprites:
overworld_sprite BaldingGuyGFX, 12, STANDING_SPRITE, PAL_OW_BROWN
overworld_sprite GameboyGirlGFX, 12, STANDING_SPRITE, PAL_OW_RED
overworld_sprite OverworldPikachuGFX, 12, STANDING_SPRITE, PAL_OW_BROWN
overworld_sprite WaterSportSpriteGFX, 12, WALKING_SPRITE, PAL_OW_BLUE
assert_table_length NUM_OVERWORLD_SPRITES

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@ -1502,8 +1502,6 @@ _OakText3::
text_promptbutton
text_end
text_end ; unreferenced
_OakText4::
text "People and #MON"
line "live together by"
@ -1528,3 +1526,62 @@ _OakText5::
para "That's why I study"
line "#MON every day."
prompt
_AskStrongArmText::
text "The wall is very"
line "rocky…"
para "Want to use"
line "STRONG ARM?"
done
_UsedStrongArmText::
text_ram wStringBuffer2
text " used"
line "STRONG ARM!"
prompt
_CantStrongArmText::
text "The wall is very"
line "rocky…"
para "Can a #MON's"
line "move scale it?"
done
_CantWaterSportText::
text "Can't use"
line "WATER SPORT"
cont "here!"
prompt
_CanWaterSportText::
text "The sea is deep."
para "A #MON can"
line "dive here."
done
_AskWaterSportDownText::
text "The sea is deep."
line "Want to use"
cont "WATER SPORT?"
done
_AskWaterSportUpText::
text "Light is filter-"
line "ing from above."
para "Want to use"
line "WATER SPORT?"
done
_UsedWaterSportText::
text_from_ram wStringBuffer2
text " used"
line "WATER SPORT!"
done
HidUnderwaterText::
text_start
line "hid underwater!"
prompt

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@ -89,3 +89,5 @@
tilecoll FLOOR, WALL, FLOOR, WARP_CARPET_DOWN ; 58
tilecoll FLOOR, SWITCH, FLOOR, FLOOR ; 59
tilecoll WALL, FLOOR, FLOOR, WARP_CARPET_DOWN ; 5a
tilecoll FLOOR, FLOOR, ROCKY_WALL, WALL ; 5b
tilecoll FLOOR, FLOOR, WALL, ROCKY_WALL ; 5c

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@ -62,3 +62,5 @@
tilecoll WATER, WATER, WATER, WATER ; 3d
tilecoll WATER, WATER, WATER, WATER ; 3e
tilecoll FLOOR, FLOOR, PIT, FLOOR ; 3f
tilecoll FLOOR, FLOOR, ROCKY_WALL, WALL ; 40
tilecoll FLOOR, FLOOR, WALL, ROCKY_WALL ; 41

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@ -3,4 +3,4 @@
&  &&67&&67&&&&$$$$*+:;$$$$"#23     ()89       !01     $$&&&&    @@@@@@@@@@@@@@@@%&&&%&&&%&&&%&&&&&&&&&&&&&&&&&&&&&&'&&&'&&&'&&&'67&&67&&$$%&&'%' &&&&&&&& 
&
67'67&'&&&&&&&&&&&&%&&&&&&&&&&'&&& 
&&&
&&&AB&&QR&&&&AB&&QR

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@ -187,3 +187,4 @@
tilecoll WALL, WALL, WALL, WATER ; ba
tilecoll WALL, WALL, WATER, WALL ; bb
tilecoll WALL, HOP_DOWN_LEFT, WALL, WALL ; bc
tilecoll FLOOR, FLOOR, ROCKY_WALL, WALL ; bd

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