mirror of
https://github.com/thornAvery/jep-hack.git
synced 2026-02-07 08:35:23 +13:00
Merge branch 'master' of https://github.com/ZetaNull/jep-hack
This commit is contained in:
commit
fd7ae97fbd
83 changed files with 2106 additions and 91 deletions
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@ -181,4 +181,5 @@ BattleCommandPointers:
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dw BattleCommand_StartLoop
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dw BattleCommand_Curl
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dw BattleCommand_CoinHurlPower
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dw BattleCommand_DoubleUnderwaterDamage
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assert_table_length NUM_EFFECT_COMMANDS
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@ -399,4 +399,6 @@ BattleAnimObjects:
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battleanimobj ABSOLUTE_X, $ff, BATTLEANIMFRAMESET_75, BATTLEANIMFUNC_COINHURL, PAL_BATTLE_OB_BROWN, ANIM_GFX_STATUS
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; ANIM_OBJ_SHOOTING_MIST
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battleanimobj RELATIVE_X | X_FLIP, $90, BATTLEANIMFRAMESET_MIST, BATTLEANIMFUNC_USER_TO_TARGET_DISAPPEAR, PAL_BATTLE_OB_GRAY, ANIM_GFX_HAZE
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battleanimobj RELATIVE_X | X_FLIP, $a8, BATTLEANIMFRAMESET_67, BATTLEANIMFUNC_26, PAL_BATTLE_OB_BLUE, $1a ; ANIM_OBJ_DIVE_1
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battleanimobj RELATIVE_X | X_FLIP, $a8, BATTLEANIMFRAMESET_68, BATTLEANIMFUNC_00, PAL_BATTLE_OB_BLUE, $1a ; ANIM_OBJ_DIVE_2
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assert_table_length NUM_ANIM_OBJS
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@ -7,7 +7,7 @@ TileCollisionTable::
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db LAND_TILE ; COLL_03
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db LAND_TILE ; COLL_04
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db LAND_TILE ; 05
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db LAND_TILE ; 06
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db WALL_TILE ; COLL_ROCKY_WALL
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db WALL_TILE ; COLL_WALL
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db LAND_TILE ; COLL_CUT_08
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db LAND_TILE ; 09
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@ -43,8 +43,8 @@ TileCollisionTable::
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db WALL_TILE ; COLL_BUOY
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db WATER_TILE ; COLL_CUT_28
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db WATER_TILE ; COLL_WATER
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db WATER_TILE | TALK ; 2a
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db LAND_TILE ; COLL_ICE_2B
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db WATERTILE | TALK ; COLL_DIVE_DOWN
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db LANDTILE | TALK ; COLL_DIVE_UP
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db WATER_TILE | TALK ; COLL_WHIRLPOOL_2C
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db WATER_TILE ; 2d
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db WATER_TILE ; 2e
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@ -510,17 +510,17 @@ ItemAttributes:
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item_attribute 0, HELD_NONE, 0, CANT_SELECT | CANT_TOSS, TM_HM, ITEMMENU_PARTY, ITEMMENU_NOUSE
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; HM07
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item_attribute 0, HELD_NONE, 0, CANT_SELECT | CANT_TOSS, TM_HM, ITEMMENU_PARTY, ITEMMENU_NOUSE
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; HM08
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item_attribute 0, HELD_NONE, 0, CANT_SELECT | CANT_TOSS, TM_HM, ITEMMENU_PARTY, ITEMMENU_NOUSE
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; HM09
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item_attribute 0, HELD_NONE, 0, CANT_SELECT | CANT_TOSS, TM_HM, ITEMMENU_PARTY, ITEMMENU_NOUSE
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; HM10
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item_attribute 0, HELD_NONE, 0, CANT_SELECT | CANT_TOSS, TM_HM, ITEMMENU_PARTY, ITEMMENU_NOUSE
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; HM11
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item_attribute 0, HELD_NONE, 0, CANT_SELECT | CANT_TOSS, TM_HM, ITEMMENU_PARTY, ITEMMENU_NOUSE
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; HM12
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item_attribute 0, HELD_NONE, 0, CANT_SELECT | CANT_TOSS, TM_HM, ITEMMENU_PARTY, ITEMMENU_NOUSE
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assert_table_length NUM_ITEMS + NUM_TMS + NUM_HMS
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; $fb
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item_attribute $9999, HELD_NONE, 0, NO_LIMITS, ITEM, ITEMMENU_NOUSE, ITEMMENU_NOUSE
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; $fc
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item_attribute $9999, HELD_NONE, 0, NO_LIMITS, ITEM, ITEMMENU_NOUSE, ITEMMENU_NOUSE
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; $fd
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item_attribute $9999, HELD_NONE, 0, NO_LIMITS, ITEM, ITEMMENU_NOUSE, ITEMMENU_NOUSE
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; $fe
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item_attribute $9999, HELD_NONE, 0, NO_LIMITS, ITEM, ITEMMENU_NOUSE, ITEMMENU_NOUSE
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; $ff
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item_attribute $9999, HELD_NONE, 0, NO_LIMITS, ITEM, ITEMMENU_NOUSE, ITEMMENU_NOUSE
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; $00
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item_attribute $9999, HELD_NONE, 0, NO_LIMITS, ITEM, ITEMMENU_NOUSE, ITEMMENU_NOUSE
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assert_table_length $100
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@ -252,11 +252,12 @@ ItemNames::
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li "HM05"
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li "HM06"
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li "HM07"
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li "HM08"
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; nihon hms
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li "HM09"
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li "HM10" ; BUG: HMSs over 9 display numbers incorrectly. Need to account for more than 9 HMs in bag display. The bug isn't here, it should be in the bag script.
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li "HM11"
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li "HM12"
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assert_list_length NUM_ITEMS + NUM_TMS + NUM_HMS
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li "TERU-SAMA"
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li "TERU-SAMA"
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li "TERU-SAMA"
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li "TERU-SAMA"
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li "TERU-SAMA"
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li "?"
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assert_list_length $100
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@ -715,7 +715,7 @@ MapGroup_SilentHills:
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MapGroup_OldCity:
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table_width MAP_LENGTH, MapGroup_OldCity
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map OldCity, TILESET_NIHON_OLD, TOWN, LANDMARK_OLD_CITY, MUSIC_VIOLET_CITY, TRUE, PALETTE_AUTO, FISHGROUP_POND
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map OldCity, TILESET_NIHON_OLD, TOWN, LANDMARK_OLD_CITY, MUSIC_SEPIACITY, TRUE, PALETTE_AUTO, FISHGROUP_POND
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map OldCityPokecenter1F, TILESET_POKECENTER, INDOOR, LANDMARK_OLD_CITY, MUSIC_POKEMON_CENTER, FALSE, PALETTE_DAY, FISHGROUP_NONE
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map OldMart, TILESET_NIHON_MART, INDOOR, LANDMARK_OLD_CITY, MUSIC_MART, FALSE, PALETTE_DAY, FISHGROUP_NONE
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map HoneyGrandmasHouse, TILESET_TRADITIONAL_HOUSE, INDOOR, LANDMARK_OLD_CITY, MUSIC_VIOLET_CITY, FALSE, PALETTE_DAY, FISHGROUP_NONE
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@ -742,7 +742,7 @@ MapGroup_SavoyCity:
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MapGroup_CoralCity:
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table_width MAP_LENGTH, MapGroup_CoralCity
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map CoralCity, TILESET_NIHON_HIGHTECH, TOWN, LANDMARK_CORAL_CITY, MUSIC_VERMILION_CITY, FALSE, PALETTE_AUTO, FISHGROUP_SHORE
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map CoralCity, TILESET_NIHON_HIGHTECH, TOWN, LANDMARK_CORAL_CITY, MUSIC_CORALCITY, FALSE, PALETTE_AUTO, FISHGROUP_SHORE
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map CoralCityPokecenter1F, TILESET_POKECENTER, INDOOR, LANDMARK_CORAL_CITY, MUSIC_POKEMON_CENTER, FALSE, PALETTE_DAY, FISHGROUP_NONE
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map CoralMart, TILESET_NIHON_MART, INDOOR, LANDMARK_CORAL_CITY, MUSIC_MART, FALSE, PALETTE_DAY, FISHGROUP_NONE
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map Route51, TILESET_NIHON_HIGHTECH, ROUTE, LANDMARK_ROUTE_51, MUSIC_LAKE_OF_RAGE, FALSE, PALETTE_AUTO, FISHGROUP_SHORE
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@ -14,8 +14,13 @@ MonMenuOptions:
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dbbw MONMENU_FIELD_MOVE, MONMENUITEM_SOFTBOILED, SOFTBOILED
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dbbw MONMENU_FIELD_MOVE, MONMENUITEM_HEADBUTT, HEADBUTT
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dbbw MONMENU_FIELD_MOVE, MONMENUITEM_ROCKSMASH, ROCK_SMASH
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dbbw MONMENU_FIELD_MOVE, MONMENUITEM_MILKDRINK, MILK_DRINK
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dbbw MONMENU_FIELD_MOVE, MONMENUITEM_MILKDRINK, MILK_DRINK ; TESTME: Am I high or is this wrong?
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dbbw MONMENU_FIELD_MOVE, MONMENUITEM_SWEETSCENT, SWEET_SCENT
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dbbw MONMENU_FIELD_MOVE, MONMENUITEM_UPROOT, UPROOT
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dbbw MONMENU_FIELD_MOVE, MONMENUITEM_WATER_SPORT, WATER_SPORT
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dbbw MONMENU_FIELD_MOVE, MONMENUITEM_STRONG_ARM, STRONG_ARM
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dbbw MONMENU_FIELD_MOVE, MONMENUITEM_BRIGHT_MOSS, BRIGHT_MOSS
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dbbw MONMENU_FIELD_MOVE, MONMENUITEM_WIND_RIDE, WIND_RIDE
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; options
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dbbw MONMENU_MENUOPTION, MONMENUITEM_STATS, .stats
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dbbw MONMENU_MENUOPTION, MONMENUITEM_SWITCH, .switch
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@ -291,7 +291,7 @@ BattleAnimations::
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dw BattleAnim_Psybeam ; Synchronize
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dw BattleAnim_StrongArm
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dw BattleAnim_Uppercut
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dw BattleAnim_WaterGun ; uhhh
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dw BattleAnim_WaterSport
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dw BattleAnim_Wind_Ride ; Wind Ride but real
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dw BattleAnim_Flash ; Dazzling Gleam
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dw BattleAnim_Sing ; Disarming Voice
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@ -5055,3 +5055,40 @@ BattleAnim_ShowMon_1:
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anim_incobj 1
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anim_wait 1
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anim_ret
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BattleAnim_WaterSport:
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anim_2gfx ANIM_GFX_SAND, ANIM_GFX_WATER
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anim_if_param_equal $0, .hit
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anim_if_param_equal $2, .fail
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anim_call BattleAnim_FollowPlayerHead_0
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anim_bgeffect ANIM_BG_DIG, $0, $1, $1
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anim_obj ANIM_OBJ_DIVE_2, 72, 104, $0
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anim_sound 0, 0, SFX_BUBBLEBEAM
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.loop
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anim_obj ANIM_OBJ_DIVE_1, 56, 104, $0
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anim_wait 16
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anim_loop 6, .loop
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anim_wait 32
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anim_bgeffect ANIM_BG_HIDE_MON, $0, $1, $0
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anim_wait 8
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anim_incbgeffect ANIM_BG_DIG
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anim_call BattleAnim_ShowMon_0
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anim_ret
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.hit
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anim_bgeffect ANIM_BG_30, $0, $0, $0
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anim_sound 0, 1, SFX_HYDRO_PUMP
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anim_obj ANIM_OBJ_HYDRO_PUMP, 124, 72, $0
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anim_obj ANIM_OBJ_HYDRO_PUMP, 140, 72, $0
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anim_bgeffect ANIM_BG_31, $30, $0, $0
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anim_wait 12
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anim_obj ANIM_OBJ_HYDRO_PUMP, 132, 72, $0
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anim_bgeffect ANIM_BG_31, $1c, $0, $0
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anim_wait 24
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anim_bgeffect ANIM_BG_31, $8, $0, $0
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anim_wait 24
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anim_bgeffect ANIM_BG_32, $0, $0, $0
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anim_wait 16
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.fail
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anim_bgeffect ANIM_BG_ENTER_MON, $0, $1, $0
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anim_wait 32
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anim_ret
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@ -1324,8 +1324,8 @@ UppercutDescription:
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next "cause flinching.@"
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WaterSportDescription:
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db "Lowers FIRE move" ; I really want to change this tbh
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next "power.@"
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db "Lowers FIRE move"
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next "power to attack.@"
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DazzlingGleamDescription:
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db "Flashes a bright"
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@ -2097,3 +2097,68 @@ CoinHurl: ; Identical to Return, except it calculates damage differently, and do
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checkfaint
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buildopponentrage
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endmove
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Surf:
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checkobedience
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usedmovetext
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doturn
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critical
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damagestats
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damagecalc
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stab
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damagevariation
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doubleunderwaterdamage
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checkhit
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moveanim
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failuretext
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applydamage
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criticaltext
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supereffectivetext
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buildopponentrage
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kingsrock
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endmove
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Whirlpool:
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checkobedience
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usedmovetext
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doturn
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checkhit
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critical
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damagestats
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damagecalc
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stab
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damagevariation
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doubleunderwaterdamage
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clearmissdamage
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moveanim
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failuretext
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applydamage
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criticaltext
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supereffectivetext
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buildopponentrage
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traptarget
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endmove
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Bounce:
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checkcharge
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checkobedience
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doturn
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charge
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usedmovetext
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critical
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damagestats
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damagecalc
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stab
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damagevariation
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checkhit
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moveanimnosub
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raisesub
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failuretext
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applydamage
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criticaltext
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supereffectivetext
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checkfaint
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buildopponentrage
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paralyzetarget
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kingsrock
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endmove
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@ -159,4 +159,7 @@ MoveEffectsPointers:
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dw Fly
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dw DefenseCurl
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dw CoinHurl
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dw Surf
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dw Whirlpool
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dw Bounce
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assert_table_length NUM_MOVE_EFFECTS
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@ -74,7 +74,7 @@ Moves1:
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move EFFECT_MIST, 0, ICE, 100, 30, 0 ;MIST
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move EFFECT_NORMAL_HIT, 40, WATER, 100, 25, 0 ;WATER_GUN
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move EFFECT_NORMAL_HIT, 120, WATER, 80, 5, 0 ;HYDRO_PUMP
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move EFFECT_NORMAL_HIT, 95, WATER, 100, 15, 0 ;SURF
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move EFFECT_SURF, 95, WATER, 100, 15, 0 ;SURF
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move EFFECT_FREEZE_HIT, 95, ICE, 100, 10, 10 ;ICE_BEAM
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move EFFECT_FREEZE_HIT, 120, ICE, 70, 5, 10 ;BLIZZARD
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move EFFECT_CONFUSE_HIT, 65, PSYCHIC_TYPE, 100, 20, 10 ;PSYBEAM
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@ -267,21 +267,21 @@ Moves1:
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move EFFECT_SP_DEF_DOWN_HIT, 80, GHOST, 100, 15, 20 ;SHADOW_BALL
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move EFFECT_FUTURE_SIGHT, 80, PSYCHIC_TYPE, 90, 15, 0 ;FUTURE_SIGHT
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move EFFECT_DEFENSE_DOWN_HIT, 20, FIGHTING, 100, 15, 50 ;ROCK_SMASH
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move EFFECT_TRAP_TARGET, 15, WATER, 70, 15, 0 ;WHIRLPOOL
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move EFFECT_WHIRLPOOL, 15, WATER, 70, 15, 0 ;WHIRLPOOL
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move EFFECT_BEAT_UP, 10, DARK, 100, 10, 0 ;BEAT_UP
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move EFFECT_FLINCH_HIT, 80, ROCK, 100, 15, 30 ;ROCK_HEAD
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move EFFECT_NORMAL_HIT, 140, ROCK, 70, 5, 0 ;ROCK_SLASH
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move EFFECT_NORMAL_HIT, 50, BUG, 100, 15, 0 ;CROSS_CUTTER
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move EFFECT_SP_ATK_DOWN, 0, NORMAL, 100, 40, 0 ;MEGAPHONE
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move EFFECT_FREEZE_HIT, 100, ICE, 95, 5, 30 ;MYSTIC_ICE
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move EFFECT_FLY, 85, WATER, 85, 5, 0 ; BOUNCE - went back and forth on type (making it modern or keeping it spaceworldy), chose spaceworld to diversify the "fly" move category
|
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move EFFECT_BOUNCE, 85, FLYING, 85, 5, 0 ; BOUNCE - with Water Sport now in the game, Bounce's SW97 Water typing is no longer necessary.
|
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move EFFECT_ACCURACY_UP, 85, GRASS, 0, 20, 0 ; BRIGHT_MOSS
|
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move EFFECT_COIN_HURL, 1, NORMAL, 100, 20, 0 ; COIN_HURL
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||||
move EFFECT_NORMAL_HIT, 85, GROUND, 100, 10, 0 ; UPROOT
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||||
move EFFECT_MIRROR_COAT, 1, PSYCHIC_TYPE, 100, 10, 0 ; SYNCHRONIZE - effect not implemented
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||||
move EFFECT_ATTACK_UP_HIT, 70, STEEL, 90, 10, 10 ; STRONG_ARM
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||||
move EFFECT_FLINCH_HIT, 55, FIGHTING, 80, 15, 30 ; UPPERCUT
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move EFFECT_NORMAL_HIT, 1, WATER, 1, 15, 0 ; WATER_SPORT - effect not implemented
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move EFFECT_FLY, 80, WATER, 100, 10, 0 ; WATER_SPORT - Now a Dive clone.
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move EFFECT_NORMAL_HIT, 55, FLYING, 95, 10, 0 ; WIND_RIDE
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move EFFECT_NORMAL_HIT, 80, FAIRY, 100, 10, 0 ; DAZZLING_GLEAM
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move EFFECT_ALWAYS_HIT, 40, FAIRY, 100, 15, 0 ; DISARMING_VOICE
|
||||
|
|
|
|||
|
|
@ -4,6 +4,7 @@ ChrisStateSprites:
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db PLAYER_SURF, SPRITE_SURF
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db PLAYER_SURF_PIKA, SPRITE_SURFING_PIKACHU
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db PLAYER_RUN, SPRITE_CHRIS_RUN
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db PLAYER_WATER_SPORT, SPRITE_CHRIS_WATER_SPORT
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db -1 ; end
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KrisStateSprites:
|
||||
|
|
@ -12,6 +13,7 @@ KrisStateSprites:
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db PLAYER_SURF, SPRITE_SURF
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db PLAYER_SURF_PIKA, SPRITE_SURFING_PIKACHU
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db PLAYER_RUN, SPRITE_KRIS_RUN
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db PLAYER_WATER_SPORT, SPRITE_KRIS_WATER_SPORT
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db -1 ; end
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||||
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EnbyStateSprites:
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||||
|
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@ -20,5 +22,6 @@ EnbyStateSprites:
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|||
db PLAYER_SURF, SPRITE_SURF
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||||
db PLAYER_SURF_PIKA, SPRITE_SURFING_PIKACHU
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||||
db PLAYER_RUN, SPRITE_TOPAZ_RUN
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||||
db PLAYER_WATER_SPORT, SPRITE_TOPAZ_WATER_SPORT
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||||
db -1 ; end
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||||
|
||||
|
|
@ -150,4 +150,5 @@ OverworldSprites:
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|||
overworld_sprite BaldingGuyGFX, 12, STANDING_SPRITE, PAL_OW_BROWN
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overworld_sprite GameboyGirlGFX, 12, STANDING_SPRITE, PAL_OW_RED
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overworld_sprite OverworldPikachuGFX, 12, STANDING_SPRITE, PAL_OW_BROWN
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overworld_sprite WaterSportSpriteGFX, 12, WALKING_SPRITE, PAL_OW_BLUE
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assert_table_length NUM_OVERWORLD_SPRITES
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||||
|
|
|
|||
|
|
@ -1502,8 +1502,6 @@ _OakText3::
|
|||
text_promptbutton
|
||||
text_end
|
||||
|
||||
text_end ; unreferenced
|
||||
|
||||
_OakText4::
|
||||
text "People and #MON"
|
||||
line "live together by"
|
||||
|
|
@ -1528,3 +1526,62 @@ _OakText5::
|
|||
para "That's why I study"
|
||||
line "#MON every day."
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||||
prompt
|
||||
|
||||
_AskStrongArmText::
|
||||
text "The wall is very"
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||||
line "rocky…"
|
||||
|
||||
para "Want to use"
|
||||
line "STRONG ARM?"
|
||||
done
|
||||
|
||||
_UsedStrongArmText::
|
||||
text_ram wStringBuffer2
|
||||
text " used"
|
||||
line "STRONG ARM!"
|
||||
prompt
|
||||
|
||||
_CantStrongArmText::
|
||||
text "The wall is very"
|
||||
line "rocky…"
|
||||
|
||||
para "Can a #MON's"
|
||||
line "move scale it?"
|
||||
done
|
||||
|
||||
_CantWaterSportText::
|
||||
text "Can't use"
|
||||
line "WATER SPORT"
|
||||
cont "here!"
|
||||
prompt
|
||||
|
||||
_CanWaterSportText::
|
||||
text "The sea is deep."
|
||||
para "A #MON can"
|
||||
line "dive here."
|
||||
done
|
||||
|
||||
_AskWaterSportDownText::
|
||||
text "The sea is deep."
|
||||
line "Want to use"
|
||||
cont "WATER SPORT?"
|
||||
done
|
||||
|
||||
_AskWaterSportUpText::
|
||||
text "Light is filter-"
|
||||
line "ing from above."
|
||||
|
||||
para "Want to use"
|
||||
line "WATER SPORT?"
|
||||
done
|
||||
|
||||
_UsedWaterSportText::
|
||||
text_from_ram wStringBuffer2
|
||||
text " used"
|
||||
line "WATER SPORT!"
|
||||
done
|
||||
|
||||
HidUnderwaterText::
|
||||
text_start
|
||||
line "hid underwater!"
|
||||
prompt
|
||||
|
|
|
|||
Binary file not shown.
|
|
@ -89,3 +89,5 @@
|
|||
tilecoll FLOOR, WALL, FLOOR, WARP_CARPET_DOWN ; 58
|
||||
tilecoll FLOOR, SWITCH, FLOOR, FLOOR ; 59
|
||||
tilecoll WALL, FLOOR, FLOOR, WARP_CARPET_DOWN ; 5a
|
||||
tilecoll FLOOR, FLOOR, ROCKY_WALL, WALL ; 5b
|
||||
tilecoll FLOOR, FLOOR, WALL, ROCKY_WALL ; 5c
|
||||
|
|
|
|||
Binary file not shown.
Binary file not shown.
|
|
@ -62,3 +62,5 @@
|
|||
tilecoll WATER, WATER, WATER, WATER ; 3d
|
||||
tilecoll WATER, WATER, WATER, WATER ; 3e
|
||||
tilecoll FLOOR, FLOOR, PIT, FLOOR ; 3f
|
||||
tilecoll FLOOR, FLOOR, ROCKY_WALL, WALL ; 40
|
||||
tilecoll FLOOR, FLOOR, WALL, ROCKY_WALL ; 41
|
||||
|
|
|
|||
|
|
@ -3,4 +3,4 @@
|
|||
&&&67&&67&&&&$$$$*+:;$$$$"#23
()89
!01
$$&&&&
@@@@@@@@@@@@@@@@%&&&%&&&%&&&%&&&&&&&&&&&&&&&&&&&&&&'&&&'&&&'&&&'67&&67&&$$%&&'%'
&&&&&&&&
|
||||
&
|
||||
67'67&'&&&&&&&&&&&&%&&&&&&&&&&'&&&
|
||||
&&&
|
||||
&&&AB&&QR&&&&AB&&QR
|
||||
Binary file not shown.
|
|
@ -187,3 +187,4 @@
|
|||
tilecoll WALL, WALL, WALL, WATER ; ba
|
||||
tilecoll WALL, WALL, WATER, WALL ; bb
|
||||
tilecoll WALL, HOP_DOWN_LEFT, WALL, WALL ; bc
|
||||
tilecoll FLOOR, FLOOR, ROCKY_WALL, WALL ; bd
|
||||
|
|
|
|||
Binary file not shown.
Loading…
Add table
Add a link
Reference in a new issue