Ok this fixes all the wild data issues between regions and gives a possible fix for the PokeGear issues.
Yes it was that silly.
I am VERY happy it's done though.
Thanks to Frrf for playing one more Dota 2 game, giving me the time to fix it.
this at least improves the theoretical nihon wild grass code but it still doesn't work how I want it too...
I noticed that the PokeGear considers Route 49 and friends to be Kanto. Maybe there's a problem there?
But at the very least, by directly comparing to a landmark, everything should be fine...any brighter people who can help?
It's literally just making an if x then y work...
This commit adds Nihon Route 49. It has everything necessary to work, but the wild Pokemon don't seem to spawn. I've added infrastructure that should allow this to happen, and it works for Kanto, so I am presuming that some other tomfoolery is at work.
I've also added Folage and Barreau, and implemented Folage into the Headbutt Tree table. This was to give them to the Bug Catcher on the route.
This adds a readme with credits so far. Make sure to keep this updated so everyone knows what is and isn't done!
We also get the Running Shoes feature from the tutorial, finally making debugging bearable given how laggy Crystal's overworld can be at times.
Oh, and Munchlax.
- Changed name lists
- Made Overworld pink palette into purple palette
- Changed gender selection options
- Added Topaz's graphics (Enby Trainer)
- Changed more or less every gender check in the game to account for enby option
- Changed out Morty's palette on the trainer card to a more purple one to facilitate Topaz's graphics
KNOWN ISSUES / THINGS TO CHANGE
- Topaz's sprite does not currently render correctly on town map (check if this is a map issue or if it occasionally will pop up elsewhere as well)
- Bag Palette is still green like the tutorial made it. Might change it to yellow or something later on.