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![]() - Added a Strength Switch puzzle to floor 2, which took an unhealthy amount of time to do. This is possible in GSC but requires a lot of extremely hacky solutions. There is a glitch that causes the boulder not to move once on the switch if you reload the map but I have been doing this for 3-4 hours, shush. - Added a depressed switch tile to accomodate the new functionality. - New switch collision type for boulder puzzles. - Removed a lot of unused/unreferenced stuff that isn't necessary in Crystal to save space. |
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.. | ||
16_bit_locking_constants.asm | ||
16_bit_translation_constants.asm | ||
audio_constants.asm | ||
battle_anim_constants.asm | ||
battle_constants.asm | ||
battle_tower_constants.asm | ||
collision_constants.asm | ||
credits_constants.asm | ||
cry_constants.asm | ||
deco_constants.asm | ||
engine_flags.asm | ||
event_flags.asm | ||
gfx_constants.asm | ||
hardware_constants.asm | ||
icon_constants.asm | ||
input_constants.asm | ||
item_constants.asm | ||
item_data_constants.asm | ||
landmark_constants.asm | ||
map_constants.asm | ||
map_data_constants.asm | ||
map_object_constants.asm | ||
map_setup_constants.asm | ||
mart_constants.asm | ||
menu_constants.asm | ||
misc_constants.asm | ||
mobile_constants.asm | ||
move_constants.asm | ||
move_effect_constants.asm | ||
music_constants.asm | ||
npc_trade_constants.asm | ||
phone_constants.asm | ||
pokemon_constants.asm | ||
pokemon_data_constants.asm | ||
printer_constants.asm | ||
radio_constants.asm | ||
scgb_constants.asm | ||
script_constants.asm | ||
serial_constants.asm | ||
sfx_constants.asm | ||
sprite_anim_constants.asm | ||
sprite_constants.asm | ||
sprite_data_constants.asm | ||
text_constants.asm | ||
tileset_constants.asm | ||
trainer_constants.asm | ||
trainer_data_constants.asm | ||
type_constants.asm | ||
wram_constants.asm |