Map Setup Commands
Defined in macros/scripts/map_setup.asm and data/maps/setup_script_pointers.asm:MapSetupCommands.
$00: map_enable_lcd
$01: map_disable_lcd
$02: map_init_sound
$03: map_play_music
$04: map_restart_music
$05: map_fade_to_music
$06: map_fade_music_and_palettes
$07: map_play_music_bike
$08: map_force_music
$09: map_fade_in_to_music
$0A: map_load_block_data
$0B: map_load_connection_block_data
$0C: map_save_screen
$0D: map_buffer_screen
$0E: map_load_graphics
$0F: map_load_tileset
$10: map_load_time_of_day
$11: map_load_palettes
$12: map_load_wild_mon_data
$13: map_refresh_sprites
$14: map_handle_new
$15: map_handle_continue
$16: map_load_objects
$17: map_enter_spawn_point
$18: map_enter_connection
$19: map_enter_warp
$1A: map_load_attributes
$1B: map_load_attributes_no_objects
$1C: map_clear_bg_palettes
$1D: map_fade_out_palettes
$1E: map_fade_in_palettes
$1F: map_get_screen_coords
$20: map_get_warp_dest_coords
$21: map_spawn_in_facing_down
$22: map_spawn_player
$23: map_refresh_player_coords
$24: map_reset_player_object_action
$25: map_skip_update_sprites
$26: map_update_roam_mons
$27: map_jump_roam_mons
$28: map_fade_out_music
$29: map_activate_anims
$2A: map_suspend_anims
$2B: map_apply_palettes
$2C: map_enable_text_acceleration
$2D: map_init_name_sign
$FF: map_end