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4 KiB
4 KiB
Map Event Scripts
Contents
Object constants
object_const_def const MAPNAME_OBJECTNAME
Map scripts
MapName_MapScripts:
Scene scripts
def_scene_scripts scene_script script, SCENE_MAPNAME_SCENE_NAME
Callbacks
def_callbacks callback type, script
Callback types
-
MAPCALLBACK_NEWMAP -
MAPCALLBACK_TILES -
MAPCALLBACK_OBJECTS -
MAPCALLBACK_SPRITES -
MAPCALLBACK_CMDQUEUE
callback MAPCALLBACK_CMDQUEUE, MapNameBouldersCallback MapNameBouldersCallback: writecmdqueue .BoulderCmdQueue endcallback .BoulderCmdQueue: cmdqueue CMDQUEUE_STONETABLE, .BoulderTable .BoulderTable: stonetable warp_id, person, script db -1 ; end
Event scripts
Text
Movement data
Map events
MapName_MapEvents: db 0, 0 ; filler
Warp events
def_warp_events warp_event x, y, map, warp_id
Coord events
def_coord_events coord_event x, y, scene_id, script
BG events
def_bg_events bg_event x, y, type, script
BG event types
-
BGEVENT_READ -
BGEVENT_UP/DOWN/LEFT/RIGHT -
BGEVENT_IFSET/IFNOTSET
conditional_event event_flag, script
BGEVENT_ITEM
hiddenitem item_id, event_flag
BGEVENT_COPY
Object events
def_object_events object_event x, y, sprite, movement, rx, ry, h1, h2, palette, type, range, script, event_flag
Movement types
-
SPRITEMOVEDATA_STILL -
SPRITEMOVEDATA_WANDER -
SPRITEMOVEDATA_SPINRANDOM_SLOW -
SPRITEMOVEDATA_WALK_UP_DOWN -
SPRITEMOVEDATA_WALK_LEFT_RIGHT -
SPRITEMOVEDATA_STANDING_UP/DOWN/LEFT/RIGHT -
SPRITEMOVEDATA_SPINRANDOM_FAST -
SPRITEMOVEDATA_BIGDOLLSYM -
SPRITEMOVEDATA_POKEMON -
SPRITEMOVEDATA_SUDOWOODO -
SPRITEMOVEDATA_SMASHABLE_ROCK -
SPRITEMOVEDATA_STRENGTH_BOULDER -
SPRITEMOVEDATA_SPINCOUNTERCLOCKWISE -
SPRITEMOVEDATA_SPINCLOCKWISE -
SPRITEMOVEDATA_BIGDOLLASYM -
SPRITEMOVEDATA_BIGDOLL -
SPRITEMOVEDATA_SWIM_WANDER
Object types
-
OBJECTTYPE_SCRIPT -
OBJECTTYPE_ITEMBALL
itemball item_id[, quantity=1]
OBJECTTYPE_TRAINER
trainer group_id, trainer_id, event_flag, seen_text, beaten_text, loss_text, script
Template
object_const_def ; const MAPNAME_OBJECTNAME MapName_MapScripts: def_scene_scripts ; scene_script script, SCENE_MAPNAME_SCENE_NAME def_callbacks ; callback type, script MapName_MapEvents: db 0, 0 ; filler def_warp_events ; warp_event x, y, map, warp_id def_coord_events ; coord_event x, y, scene_id, script def_bg_events ; bg_event x, y, type, script def_object_events ; object_event x, y, sprite, movement, rx, ry, h1, h2, palette, type, range, script, event_flag