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The aim was simply to make the rom build with EVERY currently posited map in it. This adds EVERYTHING. Ground rules; - All temp maps are 10x10 cave tileset goons with nothing in them - Connections are NOT done - Fishgroups and music are likely incorrect and/or unfinished - No wild data This is extremely achievable, as numerous unreferenced maps are unused in the block and script banks. Makes doing this a cinch! All of this basically means: You can get creative now and start brainstorming what to do with all these maps. Get them fleshed out, connected, and...not being nothing. It's like ordering in a bunch of blank canvasses. Go nuts! |
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| .. | ||
| 16_bit_locking_constants.asm | ||
| 16_bit_translation_constants.asm | ||
| audio_constants.asm | ||
| battle_anim_constants.asm | ||
| battle_constants.asm | ||
| battle_tower_constants.asm | ||
| collision_constants.asm | ||
| credits_constants.asm | ||
| cry_constants.asm | ||
| deco_constants.asm | ||
| engine_flags.asm | ||
| event_flags.asm | ||
| gfx_constants.asm | ||
| hardware_constants.asm | ||
| icon_constants.asm | ||
| input_constants.asm | ||
| item_constants.asm | ||
| item_data_constants.asm | ||
| landmark_constants.asm | ||
| map_constants.asm | ||
| map_data_constants.asm | ||
| map_object_constants.asm | ||
| map_setup_constants.asm | ||
| mart_constants.asm | ||
| menu_constants.asm | ||
| misc_constants.asm | ||
| mobile_constants.asm | ||
| move_constants.asm | ||
| move_effect_constants.asm | ||
| music_constants.asm | ||
| npc_trade_constants.asm | ||
| phone_constants.asm | ||
| pokemon_constants.asm | ||
| pokemon_data_constants.asm | ||
| printer_constants.asm | ||
| radio_constants.asm | ||
| scgb_constants.asm | ||
| script_constants.asm | ||
| serial_constants.asm | ||
| sfx_constants.asm | ||
| sprite_anim_constants.asm | ||
| sprite_constants.asm | ||
| sprite_data_constants.asm | ||
| text_constants.asm | ||
| tileset_constants.asm | ||
| trainer_constants.asm | ||
| trainer_data_constants.asm | ||
| type_constants.asm | ||
| wram_constants.asm | ||