jep-hack/data/maps/spawn_points.asm
Zeta_Null 52a8f2cf20 Aventurine City, Bank Split, Initial KEP Fuchsia Port
Had to split bank 2 because I ran out of unreferenced code to comment out when adding Aventurine

Fuchsia was pissing me off so I applied the changes from KEP when adding the safari zone graphics, though it's not currently super close to what it was like in LGPE

Aventurine is very early stages but it's in there :V
2024-12-09 22:29:07 -05:00

60 lines
1.9 KiB
NASM

MACRO spawn
; map, x, y
map_id \1
db \2, \3
ENDM
SpawnPoints:
; entries correspond to SPAWN_* constants
table_width 4, SpawnPoints
spawn PLAYERS_HOUSE_2F, 3, 3
spawn VIRIDIAN_POKECENTER_1F, 5, 3
spawn PALLET_TOWN, 5, 6
spawn VIRIDIAN_CITY, 23, 26
spawn PEWTER_CITY, 13, 26
spawn CERULEAN_CITY, 19, 22
spawn ROUTE_10_NORTH, 11, 2
spawn VERMILION_CITY, 9, 6
spawn LAVENDER_TOWN, 5, 6
spawn SAFFRON_CITY, 9, 30
spawn CELADON_CITY, 29, 10
spawn FUCHSIA_CITY, 19, 28
spawn CINNABAR_ISLAND, 11, 12
spawn ROUTE_23, 9, 6
spawn NEW_BARK_TOWN, 13, 6
spawn CHERRYGROVE_CITY, 29, 4
spawn VIOLET_CITY, 31, 26
spawn ROUTE_32, 11, 74
spawn AZALEA_TOWN, 15, 10
spawn CIANWOOD_CITY, 23, 44
spawn GOLDENROD_CITY, 14, 28
spawn OLIVINE_CITY, 13, 22
spawn ECRUTEAK_CITY, 23, 28
spawn MAHOGANY_TOWN, 15, 14
spawn LAKE_OF_RAGE, 5, 20
spawn BLACKTHORN_CITY, 21, 30
spawn SILVER_CAVE_OUTSIDE, 23, 20
spawn FAST_SHIP_CABINS_SW_SSW_NW, 6, 2
spawn ONE_ISLAND, 17, 7
spawn TWO_ISLAND, 19, 6 ; these are placeholders and hopefully zeta will make them all good and proper them before testing
spawn THREE_ISLAND, 11, 26
spawn FOUR_ISLAND, 17, 7
spawn FIVE_ISLAND, 17, 7
spawn SIX_ISLAND, 17, 7
spawn SEVEN_ISLAND, 17, 7
spawn SILENT_HILLS, 13, 5
spawn OLD_CITY, 27, 29
spawn SAVOY_CITY, 25, 15
spawn CORAL_CITY, 31, 11
spawn RUDDY_TOWN, 31, 15
spawn AVENTURINE_CITY, 33, 21
spawn N_A, -1, -1
assert_table_length NUM_SPAWNS + 1