jep-hack/audio/music/FourIsland.asm

344 lines
4.3 KiB
NASM

; By TempoQuill, From https://github.com/TempoQuill/PokeGoldG1/blob/main/audio/music/azalea.asm
Music_FourIsland:
channel_count 4
channel 1, Music_FourIsland_Ch1
channel 2, Music_FourIsland_Ch2
channel 3, Music_FourIsland_Ch3
channel 4, Music_FourIsland_Ch4
Music_FourIsland_Ch1:
tempo 149
volume 7, 7
pitch_offset 1
duty_cycle 3
.mainloop:
note_type 12, 11, 3
sound_call .sub1
note A_, 8
note B_, 8
sound_call .sub1
note F#, 8
note D#, 8
octave 2
note B_, 4
octave 3
note D#, 4
note F#, 4
note B_, 4
note A_, 2
note B_, 2
note A_, 2
note G#, 10
octave 2
note B_, 4
octave 3
note C#, 4
note D#, 4
note F#, 4
note F#, 2
note G#, 2
note F#, 2
note E_, 10
volume_envelope 10, 6
note A_, 8
note G#, 8
note F#, 8
note E_, 8
volume_envelope 10, 3
note D#, 6
note C#, 6
note F#, 4
note B_, 6
octave 4
note C#, 6
note D#, 4
sound_jump .mainloop
.sub1:
rest 4
octave 3
note E_, 4
note G#, 12
note C#, 4
note E_, 4
note C#, 4
note A_, 8
note G#, 8
note A_, 8
octave 4
note C#, 8
octave 3
note E_, 8
note G#, 4
note E_, 2
note D#, 2
note C#, 8
note B_, 4
note A_, 2
note G#, 2
note A_, 8
note G#, 8
sound_ret
Music_FourIsland_Ch2:
duty_cycle 3
.mainloop:
sound_call .sub1
note E_, 2
rest 2
note F#, 10
sound_call .sub1
octave 2
note B_, 2
rest 2
octave 3
note B_, 10
duty_cycle 2
vibrato 0, 0, 0
volume_envelope 10, 5
note F#, 2
note E_, 2
note D#, 2
note B_, 4
note A_, 4
note G#, 2
note F#, 2
note G#, 2
note F#, 2
note E_, 10
note F#, 2
note E_, 2
note D#, 2
note F#, 4
note B_, 4
octave 4
note D#, 2
note D#, 2
note E_, 2
note D#, 2
octave 3
note G#, 10
note G#, 2
note F#, 2
note E_, 2
note G#, 4
note F#, 4
note E_, 2
note G#, 2
note F#, 2
note E_, 2
note G#, 4
octave 4
note C#, 4
note D#, 2
octave 3
note B_, 16
duty_cycle 3
volume_envelope 10, 3
note D#, 6
note E_, 6
note F#, 4
sound_jump .mainloop
.sub1:
vibrato 7, 2, 2
note_type 12, 12, 5
octave 4
note E_, 2
octave 3
note B_, 2
octave 4
note D#, 2
note E_, 4
note F#, 4
note G#, 2
note B_, 6
note G#, 4
note F#, 4
note G#, 2
note E_, 12
vibrato 0, 0, 0
volume_envelope 11, 4
octave 3
note E_, 4
note C#, 8
note E_, 8
vibrato 7, 2, 2
volume_envelope 12, 5
octave 4
note A_, 8
vibrato 0, 0, 0
volume_envelope 11, 4
octave 3
note C#, 4
vibrato 7, 2, 2
volume_envelope 12, 5
octave 4
note G#, 2
note F#, 2
note E_, 8
vibrato 0, 0, 0
volume_envelope 11, 4
octave 3
note E_, 4
vibrato 7, 2, 2
volume_envelope 12, 5
octave 4
note D#, 2
note E_, 2
note F#, 16
volume_envelope 11, 4
octave 3
note D#, 2
sound_ret
Music_FourIsland_Ch3:
note_type 12, 1, 0
.mainloop:
sound_call .sub1
sound_call .sub1
sound_call .sub3
.loop1:
note G#, 1
rest 1
note B_, 1
rest 1
sound_loop 4, .loop1
sound_call .sub3
.loop2:
octave 4
note G#, 1
rest 1
octave 5
note C#, 1
rest 1
sound_loop 4, .loop2
.loop3:
octave 4
note A_, 1
rest 1
octave 5
note C#, 1
rest 1
sound_loop 7, .loop3
octave 4
note A#, 1
rest 1
octave 5
note C#, 1
rest 1
sound_call .sub2
sound_jump .mainloop
.sub1:
octave 4
note G#, 1
rest 1
octave 5
note E_, 1
rest 1
sound_loop 4, .sub1
octave 4
.sub1loop1:
note G#, 1
rest 1
note B_, 1
rest 1
sound_loop 3, .sub1loop1
note E_, 1
rest 1
note B_, 1
rest 1
.sub1loop2:
note A_, 1
rest 1
octave 5
note C#, 1
rest 1
octave 4
note A_, 1
rest 1
octave 5
note C#, 1
rest 1
octave 4
note A_, 1
rest 1
octave 5
note C#, 1
rest 1
octave 4
note B_, 1
rest 1
octave 5
note C#, 1
rest 1
octave 4
note F#, 1
rest 1
note A_, 1
rest 1
note F#, 1
rest 1
note A_, 1
rest 1
note F#, 1
rest 1
note A_, 1
rest 1
octave 5
note C#, 1
rest 1
octave 4
note A_, 1
rest 1
sound_loop 2, .sub1loop2
.sub2:
octave 4
note B_, 1
rest 1
octave 5
note D#, 1
rest 1
sound_loop 5, .sub2
note F#, 1
rest 1
note D#, 1
rest 1
note A_, 1
rest 1
note D#, 1
rest 1
octave 4
note B_, 1
rest 1
octave 5
note D#, 1
rest 1
sound_ret
.sub3:
octave 4
note A_, 1
rest 1
octave 5
note D#, 1
rest 1
sound_loop 4, .sub3
octave 4
sound_ret
Music_FourIsland_Ch4:
toggle_noise 0
drum_speed 12
.mainloop:
drum_note 6, 6
drum_note 6, 6
drum_note 7, 4
drum_note 6, 6
drum_note 6, 4
drum_note 6, 2
drum_note 7, 2
drum_note 6, 2
sound_jump .mainloop