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Some maps are broken up or edited to allow for seamless transitions instead of needing several warps. (Area 1 is split vertically, Area 2 needs a horizontal split. The connection between area 1 and 2 also will have to be shifted up from where it is in RBY to prevent border blocks showing up where they shouldn't.) |
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|---|---|---|
| .. | ||
| attributes.asm | ||
| blocks.asm | ||
| environment_colors.asm | ||
| flypoints.asm | ||
| landmarks.asm | ||
| map_data.asm | ||
| maps.asm | ||
| outdoor_sprites.asm | ||
| roofs.asm | ||
| scenes.asm | ||
| scripts.asm | ||
| setup_script_pointers.asm | ||
| setup_scripts.asm | ||
| sgb_roof_pal_inds.asm | ||
| spawn_points.asm | ||