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This fully adds Cliff Cave itself. The rest of the route isn't there, but you can access the cave via the Debug Room, featuring a crudely made cave structure. I've also modified the Rock Smash wild data to feature some additional Pokemon. The Beach has a 20% Corsola, and Dark Cave has a 20% Phanpy, among other bits. Level scaling has also been applied. The Cliff Cave music isn't right, I believe...but I don't know what it's actually meant to use, I haven't played HGSS since it was current gen. |
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| .. | ||
| bug_contest_mons.asm | ||
| fish.asm | ||
| flee_mons.asm | ||
| johto_grass.asm | ||
| johto_water.asm | ||
| kanto_grass.asm | ||
| kanto_water.asm | ||
| probabilities.asm | ||
| roammon_maps.asm | ||
| swarm_grass.asm | ||
| swarm_water.asm | ||
| treemon_maps.asm | ||
| treemons.asm | ||
| treemons_asleep.asm | ||
| unlocked_unowns.asm | ||