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This fully adds Cliff Cave itself. The rest of the route isn't there, but you can access the cave via the Debug Room, featuring a crudely made cave structure. I've also modified the Rock Smash wild data to feature some additional Pokemon. The Beach has a 20% Corsola, and Dark Cave has a 20% Phanpy, among other bits. Level scaling has also been applied. The Cliff Cave music isn't right, I believe...but I don't know what it's actually meant to use, I haven't played HGSS since it was current gen. |
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|---|---|---|
| .. | ||
| battle | ||
| battle_anims | ||
| battle_tower | ||
| collision | ||
| decorations | ||
| events | ||
| items | ||
| maps | ||
| moves | ||
| phone | ||
| pokemon | ||
| radio | ||
| sprite_anims | ||
| sprites | ||
| text | ||
| tilesets | ||
| trainers | ||
| types | ||
| wild | ||
| credits_script.asm | ||
| credits_strings.asm | ||
| default_options.asm | ||
| growth_rates.asm | ||
| icon_pointers.asm | ||
| mon_menu.asm | ||
| party_menu_qualities.asm | ||
| player_names.asm | ||
| predef_pointers.asm | ||
| sgb_ctrl_packets.asm | ||
| text_buffers.asm | ||
| tilesets.asm | ||