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![]() This fully adds Cliff Cave itself. The rest of the route isn't there, but you can access the cave via the Debug Room, featuring a crudely made cave structure. I've also modified the Rock Smash wild data to feature some additional Pokemon. The Beach has a 20% Corsola, and Dark Cave has a 20% Phanpy, among other bits. Level scaling has also been applied. The Cliff Cave music isn't right, I believe...but I don't know what it's actually meant to use, I haven't played HGSS since it was current gen. |
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.. | ||
battle | ||
battle_anims | ||
battle_tower | ||
collision | ||
decorations | ||
events | ||
items | ||
maps | ||
moves | ||
phone | ||
pokemon | ||
radio | ||
sprite_anims | ||
sprites | ||
text | ||
tilesets | ||
trainers | ||
types | ||
wild | ||
credits_script.asm | ||
credits_strings.asm | ||
default_options.asm | ||
growth_rates.asm | ||
icon_pointers.asm | ||
mon_menu.asm | ||
party_menu_qualities.asm | ||
player_names.asm | ||
predef_pointers.asm | ||
sgb_ctrl_packets.asm | ||
text_buffers.asm | ||
tilesets.asm |