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This covers everything but Blue's Lab. Cal's House has Cal play the role of SW97 Gold, with his mother lamenting his leaving and his brother Ken praising his travels. Silver's House is a carbon copy of the original. It's worth noting that Silver is less of an arsehole in SW97, so things could change wrt dialogue. This also violates some canon: It's heavily implied in HGSS onwards that Ariana is Silver's mother, chiefly because of her hair. It's worth noting that this hasn't been fully substantiated, and in GSC itself, Ariana has brown/purple hair in all interpretations, which is the basis for the theory. This warrants further discussion.
109 lines
2.5 KiB
NASM
109 lines
2.5 KiB
NASM
; Text in this area uses translations from Minamitoku.
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; https://www.youtube.com/watch?v=Pe1vsKRl7_M&ab_channel=Minamitoku
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; Because there's no player here, we're taking the opportunity to expand on Cal.
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; While usually a Trainer House stand-in in Viridian, he is characterised in some ways.
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; For example, he says he's a traveling trainer in GSC.
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; In Stadium 2, he is further characterised and even given a unique design.
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; Everything just kind of falls into place, no?
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object_const_def
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const CALSHOUSE_KEN
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CalsHouse2F_MapScripts:
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def_scene_scripts
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def_callbacks
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CalsHouseKen:
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jumptextfaceplayer CalsHouseKenText
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CalsHouseKenText:
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text "CAL? He's my"
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line "brother!"
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para "He'd always go"
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line "out to places"
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cont "where strong"
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cont "TRAINERs are."
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para "WHITE CITY..."
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line "VIRIDIAN CITY..."
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para "Places like that!"
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line "He's so cool!"
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done
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; Usually, there's a thing about Skarmory here, but Silver's House details it, so let's use this unused quote instead.
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CalsHousePCText:
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jumpstd SilphPokegearScript
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CalsHouse2FAnimeTV:
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jumpstd AnimeTVScript3
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CalsHouseBookshelf1:
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jumpstd PictureBookshelfScript
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CalsHouseBookshelf2:
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jumpstd MagazineBookshelfScript
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CalsHouseN64:
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jumpstd Nintendo64Script
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CalsHouseRadio:
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jumptext CalsHouseRadioText
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; Using this translation
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; https://tcrf.net/Proto:Pok%C3%A9mon_Gold_and_Silver/Spaceworld_1997_Demo/Text
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; Could be a jumpstd but I don't see it being used in many places...
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CalsHouseRadioText:
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text "You're listening"
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line "to JOPM, NIHON's"
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cont "best-rated radio"
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cont "station!"
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para "Now presenting the"
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line "#MON News."
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para "...world-renowned"
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line "PROFESSOR reported"
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cont "missing in KANTO!"
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para "It's suspected"
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line "that PROF. OAK"
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cont "could have left"
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cont "for a new LAB, but"
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cont "we cannot disprove"
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cont "that foul play"
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cont "could be afoot."
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para "Even AIDEs are"
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line "concerned."
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para "...that concludes"
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line "today's news."
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para "Coming up, music"
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line "with MARY!"
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done
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CalsHouse2F_MapEvents:
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db 0, 0 ; filler
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def_warp_events
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warp_event 9, 0, CALS_HOUSE_1F, 3
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def_coord_events
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def_bg_events
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bg_event 7, 1, BGEVENT_READ, CalsHouse2FAnimeTV
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bg_event 5, 1, BGEVENT_READ, CalsHouseBookshelf1
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bg_event 1, 1, BGEVENT_READ, CalsHouseBookshelf1
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bg_event 3, 1, BGEVENT_READ, CalsHousePCText
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bg_event 7, 2, BGEVENT_READ, CalsHouseN64
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bg_event 2, 1, BGEVENT_READ, CalsHouseRadio
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def_object_events
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object_event 8, 1, SPRITE_ROCKER, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, CalsHouseKen, -1
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