mirror of
https://github.com/thornAvery/jep-hack.git
synced 2025-09-17 02:30:50 +12:00

The act of naming your mother was restored by adding a name substitution system to WRAM, thus allowing the Dude to occupy a slot naturally. I believe Red and Blue's names are unused too, but just to be safe, I left them alone. Using this means we can technically have battles that substitute names all the time, so this is really neat. Reworked the first rival encounter scene to have him treat you like an idiot, blurt out what you name your mother, tease you, and piss you off. Arguably flows better than the original and makes more sense. Also, now the mother's name is placed in various spots. Only concern really is seeing the default name in the phone contact. Feel free to change that if you want, but it's hard to place due to situations where the player leaves without talking to her, so take care!
1914 lines
27 KiB
NASM
1914 lines
27 KiB
NASM
_FruitBearingTreeText::
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text "It's a fruit-"
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line "bearing tree."
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done
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_HeyItsFruitText::
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text "Hey! It's"
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line "@"
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text_ram wStringBuffer3
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text "!"
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done
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_ObtainedFruitText::
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text "Obtained"
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line "@"
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text_ram wStringBuffer3
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text "!"
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done
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_FruitPackIsFullText::
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text "But the PACK is"
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line "full…"
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done
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_NothingHereText::
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text "There's nothing"
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line "here…"
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done
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_WhichApricornText::
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text "Which APRICORN"
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line "should I use?"
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done
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_HowManyShouldIMakeText::
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text "How many should I"
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line "make?"
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done
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_RecoveredSomeHPText::
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text_ram wStringBuffer1
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text_start
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line "recovered @"
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text_decimal wCurHPAnimDeltaHP, 2, 3
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text "HP!"
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done
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_CuredOfPoisonText::
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text_ram wStringBuffer1
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text "'s"
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line "cured of poison."
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done
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_RidOfParalysisText::
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text_ram wStringBuffer1
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text "'s"
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line "rid of paralysis."
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done
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_BurnWasHealedText::
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text_ram wStringBuffer1
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text "'s"
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line "burn was healed."
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done
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_WasDefrostedText::
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text_ram wStringBuffer1
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text_start
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line "was defrosted."
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done
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_WokeUpText::
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text_ram wStringBuffer1
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text_start
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line "woke up."
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done
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_HealthReturnedText::
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text_ram wStringBuffer1
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text "'s"
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line "health returned."
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done
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_RevitalizedText::
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text_ram wStringBuffer1
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text_start
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line "is revitalized."
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done
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_GrewToLevelText::
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text_ram wStringBuffer1
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text " grew to"
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line "level @"
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text_decimal wCurPartyLevel, 1, 3
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text "!@"
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sound_dex_fanfare_50_79 ; plays SFX_DEX_FANFARE_50_79, identical to SFX_LEVEL_UP
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text_promptbutton
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text_end
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text_end ; unreferenced
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_CameToItsSensesText::
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text_ram wStringBuffer1
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text " came"
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line "to its senses."
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done
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_EnterNewPasscodeText::
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text "Please enter any"
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line "four-digit number."
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done
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_ConfirmPasscodeText::
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text "Enter the same"
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line "number to confirm."
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done
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_PasscodesNotSameText::
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text "That's not the"
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line "same number."
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done
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_PasscodeSetText::
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text "Your PASSCODE has"
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line "been set."
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para "Enter this number"
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line "next time to open"
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cont "the CARD FOLDER."
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para ""
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done
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_FourZerosInvalidText::
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text "0000 is invalid!"
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para ""
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done
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_EnterPasscodeText::
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text "Enter the CARD"
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next "FOLDER PASSCODE."
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done
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_IncorrectPasscodeText::
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text "Incorrect"
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line "PASSCODE!"
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para ""
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done
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_CardFolderOpenText::
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text "CARD FOLDER open.@"
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text_end
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_OakTimeWokeUpText::
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text "<……><……><……><……><……><……>"
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line "<……><……><……><……><……><……>"
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para "Zzz… Hm? Wha…?"
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line "You woke me up!"
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para "Will you check the"
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line "clock for me?"
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prompt
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_OakTimeWhatTimeIsItText::
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text "What time is it?"
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done
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_OakTimeWhatHoursText::
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text "What?@"
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text_end
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_OakTimeHoursQuestionMarkText::
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text "?"
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done
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_OakTimeHowManyMinutesText::
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text "How many minutes?"
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done
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_OakTimeWhoaMinutesText::
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text "Whoa!@"
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text_end
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_OakTimeMinutesQuestionMarkText::
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text "?"
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done
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_OakTimeOversleptText::
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text "!"
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line "I overslept!"
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done
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_OakTimeYikesText::
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text "!"
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line "Yikes! I over-"
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cont "slept!"
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done
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_OakTimeSoDarkText::
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text "!"
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line "No wonder it's so"
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cont "dark!"
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done
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_OakTimeWhatDayIsItText::
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text "What day is it?"
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done
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_OakTimeIsItText::
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text ", is it?"
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done
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; Mobile Adapter
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_ThereIsNothingConnectedText:: ; unreferenced
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text "There is nothing"
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line "connected."
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done
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_CheckCellPhoneAdapterText:: ; unreferenced
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text "Check cell phone"
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line "adapter."
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done
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_CheckCDMAAdapterText:: ; unreferenced
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text "Check CDMA"
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line "adapter."
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done
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_CheckDOCOMOPHSAdapterText:: ; unreferenced
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text "Check DOCOMO PHS"
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line "adapter."
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done
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_CheckDDIPHSAdapterText:: ; unreferenced
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text "Check DDI PHS"
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line "adapter."
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done
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_CheckMobileAdapterText:: ; unreferenced
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text "Check unlimited"
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line "battle mobile"
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cont "adapter."
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done
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; Mobile Adapter End
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_ThePasswordIsText:: ; unreferenced
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text "The password is:"
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line ""
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done
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_IsThisOKText:: ; unreferenced
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text "Is this OK?"
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done
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_EnterTheIDNoText:: ; unreferenced
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text "Enter the"
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line "ID no."
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done
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_EnterTheAmountText:: ; unreferenced
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text "Enter the"
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line "amount."
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done
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_NothingToChooseText::
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text "There's nothing to"
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line "choose."
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prompt
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_WhichSidePutOnText::
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text "Which side do you"
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line "want to put it on?"
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done
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_WhichSidePutAwayText::
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text "Which side do you"
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line "want to put away?"
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done
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_PutAwayTheDecoText::
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text "Put away the"
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line "@"
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text_ram wStringBuffer3
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text "."
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prompt
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_NothingToPutAwayText::
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text "There's nothing to"
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line "put away."
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prompt
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_SetUpTheDecoText::
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text "Set up the"
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line "@"
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text_ram wStringBuffer3
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text "."
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prompt
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_PutAwayAndSetUpText::
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text "Put away the"
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line "@"
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text_ram wStringBuffer3
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text_start
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para "and set up the"
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line "@"
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text_ram wStringBuffer4
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text "."
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prompt
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_AlreadySetUpText::
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text "That's already set"
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line "up."
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prompt
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_LookTownMapText::
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text "It's the TOWN MAP."
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done
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_LookPikachuPosterText::
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text "It's a poster of a"
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line "cute PIKACHU."
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done
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_LookClefairyPosterText::
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text "It's a poster of a"
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line "cute CLEFAIRY."
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done
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_LookJigglypuffPosterText::
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text "It's a poster of a"
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line "cute JIGGLYPUFF."
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done
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_LookAdorableDecoText::
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text "It's an adorable"
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line "@"
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text_ram wStringBuffer3
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text "."
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done
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_LookGiantDecoText::
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text "A giant doll! It's"
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line "fluffy and cuddly."
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done
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_MomHiHowAreYouText::
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text "Hi, <PLAYER>!"
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line "How are you?"
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prompt
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_MomFoundAnItemText::
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text "I found a useful"
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line "item shopping, so"
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prompt
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_MomBoughtWithYourMoneyText::
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text "I bought it with"
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line "your money. Sorry!"
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prompt
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_MomItsInPCText::
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text "It's in your PC."
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line "You'll like it!"
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done
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_MomFoundADollText::
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text "While shopping"
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line "today, I saw this"
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cont "adorable doll, so"
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prompt
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_MomItsInYourRoomText::
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text "It's in your room."
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line "You'll love it!"
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done
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_MonWasSentToText::
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text_ram wPlayerTrademonSpeciesName
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text " was"
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line "sent to @"
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text_ram wOTTrademonSenderName
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text "."
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done
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_MonNameSentToText::
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text_start
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done
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_BidsFarewellToMonText::
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text_ram wOTTrademonSenderName
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text " bids"
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line "farewell to"
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done
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_MonNameBidsFarewellText::
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text_ram wOTTrademonSpeciesName
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text "."
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done
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_TakeGoodCareOfMonText::
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text "Take good care of"
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line "@"
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text_ram wOTTrademonSpeciesName
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text "."
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done
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_ForYourMonSendsText::
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text "For @"
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text_ram wPlayerTrademonSenderName
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text "'s"
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line "@"
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text_ram wPlayerTrademonSpeciesName
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text ","
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done
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_OTSendsText::
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text_ram wOTTrademonSenderName
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text " sends"
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line "@"
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text_ram wOTTrademonSpeciesName
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text "."
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done
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_WillTradeText::
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text_ram wOTTrademonSenderName
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text " will"
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line "trade @"
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text_ram wOTTrademonSpeciesName
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text_end
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text_end ; unreferenced
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_ForYourMonWillTradeText::
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text "for @"
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text_ram wPlayerTrademonSenderName
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text "'s"
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line "@"
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text_ram wPlayerTrademonSpeciesName
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text "."
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done
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_MobilePlayerWillTradeMonText::
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text_ram wPlayerTrademonSenderName
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text " will"
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line "trade @"
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text_ram wPlayerTrademonSpeciesName
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text_end
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text_end ; unreferenced
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_MobileForPartnersMonText::
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text "for @"
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text_ram wOTTrademonSenderName
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text "'s"
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line "@"
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text_ram wOTTrademonSpeciesName
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text "."
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done
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_MobilePlayersMonTradeText::
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text_ram wPlayerTrademonSenderName
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text "'s"
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line "@"
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text_ram wPlayerTrademonSpeciesName
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text " trade…"
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done
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_MobileTakeGoodCareOfMonText::
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text "Take good care of"
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line "@"
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text_ram wOTTrademonSpeciesName
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text "."
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done
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_MobilePlayersMonTrade2Text::
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text_ram wPlayerTrademonSenderName
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text "'s"
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line "@"
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text_ram wPlayerTrademonSpeciesName
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text " trade…"
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done
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_MobileTakeGoodCareOfText::
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text "Take good care of"
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line "@"
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text_ram wOTTrademonSpeciesName
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text "."
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done
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_MobileTradeCameBackText::
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text_ram wOTTrademonSpeciesName
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text " came"
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line "back!"
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done
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; Oak's Pokémon Talk
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_OPT_IntroText1::
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text_start
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line "MARY: PROF.OAK'S"
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done
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_OPT_IntroText2::
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text_start
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line "#MON TALK!"
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done
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_OPT_IntroText3::
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text_start
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line "With me, MARY!"
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done
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_OPT_OakText1::
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text_start
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line "OAK: @"
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text_ram wMonOrItemNameBuffer
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text_end
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text_end ; unreferenced
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_OPT_OakText2::
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text_start
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line "may be seen around"
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done
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_OPT_OakText3::
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text_start
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line "@"
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text_ram wStringBuffer1
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text "."
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done
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_OPT_MaryText1::
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text_start
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line "MARY: @"
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text_ram wStringBuffer1
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text "'s"
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done
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_OPT_SweetAdorablyText::
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text_start
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line "sweet and adorably"
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done
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_OPT_WigglySlicklyText::
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text_start
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line "wiggly and slickly"
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done
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_OPT_AptlyNamedText::
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text_start
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line "aptly named and"
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done
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_OPT_UndeniablyKindOfText::
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text_start
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line "undeniably kind of"
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done
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_OPT_UnbearablyText::
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text_start
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line "so, so unbearably"
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done
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_OPT_WowImpressivelyText::
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text_start
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line "wow, impressively"
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done
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_OPT_AlmostPoisonouslyText::
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text_start
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line "almost poisonously"
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done
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_OPT_SensuallyText::
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text_start
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line "ooh, so sensually"
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done
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_OPT_MischievouslyText::
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text_start
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line "so mischievously"
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done
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_OPT_TopicallyText::
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|
text_start
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|
line "so very topically"
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done
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_OPT_AddictivelyText::
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text_start
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|
line "sure addictively"
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done
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_OPT_LooksInWaterText::
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text_start
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|
line "looks in water is"
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done
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_OPT_EvolutionMustBeText::
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|
text_start
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|
line "evolution must be"
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|
done
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|
_OPT_ProvocativelyText::
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|
text_start
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|
line "provocatively"
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|
done
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_OPT_FlippedOutText::
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text_start
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|
line "so flipped out and"
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|
done
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_OPT_HeartMeltinglyText::
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|
text_start
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|
line "heart-meltingly"
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|
done
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_OPT_CuteText::
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|
text_start
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|
line "cute."
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done
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_OPT_WeirdText::
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text_start
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|
line "weird."
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done
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_OPT_PleasantText::
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|
text_start
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|
line "pleasant."
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done
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|
_OPT_BoldSortOfText::
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text_start
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|
line "bold, sort of."
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|
done
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_OPT_FrighteningText::
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text_start
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|
line "frightening."
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done
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_OPT_SuaveDebonairText::
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text_start
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|
line "suave & debonair!"
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|
done
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|
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_OPT_PowerfulText::
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text_start
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|
line "powerful."
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done
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|
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_OPT_ExcitingText::
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text_start
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|
line "exciting."
|
|
done
|
|
|
|
_OPT_GroovyText::
|
|
text_start
|
|
line "groovy!"
|
|
done
|
|
|
|
_OPT_InspiringText::
|
|
text_start
|
|
line "inspiring."
|
|
done
|
|
|
|
_OPT_FriendlyText::
|
|
text_start
|
|
line "friendly."
|
|
done
|
|
|
|
_OPT_HotHotHotText::
|
|
text_start
|
|
line "hot, hot, hot!"
|
|
done
|
|
|
|
_OPT_StimulatingText::
|
|
text_start
|
|
line "stimulating."
|
|
done
|
|
|
|
_OPT_GuardedText::
|
|
text_start
|
|
line "guarded."
|
|
done
|
|
|
|
_OPT_LovelyText::
|
|
text_start
|
|
line "lovely."
|
|
done
|
|
|
|
_OPT_SpeedyText::
|
|
text_start
|
|
line "speedy."
|
|
done
|
|
|
|
_OPT_PokemonChannelText::
|
|
text "#MON"
|
|
done
|
|
|
|
_PokedexShowText::
|
|
text_start
|
|
line "@"
|
|
text_ram wStringBuffer1
|
|
text_end
|
|
|
|
text_end ; unreferenced
|
|
|
|
; Pokémon Music Channel / Pokémusic
|
|
|
|
_BenIntroText1::
|
|
text_start
|
|
line "BEN: #MON MUSIC"
|
|
done
|
|
|
|
_BenIntroText2::
|
|
text_start
|
|
line "CHANNEL!"
|
|
done
|
|
|
|
_BenIntroText3::
|
|
text_start
|
|
line "It's me, DJ BEN!"
|
|
done
|
|
|
|
_FernIntroText1::
|
|
text_start
|
|
line "FERN: #MUSIC!"
|
|
done
|
|
|
|
_FernIntroText2::
|
|
text_start
|
|
line "With DJ FERN!"
|
|
done
|
|
|
|
_BenFernText1::
|
|
text_start
|
|
line "Today's @"
|
|
text_today
|
|
text ","
|
|
done
|
|
|
|
_BenFernText2A::
|
|
text_start
|
|
line "so let us jam to"
|
|
done
|
|
|
|
_BenFernText2B::
|
|
text_start
|
|
line "so chill out to"
|
|
done
|
|
|
|
_BenFernText3A::
|
|
text_start
|
|
line "#MON March!"
|
|
done
|
|
|
|
_BenFernText3B::
|
|
text_start
|
|
line "#MON Lullaby!"
|
|
done
|
|
|
|
; Lucky Channel
|
|
|
|
_LC_Text1::
|
|
text_start
|
|
line "REED: Yeehaw! How"
|
|
done
|
|
|
|
_LC_Text2::
|
|
text_start
|
|
line "y'all doin' now?"
|
|
done
|
|
|
|
_LC_Text3::
|
|
text_start
|
|
line "Whether you're up"
|
|
done
|
|
|
|
_LC_Text4::
|
|
text_start
|
|
line "or way down low,"
|
|
done
|
|
|
|
_LC_Text5::
|
|
text_start
|
|
line "don't you miss the"
|
|
done
|
|
|
|
_LC_Text6::
|
|
text_start
|
|
line "LUCKY NUMBER SHOW!"
|
|
done
|
|
|
|
_LC_Text7::
|
|
text_start
|
|
line "This week's Lucky"
|
|
done
|
|
|
|
_LC_Text8::
|
|
text_start
|
|
line "Number is @"
|
|
text_pause
|
|
text_ram wStringBuffer1
|
|
text "!"
|
|
done
|
|
|
|
_LC_Text9::
|
|
text_start
|
|
line "I'll repeat that!"
|
|
done
|
|
|
|
_LC_Text10::
|
|
text_start
|
|
line "Match it and go to"
|
|
done
|
|
|
|
_LC_Text11::
|
|
text_start
|
|
line "the RADIO TOWER!"
|
|
done
|
|
|
|
_LC_DragText1::
|
|
text_start
|
|
line "…Repeating myself"
|
|
done
|
|
|
|
_LC_DragText2::
|
|
text_start
|
|
line "gets to be a drag…"
|
|
done
|
|
|
|
; Places and People
|
|
|
|
_PnP_Text1::
|
|
text_start
|
|
line "PLACES AND PEOPLE!"
|
|
done
|
|
|
|
_PnP_Text2::
|
|
text_start
|
|
line "Brought to you by"
|
|
done
|
|
|
|
_PnP_Text3::
|
|
text_start
|
|
line "me, DJ LILY!"
|
|
done
|
|
|
|
_PnP_Text4::
|
|
text_start
|
|
line "@"
|
|
text_ram wStringBuffer2
|
|
text " @"
|
|
text_ram wStringBuffer1
|
|
text_end
|
|
|
|
text_end ; unreferenced
|
|
|
|
_PnP_CuteText::
|
|
text_start
|
|
line "is cute."
|
|
done
|
|
|
|
_PnP_LazyText::
|
|
text_start
|
|
line "is sort of lazy."
|
|
done
|
|
|
|
_PnP_HappyText::
|
|
text_start
|
|
line "is always happy."
|
|
done
|
|
|
|
_PnP_NoisyText::
|
|
text_start
|
|
line "is quite noisy."
|
|
done
|
|
|
|
_PnP_PrecociousText::
|
|
text_start
|
|
line "is precocious."
|
|
done
|
|
|
|
_PnP_BoldText::
|
|
text_start
|
|
line "is somewhat bold."
|
|
done
|
|
|
|
_PnP_PickyText::
|
|
text_start
|
|
line "is too picky!"
|
|
done
|
|
|
|
_PnP_SortOfOKText::
|
|
text_start
|
|
line "is sort of OK."
|
|
done
|
|
|
|
_PnP_SoSoText::
|
|
text_start
|
|
line "is just so-so."
|
|
done
|
|
|
|
_PnP_GreatText::
|
|
text_start
|
|
line "is actually great."
|
|
done
|
|
|
|
_PnP_MyTypeText::
|
|
text_start
|
|
line "is just my type."
|
|
done
|
|
|
|
_PnP_CoolText::
|
|
text_start
|
|
line "is so cool, no?"
|
|
done
|
|
|
|
_PnP_InspiringText::
|
|
text_start
|
|
line "is inspiring!"
|
|
done
|
|
|
|
_PnP_WeirdText::
|
|
text_start
|
|
line "is kind of weird."
|
|
done
|
|
|
|
_PnP_RightForMeText::
|
|
text_start
|
|
line "is right for me?"
|
|
done
|
|
|
|
_PnP_OddText::
|
|
text_start
|
|
line "is definitely odd!"
|
|
done
|
|
|
|
_PnP_Text5::
|
|
text_start
|
|
line "@"
|
|
text_ram wStringBuffer1
|
|
text_end
|
|
|
|
text_end ; unreferenced
|
|
|
|
_RocketRadioText1::
|
|
text_start
|
|
line "… …Ahem, we are"
|
|
done
|
|
|
|
_RocketRadioText2::
|
|
text_start
|
|
line "TEAM ROCKET!"
|
|
done
|
|
|
|
_RocketRadioText3::
|
|
text_start
|
|
line "After three years"
|
|
done
|
|
|
|
_RocketRadioText4::
|
|
text_start
|
|
line "of preparation, we"
|
|
done
|
|
|
|
_RocketRadioText5::
|
|
text_start
|
|
line "have risen again"
|
|
done
|
|
|
|
_RocketRadioText6::
|
|
text_start
|
|
line "from the ashes!"
|
|
done
|
|
|
|
_RocketRadioText7::
|
|
text_start
|
|
line "GIOVANNI! @"
|
|
text_pause
|
|
text "Can you"
|
|
done
|
|
|
|
_RocketRadioText8::
|
|
text_start
|
|
line "hear?@"
|
|
text_pause
|
|
text " We did it!"
|
|
done
|
|
|
|
_RocketRadioText9::
|
|
text_start
|
|
line "@"
|
|
text_pause
|
|
text "Where is our boss?"
|
|
done
|
|
|
|
_RocketRadioText10::
|
|
text_start
|
|
line "@"
|
|
text_pause
|
|
text "Is he listening?"
|
|
done
|
|
|
|
_BuenaRadioText1::
|
|
text_start
|
|
line "BUENA: BUENA here!"
|
|
done
|
|
|
|
_BuenaRadioText2::
|
|
text_start
|
|
line "Today's password!"
|
|
done
|
|
|
|
_BuenaRadioText3::
|
|
text_start
|
|
line "Let me think… It's"
|
|
done
|
|
|
|
_BuenaRadioText4::
|
|
text_start
|
|
line "@"
|
|
text_ram wStringBuffer1
|
|
text "!"
|
|
done
|
|
|
|
_BuenaRadioText5::
|
|
text_start
|
|
line "Don't forget it!"
|
|
done
|
|
|
|
_BuenaRadioText6::
|
|
text_start
|
|
line "I'm in GOLDENROD's"
|
|
done
|
|
|
|
_BuenaRadioText7::
|
|
text_start
|
|
line "RADIO TOWER!"
|
|
done
|
|
|
|
_BuenaRadioMidnightText1::
|
|
text_start
|
|
line "BUENA: Oh my…"
|
|
done
|
|
|
|
_BuenaRadioMidnightText2::
|
|
text_start
|
|
line "It's midnight! I"
|
|
done
|
|
|
|
_BuenaRadioMidnightText3::
|
|
text_start
|
|
line "have to shut down!"
|
|
done
|
|
|
|
_BuenaRadioMidnightText4::
|
|
text_start
|
|
line "Thanks for tuning"
|
|
done
|
|
|
|
_BuenaRadioMidnightText5::
|
|
text_start
|
|
line "in to the end! But"
|
|
done
|
|
|
|
_BuenaRadioMidnightText6::
|
|
text_start
|
|
line "don't stay up too"
|
|
done
|
|
|
|
_BuenaRadioMidnightText7::
|
|
text_start
|
|
line "late! Presented to"
|
|
done
|
|
|
|
_BuenaRadioMidnightText8::
|
|
text_start
|
|
line "you by DJ BUENA!"
|
|
done
|
|
|
|
_BuenaRadioMidnightText9::
|
|
text "I'm outta here!"
|
|
done
|
|
|
|
_BuenaRadioMidnightText10::
|
|
text "…"
|
|
done
|
|
|
|
_BuenaOffTheAirText::
|
|
text_start
|
|
line ""
|
|
done
|
|
|
|
_EnemyWithdrewText::
|
|
text "<ENEMY>"
|
|
line "withdrew"
|
|
cont "@"
|
|
text_ram wEnemyMonNickname
|
|
text "!"
|
|
prompt
|
|
|
|
_EnemyUsedOnText::
|
|
text "<ENEMY>"
|
|
line "used @"
|
|
text_ram wMonOrItemNameBuffer
|
|
text_start
|
|
cont "on @"
|
|
text_ram wEnemyMonNickname
|
|
text "!"
|
|
prompt
|
|
|
|
_ThatCantBeUsedRightNowText:: ; unreferenced
|
|
text "That can't be used"
|
|
line "right now."
|
|
prompt
|
|
|
|
_ThatItemCantBePutInThePackText:: ; unreferenced
|
|
text "That item can't be"
|
|
line "put in the PACK."
|
|
done
|
|
|
|
_TheItemWasPutInThePackText:: ; unreferenced
|
|
text "The @"
|
|
text_ram wStringBuffer1
|
|
text_start
|
|
line "was put in the"
|
|
cont "PACK."
|
|
done
|
|
|
|
_RemainingTimeText:: ; unreferenced
|
|
text "Remaining Time"
|
|
done
|
|
|
|
_YourMonsHPWasHealedText:: ; unreferenced
|
|
text "Your #MON's HP"
|
|
line "was healed."
|
|
prompt
|
|
|
|
_WarpingText:: ; unreferenced
|
|
text "Warping…"
|
|
done
|
|
|
|
_ChangeWhichNumberText:: ; unreferenced
|
|
text "Which number"
|
|
line "should be changed?"
|
|
done
|
|
|
|
_WillYouPlayWithMonText:: ; unreferenced
|
|
text "Will you play with"
|
|
line "@"
|
|
text_ram wStringBuffer2
|
|
text "?"
|
|
done
|
|
|
|
_YouNeedTwoMonForBreedingText:: ; unreferenced
|
|
text "You need two #-"
|
|
line "MON for breeding."
|
|
prompt
|
|
|
|
_BreedingIsNotPossibleText:: ; unreferenced
|
|
text "Breeding is not"
|
|
line "possible."
|
|
prompt
|
|
|
|
_CompatibilityShouldTheyBreedText:: ; unreferenced
|
|
text "The compatibility"
|
|
line "is @"
|
|
text_decimal wBreedingCompatibility, 1, 3
|
|
text "."
|
|
cont "Should they breed?"
|
|
done
|
|
|
|
_ThereIsNoEggText:: ; unreferenced
|
|
text "There is no EGG."
|
|
line ""
|
|
prompt
|
|
|
|
_ItsGoingToHatchText:: ; unreferenced
|
|
text "It's going to"
|
|
line "hatch!"
|
|
prompt
|
|
|
|
_TestEventText:: ; unreferenced
|
|
text "Test event"
|
|
line "@"
|
|
text_decimal wStringBuffer2, 1, 2
|
|
text "?"
|
|
done
|
|
|
|
_StartText:: ; unreferenced
|
|
text "Start!"
|
|
done
|
|
|
|
_EndText:: ; unreferenced
|
|
text "End!"
|
|
done
|
|
|
|
_ForABoyText:: ; unreferenced
|
|
text "For a boy!"
|
|
done
|
|
|
|
_ForAGirlText:: ; unreferenced
|
|
text "For a girl!"
|
|
done
|
|
|
|
_DoesntConcernABoyText:: ; unreferenced
|
|
text "This doesn't"
|
|
line "concern a boy!"
|
|
done
|
|
|
|
_TheBoxIsFullText:: ; unreferenced
|
|
text "The BOX is full!"
|
|
done
|
|
|
|
; Mobile Adapter
|
|
|
|
_NewCardArrivedText::
|
|
text "A new CARD arrived"
|
|
line "from @"
|
|
text_ram wStringBuffer2
|
|
text "."
|
|
done
|
|
|
|
_PutCardInCardFolderText::
|
|
text "Put this CARD in"
|
|
line "the CARD FOLDER?"
|
|
done
|
|
|
|
_CardWasListedText::
|
|
text_ram wStringBuffer2
|
|
text "'s CARD was"
|
|
line "listed as no.@"
|
|
text_decimal wStringBuffer1, 1, 2
|
|
text "."
|
|
prompt
|
|
|
|
_StartingLinkText::
|
|
text "Starting link."
|
|
done
|
|
|
|
_LinkTerminatedText::
|
|
text "Link terminated."
|
|
done
|
|
|
|
_ClosingLinkText::
|
|
text "Closing link."
|
|
done
|
|
|
|
_ClearTimeLimitText:: ; unreferenced
|
|
text "Clear the time"
|
|
line "limit?"
|
|
done
|
|
|
|
_TimeLimitWasClearedText:: ; unreferenced
|
|
text "The time limit was"
|
|
line "cleared."
|
|
done
|
|
|
|
_PickErrorPacketText:: ; unreferenced
|
|
text "Pick which packet"
|
|
line "as an error?"
|
|
done
|
|
|
|
_TradingMonForOTMonText::
|
|
text "Trading @"
|
|
text_ram wStringBuffer2
|
|
text_start
|
|
line "for @"
|
|
text_ram wStringBuffer1
|
|
text "…"
|
|
done
|
|
|
|
; Mobile Adapter End
|
|
|
|
_ObtainedTheVoltorbBadgeText:: ; unreferenced
|
|
text "Obtained the"
|
|
line "VOLTORBBADGE!"
|
|
done
|
|
|
|
_AskFloorElevatorText::
|
|
text "Which floor?"
|
|
done
|
|
|
|
_BugCatchingContestTimeUpText::
|
|
text "ANNOUNCER: BEEEP!"
|
|
|
|
para "Time's up!"
|
|
done
|
|
|
|
_BugCatchingContestIsOverText::
|
|
text "ANNOUNCER: The"
|
|
line "Contest is over!"
|
|
done
|
|
|
|
_RepelWoreOffText::
|
|
text "REPEL's effect"
|
|
line "wore off."
|
|
done
|
|
|
|
_PlayerFoundItemText::
|
|
text "<PLAYER> found"
|
|
line "@"
|
|
text_ram wStringBuffer3
|
|
text "!"
|
|
done
|
|
|
|
_ButNoSpaceText::
|
|
text "But <PLAYER> has"
|
|
line "no space left…"
|
|
done
|
|
|
|
_JustSawSomeRareMonText::
|
|
text "I just saw some"
|
|
line "rare @"
|
|
text_ram wStringBuffer1
|
|
text " in"
|
|
cont "@"
|
|
text_ram wStringBuffer2
|
|
text "."
|
|
|
|
para "I'll call you if I"
|
|
line "see another rare"
|
|
cont "#MON, OK?"
|
|
prompt
|
|
|
|
_SavingRecordText::
|
|
text "SAVING RECORD…"
|
|
line "DON'T TURN OFF!"
|
|
done
|
|
|
|
_ReceiveItemText::
|
|
text_ram wPlayerName
|
|
text " received"
|
|
line "@"
|
|
text_ram wStringBuffer1
|
|
text "!@"
|
|
sound_item
|
|
text_promptbutton
|
|
text_end
|
|
|
|
text_end ; unreferenced
|
|
|
|
_NoCoinsText::
|
|
text "You have no coins."
|
|
prompt
|
|
|
|
_NoCoinCaseText::
|
|
text "You don't have a"
|
|
line "COIN CASE."
|
|
prompt
|
|
|
|
_NPCTradeCableText::
|
|
text "OK, connect the"
|
|
line "Game Link Cable."
|
|
prompt
|
|
|
|
Text_NPCTraded::
|
|
text "<PLAYER> traded"
|
|
line "@"
|
|
text_ram wMonOrItemNameBuffer
|
|
text " for"
|
|
cont "@"
|
|
text_ram wStringBuffer2
|
|
text ".@"
|
|
text_end
|
|
|
|
_NPCTradeFanfareText::
|
|
sound_dex_fanfare_80_109
|
|
text_pause
|
|
text_end
|
|
|
|
_NPCTradeIntroText1::
|
|
text "I collect #MON."
|
|
line "Do you have"
|
|
cont "@"
|
|
text_ram wStringBuffer1
|
|
text "?"
|
|
|
|
para "Want to trade it"
|
|
line "for my @"
|
|
text_ram wStringBuffer2
|
|
text "?"
|
|
done
|
|
|
|
_NPCTradeCancelText1::
|
|
text "You don't want to"
|
|
line "trade? Aww…"
|
|
done
|
|
|
|
_NPCTradeWrongText1::
|
|
text "Huh? That's not"
|
|
line "@"
|
|
text_ram wStringBuffer1
|
|
text ". "
|
|
cont "What a letdown…"
|
|
done
|
|
|
|
_NPCTradeCompleteText1::
|
|
text "Yay! I got myself"
|
|
line "@"
|
|
text_ram wStringBuffer1
|
|
text "!"
|
|
cont "Thanks!"
|
|
done
|
|
|
|
_NPCTradeAfterText1::
|
|
text "Hi, how's my old"
|
|
line "@"
|
|
text_ram wStringBuffer2
|
|
text " doing?"
|
|
done
|
|
|
|
_NPCTradeIntroText2::
|
|
text "Hi, I'm looking"
|
|
line "for this #MON."
|
|
|
|
para "If you have"
|
|
line "@"
|
|
text_ram wStringBuffer1
|
|
text ", would"
|
|
|
|
para "you trade it for"
|
|
line "my @"
|
|
text_ram wStringBuffer2
|
|
text "?"
|
|
done
|
|
|
|
_NPCTradeCancelText2::
|
|
text "You don't have"
|
|
line "one either?"
|
|
|
|
para "Gee, that's really"
|
|
line "disappointing…"
|
|
done
|
|
|
|
_NPCTradeWrongText2::
|
|
text "You don't have"
|
|
line "@"
|
|
text_ram wStringBuffer1
|
|
text "? That's"
|
|
cont "too bad, then."
|
|
done
|
|
|
|
_NPCTradeCompleteText2::
|
|
text "Great! Thank you!"
|
|
|
|
para "I finally got"
|
|
line "@"
|
|
text_ram wStringBuffer1
|
|
text "."
|
|
done
|
|
|
|
_NPCTradeAfterText2::
|
|
text "Hi! The @"
|
|
text_ram wMonOrItemNameBuffer
|
|
text_start
|
|
line "you traded me is"
|
|
cont "doing great!"
|
|
done
|
|
|
|
_NPCTradeIntroText3::
|
|
text_ram wMonOrItemNameBuffer
|
|
text "'s cute,"
|
|
line "but I don't have"
|
|
|
|
para "it. Do you have"
|
|
line "@"
|
|
text_ram wStringBuffer1
|
|
text "?"
|
|
|
|
para "Want to trade it"
|
|
line "for my @"
|
|
text_ram wStringBuffer2
|
|
text "?"
|
|
done
|
|
|
|
_NPCTradeCancelText3::
|
|
text "You don't want to"
|
|
line "trade? Oh, darn…"
|
|
done
|
|
|
|
_NPCTradeWrongText3::
|
|
text "That's not"
|
|
line "@"
|
|
text_ram wStringBuffer1
|
|
text "."
|
|
|
|
para "Please trade with"
|
|
line "me if you get one."
|
|
done
|
|
|
|
_NPCTradeCompleteText3::
|
|
text "Wow! Thank you!"
|
|
line "I always wanted"
|
|
cont "@"
|
|
text_ram wMonOrItemNameBuffer
|
|
text "!"
|
|
done
|
|
|
|
_NPCTradeAfterText3::
|
|
text "How is that"
|
|
line "@"
|
|
text_ram wStringBuffer2
|
|
text " I"
|
|
cont "traded you doing?"
|
|
|
|
para "Your @"
|
|
text_ram wMonOrItemNameBuffer
|
|
text "'s"
|
|
line "so cute!"
|
|
done
|
|
|
|
_NPCTradeCompleteText4::
|
|
text "Uh? What happened?"
|
|
done
|
|
|
|
_NPCTradeAfterText4::
|
|
text "Trading is so odd…"
|
|
|
|
para "I still have a lot"
|
|
line "to learn about it."
|
|
done
|
|
|
|
; Regional variant trades
|
|
_NPCTradeIntroText5::
|
|
text "In my region,"
|
|
line "we have our own"
|
|
cont "@"
|
|
text_ram wStringBuffer1
|
|
text "!"
|
|
|
|
para "Wanna trade me"
|
|
line "yours?"
|
|
done
|
|
|
|
_NPCTradeCancelText5::
|
|
text "Well, I'll be"
|
|
line "around…"
|
|
done
|
|
|
|
_NPCTradeWrongText5::
|
|
text "Huh? That's not"
|
|
line "@"
|
|
text_ram wStringBuffer1
|
|
text ". "
|
|
cont "Try again!"
|
|
done
|
|
|
|
_NPCTradeCompleteText5::
|
|
text "Wow! It's so"
|
|
line "different! Thanks"
|
|
cont "a bunch!"
|
|
done
|
|
|
|
_NPCTradeAfterText5:: ; Should not happen.
|
|
text "AfterTrade event"
|
|
line "set incorrectly."
|
|
done
|
|
|
|
_MomLeavingText1::
|
|
text "<MOM>: Wow, you"
|
|
line "got such a cute"
|
|
cont "#MON!"
|
|
|
|
para "Where did you get"
|
|
line "it?"
|
|
|
|
para "…"
|
|
|
|
para "So, you're leaving"
|
|
line "on an adventure…"
|
|
|
|
para "OK!"
|
|
line "I'll help too."
|
|
|
|
para "But what can I do"
|
|
line "for you?"
|
|
|
|
para "I know! I'll save"
|
|
line "money for you."
|
|
|
|
para "On a long journey,"
|
|
line "money's important."
|
|
|
|
para "Do you want me to"
|
|
line "save your money?"
|
|
done
|
|
|
|
_MomLeavingText2::
|
|
text "OK, I'll take care"
|
|
line "of your money."
|
|
|
|
para "<……><……><……>"
|
|
prompt
|
|
|
|
_MomLeavingText3::
|
|
text "Be careful."
|
|
|
|
para "#MON are your"
|
|
line "friends. You need"
|
|
cont "to work as a team."
|
|
|
|
para "Now, go on!"
|
|
done
|
|
|
|
_MomIsThisAboutYourMoneyText::
|
|
text "<MOM>: Hi! Welcome"
|
|
line "home! You're trying"
|
|
cont "very hard, I see."
|
|
|
|
para "I've kept your"
|
|
line "room tidy."
|
|
|
|
para "Or is this about"
|
|
line "your money?"
|
|
done
|
|
|
|
_MomBankWhatDoYouWantToDoText::
|
|
text "What do you want"
|
|
line "to do?"
|
|
done
|
|
|
|
_MomStoreMoneyText::
|
|
text "How much do you"
|
|
line "want to save?"
|
|
done
|
|
|
|
_MomTakeMoneyText::
|
|
text "How much do you"
|
|
line "want to take?"
|
|
done
|
|
|
|
_MomSaveMoneyText::
|
|
text "Do you want to"
|
|
line "save some money?"
|
|
done
|
|
|
|
_MomHaventSavedThatMuchText::
|
|
text "You haven't saved"
|
|
line "that much."
|
|
prompt
|
|
|
|
_MomNotEnoughRoomInWalletText::
|
|
text "You can't take"
|
|
line "that much."
|
|
prompt
|
|
|
|
_MomInsufficientFundsInWalletText::
|
|
text "You don't have"
|
|
line "that much."
|
|
prompt
|
|
|
|
_MomNotEnoughRoomInBankText::
|
|
text "You can't save"
|
|
line "that much."
|
|
prompt
|
|
|
|
_MomStartSavingMoneyText::
|
|
text "OK, I'll save your"
|
|
line "money. Trust me!"
|
|
|
|
para "<PLAYER>, stick"
|
|
line "with it!"
|
|
done
|
|
|
|
_MomStoredMoneyText::
|
|
text "Your money's safe"
|
|
line "here! Get going!"
|
|
done
|
|
|
|
_MomTakenMoneyText::
|
|
text "<PLAYER>, don't"
|
|
line "give up!"
|
|
done
|
|
|
|
_MomJustDoWhatYouCanText::
|
|
text "Just do what"
|
|
line "you can."
|
|
done
|
|
|
|
_DaycareDummyText::
|
|
text_start
|
|
done
|
|
|
|
_DayCareManIntroText::
|
|
text "I'm the DAY-CARE"
|
|
line "MAN. Want me to"
|
|
cont "raise a #MON?"
|
|
done
|
|
|
|
_DayCareManIntroEggText::
|
|
text "I'm the DAY-CARE"
|
|
line "MAN. Do you know"
|
|
cont "about EGGS?"
|
|
|
|
para "I was raising"
|
|
line "#MON with my"
|
|
cont "wife, you see."
|
|
|
|
para "We were shocked to"
|
|
line "find an EGG!"
|
|
|
|
para "How incredible is"
|
|
line "that?"
|
|
|
|
para "So, want me to"
|
|
line "raise a #MON?"
|
|
done
|
|
|
|
_DayCareLadyIntroText::
|
|
text "I'm the DAY-CARE"
|
|
line "LADY."
|
|
|
|
para "Should I raise a"
|
|
line "#MON for you?"
|
|
done
|
|
|
|
_DayCareLadyIntroEggText::
|
|
text "I'm the DAY-CARE"
|
|
line "LADY. Do you know"
|
|
cont "about EGGS?"
|
|
|
|
para "My husband and I"
|
|
line "were raising some"
|
|
cont "#MON, you see."
|
|
|
|
para "We were shocked to"
|
|
line "find an EGG!"
|
|
|
|
para "How incredible"
|
|
line "could that be?"
|
|
|
|
para "Should I raise a"
|
|
line "#MON for you?"
|
|
done
|
|
|
|
_WhatShouldIRaiseText::
|
|
text "What should I"
|
|
line "raise for you?"
|
|
prompt
|
|
|
|
_OnlyOneMonText::
|
|
text "Oh? But you have"
|
|
line "just one #MON."
|
|
prompt
|
|
|
|
_CantAcceptEggText::
|
|
text "Sorry, but I can't"
|
|
line "accept an EGG."
|
|
prompt
|
|
|
|
_RemoveMailText::
|
|
text "Remove MAIL before"
|
|
line "you come see me."
|
|
prompt
|
|
|
|
_LastHealthyMonText::
|
|
text "If you give me"
|
|
line "that, what will"
|
|
cont "you battle with?"
|
|
prompt
|
|
|
|
_IllRaiseYourMonText::
|
|
text "OK. I'll raise"
|
|
line "your @"
|
|
text_ram wStringBuffer1
|
|
text "."
|
|
prompt
|
|
|
|
_ComeBackLaterText::
|
|
text "Come back for it"
|
|
line "later."
|
|
done
|
|
|
|
_AreWeGeniusesText::
|
|
text "Are we geniuses or"
|
|
line "what? Want to see"
|
|
cont "your @"
|
|
text_ram wStringBuffer1
|
|
text "?"
|
|
done
|
|
|
|
_YourMonHasGrownText::
|
|
text "Your @"
|
|
text_ram wStringBuffer1
|
|
text_start
|
|
line "has grown a lot."
|
|
|
|
para "By level, it's"
|
|
line "grown by @"
|
|
text_decimal wStringBuffer2 + 1, 1, 3
|
|
text "."
|
|
|
|
para "If you want your"
|
|
line "#MON back, it"
|
|
cont "will cost ¥@"
|
|
text_decimal wStringBuffer2 + 2, 3, 4
|
|
text "."
|
|
done
|
|
|
|
_PerfectHeresYourMonText::
|
|
text "Perfect! Here's"
|
|
line "your #MON."
|
|
prompt
|
|
|
|
_GotBackMonText::
|
|
text "<PLAYER> got back"
|
|
line "@"
|
|
text_ram wStringBuffer1
|
|
text "."
|
|
prompt
|
|
|
|
_BackAlreadyText::
|
|
text "Huh? Back already?"
|
|
line "Your @"
|
|
text_ram wStringBuffer1
|
|
text_start
|
|
para "needs a little"
|
|
line "more time with us."
|
|
|
|
para "If you want your"
|
|
line "#MON back, it"
|
|
cont "will cost ¥100."
|
|
done
|
|
|
|
_HaveNoRoomText::
|
|
text "You have no room"
|
|
line "for it."
|
|
prompt
|
|
|
|
_NotEnoughMoneyText::
|
|
text "You don't have"
|
|
line "enough money."
|
|
prompt
|
|
|
|
_OhFineThenText::
|
|
text "Oh, fine then."
|
|
prompt
|
|
|
|
_ComeAgainText::
|
|
text "Come again."
|
|
done
|
|
|
|
_NotYetText::
|
|
text "Not yet…"
|
|
done
|
|
|
|
_FoundAnEggText::
|
|
text "Ah, it's you!"
|
|
|
|
para "We were raising"
|
|
line "your #MON, and"
|
|
|
|
para "my goodness, were"
|
|
line "we surprised!"
|
|
|
|
para "Your #MON had"
|
|
line "an EGG!"
|
|
|
|
para "We don't know how"
|
|
line "it got there, but"
|
|
|
|
para "your #MON had"
|
|
line "it. You want it?"
|
|
done
|
|
|
|
_ReceivedEggText::
|
|
text "<PLAYER> received"
|
|
line "the EGG!"
|
|
done
|
|
|
|
_TakeGoodCareOfEggText::
|
|
text "Take good care of"
|
|
line "it."
|
|
done
|
|
|
|
_IllKeepItThanksText::
|
|
text "Well then, I'll"
|
|
line "keep it. Thanks!"
|
|
done
|
|
|
|
_NoRoomForEggText::
|
|
text "You have no room"
|
|
line "in your party."
|
|
cont "Come back later."
|
|
done
|
|
|
|
_WhichMonPhotoText::
|
|
text "Which #MON"
|
|
line "should I photo-"
|
|
cont "graph?"
|
|
prompt
|
|
|
|
_HoldStillText::
|
|
text "All righty. Hold"
|
|
line "still for a bit."
|
|
prompt
|
|
|
|
_PrestoAllDoneText::
|
|
text "Presto! All done."
|
|
line "Come again, OK?"
|
|
done
|