mirror of
https://github.com/thornAvery/jep-hack.git
synced 2025-11-10 23:51:03 +13:00
This gives Sepia City all of its locations. The pagoda uses references to the Five-Story Pagoda story from 1891, with Sages using various 成语 translated into English. This also adds the Elder class, assigning it to Li and (now) Roen. The Elder in the pagoda is not yet battle-able as I haven't really fit anything into the story. No cutscenes, etc, it's all too early.
559 lines
16 KiB
NASM
559 lines
16 KiB
NASM
TrainerClassAttributes:
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; entries correspond to trainer classes (see constants/trainer_constants.asm)
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table_width NUM_TRAINER_ATTRIBUTES, TrainerClassAttributes
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; Falkner
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db NO_ITEM, NO_ITEM ; items
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db 25 ; base reward
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dw AI_BASIC | AI_SETUP | AI_SMART | AI_AGGRESSIVE | AI_CAUTIOUS | AI_STATUS | AI_RISKY
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dw CONTEXT_USE | SWITCH_SOMETIMES
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; Whitney
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db NO_ITEM, NO_ITEM ; items
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db 25 ; base reward
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dw AI_BASIC | AI_SETUP | AI_SMART | AI_AGGRESSIVE | AI_CAUTIOUS | AI_STATUS | AI_RISKY
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dw CONTEXT_USE | SWITCH_SOMETIMES
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; Bugsy
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db NO_ITEM, NO_ITEM ; items
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db 25 ; base reward
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dw AI_BASIC | AI_SETUP | AI_SMART | AI_AGGRESSIVE | AI_CAUTIOUS | AI_STATUS | AI_RISKY
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dw CONTEXT_USE | SWITCH_SOMETIMES
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; Morty
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db NO_ITEM, NO_ITEM ; items
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db 25 ; base reward
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dw AI_BASIC | AI_SETUP | AI_SMART | AI_AGGRESSIVE | AI_CAUTIOUS | AI_STATUS | AI_RISKY
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dw CONTEXT_USE | SWITCH_SOMETIMES
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; Pryce
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db HYPER_POTION, NO_ITEM ; items
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db 25 ; base reward
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dw AI_BASIC | AI_SETUP | AI_SMART | AI_AGGRESSIVE | AI_CAUTIOUS | AI_STATUS | AI_RISKY
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dw CONTEXT_USE | SWITCH_SOMETIMES
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; Jasmine
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db HYPER_POTION, NO_ITEM ; items
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db 25 ; base reward
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dw AI_BASIC | AI_SETUP | AI_SMART | AI_AGGRESSIVE | AI_CAUTIOUS | AI_STATUS | AI_RISKY
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dw CONTEXT_USE | SWITCH_SOMETIMES
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; Chuck
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db FULL_HEAL, NO_ITEM ; items
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db 25 ; base reward
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dw AI_BASIC | AI_SETUP | AI_SMART | AI_AGGRESSIVE | AI_CAUTIOUS | AI_STATUS | AI_RISKY
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dw CONTEXT_USE | SWITCH_SOMETIMES
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; Clair
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db FULL_HEAL, HYPER_POTION ; items
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db 25 ; base reward
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dw AI_BASIC | AI_SETUP | AI_SMART | AI_AGGRESSIVE | AI_CAUTIOUS | AI_STATUS | AI_RISKY
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dw CONTEXT_USE | SWITCH_SOMETIMES
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; Rival1
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db NO_ITEM, NO_ITEM ; items
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db 15 ; base reward
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dw AI_BASIC | AI_SETUP | AI_SMART | AI_AGGRESSIVE | AI_CAUTIOUS | AI_STATUS | AI_RISKY
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dw CONTEXT_USE | SWITCH_SOMETIMES
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; Pokemon Prof
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db NO_ITEM, NO_ITEM ; items
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db 25 ; base reward
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dw AI_BASIC | AI_AGGRESSIVE | AI_STATUS
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dw CONTEXT_USE | SWITCH_SOMETIMES
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; Will
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db MAX_POTION, NO_ITEM ; items
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db 25 ; base reward
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dw AI_BASIC | AI_SETUP | AI_SMART | AI_AGGRESSIVE | AI_CAUTIOUS | AI_STATUS | AI_RISKY
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dw CONTEXT_USE | SWITCH_SOMETIMES
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; Cal
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db NO_ITEM, NO_ITEM ; items
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db 25 ; base reward
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dw AI_BASIC | AI_SETUP | AI_SMART | AI_AGGRESSIVE | AI_CAUTIOUS | AI_STATUS | AI_RISKY
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dw CONTEXT_USE | SWITCH_SOMETIMES
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; Bruno
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db MAX_POTION, NO_ITEM ; items
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db 25 ; base reward
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dw AI_BASIC | AI_SETUP | AI_SMART | AI_AGGRESSIVE | AI_CAUTIOUS | AI_STATUS | AI_RISKY
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dw CONTEXT_USE | SWITCH_SOMETIMES
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; Karen
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db FULL_HEAL, MAX_POTION ; items
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db 25 ; base reward
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dw AI_BASIC | AI_SETUP | AI_SMART | AI_AGGRESSIVE | AI_CAUTIOUS | AI_STATUS | AI_RISKY
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dw CONTEXT_USE | SWITCH_SOMETIMES
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; Koga
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db FULL_HEAL, FULL_RESTORE ; items
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db 25 ; base reward
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dw AI_BASIC | AI_SETUP | AI_SMART | AI_AGGRESSIVE | AI_CAUTIOUS | AI_STATUS | AI_RISKY
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dw CONTEXT_USE | SWITCH_SOMETIMES
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; Champion
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db FULL_HEAL, FULL_RESTORE ; items
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db 25 ; base reward
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dw AI_BASIC | AI_SETUP | AI_SMART | AI_AGGRESSIVE | AI_CAUTIOUS | AI_STATUS | AI_RISKY
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dw CONTEXT_USE | SWITCH_SOMETIMES
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; Brock
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db HYPER_POTION, NO_ITEM ; items
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db 25 ; base reward
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dw AI_BASIC | AI_SETUP | AI_SMART | AI_AGGRESSIVE | AI_CAUTIOUS | AI_STATUS | AI_RISKY
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dw CONTEXT_USE | SWITCH_SOMETIMES
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; Misty
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db FULL_HEAL, NO_ITEM ; items
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db 25 ; base reward
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dw AI_BASIC | AI_SETUP | AI_SMART | AI_AGGRESSIVE | AI_CAUTIOUS | AI_STATUS | AI_RISKY
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dw CONTEXT_USE | SWITCH_SOMETIMES
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; Lt Surge
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db HYPER_POTION, NO_ITEM ; items
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db 25 ; base reward
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dw AI_BASIC | AI_SETUP | AI_SMART | AI_AGGRESSIVE | AI_CAUTIOUS | AI_STATUS | AI_RISKY
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dw CONTEXT_USE | SWITCH_SOMETIMES
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; Scientist
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db NO_ITEM, NO_ITEM ; items
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db 25 ; base reward
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dw AI_BASIC | AI_SETUP | AI_TYPES | AI_STATUS | AI_RISKY
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dw CONTEXT_USE | SWITCH_SOMETIMES
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; Erika
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db HYPER_POTION, NO_ITEM ; items
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db 25 ; base reward
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dw AI_BASIC | AI_SETUP | AI_SMART | AI_AGGRESSIVE | AI_CAUTIOUS | AI_STATUS | AI_RISKY
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dw CONTEXT_USE | SWITCH_SOMETIMES
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; Youngster
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db NO_ITEM, NO_ITEM ; items
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db 4 ; base reward
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dw AI_BASIC | AI_STATUS
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dw CONTEXT_USE | SWITCH_SOMETIMES
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; Schoolboy
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db NO_ITEM, NO_ITEM ; items
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db 8 ; base reward
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dw AI_BASIC | AI_SETUP | AI_TYPES | AI_OPPORTUNIST | AI_CAUTIOUS | AI_STATUS
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dw CONTEXT_USE | SWITCH_OFTEN
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; Bird Keeper
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db NO_ITEM, NO_ITEM ; items
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db 6 ; base reward
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dw AI_BASIC | AI_TYPES | AI_OFFENSIVE | AI_OPPORTUNIST | AI_STATUS
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dw CONTEXT_USE | SWITCH_SOMETIMES
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; Lass
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db NO_ITEM, NO_ITEM ; items
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db 6 ; base reward
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dw AI_BASIC | AI_CAUTIOUS | AI_STATUS
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dw CONTEXT_USE | SWITCH_OFTEN
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; Janine
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db DIRE_HIT, NO_ITEM ; items
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db 25 ; base reward
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dw AI_BASIC | AI_SETUP | AI_SMART | AI_AGGRESSIVE | AI_CAUTIOUS | AI_STATUS | AI_RISKY
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dw CONTEXT_USE | SWITCH_SOMETIMES
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; Cooltrainerm
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db NO_ITEM, NO_ITEM ; items
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db 12 ; base reward
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dw AI_BASIC | AI_SETUP | AI_SMART | AI_AGGRESSIVE | AI_CAUTIOUS | AI_STATUS | AI_RISKY
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dw CONTEXT_USE | SWITCH_SOMETIMES
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; Cooltrainerf
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db NO_ITEM, NO_ITEM ; items
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db 12 ; base reward
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dw AI_BASIC | AI_SETUP | AI_SMART | AI_AGGRESSIVE | AI_CAUTIOUS | AI_STATUS | AI_RISKY
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dw CONTEXT_USE | SWITCH_SOMETIMES
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; Beauty
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db NO_ITEM, NO_ITEM ; items
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db 22 ; base reward
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dw AI_BASIC | AI_TYPES | AI_OPPORTUNIST | AI_CAUTIOUS | AI_STATUS
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dw CONTEXT_USE | SWITCH_SOMETIMES
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; Pokemaniac
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db NO_ITEM, NO_ITEM ; items
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db 15 ; base reward
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dw AI_BASIC | AI_SETUP | AI_OFFENSIVE | AI_AGGRESSIVE | AI_STATUS
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dw CONTEXT_USE | SWITCH_SOMETIMES
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; Gruntm
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db NO_ITEM, NO_ITEM ; items
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db 10 ; base reward
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dw AI_BASIC | AI_SETUP | AI_TYPES | AI_OPPORTUNIST | AI_CAUTIOUS | AI_STATUS | AI_RISKY
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dw CONTEXT_USE | SWITCH_SOMETIMES
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; Gentleman
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db NO_ITEM, NO_ITEM ; items
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db 18 ; base reward
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dw AI_BASIC | AI_SETUP | AI_AGGRESSIVE | AI_STATUS
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dw CONTEXT_USE | SWITCH_SOMETIMES
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; Skier
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db NO_ITEM, NO_ITEM ; items
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db 18 ; base reward
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dw AI_BASIC | AI_SETUP | AI_TYPES | AI_STATUS | AI_RISKY
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dw CONTEXT_USE | SWITCH_SOMETIMES
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; Teacher
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db NO_ITEM, NO_ITEM ; items
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db 18 ; base reward
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dw AI_BASIC | AI_OPPORTUNIST | AI_AGGRESSIVE | AI_STATUS
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dw CONTEXT_USE | SWITCH_SOMETIMES
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; Sabrina
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db HYPER_POTION, NO_ITEM ; items
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db 25 ; base reward
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dw AI_BASIC | AI_SETUP | AI_SMART | AI_AGGRESSIVE | AI_CAUTIOUS | AI_STATUS | AI_RISKY
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dw CONTEXT_USE | SWITCH_SOMETIMES
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; Bug Catcher
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db NO_ITEM, NO_ITEM ; items
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db 4 ; base reward
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dw AI_BASIC | AI_SETUP | AI_STATUS
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dw CONTEXT_USE | SWITCH_SOMETIMES
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; Fisher
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db NO_ITEM, NO_ITEM ; items
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db 10 ; base reward
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dw AI_BASIC | AI_TYPES | AI_OPPORTUNIST | AI_CAUTIOUS | AI_STATUS
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dw CONTEXT_USE | SWITCH_OFTEN
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; Swimmerm
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db NO_ITEM, NO_ITEM ; items
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db 2 ; base reward
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dw AI_BASIC | AI_SETUP | AI_TYPES | AI_OFFENSIVE | AI_STATUS
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dw CONTEXT_USE | SWITCH_SOMETIMES
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; Swimmerf
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db NO_ITEM, NO_ITEM ; items
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db 5 ; base reward
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dw AI_BASIC | AI_SETUP | AI_TYPES | AI_CAUTIOUS | AI_STATUS
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dw CONTEXT_USE | SWITCH_SOMETIMES
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; Sailor
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db NO_ITEM, NO_ITEM ; items
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db 10 ; base reward
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dw AI_BASIC | AI_OFFENSIVE | AI_OPPORTUNIST | AI_STATUS
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dw CONTEXT_USE | SWITCH_SOMETIMES
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; Super Nerd
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db NO_ITEM, NO_ITEM ; items
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db 8 ; base reward
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dw AI_BASIC | AI_TYPES | AI_SMART | AI_STATUS
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dw CONTEXT_USE | SWITCH_SOMETIMES
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; Rival2
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db NO_ITEM, NO_ITEM ; items
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db 25 ; base reward
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dw AI_BASIC | AI_SETUP | AI_SMART | AI_AGGRESSIVE | AI_CAUTIOUS | AI_STATUS | AI_RISKY
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dw CONTEXT_USE | SWITCH_SOMETIMES
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; Guitarist
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db NO_ITEM, NO_ITEM ; items
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db 8 ; base reward
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dw AI_BASIC | AI_SETUP | AI_TYPES | AI_CAUTIOUS | AI_STATUS
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dw CONTEXT_USE | SWITCH_SOMETIMES
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; Hiker
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db NO_ITEM, NO_ITEM ; items
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db 8 ; base reward
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dw AI_BASIC | AI_OFFENSIVE | AI_STATUS
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dw CONTEXT_USE | SWITCH_SOMETIMES
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; Biker
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db NO_ITEM, NO_ITEM ; items
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db 8 ; base reward
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dw AI_BASIC | AI_TYPES | AI_STATUS | AI_RISKY
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dw CONTEXT_USE | SWITCH_SOMETIMES
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; Blaine
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db MAX_POTION, FULL_HEAL ; items
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db 25 ; base reward
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dw AI_BASIC | AI_SETUP | AI_SMART | AI_AGGRESSIVE | AI_CAUTIOUS | AI_STATUS | AI_RISKY
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dw CONTEXT_USE | SWITCH_SOMETIMES
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; Burglar
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db NO_ITEM, NO_ITEM ; items
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db 22 ; base reward
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dw AI_BASIC | AI_OFFENSIVE | AI_CAUTIOUS | AI_STATUS
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dw CONTEXT_USE | SWITCH_SOMETIMES
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; Firebreather
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db NO_ITEM, NO_ITEM ; items
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db 12 ; base reward
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dw AI_BASIC | AI_SETUP | AI_OFFENSIVE | AI_OPPORTUNIST | AI_STATUS
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dw CONTEXT_USE | SWITCH_SOMETIMES
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; Juggler
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db NO_ITEM, NO_ITEM ; items
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db 10 ; base reward
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dw AI_BASIC | AI_TYPES | AI_SMART | AI_STATUS
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dw CONTEXT_USE | SWITCH_SOMETIMES
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; Blackbelt T
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db NO_ITEM, NO_ITEM ; items
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db 6 ; base reward
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dw AI_BASIC | AI_OFFENSIVE | AI_STATUS | AI_RISKY
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dw CONTEXT_USE | SWITCH_SOMETIMES
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; Executivem
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db NO_ITEM, NO_ITEM ; items
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db 18 ; base reward
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dw AI_BASIC | AI_SETUP | AI_TYPES | AI_SMART | AI_OPPORTUNIST | AI_CAUTIOUS | AI_STATUS | AI_RISKY
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dw CONTEXT_USE | SWITCH_SOMETIMES
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; Psychic T
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db NO_ITEM, NO_ITEM ; items
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db 8 ; base reward
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dw AI_BASIC | AI_TYPES | AI_OPPORTUNIST | AI_CAUTIOUS | AI_STATUS
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dw CONTEXT_USE | SWITCH_SOMETIMES
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; Picnicker
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db NO_ITEM, NO_ITEM ; items
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db 5 ; base reward
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dw AI_BASIC | AI_CAUTIOUS | AI_STATUS
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dw CONTEXT_USE | SWITCH_SOMETIMES
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; Camper
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db NO_ITEM, NO_ITEM ; items
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db 5 ; base reward
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dw AI_BASIC | AI_CAUTIOUS | AI_STATUS
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dw CONTEXT_USE | SWITCH_SOMETIMES
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; Executivef
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db NO_ITEM, NO_ITEM ; items
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db 18 ; base reward
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dw AI_BASIC | AI_SETUP | AI_TYPES | AI_SMART | AI_OPPORTUNIST | AI_CAUTIOUS | AI_STATUS | AI_RISKY
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dw CONTEXT_USE | SWITCH_SOMETIMES
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; Sage
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db NO_ITEM, NO_ITEM ; items
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db 8 ; base reward
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dw AI_BASIC | AI_SETUP | AI_TYPES | AI_CAUTIOUS | AI_STATUS | AI_RISKY
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dw CONTEXT_USE | SWITCH_SOMETIMES
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; Medium
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db NO_ITEM, NO_ITEM ; items
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db 10 ; base reward
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dw AI_BASIC | AI_SETUP | AI_TYPES | AI_CAUTIOUS | AI_STATUS | AI_RISKY
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dw CONTEXT_USE | SWITCH_SOMETIMES
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; Boarder
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db NO_ITEM, NO_ITEM ; items
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db 18 ; base reward
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dw AI_BASIC | AI_TYPES | AI_OPPORTUNIST | AI_STATUS
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dw CONTEXT_USE | SWITCH_SOMETIMES
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; Pokefanm
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db NO_ITEM, NO_ITEM ; items
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db 20 ; base reward
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dw AI_BASIC | AI_TYPES | AI_SMART | AI_STATUS
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dw CONTEXT_USE | SWITCH_SOMETIMES
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; Kimono Girl
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db NO_ITEM, NO_ITEM ; items
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db 18 ; base reward
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dw AI_BASIC | AI_TYPES | AI_OPPORTUNIST | AI_CAUTIOUS | AI_STATUS
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dw CONTEXT_USE | SWITCH_SOMETIMES
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; Twins
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db NO_ITEM, NO_ITEM ; items
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db 5 ; base reward
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dw NO_AI
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dw CONTEXT_USE | SWITCH_OFTEN
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; Pokefanf
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db NO_ITEM, NO_ITEM ; items
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db 20 ; base reward
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dw AI_BASIC | AI_TYPES | AI_SMART | AI_STATUS
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dw CONTEXT_USE | SWITCH_SOMETIMES
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; Red
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db FULL_RESTORE, FULL_RESTORE ; items
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db 25 ; base reward
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dw AI_BASIC | AI_SETUP | AI_SMART | AI_AGGRESSIVE | AI_CAUTIOUS | AI_STATUS | AI_RISKY
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dw CONTEXT_USE | SWITCH_SOMETIMES
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; Blue
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db FULL_RESTORE, FULL_RESTORE ; items
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db 25 ; base reward
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dw AI_BASIC | AI_SETUP | AI_SMART | AI_AGGRESSIVE | AI_CAUTIOUS | AI_STATUS | AI_RISKY
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dw CONTEXT_USE | SWITCH_SOMETIMES
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; Officer
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db NO_ITEM, NO_ITEM ; items
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db 10 ; base reward
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dw AI_BASIC | AI_TYPES | AI_OPPORTUNIST | AI_STATUS
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dw CONTEXT_USE | SWITCH_SOMETIMES
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; Gruntf
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db NO_ITEM, NO_ITEM ; items
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db 10 ; base reward
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dw AI_BASIC | AI_TYPES | AI_OPPORTUNIST | AI_CAUTIOUS | AI_STATUS | AI_RISKY
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dw CONTEXT_USE | SWITCH_SOMETIMES
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; Mysticalman
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db NO_ITEM, NO_ITEM ; items
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db 25 ; base reward
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dw AI_BASIC | AI_SETUP | AI_SMART | AI_AGGRESSIVE | AI_CAUTIOUS | AI_STATUS | AI_RISKY
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dw CONTEXT_USE | SWITCH_SOMETIMES
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; Channeler
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db NO_ITEM, NO_ITEM ; items
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db 10 ; base reward
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dw AI_BASIC | AI_CAUTIOUS | AI_STATUS
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dw CONTEXT_USE | SWITCH_SOMETIMES
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; Cue Ball
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db NO_ITEM, NO_ITEM ; items
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db 10 ; base reward
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dw AI_BASIC | AI_CAUTIOUS | AI_STATUS
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dw CONTEXT_USE | SWITCH_SOMETIMES
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; ENGINEER
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db NO_ITEM, NO_ITEM ; items
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db 10 ; base reward
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dw AI_BASIC | AI_CAUTIOUS | AI_STATUS
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dw CONTEXT_USE | SWITCH_SOMETIMES
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; Rocker
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db NO_ITEM, NO_ITEM ; items
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db 10 ; base reward
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dw AI_BASIC | AI_CAUTIOUS | AI_STATUS
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dw CONTEXT_USE | SWITCH_SOMETIMES
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; Tamer
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db NO_ITEM, NO_ITEM ; items
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db 10 ; base reward
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dw AI_BASIC | AI_CAUTIOUS | AI_STATUS | AI_AGGRESSIVE
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dw CONTEXT_USE | SWITCH_OFTEN
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; Firefighter
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db NO_ITEM, NO_ITEM ; items
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db 10 ; base reward
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dw AI_BASIC | AI_CAUTIOUS | AI_STATUS | AI_TYPES
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dw CONTEXT_USE | SWITCH_SOMETIMES
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; Male Teacher
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db NO_ITEM, NO_ITEM ; items
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db 18 ; base reward
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dw AI_BASIC | AI_OPPORTUNIST | AI_AGGRESSIVE | AI_STATUS
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dw CONTEXT_USE | SWITCH_SOMETIMES
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|
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; Painter
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db NO_ITEM, NO_ITEM ; items
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db 10 ; base reward
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dw AI_BASIC | AI_CAUTIOUS | AI_STATUS | AI_SMART
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dw CONTEXT_USE | SWITCH_SOMETIMES
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|
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; Soldier
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db NO_ITEM, NO_ITEM ; items
|
|
db 10 ; base reward
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dw AI_BASIC | AI_CAUTIOUS | AI_STATUS | AI_RISKY
|
|
dw CONTEXT_USE | SWITCH_SOMETIMES
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|
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|
; SPORTSMAN
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|
db NO_ITEM, NO_ITEM ; items
|
|
db 10 ; base reward
|
|
dw AI_BASIC | AI_CAUTIOUS | AI_STATUS
|
|
dw CONTEXT_USE | SWITCH_SOMETIMES
|
|
|
|
; FOSSIL1
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|
db NO_ITEM, NO_ITEM ; items
|
|
db 99 ; base reward
|
|
dw AI_BASIC | AI_CAUTIOUS | AI_STATUS
|
|
dw CONTEXT_USE | SWITCH_RARELY
|
|
|
|
; FOSSIL2
|
|
db NO_ITEM, NO_ITEM ; items
|
|
db 99 ; base reward
|
|
dw AI_BASIC | AI_CAUTIOUS | AI_STATUS
|
|
dw CONTEXT_USE | SWITCH_RARELY
|
|
|
|
; Nihon Bosses get AI_OPPORTUNIST and AI_TYPES to encourage actually killing the opponent. If they're still not hard enough, consider adding AI_CAUTIOUS to discourage status moves further.
|
|
; Walker
|
|
db FULL_RESTORE, FULL_HEAL ; items
|
|
db 25 ; base reward
|
|
dw AI_BASIC | AI_SETUP | AI_SMART | AI_AGGRESSIVE | AI_CAUTIOUS | AI_STATUS | AI_RISKY | AI_OPPORTUNIST | AI_TYPES
|
|
dw CONTEXT_USE | SWITCH_SOMETIMES
|
|
|
|
; Lorelei
|
|
db FULL_RESTORE, FULL_HEAL ; items
|
|
db 25 ; base reward
|
|
dw AI_BASIC | AI_SETUP | AI_SMART | AI_AGGRESSIVE | AI_CAUTIOUS | AI_STATUS | AI_RISKY | AI_OPPORTUNIST | AI_TYPES
|
|
dw CONTEXT_USE | SWITCH_SOMETIMES
|
|
|
|
; South Guy
|
|
db FULL_RESTORE, FULL_HEAL ; items
|
|
db 25 ; base reward
|
|
dw AI_BASIC | AI_SETUP | AI_SMART | AI_AGGRESSIVE | AI_CAUTIOUS | AI_STATUS | AI_RISKY | AI_OPPORTUNIST | AI_TYPES
|
|
dw CONTEXT_USE | SWITCH_SOMETIMES
|
|
|
|
; Impostor Oak
|
|
db HYPER_POTION, AWAKENING ; items - he's less competent, so he has worse items.
|
|
db 25 ; base reward
|
|
dw AI_BASIC | AI_SETUP | AI_SMART | AI_AGGRESSIVE | AI_CAUTIOUS | AI_STATUS | AI_RISKY | AI_TYPES
|
|
dw CONTEXT_USE | SWITCH_RARELY ; same here.
|
|
|
|
; Agatha
|
|
db FULL_RESTORE, FULL_HEAL ; items
|
|
db 25 ; base reward
|
|
dw AI_BASIC | AI_SETUP | AI_SMART | AI_AGGRESSIVE | AI_CAUTIOUS | AI_STATUS | AI_RISKY | AI_OPPORTUNIST | AI_TYPES
|
|
dw CONTEXT_USE | SWITCH_SOMETIMES
|
|
|
|
; Giovanni 1
|
|
db FULL_RESTORE, NO_ITEM ; items
|
|
db 25 ; base reward
|
|
dw AI_BASIC | AI_SETUP | AI_SMART | AI_AGGRESSIVE | AI_CAUTIOUS | AI_STATUS | AI_RISKY | AI_OPPORTUNIST | AI_TYPES
|
|
dw CONTEXT_USE | SWITCH_SOMETIMES
|
|
|
|
; Giovanni 3
|
|
db FULL_RESTORE, FULL_HEAL ; items
|
|
db 25 ; base reward
|
|
dw AI_BASIC | AI_SETUP | AI_SMART | AI_AGGRESSIVE | AI_CAUTIOUS | AI_STATUS | AI_RISKY | AI_OPPORTUNIST | AI_TYPES
|
|
dw CONTEXT_USE | SWITCH_SOMETIMES
|
|
|
|
; Green
|
|
db FULL_RESTORE, FULL_HEAL ; items
|
|
db 25 ; base reward
|
|
dw AI_BASIC | AI_SETUP | AI_SMART | AI_AGGRESSIVE | AI_CAUTIOUS | AI_STATUS | AI_RISKY | AI_OPPORTUNIST | AI_TYPES
|
|
dw CONTEXT_USE | SWITCH_SOMETIMES
|
|
|
|
; Kurt can be smart too.
|
|
db FULL_RESTORE, FULL_HEAL ; items
|
|
db 25 ; base reward
|
|
dw AI_BASIC | AI_SETUP | AI_SMART | AI_AGGRESSIVE | AI_CAUTIOUS | AI_STATUS | AI_RISKY | AI_OPPORTUNIST | AI_TYPES
|
|
dw CONTEXT_USE | SWITCH_SOMETIMES
|
|
|
|
; Ariana
|
|
db FULL_RESTORE, NO_ITEM ; items
|
|
db 25 ; base reward
|
|
dw AI_BASIC | AI_SETUP | AI_SMART | AI_AGGRESSIVE | AI_CAUTIOUS | AI_STATUS | AI_RISKY | AI_OPPORTUNIST | AI_TYPES
|
|
dw CONTEXT_USE | SWITCH_SOMETIMES
|
|
|
|
; Archer
|
|
db FULL_RESTORE, NO_ITEM ; items
|
|
db 25 ; base reward
|
|
dw AI_BASIC | AI_SETUP | AI_SMART | AI_AGGRESSIVE | AI_CAUTIOUS | AI_STATUS | AI_RISKY | AI_OPPORTUNIST | AI_TYPES
|
|
dw CONTEXT_USE | SWITCH_SOMETIMES
|
|
|
|
; Prof.Blue
|
|
db FULL_RESTORE, FULL_RESTORE ; items
|
|
db 25 ; base reward
|
|
dw AI_BASIC | AI_SETUP | AI_SMART | AI_AGGRESSIVE | AI_CAUTIOUS | AI_STATUS | AI_RISKY
|
|
dw CONTEXT_USE | SWITCH_SOMETIMES
|
|
|
|
; Elder
|
|
db NO_ITEM, NO_ITEM ; items
|
|
db 10 ; base reward
|
|
dw AI_BASIC | AI_SETUP | AI_TYPES | AI_CAUTIOUS | AI_STATUS | AI_RISKY
|
|
dw CONTEXT_USE | SWITCH_SOMETIMES
|
|
|
|
assert_table_length NUM_TRAINER_CLASSES
|