jep-hack/maps/BellchimeTrail.asm
2023-10-22 18:15:19 -04:00

46 lines
824 B
NASM

BellchimeTrail_MapScripts:
def_scene_scripts
def_callbacks
BellchimeTrailPanUpTrigger:
playsound SFX_EXIT_BUILDING
applymovement PLAYER, hide_object
waitsfx
applymovement PLAYER, .PanUpMovement
disappear PLAYER
pause 10
special FadeOutMusic
special FadeOutPalettes
pause 15
setscene $0
warpfacing UP, TIN_TOWER_1F, 7, 15
end
.PanUpMovement:
step_up
step_up
step_up
step_up
step_up
step_end
TinTowerSignText:
text "Bell Tower"
para "A legendary #-"
line "mon is said to"
cont "roost here."
done
BellchimeTrail_MapEvents:
def_warp_events
warp_event 4, 4, WISE_TRIOS_ROOM, 1
warp_event 4, 5, WISE_TRIOS_ROOM, 2
warp_event 21, 9, TIN_TOWER_1F, 1 ; hole
def_coord_events
coord_event 21, 9, 1, BellchimeTrailPanUpTrigger
def_bg_events
bg_event 22, 12, BGEVENT_READ, TinTowerSignText